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- /*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #define LOG_TAG "GLConsumer"
- #define ATRACE_TAG ATRACE_TAG_GRAPHICS
- //#define LOG_NDEBUG 0
- #define GL_GLEXT_PROTOTYPES
- #define EGL_EGLEXT_PROTOTYPES
- #include <inttypes.h>
- #include <EGL/egl.h>
- #include <EGL/eglext.h>
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
- #include <cutils/compiler.h>
- #include <hardware/hardware.h>
- #include <math/mat4.h>
- #include <gui/BufferItem.h>
- #include <gui/DebugEGLImageTracker.h>
- #include <gui/GLConsumer.h>
- #include <gui/ISurfaceComposer.h>
- #include <gui/SurfaceComposerClient.h>
- #include <private/gui/ComposerService.h>
- #include <private/gui/SyncFeatures.h>
- #include <utils/Log.h>
- #include <utils/String8.h>
- #include <utils/Trace.h>
- extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
- #define PROT_CONTENT_EXT_STR "EGL_EXT_protected_content"
- #define EGL_PROTECTED_CONTENT_EXT 0x32C0
- namespace android {
- // Macros for including the GLConsumer name in log messages
- #define GLC_LOGV(x, ...) ALOGV("[%s] " x, mName.string(), ##__VA_ARGS__)
- #define GLC_LOGD(x, ...) ALOGD("[%s] " x, mName.string(), ##__VA_ARGS__)
- //#define GLC_LOGI(x, ...) ALOGI("[%s] " x, mName.string(), ##__VA_ARGS__)
- #define GLC_LOGW(x, ...) ALOGW("[%s] " x, mName.string(), ##__VA_ARGS__)
- #define GLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__)
- static const struct {
- uint32_t width, height;
- char const* bits;
- } kDebugData = { 15, 12,
- "_______________"
- "_______________"
- "_____XX_XX_____"
- "__X_X_____X_X__"
- "__X_XXXXXXX_X__"
- "__XXXXXXXXXXX__"
- "___XX_XXX_XX___"
- "____XXXXXXX____"
- "_____X___X_____"
- "____X_____X____"
- "_______________"
- "_______________"
- };
- static const mat4 mtxIdentity;
- Mutex GLConsumer::sStaticInitLock;
- sp<GraphicBuffer> GLConsumer::sReleasedTexImageBuffer;
- static bool hasEglProtectedContentImpl() {
- EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- const char* exts = eglQueryString(dpy, EGL_EXTENSIONS);
- size_t cropExtLen = strlen(PROT_CONTENT_EXT_STR);
- size_t extsLen = strlen(exts);
- bool equal = !strcmp(PROT_CONTENT_EXT_STR, exts);
- bool atStart = !strncmp(PROT_CONTENT_EXT_STR " ", exts, cropExtLen+1);
- bool atEnd = (cropExtLen+1) < extsLen &&
- !strcmp(" " PROT_CONTENT_EXT_STR, exts + extsLen - (cropExtLen+1));
- bool inMiddle = strstr(exts, " " PROT_CONTENT_EXT_STR " ");
- return equal || atStart || atEnd || inMiddle;
- }
- static bool hasEglProtectedContent() {
- // Only compute whether the extension is present once the first time this
- // function is called.
- static bool hasIt = hasEglProtectedContentImpl();
- return hasIt;
- }
- GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex,
- uint32_t texTarget, bool useFenceSync, bool isControlledByApp) :
- ConsumerBase(bq, isControlledByApp),
- mCurrentCrop(Rect::EMPTY_RECT),
- mCurrentTransform(0),
- mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
- mCurrentFence(Fence::NO_FENCE),
- mCurrentTimestamp(0),
- mCurrentDataSpace(HAL_DATASPACE_UNKNOWN),
- mCurrentFrameNumber(0),
- mDefaultWidth(1),
- mDefaultHeight(1),
- mFilteringEnabled(true),
- mTexName(tex),
- mUseFenceSync(useFenceSync),
- mTexTarget(texTarget),
- mEglDisplay(EGL_NO_DISPLAY),
- mEglContext(EGL_NO_CONTEXT),
- mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
- mAttached(true)
- {
- GLC_LOGV("GLConsumer");
- memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(),
- sizeof(mCurrentTransformMatrix));
- mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
- }
- GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget,
- bool useFenceSync, bool isControlledByApp) :
- ConsumerBase(bq, isControlledByApp),
- mCurrentCrop(Rect::EMPTY_RECT),
- mCurrentTransform(0),
- mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
- mCurrentFence(Fence::NO_FENCE),
- mCurrentTimestamp(0),
- mCurrentDataSpace(HAL_DATASPACE_UNKNOWN),
- mCurrentFrameNumber(0),
- mDefaultWidth(1),
- mDefaultHeight(1),
- mFilteringEnabled(true),
- mTexName(0),
- mUseFenceSync(useFenceSync),
- mTexTarget(texTarget),
- mEglDisplay(EGL_NO_DISPLAY),
- mEglContext(EGL_NO_CONTEXT),
- mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
- mAttached(false)
- {
- GLC_LOGV("GLConsumer");
- memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(),
- sizeof(mCurrentTransformMatrix));
- mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
- }
- status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h)
- {
- Mutex::Autolock lock(mMutex);
- if (mAbandoned) {
- GLC_LOGE("setDefaultBufferSize: GLConsumer is abandoned!");
- return NO_INIT;
- }
- mDefaultWidth = w;
- mDefaultHeight = h;
- return mConsumer->setDefaultBufferSize(w, h);
- }
- status_t GLConsumer::updateTexImage() {
- ATRACE_CALL();
- GLC_LOGV("updateTexImage");
- Mutex::Autolock lock(mMutex);
- if (mAbandoned) {
- GLC_LOGE("updateTexImage: GLConsumer is abandoned!");
- return NO_INIT;
- }
- // Make sure the EGL state is the same as in previous calls.
- status_t err = checkAndUpdateEglStateLocked();
- if (err != NO_ERROR) {
- return err;
- }
- BufferItem item;
- // Acquire the next buffer.
- // In asynchronous mode the list is guaranteed to be one buffer
- // deep, while in synchronous mode we use the oldest buffer.
- err = acquireBufferLocked(&item, 0);
- if (err != NO_ERROR) {
- if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
- // We always bind the texture even if we don't update its contents.
- GLC_LOGV("updateTexImage: no buffers were available");
- glBindTexture(mTexTarget, mTexName);
- err = NO_ERROR;
- } else {
- GLC_LOGE("updateTexImage: acquire failed: %s (%d)",
- strerror(-err), err);
- }
- return err;
- }
- // Release the previous buffer.
- err = updateAndReleaseLocked(item);
- if (err != NO_ERROR) {
- // We always bind the texture.
- glBindTexture(mTexTarget, mTexName);
- return err;
- }
- // Bind the new buffer to the GL texture, and wait until it's ready.
- return bindTextureImageLocked();
- }
- status_t GLConsumer::releaseTexImage() {
- ATRACE_CALL();
- GLC_LOGV("releaseTexImage");
- Mutex::Autolock lock(mMutex);
- if (mAbandoned) {
- GLC_LOGE("releaseTexImage: GLConsumer is abandoned!");
- return NO_INIT;
- }
- // Make sure the EGL state is the same as in previous calls.
- status_t err = NO_ERROR;
- if (mAttached) {
- err = checkAndUpdateEglStateLocked(true);
- if (err != NO_ERROR) {
- return err;
- }
- } else {
- // if we're detached, no need to validate EGL's state -- we won't use it.
- }
- // Update the GLConsumer state.
- int buf = mCurrentTexture;
- if (buf != BufferQueue::INVALID_BUFFER_SLOT) {
- GLC_LOGV("releaseTexImage: (slot=%d, mAttached=%d)", buf, mAttached);
- if (mAttached) {
- // Do whatever sync ops we need to do before releasing the slot.
- err = syncForReleaseLocked(mEglDisplay);
- if (err != NO_ERROR) {
- GLC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err);
- return err;
- }
- } else {
- // if we're detached, we just use the fence that was created in detachFromContext()
- // so... basically, nothing more to do here.
- }
- err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
- if (err < NO_ERROR) {
- GLC_LOGE("releaseTexImage: failed to release buffer: %s (%d)",
- strerror(-err), err);
- return err;
- }
- if (mReleasedTexImage == nullptr) {
- mReleasedTexImage = new EglImage(getDebugTexImageBuffer());
- }
- mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
- mCurrentTextureImage = mReleasedTexImage;
- mCurrentCrop.makeInvalid();
- mCurrentTransform = 0;
- mCurrentTimestamp = 0;
- mCurrentDataSpace = HAL_DATASPACE_UNKNOWN;
- mCurrentFence = Fence::NO_FENCE;
- mCurrentFenceTime = FenceTime::NO_FENCE;
- if (mAttached) {
- // This binds a dummy buffer (mReleasedTexImage).
- status_t result = bindTextureImageLocked();
- if (result != NO_ERROR) {
- return result;
- }
- } else {
- // detached, don't touch the texture (and we may not even have an
- // EGLDisplay here.
- }
- }
- return NO_ERROR;
- }
- sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() {
- Mutex::Autolock _l(sStaticInitLock);
- if (CC_UNLIKELY(sReleasedTexImageBuffer == nullptr)) {
- // The first time, create the debug texture in case the application
- // continues to use it.
- sp<GraphicBuffer> buffer = new GraphicBuffer(
- kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888,
- GraphicBuffer::USAGE_SW_WRITE_RARELY,
- "[GLConsumer debug texture]");
- uint32_t* bits;
- buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));
- uint32_t stride = buffer->getStride();
- uint32_t height = buffer->getHeight();
- memset(bits, 0, stride * height * 4);
- for (uint32_t y = 0; y < kDebugData.height; y++) {
- for (uint32_t x = 0; x < kDebugData.width; x++) {
- bits[x] = (kDebugData.bits[y + kDebugData.width + x] == 'X') ?
- 0xFF000000 : 0xFFFFFFFF;
- }
- bits += stride;
- }
- buffer->unlock();
- sReleasedTexImageBuffer = buffer;
- }
- return sReleasedTexImageBuffer;
- }
- status_t GLConsumer::acquireBufferLocked(BufferItem *item,
- nsecs_t presentWhen, uint64_t maxFrameNumber) {
- status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen,
- maxFrameNumber);
- if (err != NO_ERROR) {
- return err;
- }
- // If item->mGraphicBuffer is not null, this buffer has not been acquired
- // before, so any prior EglImage created is using a stale buffer. This
- // replaces any old EglImage with a new one (using the new buffer).
- if (item->mGraphicBuffer != nullptr) {
- int slot = item->mSlot;
- mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer);
- }
- return NO_ERROR;
- }
- status_t GLConsumer::releaseBufferLocked(int buf,
- sp<GraphicBuffer> graphicBuffer,
- EGLDisplay display, EGLSyncKHR eglFence) {
- // release the buffer if it hasn't already been discarded by the
- // BufferQueue. This can happen, for example, when the producer of this
- // buffer has reallocated the original buffer slot after this buffer
- // was acquired.
- status_t err = ConsumerBase::releaseBufferLocked(
- buf, graphicBuffer, display, eglFence);
- mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
- return err;
- }
- status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item,
- PendingRelease* pendingRelease)
- {
- status_t err = NO_ERROR;
- int slot = item.mSlot;
- if (!mAttached) {
- GLC_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL "
- "ES context");
- releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
- mEglDisplay, EGL_NO_SYNC_KHR);
- return INVALID_OPERATION;
- }
- // Confirm state.
- err = checkAndUpdateEglStateLocked();
- if (err != NO_ERROR) {
- releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
- mEglDisplay, EGL_NO_SYNC_KHR);
- return err;
- }
- // Ensure we have a valid EglImageKHR for the slot, creating an EglImage
- // if nessessary, for the gralloc buffer currently in the slot in
- // ConsumerBase.
- // We may have to do this even when item.mGraphicBuffer == NULL (which
- // means the buffer was previously acquired).
- err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay);
- if (err != NO_ERROR) {
- GLC_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d",
- mEglDisplay, slot);
- releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
- mEglDisplay, EGL_NO_SYNC_KHR);
- return UNKNOWN_ERROR;
- }
- // Do whatever sync ops we need to do before releasing the old slot.
- if (slot != mCurrentTexture) {
- err = syncForReleaseLocked(mEglDisplay);
- if (err != NO_ERROR) {
- // Release the buffer we just acquired. It's not safe to
- // release the old buffer, so instead we just drop the new frame.
- // As we are still under lock since acquireBuffer, it is safe to
- // release by slot.
- releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
- mEglDisplay, EGL_NO_SYNC_KHR);
- return err;
- }
- }
- GLC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)",
- mCurrentTexture, mCurrentTextureImage != nullptr ?
- mCurrentTextureImage->graphicBufferHandle() : nullptr,
- slot, mSlots[slot].mGraphicBuffer->handle);
- // Hang onto the pointer so that it isn't freed in the call to
- // releaseBufferLocked() if we're in shared buffer mode and both buffers are
- // the same.
- sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage;
- // release old buffer
- if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
- if (pendingRelease == nullptr) {
- status_t status = releaseBufferLocked(
- mCurrentTexture, mCurrentTextureImage->graphicBuffer(),
- mEglDisplay, mEglSlots[mCurrentTexture].mEglFence);
- if (status < NO_ERROR) {
- GLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)",
- strerror(-status), status);
- err = status;
- // keep going, with error raised [?]
- }
- } else {
- pendingRelease->currentTexture = mCurrentTexture;
- pendingRelease->graphicBuffer =
- mCurrentTextureImage->graphicBuffer();
- pendingRelease->display = mEglDisplay;
- pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence;
- pendingRelease->isPending = true;
- }
- }
- // Update the GLConsumer state.
- mCurrentTexture = slot;
- mCurrentTextureImage = nextTextureImage;
- mCurrentCrop = item.mCrop;
- mCurrentTransform = item.mTransform;
- mCurrentScalingMode = item.mScalingMode;
- mCurrentTimestamp = item.mTimestamp;
- mCurrentDataSpace = item.mDataSpace;
- mCurrentFence = item.mFence;
- mCurrentFenceTime = item.mFenceTime;
- mCurrentFrameNumber = item.mFrameNumber;
- computeCurrentTransformMatrixLocked();
- return err;
- }
- status_t GLConsumer::bindTextureImageLocked() {
- if (mEglDisplay == EGL_NO_DISPLAY) {
- ALOGE("bindTextureImage: invalid display");
- return INVALID_OPERATION;
- }
- GLenum error;
- while ((error = glGetError()) != GL_NO_ERROR) {
- GLC_LOGW("bindTextureImage: clearing GL error: %#04x", error);
- }
- glBindTexture(mTexTarget, mTexName);
- if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT &&
- mCurrentTextureImage == nullptr) {
- GLC_LOGE("bindTextureImage: no currently-bound texture");
- return NO_INIT;
- }
- status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay);
- if (err != NO_ERROR) {
- GLC_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
- mEglDisplay, mCurrentTexture);
- return UNKNOWN_ERROR;
- }
- mCurrentTextureImage->bindToTextureTarget(mTexTarget);
- // In the rare case that the display is terminated and then initialized
- // again, we can't detect that the display changed (it didn't), but the
- // image is invalid. In this case, repeat the exact same steps while
- // forcing the creation of a new image.
- if ((error = glGetError()) != GL_NO_ERROR) {
- glBindTexture(mTexTarget, mTexName);
- status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay, true);
- if (result != NO_ERROR) {
- GLC_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
- mEglDisplay, mCurrentTexture);
- return UNKNOWN_ERROR;
- }
- mCurrentTextureImage->bindToTextureTarget(mTexTarget);
- if ((error = glGetError()) != GL_NO_ERROR) {
- GLC_LOGE("bindTextureImage: error binding external image: %#04x", error);
- return UNKNOWN_ERROR;
- }
- }
- // Wait for the new buffer to be ready.
- return doGLFenceWaitLocked();
- }
- status_t GLConsumer::checkAndUpdateEglStateLocked(bool contextCheck) {
- EGLDisplay dpy = eglGetCurrentDisplay();
- EGLContext ctx = eglGetCurrentContext();
- if (!contextCheck) {
- // if this is the first time we're called, mEglDisplay/mEglContext have
- // never been set, so don't error out (below).
- if (mEglDisplay == EGL_NO_DISPLAY) {
- mEglDisplay = dpy;
- }
- if (mEglContext == EGL_NO_CONTEXT) {
- mEglContext = ctx;
- }
- }
- if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) {
- GLC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay");
- return INVALID_OPERATION;
- }
- if (mEglContext != ctx || ctx == EGL_NO_CONTEXT) {
- GLC_LOGE("checkAndUpdateEglState: invalid current EGLContext");
- return INVALID_OPERATION;
- }
- mEglDisplay = dpy;
- mEglContext = ctx;
- return NO_ERROR;
- }
- void GLConsumer::setReleaseFence(const sp<Fence>& fence) {
- if (fence->isValid() &&
- mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
- status_t err = addReleaseFence(mCurrentTexture,
- mCurrentTextureImage->graphicBuffer(), fence);
- if (err != OK) {
- GLC_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
- strerror(-err), err);
- }
- }
- }
- status_t GLConsumer::detachFromContext() {
- ATRACE_CALL();
- GLC_LOGV("detachFromContext");
- Mutex::Autolock lock(mMutex);
- if (mAbandoned) {
- GLC_LOGE("detachFromContext: abandoned GLConsumer");
- return NO_INIT;
- }
- if (!mAttached) {
- GLC_LOGE("detachFromContext: GLConsumer is not attached to a "
- "context");
- return INVALID_OPERATION;
- }
- EGLDisplay dpy = eglGetCurrentDisplay();
- EGLContext ctx = eglGetCurrentContext();
- if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
- GLC_LOGE("detachFromContext: invalid current EGLDisplay");
- return INVALID_OPERATION;
- }
- if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
- GLC_LOGE("detachFromContext: invalid current EGLContext");
- return INVALID_OPERATION;
- }
- if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
- status_t err = syncForReleaseLocked(dpy);
- if (err != OK) {
- return err;
- }
- glDeleteTextures(1, &mTexName);
- }
- mEglDisplay = EGL_NO_DISPLAY;
- mEglContext = EGL_NO_CONTEXT;
- mAttached = false;
- return OK;
- }
- status_t GLConsumer::attachToContext(uint32_t tex) {
- ATRACE_CALL();
- GLC_LOGV("attachToContext");
- Mutex::Autolock lock(mMutex);
- if (mAbandoned) {
- GLC_LOGE("attachToContext: abandoned GLConsumer");
- return NO_INIT;
- }
- if (mAttached) {
- GLC_LOGE("attachToContext: GLConsumer is already attached to a "
- "context");
- return INVALID_OPERATION;
- }
- EGLDisplay dpy = eglGetCurrentDisplay();
- EGLContext ctx = eglGetCurrentContext();
- if (dpy == EGL_NO_DISPLAY) {
- GLC_LOGE("attachToContext: invalid current EGLDisplay");
- return INVALID_OPERATION;
- }
- if (ctx == EGL_NO_CONTEXT) {
- GLC_LOGE("attachToContext: invalid current EGLContext");
- return INVALID_OPERATION;
- }
- // We need to bind the texture regardless of whether there's a current
- // buffer.
- glBindTexture(mTexTarget, GLuint(tex));
- mEglDisplay = dpy;
- mEglContext = ctx;
- mTexName = tex;
- mAttached = true;
- if (mCurrentTextureImage != nullptr) {
- // This may wait for a buffer a second time. This is likely required if
- // this is a different context, since otherwise the wait could be skipped
- // by bouncing through another context. For the same context the extra
- // wait is redundant.
- status_t err = bindTextureImageLocked();
- if (err != NO_ERROR) {
- return err;
- }
- }
- return OK;
- }
- status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
- GLC_LOGV("syncForReleaseLocked");
- if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
- if (SyncFeatures::getInstance().useNativeFenceSync()) {
- EGLSyncKHR sync = eglCreateSyncKHR(dpy,
- EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
- if (sync == EGL_NO_SYNC_KHR) {
- GLC_LOGE("syncForReleaseLocked: error creating EGL fence: %#x",
- eglGetError());
- return UNKNOWN_ERROR;
- }
- glFlush();
- int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
- eglDestroySyncKHR(dpy, sync);
- if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
- GLC_LOGE("syncForReleaseLocked: error dup'ing native fence "
- "fd: %#x", eglGetError());
- return UNKNOWN_ERROR;
- }
- sp<Fence> fence(new Fence(fenceFd));
- status_t err = addReleaseFenceLocked(mCurrentTexture,
- mCurrentTextureImage->graphicBuffer(), fence);
- if (err != OK) {
- GLC_LOGE("syncForReleaseLocked: error adding release fence: "
- "%s (%d)", strerror(-err), err);
- return err;
- }
- } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) {
- EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence;
- if (fence != EGL_NO_SYNC_KHR) {
- // There is already a fence for the current slot. We need to
- // wait on that before replacing it with another fence to
- // ensure that all outstanding buffer accesses have completed
- // before the producer accesses it.
- EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
- if (result == EGL_FALSE) {
- GLC_LOGE("syncForReleaseLocked: error waiting for previous "
- "fence: %#x", eglGetError());
- return UNKNOWN_ERROR;
- } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
- GLC_LOGE("syncForReleaseLocked: timeout waiting for previous "
- "fence");
- return TIMED_OUT;
- }
- eglDestroySyncKHR(dpy, fence);
- }
- // Create a fence for the outstanding accesses in the current
- // OpenGL ES context.
- fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, nullptr);
- if (fence == EGL_NO_SYNC_KHR) {
- GLC_LOGE("syncForReleaseLocked: error creating fence: %#x",
- eglGetError());
- return UNKNOWN_ERROR;
- }
- glFlush();
- mEglSlots[mCurrentTexture].mEglFence = fence;
- }
- }
- return OK;
- }
- uint32_t GLConsumer::getCurrentTextureTarget() const {
- return mTexTarget;
- }
- void GLConsumer::getTransformMatrix(float mtx[16]) {
- Mutex::Autolock lock(mMutex);
- memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
- }
- void GLConsumer::setFilteringEnabled(bool enabled) {
- Mutex::Autolock lock(mMutex);
- if (mAbandoned) {
- GLC_LOGE("setFilteringEnabled: GLConsumer is abandoned!");
- return;
- }
- bool needsRecompute = mFilteringEnabled != enabled;
- mFilteringEnabled = enabled;
- if (needsRecompute && mCurrentTextureImage==nullptr) {
- GLC_LOGD("setFilteringEnabled called with mCurrentTextureImage == NULL");
- }
- if (needsRecompute && mCurrentTextureImage != nullptr) {
- computeCurrentTransformMatrixLocked();
- }
- }
- void GLConsumer::computeCurrentTransformMatrixLocked() {
- GLC_LOGV("computeCurrentTransformMatrixLocked");
- sp<GraphicBuffer> buf = (mCurrentTextureImage == nullptr) ?
- nullptr : mCurrentTextureImage->graphicBuffer();
- if (buf == nullptr) {
- GLC_LOGD("computeCurrentTransformMatrixLocked: "
- "mCurrentTextureImage is NULL");
- }
- computeTransformMatrix(mCurrentTransformMatrix, buf, mCurrentCrop,
- mCurrentTransform, mFilteringEnabled);
- }
- Rect GLConsumer::scaleDownCrop(const Rect& crop, uint32_t bufferWidth, uint32_t bufferHeight) {
- Rect outCrop = crop;
- uint32_t newWidth = static_cast<uint32_t>(crop.width());
- uint32_t newHeight = static_cast<uint32_t>(crop.height());
- if (newWidth * bufferHeight > newHeight * bufferWidth) {
- newWidth = newHeight * bufferWidth / bufferHeight;
- ALOGV("too wide: newWidth = %d", newWidth);
- } else if (newWidth * bufferHeight < newHeight * bufferWidth) {
- newHeight = newWidth * bufferHeight / bufferWidth;
- ALOGV("too tall: newHeight = %d", newHeight);
- }
- uint32_t currentWidth = static_cast<uint32_t>(crop.width());
- uint32_t currentHeight = static_cast<uint32_t>(crop.height());
- // The crop is too wide
- if (newWidth < currentWidth) {
- uint32_t dw = currentWidth - newWidth;
- auto halfdw = dw / 2;
- outCrop.left += halfdw;
- // Not halfdw because it would subtract 1 too few when dw is odd
- outCrop.right -= (dw - halfdw);
- // The crop is too tall
- } else if (newHeight < currentHeight) {
- uint32_t dh = currentHeight - newHeight;
- auto halfdh = dh / 2;
- outCrop.top += halfdh;
- // Not halfdh because it would subtract 1 too few when dh is odd
- outCrop.bottom -= (dh - halfdh);
- }
- ALOGV("getCurrentCrop final crop [%d,%d,%d,%d]",
- outCrop.left, outCrop.top,
- outCrop.right,outCrop.bottom);
- return outCrop;
- }
- nsecs_t GLConsumer::getTimestamp() {
- GLC_LOGV("getTimestamp");
- Mutex::Autolock lock(mMutex);
- return mCurrentTimestamp;
- }
- android_dataspace GLConsumer::getCurrentDataSpace() {
- GLC_LOGV("getCurrentDataSpace");
- Mutex::Autolock lock(mMutex);
- return mCurrentDataSpace;
- }
- uint64_t GLConsumer::getFrameNumber() {
- GLC_LOGV("getFrameNumber");
- Mutex::Autolock lock(mMutex);
- return mCurrentFrameNumber;
- }
- sp<GraphicBuffer> GLConsumer::getCurrentBuffer(int* outSlot) const {
- Mutex::Autolock lock(mMutex);
- if (outSlot != nullptr) {
- *outSlot = mCurrentTexture;
- }
- return (mCurrentTextureImage == nullptr) ?
- nullptr : mCurrentTextureImage->graphicBuffer();
- }
- Rect GLConsumer::getCurrentCrop() const {
- Mutex::Autolock lock(mMutex);
- return (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP)
- ? scaleDownCrop(mCurrentCrop, mDefaultWidth, mDefaultHeight)
- : mCurrentCrop;
- }
- uint32_t GLConsumer::getCurrentTransform() const {
- Mutex::Autolock lock(mMutex);
- return mCurrentTransform;
- }
- uint32_t GLConsumer::getCurrentScalingMode() const {
- Mutex::Autolock lock(mMutex);
- return mCurrentScalingMode;
- }
- sp<Fence> GLConsumer::getCurrentFence() const {
- Mutex::Autolock lock(mMutex);
- return mCurrentFence;
- }
- std::shared_ptr<FenceTime> GLConsumer::getCurrentFenceTime() const {
- Mutex::Autolock lock(mMutex);
- return mCurrentFenceTime;
- }
- status_t GLConsumer::doGLFenceWaitLocked() const {
- EGLDisplay dpy = eglGetCurrentDisplay();
- EGLContext ctx = eglGetCurrentContext();
- if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) {
- GLC_LOGE("doGLFenceWait: invalid current EGLDisplay");
- return INVALID_OPERATION;
- }
- if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) {
- GLC_LOGE("doGLFenceWait: invalid current EGLContext");
- return INVALID_OPERATION;
- }
- if (mCurrentFence->isValid()) {
- if (SyncFeatures::getInstance().useWaitSync() &&
- SyncFeatures::getInstance().useNativeFenceSync()) {
- // Create an EGLSyncKHR from the current fence.
- int fenceFd = mCurrentFence->dup();
- if (fenceFd == -1) {
- GLC_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno);
- return -errno;
- }
- EGLint attribs[] = {
- EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd,
- EGL_NONE
- };
- EGLSyncKHR sync = eglCreateSyncKHR(dpy,
- EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
- if (sync == EGL_NO_SYNC_KHR) {
- close(fenceFd);
- GLC_LOGE("doGLFenceWait: error creating EGL fence: %#x",
- eglGetError());
- return UNKNOWN_ERROR;
- }
- // XXX: The spec draft is inconsistent as to whether this should
- // return an EGLint or void. Ignore the return value for now, as
- // it's not strictly needed.
- eglWaitSyncKHR(dpy, sync, 0);
- EGLint eglErr = eglGetError();
- eglDestroySyncKHR(dpy, sync);
- if (eglErr != EGL_SUCCESS) {
- GLC_LOGE("doGLFenceWait: error waiting for EGL fence: %#x",
- eglErr);
- return UNKNOWN_ERROR;
- }
- } else {
- status_t err = mCurrentFence->waitForever(
- "GLConsumer::doGLFenceWaitLocked");
- if (err != NO_ERROR) {
- GLC_LOGE("doGLFenceWait: error waiting for fence: %d", err);
- return err;
- }
- }
- }
- return NO_ERROR;
- }
- void GLConsumer::freeBufferLocked(int slotIndex) {
- GLC_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
- if (slotIndex == mCurrentTexture) {
- mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
- }
- mEglSlots[slotIndex].mEglImage.clear();
- ConsumerBase::freeBufferLocked(slotIndex);
- }
- void GLConsumer::abandonLocked() {
- GLC_LOGV("abandonLocked");
- mCurrentTextureImage.clear();
- ConsumerBase::abandonLocked();
- }
- status_t GLConsumer::setConsumerUsageBits(uint64_t usage) {
- return ConsumerBase::setConsumerUsageBits(usage | DEFAULT_USAGE_FLAGS);
- }
- void GLConsumer::dumpLocked(String8& result, const char* prefix) const
- {
- result.appendFormat(
- "%smTexName=%d mCurrentTexture=%d\n"
- "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n",
- prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left,
- mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
- mCurrentTransform);
- ConsumerBase::dumpLocked(result, prefix);
- }
- GLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) :
- mGraphicBuffer(graphicBuffer),
- mEglImage(EGL_NO_IMAGE_KHR),
- mEglDisplay(EGL_NO_DISPLAY) {
- }
- GLConsumer::EglImage::~EglImage() {
- if (mEglImage != EGL_NO_IMAGE_KHR) {
- if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
- ALOGE("~EglImage: eglDestroyImageKHR failed");
- }
- DEBUG_EGL_IMAGE_TRACKER_DESTROY();
- eglTerminate(mEglDisplay);
- }
- }
- status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay,
- bool forceCreation) {
- // If there's an image and it's no longer valid, destroy it.
- bool haveImage = mEglImage != EGL_NO_IMAGE_KHR;
- bool displayInvalid = mEglDisplay != eglDisplay;
- if (haveImage && (displayInvalid || forceCreation)) {
- if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
- ALOGE("createIfNeeded: eglDestroyImageKHR failed");
- }
- DEBUG_EGL_IMAGE_TRACKER_DESTROY();
- eglTerminate(mEglDisplay);
- mEglImage = EGL_NO_IMAGE_KHR;
- mEglDisplay = EGL_NO_DISPLAY;
- }
- // If there's no image, create one.
- if (mEglImage == EGL_NO_IMAGE_KHR) {
- mEglDisplay = eglDisplay;
- mEglImage = createImage(mEglDisplay, mGraphicBuffer);
- }
- // Fail if we can't create a valid image.
- if (mEglImage == EGL_NO_IMAGE_KHR) {
- mEglDisplay = EGL_NO_DISPLAY;
- const sp<GraphicBuffer>& buffer = mGraphicBuffer;
- ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d",
- buffer->getWidth(), buffer->getHeight(), buffer->getStride(),
- buffer->getUsage(), buffer->getPixelFormat());
- return UNKNOWN_ERROR;
- }
- return OK;
- }
- void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) {
- glEGLImageTargetTexture2DOES(texTarget,
- static_cast<GLeglImageOES>(mEglImage));
- }
- EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy,
- const sp<GraphicBuffer>& graphicBuffer) {
- EGLClientBuffer cbuf =
- static_cast<EGLClientBuffer>(graphicBuffer->getNativeBuffer());
- const bool createProtectedImage =
- (graphicBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) &&
- hasEglProtectedContent();
- EGLint attrs[] = {
- EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
- createProtectedImage ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE,
- createProtectedImage ? EGL_TRUE : EGL_NONE,
- EGL_NONE,
- };
- eglInitialize(dpy, nullptr, nullptr);
- EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
- EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
- if (image == EGL_NO_IMAGE_KHR) {
- EGLint error = eglGetError();
- ALOGE("error creating EGLImage: %#x", error);
- eglTerminate(dpy);
- } else {
- DEBUG_EGL_IMAGE_TRACKER_CREATE();
- }
- return image;
- }
- }; // namespace android
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