libGLESv3.map.txt 12 KB

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  1. LIBGLESV3 {
  2. global:
  3. glActiveShaderProgram; # introduced=21
  4. glActiveTexture;
  5. glAttachShader;
  6. glBeginQuery;
  7. glBeginTransformFeedback;
  8. glBindAttribLocation;
  9. glBindBuffer;
  10. glBindBufferBase;
  11. glBindBufferRange;
  12. glBindFramebuffer;
  13. glBindImageTexture; # introduced=21
  14. glBindProgramPipeline; # introduced=21
  15. glBindRenderbuffer;
  16. glBindSampler;
  17. glBindTexture;
  18. glBindTransformFeedback;
  19. glBindVertexArray;
  20. glBindVertexArrayOES;
  21. glBindVertexBuffer; # introduced=21
  22. glBlendBarrier; # introduced=24
  23. glBlendBarrierKHR; # introduced=21
  24. glBlendColor;
  25. glBlendEquation;
  26. glBlendEquationSeparate;
  27. glBlendEquationSeparatei; # introduced=24
  28. glBlendEquationSeparateiEXT; # introduced=21
  29. glBlendEquationi; # introduced=24
  30. glBlendEquationiEXT; # introduced=21
  31. glBlendFunc;
  32. glBlendFuncSeparate;
  33. glBlendFuncSeparatei; # introduced=24
  34. glBlendFuncSeparateiEXT; # introduced=21
  35. glBlendFunci; # introduced=24
  36. glBlendFunciEXT; # introduced=21
  37. glBlitFramebuffer;
  38. glBufferData;
  39. glBufferStorageEXT; # introduced=28
  40. glBufferStorageExternalEXT; # introduced=28
  41. glBufferSubData;
  42. glCheckFramebufferStatus;
  43. glClear;
  44. glClearBufferfi;
  45. glClearBufferfv;
  46. glClearBufferiv;
  47. glClearBufferuiv;
  48. glClearColor;
  49. glClearDepthf;
  50. glClearStencil;
  51. glClientWaitSync;
  52. glColorMask;
  53. glColorMaski; # introduced=24
  54. glColorMaskiEXT; # introduced=21
  55. glCompileShader;
  56. glCompressedTexImage2D;
  57. glCompressedTexImage3D;
  58. glCompressedTexImage3DOES;
  59. glCompressedTexSubImage2D;
  60. glCompressedTexSubImage3D;
  61. glCompressedTexSubImage3DOES;
  62. glCopyBufferSubData;
  63. glCopyImageSubData; # introduced=24
  64. glCopyImageSubDataEXT; # introduced=21
  65. glCopyTexImage2D;
  66. glCopyTexSubImage2D;
  67. glCopyTexSubImage3D;
  68. glCopyTexSubImage3DOES;
  69. glCreateProgram;
  70. glCreateShader;
  71. glCreateShaderProgramv; # introduced=21
  72. glCullFace;
  73. glDebugMessageCallback; # introduced=24
  74. glDebugMessageCallbackKHR; # introduced=21
  75. glDebugMessageControl; # introduced=24
  76. glDebugMessageControlKHR; # introduced=21
  77. glDebugMessageInsert; # introduced=24
  78. glDebugMessageInsertKHR; # introduced=21
  79. glDeleteBuffers;
  80. glDeleteFramebuffers;
  81. glDeleteProgram;
  82. glDeleteProgramPipelines; # introduced=21
  83. glDeleteQueries;
  84. glDeleteRenderbuffers;
  85. glDeleteSamplers;
  86. glDeleteShader;
  87. glDeleteSync;
  88. glDeleteTextures;
  89. glDeleteTransformFeedbacks;
  90. glDeleteVertexArrays;
  91. glDeleteVertexArraysOES;
  92. glDepthFunc;
  93. glDepthMask;
  94. glDepthRangef;
  95. glDetachShader;
  96. glDisable;
  97. glDisableVertexAttribArray;
  98. glDisablei; # introduced=24
  99. glDisableiEXT; # introduced=21
  100. glDispatchCompute; # introduced=21
  101. glDispatchComputeIndirect; # introduced=21
  102. glDrawArrays;
  103. glDrawArraysIndirect; # introduced=21
  104. glDrawArraysInstanced;
  105. glDrawBuffers;
  106. glDrawElements;
  107. glDrawElementsBaseVertex; # introduced=24
  108. glDrawElementsIndirect; # introduced=21
  109. glDrawElementsInstanced;
  110. glDrawElementsInstancedBaseVertex; # introduced=24
  111. glDrawRangeElements;
  112. glDrawRangeElementsBaseVertex; # introduced=24
  113. glEGLImageTargetRenderbufferStorageOES;
  114. glEGLImageTargetTexture2DOES;
  115. glEGLImageTargetTexStorageEXT; # introduced=28
  116. glEnable;
  117. glEnableVertexAttribArray;
  118. glEnablei; # introduced=24
  119. glEnableiEXT; # introduced=21
  120. glEndQuery;
  121. glEndTransformFeedback;
  122. glFenceSync;
  123. glFinish;
  124. glFlush;
  125. glFlushMappedBufferRange;
  126. glFramebufferParameteri; # introduced=21
  127. glFramebufferRenderbuffer;
  128. glFramebufferTexture; # introduced=24
  129. glFramebufferTexture2D;
  130. glFramebufferTexture2DMultisampleEXT; # introduced=28
  131. glFramebufferTexture3DOES;
  132. glFramebufferTextureEXT; # introduced=21
  133. glFramebufferTextureLayer;
  134. glFramebufferTextureMultisampleMultiviewOVR; # introduced=28
  135. glFramebufferTextureMultiviewOVR; # introduced=28
  136. glFrontFace;
  137. glGenBuffers;
  138. glGenFramebuffers;
  139. glGenProgramPipelines; # introduced=21
  140. glGenQueries;
  141. glGenRenderbuffers;
  142. glGenSamplers;
  143. glGenTextures;
  144. glGenTransformFeedbacks;
  145. glGenVertexArrays;
  146. glGenVertexArraysOES;
  147. glGenerateMipmap;
  148. glGetActiveAttrib;
  149. glGetActiveUniform;
  150. glGetActiveUniformBlockName;
  151. glGetActiveUniformBlockiv;
  152. glGetActiveUniformsiv;
  153. glGetAttachedShaders;
  154. glGetAttribLocation;
  155. glGetBooleani_v; # introduced=21
  156. glGetBooleanv;
  157. glGetBufferParameteri64v;
  158. glGetBufferParameteriv;
  159. glGetBufferPointerv;
  160. glGetBufferPointervOES;
  161. glGetDebugMessageLog; # introduced=24
  162. glGetDebugMessageLogKHR; # introduced=21
  163. glGetError;
  164. glGetFloatv;
  165. glGetFragDataLocation;
  166. glGetFramebufferAttachmentParameteriv;
  167. glGetFramebufferParameteriv; # introduced=21
  168. glGetGraphicsResetStatus; # introduced=24
  169. glGetInteger64i_v;
  170. glGetInteger64v;
  171. glGetIntegeri_v;
  172. glGetIntegerv;
  173. glGetInternalformativ;
  174. glGetMultisamplefv; # introduced=21
  175. glGetObjectLabel; # introduced=24
  176. glGetObjectLabelKHR; # introduced=21
  177. glGetObjectPtrLabel; # introduced=24
  178. glGetObjectPtrLabelKHR; # introduced=21
  179. glGetPointerv; # introduced=24
  180. glGetPointervKHR; # introduced=21
  181. glGetProgramBinary;
  182. glGetProgramBinaryOES;
  183. glGetProgramInfoLog;
  184. glGetProgramInterfaceiv; # introduced=21
  185. glGetProgramPipelineInfoLog; # introduced=21
  186. glGetProgramPipelineiv; # introduced=21
  187. glGetProgramResourceIndex; # introduced=21
  188. glGetProgramResourceLocation; # introduced=21
  189. glGetProgramResourceName; # introduced=21
  190. glGetProgramResourceiv; # introduced=21
  191. glGetProgramiv;
  192. glGetQueryObjectuiv;
  193. glGetQueryiv;
  194. glGetRenderbufferParameteriv;
  195. glGetSamplerParameterIiv; # introduced=24
  196. glGetSamplerParameterIivEXT; # introduced=21
  197. glGetSamplerParameterIuiv; # introduced=24
  198. glGetSamplerParameterIuivEXT; # introduced=21
  199. glGetSamplerParameterfv;
  200. glGetSamplerParameteriv;
  201. glGetShaderInfoLog;
  202. glGetShaderPrecisionFormat;
  203. glGetShaderSource;
  204. glGetShaderiv;
  205. glGetString;
  206. glGetStringi;
  207. glGetSynciv;
  208. glGetTexLevelParameterfv; # introduced=21
  209. glGetTexLevelParameteriv; # introduced=21
  210. glGetTexParameterIiv; # introduced=24
  211. glGetTexParameterIivEXT; # introduced=21
  212. glGetTexParameterIuiv; # introduced=24
  213. glGetTexParameterIuivEXT; # introduced=21
  214. glGetTexParameterfv;
  215. glGetTexParameteriv;
  216. glGetTransformFeedbackVarying;
  217. glGetUniformBlockIndex;
  218. glGetUniformIndices;
  219. glGetUniformLocation;
  220. glGetUniformfv;
  221. glGetUniformiv;
  222. glGetUniformuiv;
  223. glGetVertexAttribIiv;
  224. glGetVertexAttribIuiv;
  225. glGetVertexAttribPointerv;
  226. glGetVertexAttribfv;
  227. glGetVertexAttribiv;
  228. glGetnUniformfv; # introduced=24
  229. glGetnUniformiv; # introduced=24
  230. glGetnUniformuiv; # introduced=24
  231. glHint;
  232. glInvalidateFramebuffer;
  233. glInvalidateSubFramebuffer;
  234. glIsBuffer;
  235. glIsEnabled;
  236. glIsEnabledi; # introduced=24
  237. glIsEnablediEXT; # introduced=21
  238. glIsFramebuffer;
  239. glIsProgram;
  240. glIsProgramPipeline; # introduced=21
  241. glIsQuery;
  242. glIsRenderbuffer;
  243. glIsSampler;
  244. glIsShader;
  245. glIsSync;
  246. glIsTexture;
  247. glIsTransformFeedback;
  248. glIsVertexArray;
  249. glIsVertexArrayOES;
  250. glLineWidth;
  251. glLinkProgram;
  252. glMapBufferOES;
  253. glMapBufferRange;
  254. glMemoryBarrier; # introduced=21
  255. glMemoryBarrierByRegion; # introduced=21
  256. glMinSampleShading; # introduced=24
  257. glMinSampleShadingOES; # introduced=21
  258. glObjectLabel; # introduced=24
  259. glObjectLabelKHR; # introduced=21
  260. glObjectPtrLabel; # introduced=24
  261. glObjectPtrLabelKHR; # introduced=21
  262. glPatchParameteri; # introduced=24
  263. glPatchParameteriEXT; # introduced=21
  264. glPauseTransformFeedback;
  265. glPixelStorei;
  266. glPolygonOffset;
  267. glPopDebugGroup; # introduced=24
  268. glPopDebugGroupKHR; # introduced=21
  269. glPrimitiveBoundingBox; # introduced=24
  270. glPrimitiveBoundingBoxEXT; # introduced=21
  271. glProgramBinary;
  272. glProgramBinaryOES;
  273. glProgramParameteri;
  274. glProgramUniform1f; # introduced=21
  275. glProgramUniform1fv; # introduced=21
  276. glProgramUniform1i; # introduced=21
  277. glProgramUniform1iv; # introduced=21
  278. glProgramUniform1ui; # introduced=21
  279. glProgramUniform1uiv; # introduced=21
  280. glProgramUniform2f; # introduced=21
  281. glProgramUniform2fv; # introduced=21
  282. glProgramUniform2i; # introduced=21
  283. glProgramUniform2iv; # introduced=21
  284. glProgramUniform2ui; # introduced=21
  285. glProgramUniform2uiv; # introduced=21
  286. glProgramUniform3f; # introduced=21
  287. glProgramUniform3fv; # introduced=21
  288. glProgramUniform3i; # introduced=21
  289. glProgramUniform3iv; # introduced=21
  290. glProgramUniform3ui; # introduced=21
  291. glProgramUniform3uiv; # introduced=21
  292. glProgramUniform4f; # introduced=21
  293. glProgramUniform4fv; # introduced=21
  294. glProgramUniform4i; # introduced=21
  295. glProgramUniform4iv; # introduced=21
  296. glProgramUniform4ui; # introduced=21
  297. glProgramUniform4uiv; # introduced=21
  298. glProgramUniformMatrix2fv; # introduced=21
  299. glProgramUniformMatrix2x3fv; # introduced=21
  300. glProgramUniformMatrix2x4fv; # introduced=21
  301. glProgramUniformMatrix3fv; # introduced=21
  302. glProgramUniformMatrix3x2fv; # introduced=21
  303. glProgramUniformMatrix3x4fv; # introduced=21
  304. glProgramUniformMatrix4fv; # introduced=21
  305. glProgramUniformMatrix4x2fv; # introduced=21
  306. glProgramUniformMatrix4x3fv; # introduced=21
  307. glPushDebugGroup; # introduced=24
  308. glPushDebugGroupKHR; # introduced=21
  309. glReadBuffer;
  310. glReadPixels;
  311. glReadnPixels; # introduced=24
  312. glReleaseShaderCompiler;
  313. glRenderbufferStorage;
  314. glRenderbufferStorageMultisample;
  315. glRenderbufferStorageMultisampleEXT; # introduced=28
  316. glResumeTransformFeedback;
  317. glSampleCoverage;
  318. glSampleMaski; # introduced=21
  319. glSamplerParameterIiv; # introduced=24
  320. glSamplerParameterIivEXT; # introduced=21
  321. glSamplerParameterIuiv; # introduced=24
  322. glSamplerParameterIuivEXT; # introduced=21
  323. glSamplerParameterf;
  324. glSamplerParameterfv;
  325. glSamplerParameteri;
  326. glSamplerParameteriv;
  327. glScissor;
  328. glShaderBinary;
  329. glShaderSource;
  330. glStencilFunc;
  331. glStencilFuncSeparate;
  332. glStencilMask;
  333. glStencilMaskSeparate;
  334. glStencilOp;
  335. glStencilOpSeparate;
  336. glTexBuffer; # introduced=24
  337. glTexBufferEXT; # introduced=21
  338. glTexBufferRange; # introduced=24
  339. glTexBufferRangeEXT; # introduced=21
  340. glTexImage2D;
  341. glTexImage3D;
  342. glTexImage3DOES;
  343. glTexParameterIiv; # introduced=24
  344. glTexParameterIivEXT; # introduced=21
  345. glTexParameterIuiv; # introduced=24
  346. glTexParameterIuivEXT; # introduced=21
  347. glTexParameterf;
  348. glTexParameterfv;
  349. glTexParameteri;
  350. glTexParameteriv;
  351. glTexStorage2D;
  352. glTexStorage2DMultisample; # introduced=21
  353. glTexStorage3D;
  354. glTexStorage3DMultisample; # introduced=24
  355. glTexStorage3DMultisampleOES; # introduced=21
  356. glTexSubImage2D;
  357. glTexSubImage3D;
  358. glTexSubImage3DOES;
  359. glTransformFeedbackVaryings;
  360. glUniform1f;
  361. glUniform1fv;
  362. glUniform1i;
  363. glUniform1iv;
  364. glUniform1ui;
  365. glUniform1uiv;
  366. glUniform2f;
  367. glUniform2fv;
  368. glUniform2i;
  369. glUniform2iv;
  370. glUniform2ui;
  371. glUniform2uiv;
  372. glUniform3f;
  373. glUniform3fv;
  374. glUniform3i;
  375. glUniform3iv;
  376. glUniform3ui;
  377. glUniform3uiv;
  378. glUniform4f;
  379. glUniform4fv;
  380. glUniform4i;
  381. glUniform4iv;
  382. glUniform4ui;
  383. glUniform4uiv;
  384. glUniformBlockBinding;
  385. glUniformMatrix2fv;
  386. glUniformMatrix2x3fv;
  387. glUniformMatrix2x4fv;
  388. glUniformMatrix3fv;
  389. glUniformMatrix3x2fv;
  390. glUniformMatrix3x4fv;
  391. glUniformMatrix4fv;
  392. glUniformMatrix4x2fv;
  393. glUniformMatrix4x3fv;
  394. glUnmapBuffer;
  395. glUnmapBufferOES;
  396. glUseProgram;
  397. glUseProgramStages; # introduced=21
  398. glValidateProgram;
  399. glValidateProgramPipeline; # introduced=21
  400. glVertexAttrib1f;
  401. glVertexAttrib1fv;
  402. glVertexAttrib2f;
  403. glVertexAttrib2fv;
  404. glVertexAttrib3f;
  405. glVertexAttrib3fv;
  406. glVertexAttrib4f;
  407. glVertexAttrib4fv;
  408. glVertexAttribBinding; # introduced=21
  409. glVertexAttribDivisor;
  410. glVertexAttribFormat; # introduced=21
  411. glVertexAttribI4i;
  412. glVertexAttribI4iv;
  413. glVertexAttribI4ui;
  414. glVertexAttribI4uiv;
  415. glVertexAttribIFormat; # introduced=21
  416. glVertexAttribIPointer;
  417. glVertexAttribPointer;
  418. glVertexBindingDivisor; # introduced=21
  419. glViewport;
  420. glWaitSync;
  421. local:
  422. *;
  423. };