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- /*
- * Copyright 2014 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include <inttypes.h>
- #define LOG_TAG "BufferQueueProducer"
- #define ATRACE_TAG ATRACE_TAG_GRAPHICS
- //#define LOG_NDEBUG 0
- #if DEBUG_ONLY_CODE
- #define VALIDATE_CONSISTENCY() do { mCore->validateConsistencyLocked(); } while (0)
- #else
- #define VALIDATE_CONSISTENCY()
- #endif
- #define EGL_EGLEXT_PROTOTYPES
- #include <binder/IPCThreadState.h>
- #include <gui/BufferItem.h>
- #include <gui/BufferQueueCore.h>
- #include <gui/BufferQueueProducer.h>
- #include <gui/GLConsumer.h>
- #include <gui/IConsumerListener.h>
- #include <gui/IProducerListener.h>
- #include <private/gui/BufferQueueThreadState.h>
- #include <utils/Log.h>
- #include <utils/Trace.h>
- #include <system/window.h>
- namespace android {
- static constexpr uint32_t BQ_LAYER_COUNT = 1;
- BufferQueueProducer::BufferQueueProducer(const sp<BufferQueueCore>& core,
- bool consumerIsSurfaceFlinger) :
- mCore(core),
- mSlots(core->mSlots),
- mConsumerName(),
- mStickyTransform(0),
- mConsumerIsSurfaceFlinger(consumerIsSurfaceFlinger),
- mLastQueueBufferFence(Fence::NO_FENCE),
- mLastQueuedTransform(0),
- mCallbackMutex(),
- mNextCallbackTicket(0),
- mCurrentCallbackTicket(0),
- mCallbackCondition(),
- mDequeueTimeout(-1),
- mDequeueWaitingForAllocation(false) {}
- BufferQueueProducer::~BufferQueueProducer() {}
- status_t BufferQueueProducer::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
- ATRACE_CALL();
- BQ_LOGV("requestBuffer: slot %d", slot);
- std::lock_guard<std::mutex> lock(mCore->mMutex);
- if (mCore->mIsAbandoned) {
- BQ_LOGE("requestBuffer: BufferQueue has been abandoned");
- return NO_INIT;
- }
- if (mCore->mConnectedApi == BufferQueueCore::NO_CONNECTED_API) {
- BQ_LOGE("requestBuffer: BufferQueue has no connected producer");
- return NO_INIT;
- }
- if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
- BQ_LOGE("requestBuffer: slot index %d out of range [0, %d)",
- slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
- return BAD_VALUE;
- } else if (!mSlots[slot].mBufferState.isDequeued()) {
- BQ_LOGE("requestBuffer: slot %d is not owned by the producer "
- "(state = %s)", slot, mSlots[slot].mBufferState.string());
- return BAD_VALUE;
- }
- mSlots[slot].mRequestBufferCalled = true;
- *buf = mSlots[slot].mGraphicBuffer;
- return NO_ERROR;
- }
- status_t BufferQueueProducer::setMaxDequeuedBufferCount(
- int maxDequeuedBuffers) {
- ATRACE_CALL();
- BQ_LOGV("setMaxDequeuedBufferCount: maxDequeuedBuffers = %d",
- maxDequeuedBuffers);
- sp<IConsumerListener> listener;
- { // Autolock scope
- std::unique_lock<std::mutex> lock(mCore->mMutex);
- mCore->waitWhileAllocatingLocked(lock);
- if (mCore->mIsAbandoned) {
- BQ_LOGE("setMaxDequeuedBufferCount: BufferQueue has been "
- "abandoned");
- return NO_INIT;
- }
- if (maxDequeuedBuffers == mCore->mMaxDequeuedBufferCount) {
- return NO_ERROR;
- }
- // The new maxDequeuedBuffer count should not be violated by the number
- // of currently dequeued buffers
- int dequeuedCount = 0;
- for (int s : mCore->mActiveBuffers) {
- if (mSlots[s].mBufferState.isDequeued()) {
- dequeuedCount++;
- }
- }
- if (dequeuedCount > maxDequeuedBuffers) {
- BQ_LOGE("setMaxDequeuedBufferCount: the requested maxDequeuedBuffer"
- "count (%d) exceeds the current dequeued buffer count (%d)",
- maxDequeuedBuffers, dequeuedCount);
- return BAD_VALUE;
- }
- int bufferCount = mCore->getMinUndequeuedBufferCountLocked();
- bufferCount += maxDequeuedBuffers;
- if (bufferCount > BufferQueueDefs::NUM_BUFFER_SLOTS) {
- BQ_LOGE("setMaxDequeuedBufferCount: bufferCount %d too large "
- "(max %d)", bufferCount, BufferQueueDefs::NUM_BUFFER_SLOTS);
- return BAD_VALUE;
- }
- const int minBufferSlots = mCore->getMinMaxBufferCountLocked();
- if (bufferCount < minBufferSlots) {
- BQ_LOGE("setMaxDequeuedBufferCount: requested buffer count %d is "
- "less than minimum %d", bufferCount, minBufferSlots);
- return BAD_VALUE;
- }
- if (bufferCount > mCore->mMaxBufferCount) {
- BQ_LOGE("setMaxDequeuedBufferCount: %d dequeued buffers would "
- "exceed the maxBufferCount (%d) (maxAcquired %d async %d "
- "mDequeuedBufferCannotBlock %d)", maxDequeuedBuffers,
- mCore->mMaxBufferCount, mCore->mMaxAcquiredBufferCount,
- mCore->mAsyncMode, mCore->mDequeueBufferCannotBlock);
- return BAD_VALUE;
- }
- int delta = maxDequeuedBuffers - mCore->mMaxDequeuedBufferCount;
- if (!mCore->adjustAvailableSlotsLocked(delta)) {
- return BAD_VALUE;
- }
- mCore->mMaxDequeuedBufferCount = maxDequeuedBuffers;
- VALIDATE_CONSISTENCY();
- if (delta < 0) {
- listener = mCore->mConsumerListener;
- }
- mCore->mDequeueCondition.notify_all();
- } // Autolock scope
- // Call back without lock held
- if (listener != nullptr) {
- listener->onBuffersReleased();
- }
- return NO_ERROR;
- }
- status_t BufferQueueProducer::setAsyncMode(bool async) {
- ATRACE_CALL();
- BQ_LOGV("setAsyncMode: async = %d", async);
- sp<IConsumerListener> listener;
- { // Autolock scope
- std::unique_lock<std::mutex> lock(mCore->mMutex);
- mCore->waitWhileAllocatingLocked(lock);
- if (mCore->mIsAbandoned) {
- BQ_LOGE("setAsyncMode: BufferQueue has been abandoned");
- return NO_INIT;
- }
- if (async == mCore->mAsyncMode) {
- return NO_ERROR;
- }
- if ((mCore->mMaxAcquiredBufferCount + mCore->mMaxDequeuedBufferCount +
- (async || mCore->mDequeueBufferCannotBlock ? 1 : 0)) >
- mCore->mMaxBufferCount) {
- BQ_LOGE("setAsyncMode(%d): this call would cause the "
- "maxBufferCount (%d) to be exceeded (maxAcquired %d "
- "maxDequeued %d mDequeueBufferCannotBlock %d)", async,
- mCore->mMaxBufferCount, mCore->mMaxAcquiredBufferCount,
- mCore->mMaxDequeuedBufferCount,
- mCore->mDequeueBufferCannotBlock);
- return BAD_VALUE;
- }
- int delta = mCore->getMaxBufferCountLocked(async,
- mCore->mDequeueBufferCannotBlock, mCore->mMaxBufferCount)
- - mCore->getMaxBufferCountLocked();
- if (!mCore->adjustAvailableSlotsLocked(delta)) {
- BQ_LOGE("setAsyncMode: BufferQueue failed to adjust the number of "
- "available slots. Delta = %d", delta);
- return BAD_VALUE;
- }
- mCore->mAsyncMode = async;
- VALIDATE_CONSISTENCY();
- mCore->mDequeueCondition.notify_all();
- if (delta < 0) {
- listener = mCore->mConsumerListener;
- }
- } // Autolock scope
- // Call back without lock held
- if (listener != nullptr) {
- listener->onBuffersReleased();
- }
- return NO_ERROR;
- }
- int BufferQueueProducer::getFreeBufferLocked() const {
- if (mCore->mFreeBuffers.empty()) {
- return BufferQueueCore::INVALID_BUFFER_SLOT;
- }
- int slot = mCore->mFreeBuffers.front();
- mCore->mFreeBuffers.pop_front();
- return slot;
- }
- int BufferQueueProducer::getFreeSlotLocked() const {
- if (mCore->mFreeSlots.empty()) {
- return BufferQueueCore::INVALID_BUFFER_SLOT;
- }
- int slot = *(mCore->mFreeSlots.begin());
- mCore->mFreeSlots.erase(slot);
- return slot;
- }
- status_t BufferQueueProducer::waitForFreeSlotThenRelock(FreeSlotCaller caller,
- std::unique_lock<std::mutex>& lock, int* found) const {
- auto callerString = (caller == FreeSlotCaller::Dequeue) ?
- "dequeueBuffer" : "attachBuffer";
- bool tryAgain = true;
- while (tryAgain) {
- if (mCore->mIsAbandoned) {
- BQ_LOGE("%s: BufferQueue has been abandoned", callerString);
- return NO_INIT;
- }
- int dequeuedCount = 0;
- int acquiredCount = 0;
- for (int s : mCore->mActiveBuffers) {
- if (mSlots[s].mBufferState.isDequeued()) {
- ++dequeuedCount;
- }
- if (mSlots[s].mBufferState.isAcquired()) {
- ++acquiredCount;
- }
- }
- // Producers are not allowed to dequeue more than
- // mMaxDequeuedBufferCount buffers.
- // This check is only done if a buffer has already been queued
- if (mCore->mBufferHasBeenQueued &&
- dequeuedCount >= mCore->mMaxDequeuedBufferCount) {
- // Supress error logs when timeout is non-negative.
- if (mDequeueTimeout < 0) {
- BQ_LOGE("%s: attempting to exceed the max dequeued buffer "
- "count (%d)", callerString,
- mCore->mMaxDequeuedBufferCount);
- }
- return INVALID_OPERATION;
- }
- *found = BufferQueueCore::INVALID_BUFFER_SLOT;
- // If we disconnect and reconnect quickly, we can be in a state where
- // our slots are empty but we have many buffers in the queue. This can
- // cause us to run out of memory if we outrun the consumer. Wait here if
- // it looks like we have too many buffers queued up.
- const int maxBufferCount = mCore->getMaxBufferCountLocked();
- bool tooManyBuffers = mCore->mQueue.size()
- > static_cast<size_t>(maxBufferCount);
- if (tooManyBuffers) {
- BQ_LOGV("%s: queue size is %zu, waiting", callerString,
- mCore->mQueue.size());
- } else {
- // If in shared buffer mode and a shared buffer exists, always
- // return it.
- if (mCore->mSharedBufferMode && mCore->mSharedBufferSlot !=
- BufferQueueCore::INVALID_BUFFER_SLOT) {
- *found = mCore->mSharedBufferSlot;
- } else {
- if (caller == FreeSlotCaller::Dequeue) {
- // If we're calling this from dequeue, prefer free buffers
- int slot = getFreeBufferLocked();
- if (slot != BufferQueueCore::INVALID_BUFFER_SLOT) {
- *found = slot;
- } else if (mCore->mAllowAllocation) {
- *found = getFreeSlotLocked();
- }
- } else {
- // If we're calling this from attach, prefer free slots
- int slot = getFreeSlotLocked();
- if (slot != BufferQueueCore::INVALID_BUFFER_SLOT) {
- *found = slot;
- } else {
- *found = getFreeBufferLocked();
- }
- }
- }
- }
- // If no buffer is found, or if the queue has too many buffers
- // outstanding, wait for a buffer to be acquired or released, or for the
- // max buffer count to change.
- tryAgain = (*found == BufferQueueCore::INVALID_BUFFER_SLOT) ||
- tooManyBuffers;
- if (tryAgain) {
- // Return an error if we're in non-blocking mode (producer and
- // consumer are controlled by the application).
- // However, the consumer is allowed to briefly acquire an extra
- // buffer (which could cause us to have to wait here), which is
- // okay, since it is only used to implement an atomic acquire +
- // release (e.g., in GLConsumer::updateTexImage())
- if ((mCore->mDequeueBufferCannotBlock || mCore->mAsyncMode) &&
- (acquiredCount <= mCore->mMaxAcquiredBufferCount)) {
- return WOULD_BLOCK;
- }
- if (mDequeueTimeout >= 0) {
- std::cv_status result = mCore->mDequeueCondition.wait_for(lock,
- std::chrono::nanoseconds(mDequeueTimeout));
- if (result == std::cv_status::timeout) {
- return TIMED_OUT;
- }
- } else {
- mCore->mDequeueCondition.wait(lock);
- }
- }
- } // while (tryAgain)
- return NO_ERROR;
- }
- status_t BufferQueueProducer::dequeueBuffer(int* outSlot, sp<android::Fence>* outFence,
- uint32_t width, uint32_t height, PixelFormat format,
- uint64_t usage, uint64_t* outBufferAge,
- FrameEventHistoryDelta* outTimestamps) {
- ATRACE_CALL();
- { // Autolock scope
- std::lock_guard<std::mutex> lock(mCore->mMutex);
- mConsumerName = mCore->mConsumerName;
- if (mCore->mIsAbandoned) {
- BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned");
- return NO_INIT;
- }
- if (mCore->mConnectedApi == BufferQueueCore::NO_CONNECTED_API) {
- BQ_LOGE("dequeueBuffer: BufferQueue has no connected producer");
- return NO_INIT;
- }
- } // Autolock scope
- BQ_LOGV("dequeueBuffer: w=%u h=%u format=%#x, usage=%#" PRIx64, width, height, format, usage);
- if ((width && !height) || (!width && height)) {
- BQ_LOGE("dequeueBuffer: invalid size: w=%u h=%u", width, height);
- return BAD_VALUE;
- }
- status_t returnFlags = NO_ERROR;
- EGLDisplay eglDisplay = EGL_NO_DISPLAY;
- EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
- bool attachedByConsumer = false;
- { // Autolock scope
- std::unique_lock<std::mutex> lock(mCore->mMutex);
- // If we don't have a free buffer, but we are currently allocating, we wait until allocation
- // is finished such that we don't allocate in parallel.
- if (mCore->mFreeBuffers.empty() && mCore->mIsAllocating) {
- mDequeueWaitingForAllocation = true;
- mCore->waitWhileAllocatingLocked(lock);
- mDequeueWaitingForAllocation = false;
- mDequeueWaitingForAllocationCondition.notify_all();
- }
- if (format == 0) {
- format = mCore->mDefaultBufferFormat;
- }
- // Enable the usage bits the consumer requested
- usage |= mCore->mConsumerUsageBits;
- const bool useDefaultSize = !width && !height;
- if (useDefaultSize) {
- width = mCore->mDefaultWidth;
- height = mCore->mDefaultHeight;
- }
- int found = BufferItem::INVALID_BUFFER_SLOT;
- while (found == BufferItem::INVALID_BUFFER_SLOT) {
- status_t status = waitForFreeSlotThenRelock(FreeSlotCaller::Dequeue, lock, &found);
- if (status != NO_ERROR) {
- return status;
- }
- // This should not happen
- if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
- BQ_LOGE("dequeueBuffer: no available buffer slots");
- return -EBUSY;
- }
- const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
- // If we are not allowed to allocate new buffers,
- // waitForFreeSlotThenRelock must have returned a slot containing a
- // buffer. If this buffer would require reallocation to meet the
- // requested attributes, we free it and attempt to get another one.
- if (!mCore->mAllowAllocation) {
- if (buffer->needsReallocation(width, height, format, BQ_LAYER_COUNT, usage)) {
- if (mCore->mSharedBufferSlot == found) {
- BQ_LOGE("dequeueBuffer: cannot re-allocate a sharedbuffer");
- return BAD_VALUE;
- }
- mCore->mFreeSlots.insert(found);
- mCore->clearBufferSlotLocked(found);
- found = BufferItem::INVALID_BUFFER_SLOT;
- continue;
- }
- }
- }
- const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
- if (mCore->mSharedBufferSlot == found &&
- buffer->needsReallocation(width, height, format, BQ_LAYER_COUNT, usage)) {
- BQ_LOGE("dequeueBuffer: cannot re-allocate a shared"
- "buffer");
- return BAD_VALUE;
- }
- if (mCore->mSharedBufferSlot != found) {
- mCore->mActiveBuffers.insert(found);
- }
- *outSlot = found;
- ATRACE_BUFFER_INDEX(found);
- attachedByConsumer = mSlots[found].mNeedsReallocation;
- mSlots[found].mNeedsReallocation = false;
- mSlots[found].mBufferState.dequeue();
- if ((buffer == nullptr) ||
- buffer->needsReallocation(width, height, format, BQ_LAYER_COUNT, usage))
- {
- mSlots[found].mAcquireCalled = false;
- mSlots[found].mGraphicBuffer = nullptr;
- mSlots[found].mRequestBufferCalled = false;
- mSlots[found].mEglDisplay = EGL_NO_DISPLAY;
- mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
- mSlots[found].mFence = Fence::NO_FENCE;
- mCore->mBufferAge = 0;
- mCore->mIsAllocating = true;
- returnFlags |= BUFFER_NEEDS_REALLOCATION;
- } else {
- // We add 1 because that will be the frame number when this buffer
- // is queued
- mCore->mBufferAge = mCore->mFrameCounter + 1 - mSlots[found].mFrameNumber;
- }
- BQ_LOGV("dequeueBuffer: setting buffer age to %" PRIu64,
- mCore->mBufferAge);
- if (CC_UNLIKELY(mSlots[found].mFence == nullptr)) {
- BQ_LOGE("dequeueBuffer: about to return a NULL fence - "
- "slot=%d w=%d h=%d format=%u",
- found, buffer->width, buffer->height, buffer->format);
- }
- eglDisplay = mSlots[found].mEglDisplay;
- eglFence = mSlots[found].mEglFence;
- // Don't return a fence in shared buffer mode, except for the first
- // frame.
- *outFence = (mCore->mSharedBufferMode &&
- mCore->mSharedBufferSlot == found) ?
- Fence::NO_FENCE : mSlots[found].mFence;
- mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
- mSlots[found].mFence = Fence::NO_FENCE;
- // If shared buffer mode has just been enabled, cache the slot of the
- // first buffer that is dequeued and mark it as the shared buffer.
- if (mCore->mSharedBufferMode && mCore->mSharedBufferSlot ==
- BufferQueueCore::INVALID_BUFFER_SLOT) {
- mCore->mSharedBufferSlot = found;
- mSlots[found].mBufferState.mShared = true;
- }
- } // Autolock scope
- if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
- BQ_LOGV("dequeueBuffer: allocating a new buffer for slot %d", *outSlot);
- sp<GraphicBuffer> graphicBuffer = new GraphicBuffer(
- width, height, format, BQ_LAYER_COUNT, usage,
- {mConsumerName.string(), mConsumerName.size()});
- status_t error = graphicBuffer->initCheck();
- { // Autolock scope
- std::lock_guard<std::mutex> lock(mCore->mMutex);
- if (error == NO_ERROR && !mCore->mIsAbandoned) {
- graphicBuffer->setGenerationNumber(mCore->mGenerationNumber);
- mSlots[*outSlot].mGraphicBuffer = graphicBuffer;
- }
- mCore->mIsAllocating = false;
- mCore->mIsAllocatingCondition.notify_all();
- if (error != NO_ERROR) {
- mCore->mFreeSlots.insert(*outSlot);
- mCore->clearBufferSlotLocked(*outSlot);
- BQ_LOGE("dequeueBuffer: createGraphicBuffer failed");
- return error;
- }
- if (mCore->mIsAbandoned) {
- mCore->mFreeSlots.insert(*outSlot);
- mCore->clearBufferSlotLocked(*outSlot);
- BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned");
- return NO_INIT;
- }
- VALIDATE_CONSISTENCY();
- } // Autolock scope
- }
- if (attachedByConsumer) {
- returnFlags |= BUFFER_NEEDS_REALLOCATION;
- }
- if (eglFence != EGL_NO_SYNC_KHR) {
- EGLint result = eglClientWaitSyncKHR(eglDisplay, eglFence, 0,
- 1000000000);
- // If something goes wrong, log the error, but return the buffer without
- // synchronizing access to it. It's too late at this point to abort the
- // dequeue operation.
- if (result == EGL_FALSE) {
- BQ_LOGE("dequeueBuffer: error %#x waiting for fence",
- eglGetError());
- } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
- BQ_LOGE("dequeueBuffer: timeout waiting for fence");
- }
- eglDestroySyncKHR(eglDisplay, eglFence);
- }
- BQ_LOGV("dequeueBuffer: returning slot=%d/%" PRIu64 " buf=%p flags=%#x",
- *outSlot,
- mSlots[*outSlot].mFrameNumber,
- mSlots[*outSlot].mGraphicBuffer->handle, returnFlags);
- if (outBufferAge) {
- *outBufferAge = mCore->mBufferAge;
- }
- addAndGetFrameTimestamps(nullptr, outTimestamps);
- return returnFlags;
- }
- status_t BufferQueueProducer::detachBuffer(int slot) {
- ATRACE_CALL();
- ATRACE_BUFFER_INDEX(slot);
- BQ_LOGV("detachBuffer: slot %d", slot);
- sp<IConsumerListener> listener;
- {
- std::lock_guard<std::mutex> lock(mCore->mMutex);
- if (mCore->mIsAbandoned) {
- BQ_LOGE("detachBuffer: BufferQueue has been abandoned");
- return NO_INIT;
- }
- if (mCore->mConnectedApi == BufferQueueCore::NO_CONNECTED_API) {
- BQ_LOGE("detachBuffer: BufferQueue has no connected producer");
- return NO_INIT;
- }
- if (mCore->mSharedBufferMode || mCore->mSharedBufferSlot == slot) {
- BQ_LOGE("detachBuffer: cannot detach a buffer in shared buffer mode");
- return BAD_VALUE;
- }
- if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
- BQ_LOGE("detachBuffer: slot index %d out of range [0, %d)",
- slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
- return BAD_VALUE;
- } else if (!mSlots[slot].mBufferState.isDequeued()) {
- BQ_LOGE("detachBuffer: slot %d is not owned by the producer "
- "(state = %s)", slot, mSlots[slot].mBufferState.string());
- return BAD_VALUE;
- } else if (!mSlots[slot].mRequestBufferCalled) {
- BQ_LOGE("detachBuffer: buffer in slot %d has not been requested",
- slot);
- return BAD_VALUE;
- }
- mSlots[slot].mBufferState.detachProducer();
- mCore->mActiveBuffers.erase(slot);
- mCore->mFreeSlots.insert(slot);
- mCore->clearBufferSlotLocked(slot);
- mCore->mDequeueCondition.notify_all();
- VALIDATE_CONSISTENCY();
- listener = mCore->mConsumerListener;
- }
- if (listener != nullptr) {
- listener->onBuffersReleased();
- }
- return NO_ERROR;
- }
- status_t BufferQueueProducer::detachNextBuffer(sp<GraphicBuffer>* outBuffer,
- sp<Fence>* outFence) {
- ATRACE_CALL();
- if (outBuffer == nullptr) {
- BQ_LOGE("detachNextBuffer: outBuffer must not be NULL");
- return BAD_VALUE;
- } else if (outFence == nullptr) {
- BQ_LOGE("detachNextBuffer: outFence must not be NULL");
- return BAD_VALUE;
- }
- sp<IConsumerListener> listener;
- {
- std::unique_lock<std::mutex> lock(mCore->mMutex);
- if (mCore->mIsAbandoned) {
- BQ_LOGE("detachNextBuffer: BufferQueue has been abandoned");
- return NO_INIT;
- }
- if (mCore->mConnectedApi == BufferQueueCore::NO_CONNECTED_API) {
- BQ_LOGE("detachNextBuffer: BufferQueue has no connected producer");
- return NO_INIT;
- }
- if (mCore->mSharedBufferMode) {
- BQ_LOGE("detachNextBuffer: cannot detach a buffer in shared buffer "
- "mode");
- return BAD_VALUE;
- }
- mCore->waitWhileAllocatingLocked(lock);
- if (mCore->mFreeBuffers.empty()) {
- return NO_MEMORY;
- }
- int found = mCore->mFreeBuffers.front();
- mCore->mFreeBuffers.remove(found);
- mCore->mFreeSlots.insert(found);
- BQ_LOGV("detachNextBuffer detached slot %d", found);
- *outBuffer = mSlots[found].mGraphicBuffer;
- *outFence = mSlots[found].mFence;
- mCore->clearBufferSlotLocked(found);
- VALIDATE_CONSISTENCY();
- listener = mCore->mConsumerListener;
- }
- if (listener != nullptr) {
- listener->onBuffersReleased();
- }
- return NO_ERROR;
- }
- status_t BufferQueueProducer::attachBuffer(int* outSlot,
- const sp<android::GraphicBuffer>& buffer) {
- ATRACE_CALL();
- if (outSlot == nullptr) {
- BQ_LOGE("attachBuffer: outSlot must not be NULL");
- return BAD_VALUE;
- } else if (buffer == nullptr) {
- BQ_LOGE("attachBuffer: cannot attach NULL buffer");
- return BAD_VALUE;
- }
- std::unique_lock<std::mutex> lock(mCore->mMutex);
- if (mCore->mIsAbandoned) {
- BQ_LOGE("attachBuffer: BufferQueue has been abandoned");
- return NO_INIT;
- }
- if (mCore->mConnectedApi == BufferQueueCore::NO_CONNECTED_API) {
- BQ_LOGE("attachBuffer: BufferQueue has no connected producer");
- return NO_INIT;
- }
- if (mCore->mSharedBufferMode) {
- BQ_LOGE("attachBuffer: cannot attach a buffer in shared buffer mode");
- return BAD_VALUE;
- }
- if (buffer->getGenerationNumber() != mCore->mGenerationNumber) {
- BQ_LOGE("attachBuffer: generation number mismatch [buffer %u] "
- "[queue %u]", buffer->getGenerationNumber(),
- mCore->mGenerationNumber);
- return BAD_VALUE;
- }
- mCore->waitWhileAllocatingLocked(lock);
- status_t returnFlags = NO_ERROR;
- int found;
- status_t status = waitForFreeSlotThenRelock(FreeSlotCaller::Attach, lock, &found);
- if (status != NO_ERROR) {
- return status;
- }
- // This should not happen
- if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
- BQ_LOGE("attachBuffer: no available buffer slots");
- return -EBUSY;
- }
- *outSlot = found;
- ATRACE_BUFFER_INDEX(*outSlot);
- BQ_LOGV("attachBuffer: returning slot %d flags=%#x",
- *outSlot, returnFlags);
- mSlots[*outSlot].mGraphicBuffer = buffer;
- mSlots[*outSlot].mBufferState.attachProducer();
- mSlots[*outSlot].mEglFence = EGL_NO_SYNC_KHR;
- mSlots[*outSlot].mFence = Fence::NO_FENCE;
- mSlots[*outSlot].mRequestBufferCalled = true;
- mSlots[*outSlot].mAcquireCalled = false;
- mSlots[*outSlot].mNeedsReallocation = false;
- mCore->mActiveBuffers.insert(found);
- VALIDATE_CONSISTENCY();
- return returnFlags;
- }
- status_t BufferQueueProducer::queueBuffer(int slot,
- const QueueBufferInput &input, QueueBufferOutput *output) {
- ATRACE_CALL();
- ATRACE_BUFFER_INDEX(slot);
- int64_t requestedPresentTimestamp;
- bool isAutoTimestamp;
- android_dataspace dataSpace;
- Rect crop(Rect::EMPTY_RECT);
- int scalingMode;
- uint32_t transform;
- uint32_t stickyTransform;
- sp<Fence> acquireFence;
- bool getFrameTimestamps = false;
- input.deflate(&requestedPresentTimestamp, &isAutoTimestamp, &dataSpace,
- &crop, &scalingMode, &transform, &acquireFence, &stickyTransform,
- &getFrameTimestamps);
- const Region& surfaceDamage = input.getSurfaceDamage();
- const HdrMetadata& hdrMetadata = input.getHdrMetadata();
- if (acquireFence == nullptr) {
- BQ_LOGE("queueBuffer: fence is NULL");
- return BAD_VALUE;
- }
- auto acquireFenceTime = std::make_shared<FenceTime>(acquireFence);
- switch (scalingMode) {
- case NATIVE_WINDOW_SCALING_MODE_FREEZE:
- case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
- case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
- case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP:
- break;
- default:
- BQ_LOGE("queueBuffer: unknown scaling mode %d", scalingMode);
- return BAD_VALUE;
- }
- sp<IConsumerListener> frameAvailableListener;
- sp<IConsumerListener> frameReplacedListener;
- int callbackTicket = 0;
- uint64_t currentFrameNumber = 0;
- BufferItem item;
- { // Autolock scope
- std::lock_guard<std::mutex> lock(mCore->mMutex);
- if (mCore->mIsAbandoned) {
- BQ_LOGE("queueBuffer: BufferQueue has been abandoned");
- return NO_INIT;
- }
- if (mCore->mConnectedApi == BufferQueueCore::NO_CONNECTED_API) {
- BQ_LOGE("queueBuffer: BufferQueue has no connected producer");
- return NO_INIT;
- }
- if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
- BQ_LOGE("queueBuffer: slot index %d out of range [0, %d)",
- slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
- return BAD_VALUE;
- } else if (!mSlots[slot].mBufferState.isDequeued()) {
- BQ_LOGE("queueBuffer: slot %d is not owned by the producer "
- "(state = %s)", slot, mSlots[slot].mBufferState.string());
- return BAD_VALUE;
- } else if (!mSlots[slot].mRequestBufferCalled) {
- BQ_LOGE("queueBuffer: slot %d was queued without requesting "
- "a buffer", slot);
- return BAD_VALUE;
- }
- // If shared buffer mode has just been enabled, cache the slot of the
- // first buffer that is queued and mark it as the shared buffer.
- if (mCore->mSharedBufferMode && mCore->mSharedBufferSlot ==
- BufferQueueCore::INVALID_BUFFER_SLOT) {
- mCore->mSharedBufferSlot = slot;
- mSlots[slot].mBufferState.mShared = true;
- }
- BQ_LOGV("queueBuffer: slot=%d/%" PRIu64 " time=%" PRIu64 " dataSpace=%d"
- " validHdrMetadataTypes=0x%x crop=[%d,%d,%d,%d] transform=%#x scale=%s",
- slot, mCore->mFrameCounter + 1, requestedPresentTimestamp, dataSpace,
- hdrMetadata.validTypes, crop.left, crop.top, crop.right, crop.bottom,
- transform,
- BufferItem::scalingModeName(static_cast<uint32_t>(scalingMode)));
- const sp<GraphicBuffer>& graphicBuffer(mSlots[slot].mGraphicBuffer);
- Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
- Rect croppedRect(Rect::EMPTY_RECT);
- crop.intersect(bufferRect, &croppedRect);
- if (croppedRect != crop) {
- BQ_LOGE("queueBuffer: crop rect is not contained within the "
- "buffer in slot %d", slot);
- return BAD_VALUE;
- }
- // Override UNKNOWN dataspace with consumer default
- if (dataSpace == HAL_DATASPACE_UNKNOWN) {
- dataSpace = mCore->mDefaultBufferDataSpace;
- }
- mSlots[slot].mFence = acquireFence;
- mSlots[slot].mBufferState.queue();
- // Increment the frame counter and store a local version of it
- // for use outside the lock on mCore->mMutex.
- ++mCore->mFrameCounter;
- currentFrameNumber = mCore->mFrameCounter;
- mSlots[slot].mFrameNumber = currentFrameNumber;
- item.mAcquireCalled = mSlots[slot].mAcquireCalled;
- item.mGraphicBuffer = mSlots[slot].mGraphicBuffer;
- item.mCrop = crop;
- item.mTransform = transform &
- ~static_cast<uint32_t>(NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY);
- item.mTransformToDisplayInverse =
- (transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY) != 0;
- item.mScalingMode = static_cast<uint32_t>(scalingMode);
- item.mTimestamp = requestedPresentTimestamp;
- item.mIsAutoTimestamp = isAutoTimestamp;
- item.mDataSpace = dataSpace;
- item.mHdrMetadata = hdrMetadata;
- item.mFrameNumber = currentFrameNumber;
- item.mSlot = slot;
- item.mFence = acquireFence;
- item.mFenceTime = acquireFenceTime;
- item.mIsDroppable = mCore->mAsyncMode ||
- (mConsumerIsSurfaceFlinger && mCore->mQueueBufferCanDrop) ||
- (mCore->mLegacyBufferDrop && mCore->mQueueBufferCanDrop) ||
- (mCore->mSharedBufferMode && mCore->mSharedBufferSlot == slot);
- item.mSurfaceDamage = surfaceDamage;
- item.mQueuedBuffer = true;
- item.mAutoRefresh = mCore->mSharedBufferMode && mCore->mAutoRefresh;
- item.mApi = mCore->mConnectedApi;
- mStickyTransform = stickyTransform;
- // Cache the shared buffer data so that the BufferItem can be recreated.
- if (mCore->mSharedBufferMode) {
- mCore->mSharedBufferCache.crop = crop;
- mCore->mSharedBufferCache.transform = transform;
- mCore->mSharedBufferCache.scalingMode = static_cast<uint32_t>(
- scalingMode);
- mCore->mSharedBufferCache.dataspace = dataSpace;
- }
- output->bufferReplaced = false;
- if (mCore->mQueue.empty()) {
- // When the queue is empty, we can ignore mDequeueBufferCannotBlock
- // and simply queue this buffer
- mCore->mQueue.push_back(item);
- frameAvailableListener = mCore->mConsumerListener;
- } else {
- // When the queue is not empty, we need to look at the last buffer
- // in the queue to see if we need to replace it
- const BufferItem& last = mCore->mQueue.itemAt(
- mCore->mQueue.size() - 1);
- if (last.mIsDroppable) {
- if (!last.mIsStale) {
- mSlots[last.mSlot].mBufferState.freeQueued();
- // After leaving shared buffer mode, the shared buffer will
- // still be around. Mark it as no longer shared if this
- // operation causes it to be free.
- if (!mCore->mSharedBufferMode &&
- mSlots[last.mSlot].mBufferState.isFree()) {
- mSlots[last.mSlot].mBufferState.mShared = false;
- }
- // Don't put the shared buffer on the free list.
- if (!mSlots[last.mSlot].mBufferState.isShared()) {
- mCore->mActiveBuffers.erase(last.mSlot);
- mCore->mFreeBuffers.push_back(last.mSlot);
- output->bufferReplaced = true;
- }
- }
- // Make sure to merge the damage rect from the frame we're about
- // to drop into the new frame's damage rect.
- if (last.mSurfaceDamage.bounds() == Rect::INVALID_RECT ||
- item.mSurfaceDamage.bounds() == Rect::INVALID_RECT) {
- item.mSurfaceDamage = Region::INVALID_REGION;
- } else {
- item.mSurfaceDamage |= last.mSurfaceDamage;
- }
- // Overwrite the droppable buffer with the incoming one
- mCore->mQueue.editItemAt(mCore->mQueue.size() - 1) = item;
- frameReplacedListener = mCore->mConsumerListener;
- } else {
- mCore->mQueue.push_back(item);
- frameAvailableListener = mCore->mConsumerListener;
- }
- }
- mCore->mBufferHasBeenQueued = true;
- mCore->mDequeueCondition.notify_all();
- mCore->mLastQueuedSlot = slot;
- output->width = mCore->mDefaultWidth;
- output->height = mCore->mDefaultHeight;
- output->transformHint = mCore->mTransformHint;
- output->numPendingBuffers = static_cast<uint32_t>(mCore->mQueue.size());
- output->nextFrameNumber = mCore->mFrameCounter + 1;
- ATRACE_INT(mCore->mConsumerName.string(),
- static_cast<int32_t>(mCore->mQueue.size()));
- mCore->mOccupancyTracker.registerOccupancyChange(mCore->mQueue.size());
- // Take a ticket for the callback functions
- callbackTicket = mNextCallbackTicket++;
- VALIDATE_CONSISTENCY();
- } // Autolock scope
- // It is okay not to clear the GraphicBuffer when the consumer is SurfaceFlinger because
- // it is guaranteed that the BufferQueue is inside SurfaceFlinger's process and
- // there will be no Binder call
- if (!mConsumerIsSurfaceFlinger) {
- item.mGraphicBuffer.clear();
- }
- // Call back without the main BufferQueue lock held, but with the callback
- // lock held so we can ensure that callbacks occur in order
- int connectedApi;
- sp<Fence> lastQueuedFence;
- { // scope for the lock
- std::unique_lock<std::mutex> lock(mCallbackMutex);
- while (callbackTicket != mCurrentCallbackTicket) {
- mCallbackCondition.wait(lock);
- }
- if (frameAvailableListener != nullptr) {
- frameAvailableListener->onFrameAvailable(item);
- } else if (frameReplacedListener != nullptr) {
- frameReplacedListener->onFrameReplaced(item);
- }
- connectedApi = mCore->mConnectedApi;
- lastQueuedFence = std::move(mLastQueueBufferFence);
- mLastQueueBufferFence = std::move(acquireFence);
- mLastQueuedCrop = item.mCrop;
- mLastQueuedTransform = item.mTransform;
- ++mCurrentCallbackTicket;
- mCallbackCondition.notify_all();
- }
- // Update and get FrameEventHistory.
- nsecs_t postedTime = systemTime(SYSTEM_TIME_MONOTONIC);
- NewFrameEventsEntry newFrameEventsEntry = {
- currentFrameNumber,
- postedTime,
- requestedPresentTimestamp,
- std::move(acquireFenceTime)
- };
- addAndGetFrameTimestamps(&newFrameEventsEntry,
- getFrameTimestamps ? &output->frameTimestamps : nullptr);
- // Wait without lock held
- if (connectedApi == NATIVE_WINDOW_API_EGL) {
- // Waiting here allows for two full buffers to be queued but not a
- // third. In the event that frames take varying time, this makes a
- // small trade-off in favor of latency rather than throughput.
- lastQueuedFence->waitForever("Throttling EGL Production");
- }
- return NO_ERROR;
- }
- status_t BufferQueueProducer::cancelBuffer(int slot, const sp<Fence>& fence) {
- ATRACE_CALL();
- BQ_LOGV("cancelBuffer: slot %d", slot);
- std::lock_guard<std::mutex> lock(mCore->mMutex);
- if (mCore->mIsAbandoned) {
- BQ_LOGE("cancelBuffer: BufferQueue has been abandoned");
- return NO_INIT;
- }
- if (mCore->mConnectedApi == BufferQueueCore::NO_CONNECTED_API) {
- BQ_LOGE("cancelBuffer: BufferQueue has no connected producer");
- return NO_INIT;
- }
- if (mCore->mSharedBufferMode) {
- BQ_LOGE("cancelBuffer: cannot cancel a buffer in shared buffer mode");
- return BAD_VALUE;
- }
- if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
- BQ_LOGE("cancelBuffer: slot index %d out of range [0, %d)",
- slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
- return BAD_VALUE;
- } else if (!mSlots[slot].mBufferState.isDequeued()) {
- BQ_LOGE("cancelBuffer: slot %d is not owned by the producer "
- "(state = %s)", slot, mSlots[slot].mBufferState.string());
- return BAD_VALUE;
- } else if (fence == nullptr) {
- BQ_LOGE("cancelBuffer: fence is NULL");
- return BAD_VALUE;
- }
- mSlots[slot].mBufferState.cancel();
- // After leaving shared buffer mode, the shared buffer will still be around.
- // Mark it as no longer shared if this operation causes it to be free.
- if (!mCore->mSharedBufferMode && mSlots[slot].mBufferState.isFree()) {
- mSlots[slot].mBufferState.mShared = false;
- }
- // Don't put the shared buffer on the free list.
- if (!mSlots[slot].mBufferState.isShared()) {
- mCore->mActiveBuffers.erase(slot);
- mCore->mFreeBuffers.push_back(slot);
- }
- mSlots[slot].mFence = fence;
- mCore->mDequeueCondition.notify_all();
- VALIDATE_CONSISTENCY();
- return NO_ERROR;
- }
- int BufferQueueProducer::query(int what, int *outValue) {
- ATRACE_CALL();
- std::lock_guard<std::mutex> lock(mCore->mMutex);
- if (outValue == nullptr) {
- BQ_LOGE("query: outValue was NULL");
- return BAD_VALUE;
- }
- if (mCore->mIsAbandoned) {
- BQ_LOGE("query: BufferQueue has been abandoned");
- return NO_INIT;
- }
- int value;
- switch (what) {
- case NATIVE_WINDOW_WIDTH:
- value = static_cast<int32_t>(mCore->mDefaultWidth);
- break;
- case NATIVE_WINDOW_HEIGHT:
- value = static_cast<int32_t>(mCore->mDefaultHeight);
- break;
- case NATIVE_WINDOW_FORMAT:
- value = static_cast<int32_t>(mCore->mDefaultBufferFormat);
- break;
- case NATIVE_WINDOW_LAYER_COUNT:
- // All BufferQueue buffers have a single layer.
- value = BQ_LAYER_COUNT;
- break;
- case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
- value = mCore->getMinUndequeuedBufferCountLocked();
- break;
- case NATIVE_WINDOW_STICKY_TRANSFORM:
- value = static_cast<int32_t>(mStickyTransform);
- break;
- case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
- value = (mCore->mQueue.size() > 1);
- break;
- case NATIVE_WINDOW_CONSUMER_USAGE_BITS:
- // deprecated; higher 32 bits are truncated
- value = static_cast<int32_t>(mCore->mConsumerUsageBits);
- break;
- case NATIVE_WINDOW_DEFAULT_DATASPACE:
- value = static_cast<int32_t>(mCore->mDefaultBufferDataSpace);
- break;
- case NATIVE_WINDOW_BUFFER_AGE:
- if (mCore->mBufferAge > INT32_MAX) {
- value = 0;
- } else {
- value = static_cast<int32_t>(mCore->mBufferAge);
- }
- break;
- case NATIVE_WINDOW_CONSUMER_IS_PROTECTED:
- value = static_cast<int32_t>(mCore->mConsumerIsProtected);
- break;
- case NATIVE_WINDOW_MAX_BUFFER_COUNT:
- value = static_cast<int32_t>(mCore->mMaxBufferCount);
- break;
- default:
- return BAD_VALUE;
- }
- BQ_LOGV("query: %d? %d", what, value);
- *outValue = value;
- return NO_ERROR;
- }
- status_t BufferQueueProducer::connect(const sp<IProducerListener>& listener,
- int api, bool producerControlledByApp, QueueBufferOutput *output) {
- ATRACE_CALL();
- std::lock_guard<std::mutex> lock(mCore->mMutex);
- mConsumerName = mCore->mConsumerName;
- BQ_LOGV("connect: api=%d producerControlledByApp=%s", api,
- producerControlledByApp ? "true" : "false");
- if (mCore->mIsAbandoned) {
- BQ_LOGE("connect: BufferQueue has been abandoned");
- return NO_INIT;
- }
- if (mCore->mConsumerListener == nullptr) {
- BQ_LOGE("connect: BufferQueue has no consumer");
- return NO_INIT;
- }
- if (output == nullptr) {
- BQ_LOGE("connect: output was NULL");
- return BAD_VALUE;
- }
- if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
- BQ_LOGE("connect: already connected (cur=%d req=%d)",
- mCore->mConnectedApi, api);
- return BAD_VALUE;
- }
- int delta = mCore->getMaxBufferCountLocked(mCore->mAsyncMode,
- mDequeueTimeout < 0 ?
- mCore->mConsumerControlledByApp && producerControlledByApp : false,
- mCore->mMaxBufferCount) -
- mCore->getMaxBufferCountLocked();
- if (!mCore->adjustAvailableSlotsLocked(delta)) {
- BQ_LOGE("connect: BufferQueue failed to adjust the number of available "
- "slots. Delta = %d", delta);
- return BAD_VALUE;
- }
- int status = NO_ERROR;
- switch (api) {
- case NATIVE_WINDOW_API_EGL:
- case NATIVE_WINDOW_API_CPU:
- case NATIVE_WINDOW_API_MEDIA:
- case NATIVE_WINDOW_API_CAMERA:
- mCore->mConnectedApi = api;
- output->width = mCore->mDefaultWidth;
- output->height = mCore->mDefaultHeight;
- output->transformHint = mCore->mTransformHint;
- output->numPendingBuffers =
- static_cast<uint32_t>(mCore->mQueue.size());
- output->nextFrameNumber = mCore->mFrameCounter + 1;
- output->bufferReplaced = false;
- if (listener != nullptr) {
- // Set up a death notification so that we can disconnect
- // automatically if the remote producer dies
- if (IInterface::asBinder(listener)->remoteBinder() != nullptr) {
- status = IInterface::asBinder(listener)->linkToDeath(
- static_cast<IBinder::DeathRecipient*>(this));
- if (status != NO_ERROR) {
- BQ_LOGE("connect: linkToDeath failed: %s (%d)",
- strerror(-status), status);
- }
- mCore->mLinkedToDeath = listener;
- }
- mCore->mConnectedProducerListener = listener;
- mCore->mBufferReleasedCbEnabled = listener->needsReleaseNotify();
- }
- break;
- default:
- BQ_LOGE("connect: unknown API %d", api);
- status = BAD_VALUE;
- break;
- }
- mCore->mConnectedPid = BufferQueueThreadState::getCallingPid();
- mCore->mBufferHasBeenQueued = false;
- mCore->mDequeueBufferCannotBlock = false;
- mCore->mQueueBufferCanDrop = false;
- mCore->mLegacyBufferDrop = true;
- if (mCore->mConsumerControlledByApp && producerControlledByApp) {
- mCore->mDequeueBufferCannotBlock = mDequeueTimeout < 0;
- mCore->mQueueBufferCanDrop = mDequeueTimeout <= 0;
- }
- mCore->mAllowAllocation = true;
- VALIDATE_CONSISTENCY();
- return status;
- }
- status_t BufferQueueProducer::disconnect(int api, DisconnectMode mode) {
- ATRACE_CALL();
- BQ_LOGV("disconnect: api %d", api);
- int status = NO_ERROR;
- sp<IConsumerListener> listener;
- { // Autolock scope
- std::unique_lock<std::mutex> lock(mCore->mMutex);
- if (mode == DisconnectMode::AllLocal) {
- if (BufferQueueThreadState::getCallingPid() != mCore->mConnectedPid) {
- return NO_ERROR;
- }
- api = BufferQueueCore::CURRENTLY_CONNECTED_API;
- }
- mCore->waitWhileAllocatingLocked(lock);
- if (mCore->mIsAbandoned) {
- // It's not really an error to disconnect after the surface has
- // been abandoned; it should just be a no-op.
- return NO_ERROR;
- }
- if (api == BufferQueueCore::CURRENTLY_CONNECTED_API) {
- if (mCore->mConnectedApi == NATIVE_WINDOW_API_MEDIA) {
- ALOGD("About to force-disconnect API_MEDIA, mode=%d", mode);
- }
- api = mCore->mConnectedApi;
- // If we're asked to disconnect the currently connected api but
- // nobody is connected, it's not really an error.
- if (api == BufferQueueCore::NO_CONNECTED_API) {
- return NO_ERROR;
- }
- }
- switch (api) {
- case NATIVE_WINDOW_API_EGL:
- case NATIVE_WINDOW_API_CPU:
- case NATIVE_WINDOW_API_MEDIA:
- case NATIVE_WINDOW_API_CAMERA:
- if (mCore->mConnectedApi == api) {
- mCore->freeAllBuffersLocked();
- // Remove our death notification callback if we have one
- if (mCore->mLinkedToDeath != nullptr) {
- sp<IBinder> token =
- IInterface::asBinder(mCore->mLinkedToDeath);
- // This can fail if we're here because of the death
- // notification, but we just ignore it
- token->unlinkToDeath(
- static_cast<IBinder::DeathRecipient*>(this));
- }
- mCore->mSharedBufferSlot =
- BufferQueueCore::INVALID_BUFFER_SLOT;
- mCore->mLinkedToDeath = nullptr;
- mCore->mConnectedProducerListener = nullptr;
- mCore->mConnectedApi = BufferQueueCore::NO_CONNECTED_API;
- mCore->mConnectedPid = -1;
- mCore->mSidebandStream.clear();
- mCore->mDequeueCondition.notify_all();
- listener = mCore->mConsumerListener;
- } else if (mCore->mConnectedApi == BufferQueueCore::NO_CONNECTED_API) {
- BQ_LOGE("disconnect: not connected (req=%d)", api);
- status = NO_INIT;
- } else {
- BQ_LOGE("disconnect: still connected to another API "
- "(cur=%d req=%d)", mCore->mConnectedApi, api);
- status = BAD_VALUE;
- }
- break;
- default:
- BQ_LOGE("disconnect: unknown API %d", api);
- status = BAD_VALUE;
- break;
- }
- } // Autolock scope
- // Call back without lock held
- if (listener != nullptr) {
- listener->onBuffersReleased();
- listener->onDisconnect();
- }
- return status;
- }
- status_t BufferQueueProducer::setSidebandStream(const sp<NativeHandle>& stream) {
- sp<IConsumerListener> listener;
- { // Autolock scope
- std::lock_guard<std::mutex> _l(mCore->mMutex);
- mCore->mSidebandStream = stream;
- listener = mCore->mConsumerListener;
- } // Autolock scope
- if (listener != nullptr) {
- listener->onSidebandStreamChanged();
- }
- return NO_ERROR;
- }
- void BufferQueueProducer::allocateBuffers(uint32_t width, uint32_t height,
- PixelFormat format, uint64_t usage) {
- ATRACE_CALL();
- while (true) {
- size_t newBufferCount = 0;
- uint32_t allocWidth = 0;
- uint32_t allocHeight = 0;
- PixelFormat allocFormat = PIXEL_FORMAT_UNKNOWN;
- uint64_t allocUsage = 0;
- std::string allocName;
- { // Autolock scope
- std::unique_lock<std::mutex> lock(mCore->mMutex);
- mCore->waitWhileAllocatingLocked(lock);
- if (!mCore->mAllowAllocation) {
- BQ_LOGE("allocateBuffers: allocation is not allowed for this "
- "BufferQueue");
- return;
- }
- // Only allocate one buffer at a time to reduce risks of overlapping an allocation from
- // both allocateBuffers and dequeueBuffer.
- newBufferCount = mCore->mFreeSlots.empty() ? 0 : 1;
- if (newBufferCount == 0) {
- return;
- }
- allocWidth = width > 0 ? width : mCore->mDefaultWidth;
- allocHeight = height > 0 ? height : mCore->mDefaultHeight;
- allocFormat = format != 0 ? format : mCore->mDefaultBufferFormat;
- allocUsage = usage | mCore->mConsumerUsageBits;
- allocName.assign(mCore->mConsumerName.string(), mCore->mConsumerName.size());
- mCore->mIsAllocating = true;
- } // Autolock scope
- Vector<sp<GraphicBuffer>> buffers;
- for (size_t i = 0; i < newBufferCount; ++i) {
- sp<GraphicBuffer> graphicBuffer = new GraphicBuffer(
- allocWidth, allocHeight, allocFormat, BQ_LAYER_COUNT,
- allocUsage, allocName);
- status_t result = graphicBuffer->initCheck();
- if (result != NO_ERROR) {
- BQ_LOGE("allocateBuffers: failed to allocate buffer (%u x %u, format"
- " %u, usage %#" PRIx64 ")", width, height, format, usage);
- std::lock_guard<std::mutex> lock(mCore->mMutex);
- mCore->mIsAllocating = false;
- mCore->mIsAllocatingCondition.notify_all();
- return;
- }
- buffers.push_back(graphicBuffer);
- }
- { // Autolock scope
- std::unique_lock<std::mutex> lock(mCore->mMutex);
- uint32_t checkWidth = width > 0 ? width : mCore->mDefaultWidth;
- uint32_t checkHeight = height > 0 ? height : mCore->mDefaultHeight;
- PixelFormat checkFormat = format != 0 ?
- format : mCore->mDefaultBufferFormat;
- uint64_t checkUsage = usage | mCore->mConsumerUsageBits;
- if (checkWidth != allocWidth || checkHeight != allocHeight ||
- checkFormat != allocFormat || checkUsage != allocUsage) {
- // Something changed while we released the lock. Retry.
- BQ_LOGV("allocateBuffers: size/format/usage changed while allocating. Retrying.");
- mCore->mIsAllocating = false;
- mCore->mIsAllocatingCondition.notify_all();
- continue;
- }
- for (size_t i = 0; i < newBufferCount; ++i) {
- if (mCore->mFreeSlots.empty()) {
- BQ_LOGV("allocateBuffers: a slot was occupied while "
- "allocating. Dropping allocated buffer.");
- continue;
- }
- auto slot = mCore->mFreeSlots.begin();
- mCore->clearBufferSlotLocked(*slot); // Clean up the slot first
- mSlots[*slot].mGraphicBuffer = buffers[i];
- mSlots[*slot].mFence = Fence::NO_FENCE;
- // freeBufferLocked puts this slot on the free slots list. Since
- // we then attached a buffer, move the slot to free buffer list.
- mCore->mFreeBuffers.push_front(*slot);
- BQ_LOGV("allocateBuffers: allocated a new buffer in slot %d",
- *slot);
- // Make sure the erase is done after all uses of the slot
- // iterator since it will be invalid after this point.
- mCore->mFreeSlots.erase(slot);
- }
- mCore->mIsAllocating = false;
- mCore->mIsAllocatingCondition.notify_all();
- VALIDATE_CONSISTENCY();
- // If dequeue is waiting for to allocate a buffer, release the lock until it's not
- // waiting anymore so it can use the buffer we just allocated.
- while (mDequeueWaitingForAllocation) {
- mDequeueWaitingForAllocationCondition.wait(lock);
- }
- } // Autolock scope
- }
- }
- status_t BufferQueueProducer::allowAllocation(bool allow) {
- ATRACE_CALL();
- BQ_LOGV("allowAllocation: %s", allow ? "true" : "false");
- std::lock_guard<std::mutex> lock(mCore->mMutex);
- mCore->mAllowAllocation = allow;
- return NO_ERROR;
- }
- status_t BufferQueueProducer::setGenerationNumber(uint32_t generationNumber) {
- ATRACE_CALL();
- BQ_LOGV("setGenerationNumber: %u", generationNumber);
- std::lock_guard<std::mutex> lock(mCore->mMutex);
- mCore->mGenerationNumber = generationNumber;
- return NO_ERROR;
- }
- String8 BufferQueueProducer::getConsumerName() const {
- ATRACE_CALL();
- std::lock_guard<std::mutex> lock(mCore->mMutex);
- BQ_LOGV("getConsumerName: %s", mConsumerName.string());
- return mConsumerName;
- }
- status_t BufferQueueProducer::setSharedBufferMode(bool sharedBufferMode) {
- ATRACE_CALL();
- BQ_LOGV("setSharedBufferMode: %d", sharedBufferMode);
- std::lock_guard<std::mutex> lock(mCore->mMutex);
- if (!sharedBufferMode) {
- mCore->mSharedBufferSlot = BufferQueueCore::INVALID_BUFFER_SLOT;
- }
- mCore->mSharedBufferMode = sharedBufferMode;
- return NO_ERROR;
- }
- status_t BufferQueueProducer::setAutoRefresh(bool autoRefresh) {
- ATRACE_CALL();
- BQ_LOGV("setAutoRefresh: %d", autoRefresh);
- std::lock_guard<std::mutex> lock(mCore->mMutex);
- mCore->mAutoRefresh = autoRefresh;
- return NO_ERROR;
- }
- status_t BufferQueueProducer::setDequeueTimeout(nsecs_t timeout) {
- ATRACE_CALL();
- BQ_LOGV("setDequeueTimeout: %" PRId64, timeout);
- std::lock_guard<std::mutex> lock(mCore->mMutex);
- bool dequeueBufferCannotBlock =
- timeout >= 0 ? false : mCore->mDequeueBufferCannotBlock;
- int delta = mCore->getMaxBufferCountLocked(mCore->mAsyncMode, dequeueBufferCannotBlock,
- mCore->mMaxBufferCount) - mCore->getMaxBufferCountLocked();
- if (!mCore->adjustAvailableSlotsLocked(delta)) {
- BQ_LOGE("setDequeueTimeout: BufferQueue failed to adjust the number of "
- "available slots. Delta = %d", delta);
- return BAD_VALUE;
- }
- mDequeueTimeout = timeout;
- mCore->mDequeueBufferCannotBlock = dequeueBufferCannotBlock;
- if (timeout > 0) {
- mCore->mQueueBufferCanDrop = false;
- }
- VALIDATE_CONSISTENCY();
- return NO_ERROR;
- }
- status_t BufferQueueProducer::setLegacyBufferDrop(bool drop) {
- ATRACE_CALL();
- BQ_LOGV("setLegacyBufferDrop: drop = %d", drop);
- std::lock_guard<std::mutex> lock(mCore->mMutex);
- mCore->mLegacyBufferDrop = drop;
- return NO_ERROR;
- }
- status_t BufferQueueProducer::getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
- sp<Fence>* outFence, float outTransformMatrix[16]) {
- ATRACE_CALL();
- BQ_LOGV("getLastQueuedBuffer");
- std::lock_guard<std::mutex> lock(mCore->mMutex);
- if (mCore->mLastQueuedSlot == BufferItem::INVALID_BUFFER_SLOT) {
- *outBuffer = nullptr;
- *outFence = Fence::NO_FENCE;
- return NO_ERROR;
- }
- *outBuffer = mSlots[mCore->mLastQueuedSlot].mGraphicBuffer;
- *outFence = mLastQueueBufferFence;
- // Currently only SurfaceFlinger internally ever changes
- // GLConsumer's filtering mode, so we just use 'true' here as
- // this is slightly specialized for the current client of this API,
- // which does want filtering.
- GLConsumer::computeTransformMatrix(outTransformMatrix,
- mSlots[mCore->mLastQueuedSlot].mGraphicBuffer, mLastQueuedCrop,
- mLastQueuedTransform, true /* filter */);
- return NO_ERROR;
- }
- void BufferQueueProducer::getFrameTimestamps(FrameEventHistoryDelta* outDelta) {
- addAndGetFrameTimestamps(nullptr, outDelta);
- }
- void BufferQueueProducer::addAndGetFrameTimestamps(
- const NewFrameEventsEntry* newTimestamps,
- FrameEventHistoryDelta* outDelta) {
- if (newTimestamps == nullptr && outDelta == nullptr) {
- return;
- }
- ATRACE_CALL();
- BQ_LOGV("addAndGetFrameTimestamps");
- sp<IConsumerListener> listener;
- {
- std::lock_guard<std::mutex> lock(mCore->mMutex);
- listener = mCore->mConsumerListener;
- }
- if (listener != nullptr) {
- listener->addAndGetFrameTimestamps(newTimestamps, outDelta);
- }
- }
- void BufferQueueProducer::binderDied(const wp<android::IBinder>& /* who */) {
- // If we're here, it means that a producer we were connected to died.
- // We're guaranteed that we are still connected to it because we remove
- // this callback upon disconnect. It's therefore safe to read mConnectedApi
- // without synchronization here.
- int api = mCore->mConnectedApi;
- disconnect(api);
- }
- status_t BufferQueueProducer::getUniqueId(uint64_t* outId) const {
- BQ_LOGV("getUniqueId");
- *outId = mCore->mUniqueId;
- return NO_ERROR;
- }
- status_t BufferQueueProducer::getConsumerUsage(uint64_t* outUsage) const {
- BQ_LOGV("getConsumerUsage");
- std::lock_guard<std::mutex> lock(mCore->mMutex);
- *outUsage = mCore->mConsumerUsageBits;
- return NO_ERROR;
- }
- } // namespace android
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