/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include #include #include namespace android { struct CallbackIdsHash { // CallbackId vectors have several properties that let us get away with this simple hash. // 1) CallbackIds are never 0 so if something has gone wrong and our CallbackId vector is // empty we can still hash 0. // 2) CallbackId vectors for the same listener either are identical or contain none of the // same members. It is sufficient to just check the first CallbackId in the vectors. If // they match, they are the same. If they do not match, they are not the same. std::size_t operator()(const std::vector& callbackIds) const { return std::hash{}((callbackIds.empty()) ? 0 : callbackIds.front()); } }; class CallbackHandle : public RefBase { public: CallbackHandle(const sp& transactionListener, const std::vector& ids, const sp& sc); sp listener; std::vector callbackIds; wp surfaceControl; bool releasePreviousBuffer = false; sp previousReleaseFence; nsecs_t acquireTime = -1; nsecs_t latchTime = -1; }; class TransactionCompletedThread { public: ~TransactionCompletedThread(); void run(); // Adds listener and callbackIds in case there are no SurfaceControls that are supposed // to be included in the callback. This functions should be call before attempting to add any // callback handles. status_t addCallback(const sp& transactionListener, const std::vector& callbackIds); // Informs the TransactionCompletedThread that there is a Transaction with a CallbackHandle // that needs to be latched and presented this frame. This function should be called once the // layer has received the CallbackHandle so the TransactionCompletedThread knows not to send // a callback for that Listener/Transaction pair until that CallbackHandle has been latched and // presented. status_t registerPendingCallbackHandle(const sp& handle); // Notifies the TransactionCompletedThread that a pending CallbackHandle has been presented. status_t addPresentedCallbackHandles(const std::deque>& handles); // Adds the Transaction CallbackHandle from a layer that does not need to be relatched and // presented this frame. status_t addUnpresentedCallbackHandle(const sp& handle); void addPresentFence(const sp& presentFence); void sendCallbacks(); private: void threadMain(); status_t findTransactionStats(const sp& listener, const std::vector& callbackIds, TransactionStats** outTransactionStats) REQUIRES(mMutex); status_t addCallbackHandle(const sp& handle) REQUIRES(mMutex); class ThreadDeathRecipient : public IBinder::DeathRecipient { public: // This function is a no-op. isBinderAlive needs a linked DeathRecipient to work. // Death recipients needs a binderDied function. // // (isBinderAlive checks if BpBinder's mAlive is 0. mAlive is only set to 0 in sendObituary. // sendObituary is only called if linkToDeath was called with a DeathRecipient.) void binderDied(const wp& /*who*/) override {} }; sp mDeathRecipient; struct ITransactionCompletedListenerHash { std::size_t operator()(const sp& listener) const { return std::hash{}((listener) ? IInterface::asBinder(listener).get() : nullptr); } }; // Protects the creation and destruction of mThread std::mutex mThreadMutex; std::thread mThread GUARDED_BY(mThreadMutex); std::mutex mMutex; std::condition_variable_any mConditionVariable; std::unordered_map< sp, std::unordered_map, uint32_t /*count*/, CallbackIdsHash>, ITransactionCompletedListenerHash> mPendingTransactions GUARDED_BY(mMutex); std::unordered_map, std::deque, ITransactionCompletedListenerHash> mCompletedTransactions GUARDED_BY(mMutex); bool mRunning GUARDED_BY(mMutex) = false; bool mKeepRunning GUARDED_BY(mMutex) = true; sp mPresentFence GUARDED_BY(mMutex); }; } // namespace android