fixdeletetree.zig 1.2 KB

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  1. const std = @import("std");
  2. const builtin = @import("builtin");
  3. //
  4. // TODO: we should fix std library to address these issues
  5. //
  6. pub fn deleteTree(dir: std.fs.Dir, sub_path: []const u8) !void {
  7. if (builtin.os.tag != .windows) {
  8. return dir.deleteTree(sub_path);
  9. }
  10. // workaround issue on windows where it just doesn't delete things
  11. const MAX_ATTEMPTS = 10;
  12. var attempt: u8 = 0;
  13. while (true) : (attempt += 1) {
  14. return dir.deleteTree(sub_path) catch |e| {
  15. if (attempt == MAX_ATTEMPTS) return e;
  16. switch (e) {
  17. error.FileBusy => {
  18. if (attempt == MAX_ATTEMPTS) return e;
  19. std.log.warn("path '{s}' is busy, will retry", .{sub_path});
  20. std.time.sleep(std.time.ns_per_ms * 100); // sleep for 100 ms
  21. },
  22. else => return e,
  23. }
  24. };
  25. }
  26. }
  27. pub fn deleteTreeAbsolute(dir_absolute: []const u8) !void {
  28. if (builtin.os.tag != .windows) {
  29. return std.fs.deleteTreeAbsolute(dir_absolute);
  30. }
  31. std.debug.assert(std.fs.path.isAbsolute(dir_absolute));
  32. return deleteTree(std.fs.cwd(), dir_absolute);
  33. }