/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #define LOG_TAG "SysAudio_Test" #include #include #include using namespace android; TEST(SystemAudioTest, PatchInvalid) { audio_patch patch{}; ASSERT_FALSE(audio_patch_is_valid(&patch)); patch.num_sources = AUDIO_PATCH_PORTS_MAX + 1; patch.num_sinks = 1; ASSERT_FALSE(audio_patch_is_valid(&patch)); patch.num_sources = 1; patch.num_sinks = AUDIO_PATCH_PORTS_MAX + 1; ASSERT_FALSE(audio_patch_is_valid(&patch)); patch.num_sources = 0; patch.num_sinks = 1; ASSERT_FALSE(audio_patch_is_valid(&patch)); } TEST(SystemAudioTest, PatchValid) { const audio_port_config src = { .id = 1, .role = AUDIO_PORT_ROLE_SOURCE, .type = AUDIO_PORT_TYPE_DEVICE }; // It's OK not to have sinks. ASSERT_TRUE(audio_patch_is_valid((PatchBuilder{}).addSource(src).patch())); const audio_port_config sink = { .id = 2, .role = AUDIO_PORT_ROLE_SINK, .type = AUDIO_PORT_TYPE_DEVICE }; ASSERT_TRUE(audio_patch_is_valid((PatchBuilder{}).addSource(src).addSink(sink).patch())); ASSERT_TRUE(audio_patch_is_valid( (PatchBuilder{}).addSource(src).addSource(src).addSink(sink).patch())); ASSERT_TRUE(audio_patch_is_valid( (PatchBuilder{}).addSource(src).addSink(sink).addSink(sink).patch())); ASSERT_TRUE(audio_patch_is_valid( (PatchBuilder{}).addSource(src).addSource(src). addSink(sink).addSink(sink).patch())); } TEST(SystemAudioTest, PatchHwAvSync) { audio_port_config device_src_cfg = { .id = 1, .role = AUDIO_PORT_ROLE_SOURCE, .type = AUDIO_PORT_TYPE_DEVICE }; ASSERT_FALSE(audio_port_config_has_hw_av_sync(&device_src_cfg)); device_src_cfg.config_mask |= AUDIO_PORT_CONFIG_FLAGS; ASSERT_FALSE(audio_port_config_has_hw_av_sync(&device_src_cfg)); device_src_cfg.flags.input = AUDIO_INPUT_FLAG_HW_AV_SYNC; ASSERT_TRUE(audio_port_config_has_hw_av_sync(&device_src_cfg)); audio_port_config device_sink_cfg = { .id = 1, .role = AUDIO_PORT_ROLE_SINK, .type = AUDIO_PORT_TYPE_DEVICE }; ASSERT_FALSE(audio_port_config_has_hw_av_sync(&device_sink_cfg)); device_sink_cfg.config_mask |= AUDIO_PORT_CONFIG_FLAGS; ASSERT_FALSE(audio_port_config_has_hw_av_sync(&device_sink_cfg)); device_sink_cfg.flags.output = AUDIO_OUTPUT_FLAG_HW_AV_SYNC; ASSERT_TRUE(audio_port_config_has_hw_av_sync(&device_sink_cfg)); audio_port_config mix_sink_cfg = { .id = 1, .role = AUDIO_PORT_ROLE_SINK, .type = AUDIO_PORT_TYPE_MIX }; ASSERT_FALSE(audio_port_config_has_hw_av_sync(&mix_sink_cfg)); mix_sink_cfg.config_mask |= AUDIO_PORT_CONFIG_FLAGS; ASSERT_FALSE(audio_port_config_has_hw_av_sync(&mix_sink_cfg)); mix_sink_cfg.flags.input = AUDIO_INPUT_FLAG_HW_AV_SYNC; ASSERT_TRUE(audio_port_config_has_hw_av_sync(&mix_sink_cfg)); audio_port_config mix_src_cfg = { .id = 1, .role = AUDIO_PORT_ROLE_SOURCE, .type = AUDIO_PORT_TYPE_MIX }; ASSERT_FALSE(audio_port_config_has_hw_av_sync(&mix_src_cfg)); mix_src_cfg.config_mask |= AUDIO_PORT_CONFIG_FLAGS; ASSERT_FALSE(audio_port_config_has_hw_av_sync(&mix_src_cfg)); mix_src_cfg.flags.output = AUDIO_OUTPUT_FLAG_HW_AV_SYNC; ASSERT_TRUE(audio_port_config_has_hw_av_sync(&mix_src_cfg)); } TEST(SystemAudioTest, PatchEqual) { const audio_patch patch1{}, patch2{}; // Invalid patches are not equal. ASSERT_FALSE(audio_patches_are_equal(&patch1, &patch2)); const audio_port_config src = { .id = 1, .role = AUDIO_PORT_ROLE_SOURCE, .type = AUDIO_PORT_TYPE_DEVICE }; const audio_port_config sink = { .id = 2, .role = AUDIO_PORT_ROLE_SINK, .type = AUDIO_PORT_TYPE_DEVICE }; ASSERT_FALSE(audio_patches_are_equal( (PatchBuilder{}).addSource(src).patch(), (PatchBuilder{}).addSource(src).addSink(sink).patch())); ASSERT_TRUE(audio_patches_are_equal( (PatchBuilder{}).addSource(src).addSink(sink).patch(), (PatchBuilder{}).addSource(src).addSink(sink).patch())); ASSERT_FALSE(audio_patches_are_equal( (PatchBuilder{}).addSource(src).addSink(sink).patch(), (PatchBuilder{}).addSource(src).addSource(src).addSink(sink).patch())); audio_port_config sink_hw_av_sync = sink; sink_hw_av_sync.config_mask |= AUDIO_PORT_CONFIG_FLAGS; sink_hw_av_sync.flags.output = AUDIO_OUTPUT_FLAG_HW_AV_SYNC; ASSERT_FALSE(audio_patches_are_equal( (PatchBuilder{}).addSource(src).addSink(sink).patch(), (PatchBuilder{}).addSource(src).addSink(sink_hw_av_sync).patch())); ASSERT_TRUE(audio_patches_are_equal( (PatchBuilder{}).addSource(src).addSink(sink_hw_av_sync).patch(), (PatchBuilder{}).addSource(src).addSink(sink_hw_av_sync).patch())); }