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- /*
- * Copyright (C) 2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef ANDROID_AUDIO_STATE_QUEUE_H
- #define ANDROID_AUDIO_STATE_QUEUE_H
- #include <stdatomic.h>
- // The state queue template class was originally driven by this use case / requirements:
- // There are two threads: a fast mixer, and a normal mixer, and they share state.
- // The interesting part of the shared state is a set of active fast tracks,
- // and the output HAL configuration (buffer size in frames, sample rate, etc.).
- // Fast mixer thread:
- // periodic with typical period < 10 ms
- // FIFO/RR scheduling policy and a low fixed priority
- // ok to block for bounded time using nanosleep() to achieve desired period
- // must not block on condition wait, mutex lock, atomic operation spin, I/O, etc.
- // under typical operations of mixing, writing, or adding/removing tracks
- // ok to block for unbounded time when the output HAL configuration changes,
- // and this may result in an audible artifact
- // needs read-only access to a recent stable state,
- // but not necessarily the most current one
- // only allocate and free memory when configuration changes
- // avoid conventional logging, as this is a form of I/O and could block
- // defer computation to other threads when feasible; for example
- // cycle times are collected by fast mixer thread but the floating-point
- // statistical calculations on these cycle times are computed by normal mixer
- // these requirements also apply to callouts such as AudioBufferProvider and VolumeProvider
- // Normal mixer thread:
- // periodic with typical period ~20 ms
- // SCHED_OTHER scheduling policy and nice priority == urgent audio
- // ok to block, but prefer to avoid as much as possible
- // needs read/write access to state
- // The normal mixer may need to temporarily suspend the fast mixer thread during mode changes.
- // It will do this using the state -- one of the fields tells the fast mixer to idle.
- // Additional requirements:
- // - observer must always be able to poll for and view the latest pushed state; it must never be
- // blocked from seeing that state
- // - observer does not need to see every state in sequence; it is OK for it to skip states
- // [see below for more on this]
- // - mutator must always be able to read/modify a state, it must never be blocked from reading or
- // modifying state
- // - reduce memcpy where possible
- // - work well if the observer runs more frequently than the mutator,
- // as is the case with fast mixer/normal mixer.
- // It is not a requirement to work well if the roles were reversed,
- // and the mutator were to run more frequently than the observer.
- // In this case, the mutator could get blocked waiting for a slot to fill up for
- // it to work with. This could be solved somewhat by increasing the depth of the queue, but it would
- // still limit the mutator to a finite number of changes before it would block. A future
- // possibility, not implemented here, would be to allow the mutator to safely overwrite an already
- // pushed state. This could be done by the mutator overwriting mNext, but then being prepared to
- // read an mAck which is actually for the earlier mNext (since there is a race).
- // Solution:
- // Let's call the fast mixer thread the "observer" and normal mixer thread the "mutator".
- // We assume there is only a single observer and a single mutator; this is critical.
- // Each state is of type <T>, and should contain only POD (Plain Old Data) and raw pointers, as
- // memcpy() may be used to copy state, and the destructors are run in unpredictable order.
- // The states in chronological order are: previous, current, next, and mutating:
- // previous read-only, observer can compare vs. current to see the subset that changed
- // current read-only, this is the primary state for observer
- // next read-only, when observer is ready to accept a new state it will shift it in:
- // previous = current
- // current = next
- // and the slot formerly used by previous is now available to the mutator.
- // mutating invisible to observer, read/write to mutator
- // Initialization is tricky, especially for the observer. If the observer starts execution
- // before the mutator, there are no previous, current, or next states. And even if the observer
- // starts execution after the mutator, there is a next state but no previous or current states.
- // To solve this, we'll have the observer idle until there is a next state,
- // and it will have to deal with the case where there is no previous state.
- // The states are stored in a shared FIFO queue represented using a circular array.
- // The observer polls for mutations, and receives a new state pointer after a
- // a mutation is pushed onto the queue. To the observer, the state pointers are
- // effectively in random order, that is the observer should not do address
- // arithmetic on the state pointers. However to the mutator, the state pointers
- // are in a definite circular order.
- #include "Configuration.h"
- namespace android {
- #ifdef STATE_QUEUE_DUMP
- // The StateQueueObserverDump and StateQueueMutatorDump keep
- // a cache of StateQueue statistics that can be logged by dumpsys.
- // Each individual native word-sized field is accessed atomically. But the
- // overall structure is non-atomic, that is there may be an inconsistency between fields.
- // No barriers or locks are used for either writing or reading.
- // Only POD types are permitted, and the contents shouldn't be trusted (i.e. do range checks).
- // It has a different lifetime than the StateQueue, and so it can't be a member of StateQueue.
- struct StateQueueObserverDump {
- StateQueueObserverDump() : mStateChanges(0) { }
- /*virtual*/ ~StateQueueObserverDump() { }
- unsigned mStateChanges; // incremented each time poll() detects a state change
- void dump(int fd);
- };
- struct StateQueueMutatorDump {
- StateQueueMutatorDump() : mPushDirty(0), mPushAck(0), mBlockedSequence(0) { }
- /*virtual*/ ~StateQueueMutatorDump() { }
- unsigned mPushDirty; // incremented each time push() is called with a dirty state
- unsigned mPushAck; // incremented each time push(BLOCK_UNTIL_ACKED) is called
- unsigned mBlockedSequence; // incremented before and after each time that push()
- // blocks for more than one PUSH_BLOCK_ACK_NS;
- // if odd, then mutator is currently blocked inside push()
- void dump(int fd);
- };
- #endif
- // manages a FIFO queue of states
- template<typename T> class StateQueue {
- public:
- StateQueue();
- virtual ~StateQueue();
- // Observer APIs
- // Poll for a state change. Returns a pointer to a read-only state,
- // or NULL if the state has not been initialized yet.
- // If a new state has not pushed by mutator since the previous poll,
- // then the returned pointer will be unchanged.
- // The previous state pointer is guaranteed to still be valid;
- // this allows the observer to diff the previous and new states.
- const T* poll();
- // Mutator APIs
- // Begin a mutation. Returns a pointer to a read/write state, except the
- // first time it is called the state is write-only and _must_ be initialized.
- // Mutations cannot be nested.
- // If the state is dirty and has not been pushed onto the state queue yet, then
- // this new mutation will be squashed together with the previous one.
- T* begin();
- // End the current mutation and indicate whether caller modified the state.
- // If didModify is true, then the state is marked dirty (in need of pushing).
- // There is no rollback option because modifications are done in place.
- // Does not automatically push the new state onto the state queue.
- void end(bool didModify = true);
- // Push a new state, if any, out to the observer via the state queue.
- // For BLOCK_NEVER, returns:
- // true if not dirty, or dirty and pushed successfully
- // false if dirty and not pushed because that would block; remains dirty
- // For BLOCK_UNTIL_PUSHED and BLOCK_UNTIL_ACKED, always returns true.
- // No-op if there are no pending modifications (not dirty), except
- // for BLOCK_UNTIL_ACKED it will wait until a prior push has been acknowledged.
- // Must not be called in the middle of a mutation.
- enum block_t {
- BLOCK_NEVER, // do not block
- BLOCK_UNTIL_PUSHED, // block until there's a slot available for the push
- BLOCK_UNTIL_ACKED, // also block until the push is acknowledged by the observer
- };
- bool push(block_t block = BLOCK_NEVER);
- // Return whether the current state is dirty (modified and not pushed).
- bool isDirty() const { return mIsDirty; }
- #ifdef STATE_QUEUE_DUMP
- // Register location of observer dump area
- void setObserverDump(StateQueueObserverDump *dump)
- { mObserverDump = dump != NULL ? dump : &mObserverDummyDump; }
- // Register location of mutator dump area
- void setMutatorDump(StateQueueMutatorDump *dump)
- { mMutatorDump = dump != NULL ? dump : &mMutatorDummyDump; }
- #endif
- private:
- static const unsigned kN = 4; // values < 4 are not supported by this code
- T mStates[kN]; // written by mutator, read by observer
- // "volatile" is meaningless with SMP, but here it indicates that we're using atomic ops
- atomic_uintptr_t mNext; // written by mutator to advance next, read by observer
- volatile const T* mAck; // written by observer to acknowledge advance of next, read by mutator
- // only used by observer
- const T* mCurrent; // most recent value returned by poll()
- // only used by mutator
- T* mMutating; // where updates by mutator are done in place
- const T* mExpecting; // what the mutator expects mAck to be set to
- bool mInMutation; // whether we're currently in the middle of a mutation
- bool mIsDirty; // whether mutating state has been modified since last push
- bool mIsInitialized; // whether mutating state has been initialized yet
- #ifdef STATE_QUEUE_DUMP
- StateQueueObserverDump mObserverDummyDump; // default area for observer dump if not set
- StateQueueObserverDump* mObserverDump; // pointer to active observer dump, always non-NULL
- StateQueueMutatorDump mMutatorDummyDump; // default area for mutator dump if not set
- StateQueueMutatorDump* mMutatorDump; // pointer to active mutator dump, always non-NULL
- #endif
- }; // class StateQueue
- } // namespace android
- #endif // ANDROID_AUDIO_STATE_QUEUE_H
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