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- /*
- * Copyright (C) 2009 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #pragma once
- #include <atomic>
- #include <functional>
- #include <memory>
- #include <unordered_set>
- #include <stdint.h>
- #include <sys/types.h>
- #include <cutils/config_utils.h>
- #include <cutils/misc.h>
- #include <utils/Timers.h>
- #include <utils/Errors.h>
- #include <utils/KeyedVector.h>
- #include <utils/SortedVector.h>
- #include <media/AudioParameter.h>
- #include <media/AudioPolicy.h>
- #include <media/PatchBuilder.h>
- #include "AudioPolicyInterface.h"
- #include <AudioPolicyManagerInterface.h>
- #include <AudioPolicyManagerObserver.h>
- #include <AudioGain.h>
- #include <AudioPolicyConfig.h>
- #include <AudioPort.h>
- #include <AudioPatch.h>
- #include <AudioProfile.h>
- #include <DeviceDescriptor.h>
- #include <IOProfile.h>
- #include <HwModule.h>
- #include <AudioInputDescriptor.h>
- #include <AudioOutputDescriptor.h>
- #include <AudioPolicyMix.h>
- #include <EffectDescriptor.h>
- #include <SoundTriggerSession.h>
- #include "TypeConverter.h"
- namespace android {
- // ----------------------------------------------------------------------------
- // Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
- #define SONIFICATION_HEADSET_VOLUME_FACTOR_DB (-6)
- // Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
- #define SONIFICATION_HEADSET_VOLUME_MIN_DB (-36)
- // Max volume difference on A2DP between playing media and STRATEGY_SONIFICATION streams: 12dB
- #define SONIFICATION_A2DP_MAX_MEDIA_DIFF_DB (12)
- // Time in milliseconds during which we consider that music is still active after a music
- // track was stopped - see computeVolume()
- #define SONIFICATION_HEADSET_MUSIC_DELAY 5000
- // Time in milliseconds during witch some streams are muted while the audio path
- // is switched
- #define MUTE_TIME_MS 2000
- // multiplication factor applied to output latency when calculating a safe mute delay when
- // invalidating tracks
- #define LATENCY_MUTE_FACTOR 4
- #define NUM_TEST_OUTPUTS 5
- #define NUM_VOL_CURVE_KNEES 2
- // Default minimum length allowed for offloading a compressed track
- // Can be overridden by the audio.offload.min.duration.secs property
- #define OFFLOAD_DEFAULT_MIN_DURATION_SECS 60
- // ----------------------------------------------------------------------------
- // AudioPolicyManager implements audio policy manager behavior common to all platforms.
- // ----------------------------------------------------------------------------
- class AudioPolicyManager : public AudioPolicyInterface, public AudioPolicyManagerObserver
- {
- public:
- explicit AudioPolicyManager(AudioPolicyClientInterface *clientInterface);
- virtual ~AudioPolicyManager();
- // AudioPolicyInterface
- virtual status_t setDeviceConnectionState(audio_devices_t device,
- audio_policy_dev_state_t state,
- const char *device_address,
- const char *device_name,
- audio_format_t encodedFormat);
- virtual audio_policy_dev_state_t getDeviceConnectionState(audio_devices_t device,
- const char *device_address);
- virtual status_t handleDeviceConfigChange(audio_devices_t device,
- const char *device_address,
- const char *device_name,
- audio_format_t encodedFormat);
- virtual void setPhoneState(audio_mode_t state);
- virtual void setForceUse(audio_policy_force_use_t usage,
- audio_policy_forced_cfg_t config);
- virtual audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage);
- virtual void setSystemProperty(const char* property, const char* value);
- virtual status_t initCheck();
- virtual audio_io_handle_t getOutput(audio_stream_type_t stream);
- status_t getOutputForAttr(const audio_attributes_t *attr,
- audio_io_handle_t *output,
- audio_session_t session,
- audio_stream_type_t *stream,
- uid_t uid,
- const audio_config_t *config,
- audio_output_flags_t *flags,
- audio_port_handle_t *selectedDeviceId,
- audio_port_handle_t *portId,
- std::vector<audio_io_handle_t> *secondaryOutputs) override;
- virtual status_t startOutput(audio_port_handle_t portId);
- virtual status_t stopOutput(audio_port_handle_t portId);
- virtual void releaseOutput(audio_port_handle_t portId);
- virtual status_t getInputForAttr(const audio_attributes_t *attr,
- audio_io_handle_t *input,
- audio_unique_id_t riid,
- audio_session_t session,
- uid_t uid,
- const audio_config_base_t *config,
- audio_input_flags_t flags,
- audio_port_handle_t *selectedDeviceId,
- input_type_t *inputType,
- audio_port_handle_t *portId);
- // indicates to the audio policy manager that the input starts being used.
- virtual status_t startInput(audio_port_handle_t portId);
- // indicates to the audio policy manager that the input stops being used.
- virtual status_t stopInput(audio_port_handle_t portId);
- virtual void releaseInput(audio_port_handle_t portId);
- virtual void checkCloseInputs();
- /**
- * @brief initStreamVolume: even if the engine volume files provides min and max, keep this
- * api for compatibility reason.
- * AudioServer will get the min and max and may overwrite them if:
- * -using property (highest priority)
- * -not defined (-1 by convention), case when still using apm volume tables XML files
- * @param stream to be considered
- * @param indexMin to set
- * @param indexMax to set
- */
- virtual void initStreamVolume(audio_stream_type_t stream, int indexMin, int indexMax);
- virtual status_t setStreamVolumeIndex(audio_stream_type_t stream,
- int index,
- audio_devices_t device);
- virtual status_t getStreamVolumeIndex(audio_stream_type_t stream,
- int *index,
- audio_devices_t device);
- virtual status_t setVolumeIndexForAttributes(const audio_attributes_t &attr,
- int index,
- audio_devices_t device);
- virtual status_t getVolumeIndexForAttributes(const audio_attributes_t &attr,
- int &index,
- audio_devices_t device);
- virtual status_t getMaxVolumeIndexForAttributes(const audio_attributes_t &attr, int &index);
- virtual status_t getMinVolumeIndexForAttributes(const audio_attributes_t &attr, int &index);
- status_t setVolumeCurveIndex(int index,
- audio_devices_t device,
- IVolumeCurves &volumeCurves);
- status_t getVolumeIndex(const IVolumeCurves &curves, int &index,
- audio_devices_t device) const;
- // return the strategy corresponding to a given stream type
- virtual uint32_t getStrategyForStream(audio_stream_type_t stream)
- {
- return streamToStrategy(stream);
- }
- product_strategy_t streamToStrategy(audio_stream_type_t stream) const
- {
- auto attributes = mEngine->getAttributesForStreamType(stream);
- return mEngine->getProductStrategyForAttributes(attributes);
- }
- // return the enabled output devices for the given stream type
- virtual audio_devices_t getDevicesForStream(audio_stream_type_t stream);
- virtual audio_io_handle_t getOutputForEffect(const effect_descriptor_t *desc = NULL);
- virtual status_t registerEffect(const effect_descriptor_t *desc,
- audio_io_handle_t io,
- uint32_t strategy,
- int session,
- int id);
- virtual status_t unregisterEffect(int id);
- virtual status_t setEffectEnabled(int id, bool enabled);
- status_t moveEffectsToIo(const std::vector<int>& ids, audio_io_handle_t io) override;
- virtual bool isStreamActive(audio_stream_type_t stream, uint32_t inPastMs = 0) const;
- // return whether a stream is playing remotely, override to change the definition of
- // local/remote playback, used for instance by notification manager to not make
- // media players lose audio focus when not playing locally
- // For the base implementation, "remotely" means playing during screen mirroring which
- // uses an output for playback with a non-empty, non "0" address.
- virtual bool isStreamActiveRemotely(audio_stream_type_t stream,
- uint32_t inPastMs = 0) const;
- virtual bool isSourceActive(audio_source_t source) const;
- // helpers for dump(int fd)
- void dumpManualSurroundFormats(String8 *dst) const;
- void dump(String8 *dst) const;
- status_t dump(int fd) override;
- status_t setAllowedCapturePolicy(uid_t uid, audio_flags_mask_t capturePolicy) override;
- virtual bool isOffloadSupported(const audio_offload_info_t& offloadInfo);
- virtual bool isDirectOutputSupported(const audio_config_base_t& config,
- const audio_attributes_t& attributes);
- virtual status_t listAudioPorts(audio_port_role_t role,
- audio_port_type_t type,
- unsigned int *num_ports,
- struct audio_port *ports,
- unsigned int *generation);
- virtual status_t getAudioPort(struct audio_port *port);
- virtual status_t createAudioPatch(const struct audio_patch *patch,
- audio_patch_handle_t *handle,
- uid_t uid);
- virtual status_t releaseAudioPatch(audio_patch_handle_t handle,
- uid_t uid);
- virtual status_t listAudioPatches(unsigned int *num_patches,
- struct audio_patch *patches,
- unsigned int *generation);
- virtual status_t setAudioPortConfig(const struct audio_port_config *config);
- virtual void releaseResourcesForUid(uid_t uid);
- virtual status_t acquireSoundTriggerSession(audio_session_t *session,
- audio_io_handle_t *ioHandle,
- audio_devices_t *device);
- virtual status_t releaseSoundTriggerSession(audio_session_t session)
- {
- return mSoundTriggerSessions.releaseSession(session);
- }
- virtual status_t registerPolicyMixes(const Vector<AudioMix>& mixes);
- virtual status_t unregisterPolicyMixes(Vector<AudioMix> mixes);
- virtual status_t setUidDeviceAffinities(uid_t uid,
- const Vector<AudioDeviceTypeAddr>& devices);
- virtual status_t removeUidDeviceAffinities(uid_t uid);
- virtual status_t startAudioSource(const struct audio_port_config *source,
- const audio_attributes_t *attributes,
- audio_port_handle_t *portId,
- uid_t uid);
- virtual status_t stopAudioSource(audio_port_handle_t portId);
- virtual status_t setMasterMono(bool mono);
- virtual status_t getMasterMono(bool *mono);
- virtual float getStreamVolumeDB(
- audio_stream_type_t stream, int index, audio_devices_t device);
- virtual status_t getSurroundFormats(unsigned int *numSurroundFormats,
- audio_format_t *surroundFormats,
- bool *surroundFormatsEnabled,
- bool reported);
- virtual status_t setSurroundFormatEnabled(audio_format_t audioFormat, bool enabled);
- virtual status_t getHwOffloadEncodingFormatsSupportedForA2DP(
- std::vector<audio_format_t> *formats);
- virtual void setAppState(uid_t uid, app_state_t state);
- virtual bool isHapticPlaybackSupported();
- virtual status_t listAudioProductStrategies(AudioProductStrategyVector &strategies)
- {
- return mEngine->listAudioProductStrategies(strategies);
- }
- virtual status_t getProductStrategyFromAudioAttributes(const AudioAttributes &aa,
- product_strategy_t &productStrategy)
- {
- productStrategy = mEngine->getProductStrategyForAttributes(aa.getAttributes());
- return productStrategy != PRODUCT_STRATEGY_NONE ? NO_ERROR : BAD_VALUE;
- }
- virtual status_t listAudioVolumeGroups(AudioVolumeGroupVector &groups)
- {
- return mEngine->listAudioVolumeGroups(groups);
- }
- virtual status_t getVolumeGroupFromAudioAttributes(const AudioAttributes &aa,
- volume_group_t &volumeGroup)
- {
- volumeGroup = mEngine->getVolumeGroupForAttributes(aa.getAttributes());
- return volumeGroup != VOLUME_GROUP_NONE ? NO_ERROR : BAD_VALUE;
- }
- protected:
- // A constructor that allows more fine-grained control over initialization process,
- // used in automatic tests.
- AudioPolicyManager(AudioPolicyClientInterface *clientInterface, bool forTesting);
- // These methods should be used when finer control over APM initialization
- // is needed, e.g. in tests. Must be used in conjunction with the constructor
- // that only performs fields initialization. The public constructor comprises
- // these steps in the following sequence:
- // - field initializing constructor;
- // - loadConfig;
- // - initialize.
- AudioPolicyConfig& getConfig() { return mConfig; }
- void loadConfig();
- status_t initialize();
- // From AudioPolicyManagerObserver
- virtual const AudioPatchCollection &getAudioPatches() const
- {
- return mAudioPatches;
- }
- virtual const SoundTriggerSessionCollection &getSoundTriggerSessionCollection() const
- {
- return mSoundTriggerSessions;
- }
- virtual const AudioPolicyMixCollection &getAudioPolicyMixCollection() const
- {
- return mPolicyMixes;
- }
- virtual const SwAudioOutputCollection &getOutputs() const
- {
- return mOutputs;
- }
- virtual const AudioInputCollection &getInputs() const
- {
- return mInputs;
- }
- virtual const DeviceVector getAvailableOutputDevices() const
- {
- return mAvailableOutputDevices.filterForEngine();
- }
- virtual const DeviceVector getAvailableInputDevices() const
- {
- // legacy and non-legacy remote-submix are managed by the engine, do not filter
- return mAvailableInputDevices;
- }
- virtual const sp<DeviceDescriptor> &getDefaultOutputDevice() const
- {
- return mDefaultOutputDevice;
- }
- std::vector<volume_group_t> getVolumeGroups() const
- {
- return mEngine->getVolumeGroups();
- }
- VolumeSource toVolumeSource(volume_group_t volumeGroup) const
- {
- return static_cast<VolumeSource>(volumeGroup);
- }
- VolumeSource toVolumeSource(const audio_attributes_t &attributes) const
- {
- return toVolumeSource(mEngine->getVolumeGroupForAttributes(attributes));
- }
- VolumeSource toVolumeSource(audio_stream_type_t stream) const
- {
- return toVolumeSource(mEngine->getVolumeGroupForStreamType(stream));
- }
- IVolumeCurves &getVolumeCurves(VolumeSource volumeSource)
- {
- auto *curves = mEngine->getVolumeCurvesForVolumeGroup(
- static_cast<volume_group_t>(volumeSource));
- ALOG_ASSERT(curves != nullptr, "No curves for volume source %d", volumeSource);
- return *curves;
- }
- IVolumeCurves &getVolumeCurves(const audio_attributes_t &attr)
- {
- auto *curves = mEngine->getVolumeCurvesForAttributes(attr);
- ALOG_ASSERT(curves != nullptr, "No curves for attributes %s", toString(attr).c_str());
- return *curves;
- }
- IVolumeCurves &getVolumeCurves(audio_stream_type_t stream)
- {
- auto *curves = mEngine->getVolumeCurvesForStreamType(stream);
- ALOG_ASSERT(curves != nullptr, "No curves for stream %s", toString(stream).c_str());
- return *curves;
- }
- void addOutput(audio_io_handle_t output, const sp<SwAudioOutputDescriptor>& outputDesc);
- void removeOutput(audio_io_handle_t output);
- void addInput(audio_io_handle_t input, const sp<AudioInputDescriptor>& inputDesc);
- // change the route of the specified output. Returns the number of ms we have slept to
- // allow new routing to take effect in certain cases.
- uint32_t setOutputDevices(const sp<SwAudioOutputDescriptor>& outputDesc,
- const DeviceVector &device,
- bool force = false,
- int delayMs = 0,
- audio_patch_handle_t *patchHandle = NULL,
- bool requiresMuteCheck = true);
- status_t resetOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
- int delayMs = 0,
- audio_patch_handle_t *patchHandle = NULL);
- status_t setInputDevice(audio_io_handle_t input,
- const sp<DeviceDescriptor> &device,
- bool force = false,
- audio_patch_handle_t *patchHandle = NULL);
- status_t resetInputDevice(audio_io_handle_t input,
- audio_patch_handle_t *patchHandle = NULL);
- // compute the actual volume for a given stream according to the requested index and a particular
- // device
- virtual float computeVolume(IVolumeCurves &curves,
- VolumeSource volumeSource,
- int index,
- audio_devices_t device);
- // rescale volume index from srcStream within range of dstStream
- int rescaleVolumeIndex(int srcIndex,
- VolumeSource fromVolumeSource,
- VolumeSource toVolumeSource);
- // check that volume change is permitted, compute and send new volume to audio hardware
- virtual status_t checkAndSetVolume(IVolumeCurves &curves,
- VolumeSource volumeSource, int index,
- const sp<AudioOutputDescriptor>& outputDesc,
- audio_devices_t device,
- int delayMs = 0, bool force = false);
- // apply all stream volumes to the specified output and device
- void applyStreamVolumes(const sp<AudioOutputDescriptor>& outputDesc,
- audio_devices_t device, int delayMs = 0, bool force = false);
- /**
- * @brief setStrategyMute Mute or unmute all active clients on the considered output
- * following the given strategy.
- * @param strategy to be considered
- * @param on true for mute, false for unmute
- * @param outputDesc to be considered
- * @param delayMs
- * @param device
- */
- void setStrategyMute(product_strategy_t strategy,
- bool on,
- const sp<AudioOutputDescriptor>& outputDesc,
- int delayMs = 0,
- audio_devices_t device = AUDIO_DEVICE_NONE);
- /**
- * @brief setVolumeSourceMute Mute or unmute the volume source on the specified output
- * @param volumeSource to be muted/unmute (may host legacy streams or by extension set of
- * audio attributes)
- * @param on true to mute, false to umute
- * @param outputDesc on which the client following the volume group shall be muted/umuted
- * @param delayMs
- * @param device
- */
- void setVolumeSourceMute(VolumeSource volumeSource,
- bool on,
- const sp<AudioOutputDescriptor>& outputDesc,
- int delayMs = 0,
- audio_devices_t device = AUDIO_DEVICE_NONE);
- audio_mode_t getPhoneState();
- // true if device is in a telephony or VoIP call
- virtual bool isInCall();
- // true if given state represents a device in a telephony or VoIP call
- virtual bool isStateInCall(int state);
- // when a device is connected, checks if an open output can be routed
- // to this device. If none is open, tries to open one of the available outputs.
- // Returns an output suitable to this device or 0.
- // when a device is disconnected, checks if an output is not used any more and
- // returns its handle if any.
- // transfers the audio tracks and effects from one output thread to another accordingly.
- status_t checkOutputsForDevice(const sp<DeviceDescriptor>& device,
- audio_policy_dev_state_t state,
- SortedVector<audio_io_handle_t>& outputs);
- status_t checkInputsForDevice(const sp<DeviceDescriptor>& device,
- audio_policy_dev_state_t state);
- // close an output and its companion duplicating output.
- void closeOutput(audio_io_handle_t output);
- // close an input.
- void closeInput(audio_io_handle_t input);
- // runs all the checks required for accomodating changes in devices and outputs
- // if 'onOutputsChecked' callback is provided, it is executed after the outputs
- // check via 'checkOutputForAllStrategies'. If the callback returns 'true',
- // A2DP suspend status is rechecked.
- void checkForDeviceAndOutputChanges(std::function<bool()> onOutputsChecked = nullptr);
- /**
- * @brief checkOutputForAttributes checks and if necessary changes outputs used for the
- * given audio attributes.
- * must be called every time a condition that affects the output choice for a given
- * attributes changes: connected device, phone state, force use...
- * Must be called before updateDevicesAndOutputs()
- * @param attr to be considered
- */
- void checkOutputForAttributes(const audio_attributes_t &attr);
- bool followsSameRouting(const audio_attributes_t &lAttr,
- const audio_attributes_t &rAttr) const;
- /**
- * @brief checkOutputForAllStrategies Same as @see checkOutputForAttributes()
- * but for a all product strategies in order of priority
- */
- void checkOutputForAllStrategies();
- // Same as checkOutputForStrategy but for secondary outputs. Make sure if a secondary
- // output condition changes, the track is properly rerouted
- void checkSecondaryOutputs();
- // manages A2DP output suspend/restore according to phone state and BT SCO usage
- void checkA2dpSuspend();
- // selects the most appropriate device on output for current state
- // must be called every time a condition that affects the device choice for a given output is
- // changed: connected device, phone state, force use, output start, output stop..
- // see getDeviceForStrategy() for the use of fromCache parameter
- DeviceVector getNewOutputDevices(const sp<SwAudioOutputDescriptor>& outputDesc,
- bool fromCache);
- /**
- * @brief updateDevicesAndOutputs: updates cache of devices of the engine
- * must be called every time a condition that affects the device choice is changed:
- * connected device, phone state, force use...
- * cached values are used by getOutputDevicesForStream()/getDevicesForAttributes if
- * parameter fromCache is true.
- * Must be called after checkOutputForAllStrategies()
- */
- void updateDevicesAndOutputs();
- // selects the most appropriate device on input for current state
- sp<DeviceDescriptor> getNewInputDevice(const sp<AudioInputDescriptor>& inputDesc);
- virtual uint32_t getMaxEffectsCpuLoad()
- {
- return mEffects.getMaxEffectsCpuLoad();
- }
- virtual uint32_t getMaxEffectsMemory()
- {
- return mEffects.getMaxEffectsMemory();
- }
- SortedVector<audio_io_handle_t> getOutputsForDevices(
- const DeviceVector &devices, const SwAudioOutputCollection& openOutputs);
- /**
- * @brief checkDeviceMuteStrategies mute/unmute strategies
- * using an incompatible device combination.
- * if muting, wait for the audio in pcm buffer to be drained before proceeding
- * if unmuting, unmute only after the specified delay
- * @param outputDesc
- * @param prevDevice
- * @param delayMs
- * @return the number of ms waited
- */
- virtual uint32_t checkDeviceMuteStrategies(const sp<AudioOutputDescriptor>& outputDesc,
- const DeviceVector &prevDevices,
- uint32_t delayMs);
- audio_io_handle_t selectOutput(const SortedVector<audio_io_handle_t>& outputs,
- audio_output_flags_t flags = AUDIO_OUTPUT_FLAG_NONE,
- audio_format_t format = AUDIO_FORMAT_INVALID,
- audio_channel_mask_t channelMask = AUDIO_CHANNEL_NONE,
- uint32_t samplingRate = 0);
- // samplingRate, format, channelMask are in/out and so may be modified
- sp<IOProfile> getInputProfile(const sp<DeviceDescriptor> & device,
- uint32_t& samplingRate,
- audio_format_t& format,
- audio_channel_mask_t& channelMask,
- audio_input_flags_t flags);
- /**
- * @brief getProfileForOutput
- * @param devices vector of descriptors, may be empty if ignoring the device is required
- * @param samplingRate
- * @param format
- * @param channelMask
- * @param flags
- * @param directOnly
- * @return IOProfile to be used if found, nullptr otherwise
- */
- sp<IOProfile> getProfileForOutput(const DeviceVector &devices,
- uint32_t samplingRate,
- audio_format_t format,
- audio_channel_mask_t channelMask,
- audio_output_flags_t flags,
- bool directOnly);
- audio_io_handle_t selectOutputForMusicEffects();
- virtual status_t addAudioPatch(audio_patch_handle_t handle, const sp<AudioPatch>& patch)
- {
- return mAudioPatches.addAudioPatch(handle, patch);
- }
- virtual status_t removeAudioPatch(audio_patch_handle_t handle)
- {
- return mAudioPatches.removeAudioPatch(handle);
- }
- bool isPrimaryModule(const sp<HwModule> &module) const
- {
- if (module == 0 || !hasPrimaryOutput()) {
- return false;
- }
- return module->getHandle() == mPrimaryOutput->getModuleHandle();
- }
- DeviceVector availablePrimaryOutputDevices() const
- {
- if (!hasPrimaryOutput()) {
- return DeviceVector();
- }
- return mAvailableOutputDevices.filter(mPrimaryOutput->supportedDevices());
- }
- DeviceVector availablePrimaryModuleInputDevices() const
- {
- if (!hasPrimaryOutput()) {
- return DeviceVector();
- }
- return mAvailableInputDevices.getDevicesFromHwModule(
- mPrimaryOutput->getModuleHandle());
- }
- /**
- * @brief getFirstDeviceId of the Device Vector
- * @return if the collection is not empty, it returns the first device Id,
- * otherwise AUDIO_PORT_HANDLE_NONE
- */
- audio_port_handle_t getFirstDeviceId(const DeviceVector &devices) const
- {
- return (devices.size() > 0) ? devices.itemAt(0)->getId() : AUDIO_PORT_HANDLE_NONE;
- }
- String8 getFirstDeviceAddress(const DeviceVector &devices) const
- {
- return (devices.size() > 0) ? devices.itemAt(0)->address() : String8("");
- }
- uint32_t updateCallRouting(const DeviceVector &rxDevices, uint32_t delayMs = 0);
- sp<AudioPatch> createTelephonyPatch(bool isRx, const sp<DeviceDescriptor> &device,
- uint32_t delayMs);
- sp<DeviceDescriptor> findDevice(
- const DeviceVector& devices, audio_devices_t device) const;
- audio_devices_t getModuleDeviceTypes(
- const DeviceVector& devices, const char *moduleId) const;
- bool isDeviceOfModule(const sp<DeviceDescriptor>& devDesc, const char *moduleId) const;
- status_t startSource(const sp<SwAudioOutputDescriptor>& outputDesc,
- const sp<TrackClientDescriptor>& client,
- uint32_t *delayMs);
- status_t stopSource(const sp<SwAudioOutputDescriptor>& outputDesc,
- const sp<TrackClientDescriptor>& client);
- void clearAudioPatches(uid_t uid);
- void clearSessionRoutes(uid_t uid);
- /**
- * @brief checkStrategyRoute: when an output is beeing rerouted, reconsider each output
- * that may host a strategy playing on the considered output.
- * @param ps product strategy that initiated the rerouting
- * @param ouptutToSkip output that initiated the rerouting
- */
- void checkStrategyRoute(product_strategy_t ps, audio_io_handle_t ouptutToSkip);
- status_t hasPrimaryOutput() const { return mPrimaryOutput != 0; }
- status_t connectAudioSource(const sp<SourceClientDescriptor>& sourceDesc);
- status_t disconnectAudioSource(const sp<SourceClientDescriptor>& sourceDesc);
- sp<SourceClientDescriptor> getSourceForAttributesOnOutput(audio_io_handle_t output,
- const audio_attributes_t &attr);
- void cleanUpForDevice(const sp<DeviceDescriptor>& deviceDesc);
- void clearAudioSources(uid_t uid);
- static bool streamsMatchForvolume(audio_stream_type_t stream1,
- audio_stream_type_t stream2);
- void closeActiveClients(const sp<AudioInputDescriptor>& input);
- void closeClient(audio_port_handle_t portId);
- const uid_t mUidCached; // AID_AUDIOSERVER
- AudioPolicyClientInterface *mpClientInterface; // audio policy client interface
- sp<SwAudioOutputDescriptor> mPrimaryOutput; // primary output descriptor
- // list of descriptors for outputs currently opened
- SwAudioOutputCollection mOutputs;
- // copy of mOutputs before setDeviceConnectionState() opens new outputs
- // reset to mOutputs when updateDevicesAndOutputs() is called.
- SwAudioOutputCollection mPreviousOutputs;
- AudioInputCollection mInputs; // list of input descriptors
- DeviceVector mAvailableOutputDevices; // all available output devices
- DeviceVector mAvailableInputDevices; // all available input devices
- bool mLimitRingtoneVolume; // limit ringtone volume to music volume if headset connected
- float mLastVoiceVolume; // last voice volume value sent to audio HAL
- bool mA2dpSuspended; // true if A2DP output is suspended
- EffectDescriptorCollection mEffects; // list of registered audio effects
- sp<DeviceDescriptor> mDefaultOutputDevice; // output device selected by default at boot time
- HwModuleCollection mHwModules; // contains only modules that have been loaded successfully
- HwModuleCollection mHwModulesAll; // normally not needed, used during construction and for
- // dumps
- AudioPolicyConfig mConfig;
- std::atomic<uint32_t> mAudioPortGeneration;
- AudioPatchCollection mAudioPatches;
- SoundTriggerSessionCollection mSoundTriggerSessions;
- sp<AudioPatch> mCallTxPatch;
- sp<AudioPatch> mCallRxPatch;
- HwAudioOutputCollection mHwOutputs;
- SourceClientCollection mAudioSources;
- // for supporting "beacon" streams, i.e. streams that only play on speaker, and never
- // when something other than STREAM_TTS (a.k.a. "Transmitted Through Speaker") is playing
- enum {
- STARTING_OUTPUT,
- STARTING_BEACON,
- STOPPING_OUTPUT,
- STOPPING_BEACON
- };
- uint32_t mBeaconMuteRefCount; // ref count for stream that would mute beacon
- uint32_t mBeaconPlayingRefCount;// ref count for the playing beacon streams
- bool mBeaconMuted; // has STREAM_TTS been muted
- bool mTtsOutputAvailable; // true if a dedicated output for TTS stream is available
- bool mMasterMono; // true if we wish to force all outputs to mono
- AudioPolicyMixCollection mPolicyMixes; // list of registered mixes
- audio_io_handle_t mMusicEffectOutput; // output selected for music effects
- uint32_t nextAudioPortGeneration();
- // Audio Policy Engine Interface.
- AudioPolicyManagerInterface *mEngine;
- // Surround formats that are enabled manually. Taken into account when
- // "encoded surround" is forced into "manual" mode.
- std::unordered_set<audio_format_t> mManualSurroundFormats;
- std::unordered_map<uid_t, audio_flags_mask_t> mAllowedCapturePolicies;
- private:
- // Add or remove AC3 DTS encodings based on user preferences.
- void modifySurroundFormats(const sp<DeviceDescriptor>& devDesc, FormatVector *formatsPtr);
- void modifySurroundChannelMasks(ChannelsVector *channelMasksPtr);
- // Support for Multi-Stream Decoder (MSD) module
- sp<DeviceDescriptor> getMsdAudioInDevice() const;
- DeviceVector getMsdAudioOutDevices() const;
- const AudioPatchCollection getMsdPatches() const;
- status_t getBestMsdAudioProfileFor(const sp<DeviceDescriptor> &outputDevice,
- bool hwAvSync,
- audio_port_config *sourceConfig,
- audio_port_config *sinkConfig) const;
- PatchBuilder buildMsdPatch(const sp<DeviceDescriptor> &outputDevice) const;
- status_t setMsdPatch(const sp<DeviceDescriptor> &outputDevice = nullptr);
- // If any, resolve any "dynamic" fields of an Audio Profiles collection
- void updateAudioProfiles(const sp<DeviceDescriptor>& devDesc, audio_io_handle_t ioHandle,
- AudioProfileVector &profiles);
- // Notify the policy client of any change of device state with AUDIO_IO_HANDLE_NONE,
- // so that the client interprets it as global to audio hardware interfaces.
- // It can give a chance to HAL implementer to retrieve dynamic capabilities associated
- // to this device for example.
- // TODO avoid opening stream to retrieve capabilities of a profile.
- void broadcastDeviceConnectionState(const sp<DeviceDescriptor> &device,
- audio_policy_dev_state_t state);
- // updates device caching and output for streams that can influence the
- // routing of notifications
- void handleNotificationRoutingForStream(audio_stream_type_t stream);
- uint32_t curAudioPortGeneration() const { return mAudioPortGeneration; }
- // internal method, get audio_attributes_t from either a source audio_attributes_t
- // or audio_stream_type_t, respectively.
- status_t getAudioAttributes(audio_attributes_t *dstAttr,
- const audio_attributes_t *srcAttr,
- audio_stream_type_t srcStream);
- // internal method, called by getOutputForAttr() and connectAudioSource.
- status_t getOutputForAttrInt(audio_attributes_t *resultAttr,
- audio_io_handle_t *output,
- audio_session_t session,
- const audio_attributes_t *attr,
- audio_stream_type_t *stream,
- uid_t uid,
- const audio_config_t *config,
- audio_output_flags_t *flags,
- audio_port_handle_t *selectedDeviceId,
- bool *isRequestedDeviceForExclusiveUse,
- std::vector<sp<SwAudioOutputDescriptor>> *secondaryDescs);
- // internal method to return the output handle for the given device and format
- audio_io_handle_t getOutputForDevices(
- const DeviceVector &devices,
- audio_session_t session,
- audio_stream_type_t stream,
- const audio_config_t *config,
- audio_output_flags_t *flags,
- bool forceMutingHaptic = false);
- /**
- * @brief getInputForDevice selects an input handle for a given input device and
- * requester context
- * @param device to be used by requester, selected by policy mix rules or engine
- * @param session requester session id
- * @param uid requester uid
- * @param attributes requester audio attributes (e.g. input source and tags matter)
- * @param config requester audio configuration (e.g. sample rate, format, channel mask).
- * @param flags requester input flags
- * @param policyMix may be null, policy rules to be followed by the requester
- * @return input io handle aka unique input identifier selected for this device.
- */
- audio_io_handle_t getInputForDevice(const sp<DeviceDescriptor> &device,
- audio_session_t session,
- const audio_attributes_t &attributes,
- const audio_config_base_t *config,
- audio_input_flags_t flags,
- const sp<AudioPolicyMix> &policyMix);
- // event is one of STARTING_OUTPUT, STARTING_BEACON, STOPPING_OUTPUT, STOPPING_BEACON
- // returns 0 if no mute/unmute event happened, the largest latency of the device where
- // the mute/unmute happened
- uint32_t handleEventForBeacon(int event);
- uint32_t setBeaconMute(bool mute);
- bool isValidAttributes(const audio_attributes_t *paa);
- // Called by setDeviceConnectionState().
- status_t setDeviceConnectionStateInt(audio_devices_t deviceType,
- audio_policy_dev_state_t state,
- const char *device_address,
- const char *device_name,
- audio_format_t encodedFormat);
- void setEngineDeviceConnectionState(const sp<DeviceDescriptor> device,
- audio_policy_dev_state_t state);
- void updateMono(audio_io_handle_t output) {
- AudioParameter param;
- param.addInt(String8(AudioParameter::keyMonoOutput), (int)mMasterMono);
- mpClientInterface->setParameters(output, param.toString());
- }
- status_t installPatch(const char *caller,
- audio_patch_handle_t *patchHandle,
- AudioIODescriptorInterface *ioDescriptor,
- const struct audio_patch *patch,
- int delayMs);
- status_t installPatch(const char *caller,
- ssize_t index,
- audio_patch_handle_t *patchHandle,
- const struct audio_patch *patch,
- int delayMs,
- uid_t uid,
- sp<AudioPatch> *patchDescPtr);
- void cleanUpEffectsForIo(audio_io_handle_t io);
- };
- };
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