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- /*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include <renderengine/Mesh.h>
- #include <utils/Log.h>
- namespace android {
- namespace renderengine {
- Mesh::Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordSize)
- : mVertexCount(vertexCount),
- mVertexSize(vertexSize),
- mTexCoordsSize(texCoordSize),
- mPrimitive(primitive) {
- if (vertexCount == 0) {
- mVertices.resize(1);
- mVertices[0] = 0.0f;
- mStride = 0;
- return;
- }
- const size_t CROP_COORD_SIZE = 2;
- size_t stride = vertexSize + texCoordSize + CROP_COORD_SIZE;
- size_t remainder = (stride * vertexCount) / vertexCount;
- // Since all of the input parameters are unsigned, if stride is less than
- // either vertexSize or texCoordSize, it must have overflowed. remainder
- // will be equal to stride as long as stride * vertexCount doesn't overflow.
- if ((stride < vertexSize) || (remainder != stride)) {
- ALOGE("Overflow in Mesh(..., %zu, %zu, %zu, %zu)", vertexCount, vertexSize, texCoordSize,
- CROP_COORD_SIZE);
- mVertices.resize(1);
- mVertices[0] = 0.0f;
- mVertexCount = 0;
- mVertexSize = 0;
- mTexCoordsSize = 0;
- mStride = 0;
- return;
- }
- mVertices.resize(stride * vertexCount);
- mStride = stride;
- }
- Mesh::Primitive Mesh::getPrimitive() const {
- return mPrimitive;
- }
- float const* Mesh::getPositions() const {
- return mVertices.data();
- }
- float* Mesh::getPositions() {
- return mVertices.data();
- }
- float const* Mesh::getTexCoords() const {
- return mVertices.data() + mVertexSize;
- }
- float* Mesh::getTexCoords() {
- return mVertices.data() + mVertexSize;
- }
- float const* Mesh::getCropCoords() const {
- return mVertices.data() + mVertexSize + mTexCoordsSize;
- }
- float* Mesh::getCropCoords() {
- return mVertices.data() + mVertexSize + mTexCoordsSize;
- }
- size_t Mesh::getVertexCount() const {
- return mVertexCount;
- }
- size_t Mesh::getVertexSize() const {
- return mVertexSize;
- }
- size_t Mesh::getTexCoordsSize() const {
- return mTexCoordsSize;
- }
- size_t Mesh::getByteStride() const {
- return mStride * sizeof(float);
- }
- size_t Mesh::getStride() const {
- return mStride;
- }
- } // namespace renderengine
- } // namespace android
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