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- LIBGLESV3 {
- global:
- glActiveShaderProgram; # introduced=21
- glActiveTexture;
- glAttachShader;
- glBeginQuery;
- glBeginTransformFeedback;
- glBindAttribLocation;
- glBindBuffer;
- glBindBufferBase;
- glBindBufferRange;
- glBindFramebuffer;
- glBindImageTexture; # introduced=21
- glBindProgramPipeline; # introduced=21
- glBindRenderbuffer;
- glBindSampler;
- glBindTexture;
- glBindTransformFeedback;
- glBindVertexArray;
- glBindVertexArrayOES;
- glBindVertexBuffer; # introduced=21
- glBlendBarrier; # introduced=24
- glBlendBarrierKHR; # introduced=21
- glBlendColor;
- glBlendEquation;
- glBlendEquationSeparate;
- glBlendEquationSeparatei; # introduced=24
- glBlendEquationSeparateiEXT; # introduced=21
- glBlendEquationi; # introduced=24
- glBlendEquationiEXT; # introduced=21
- glBlendFunc;
- glBlendFuncSeparate;
- glBlendFuncSeparatei; # introduced=24
- glBlendFuncSeparateiEXT; # introduced=21
- glBlendFunci; # introduced=24
- glBlendFunciEXT; # introduced=21
- glBlitFramebuffer;
- glBufferData;
- glBufferStorageEXT; # introduced=28
- glBufferStorageExternalEXT; # introduced=28
- glBufferSubData;
- glCheckFramebufferStatus;
- glClear;
- glClearBufferfi;
- glClearBufferfv;
- glClearBufferiv;
- glClearBufferuiv;
- glClearColor;
- glClearDepthf;
- glClearStencil;
- glClientWaitSync;
- glColorMask;
- glColorMaski; # introduced=24
- glColorMaskiEXT; # introduced=21
- glCompileShader;
- glCompressedTexImage2D;
- glCompressedTexImage3D;
- glCompressedTexImage3DOES;
- glCompressedTexSubImage2D;
- glCompressedTexSubImage3D;
- glCompressedTexSubImage3DOES;
- glCopyBufferSubData;
- glCopyImageSubData; # introduced=24
- glCopyImageSubDataEXT; # introduced=21
- glCopyTexImage2D;
- glCopyTexSubImage2D;
- glCopyTexSubImage3D;
- glCopyTexSubImage3DOES;
- glCreateProgram;
- glCreateShader;
- glCreateShaderProgramv; # introduced=21
- glCullFace;
- glDebugMessageCallback; # introduced=24
- glDebugMessageCallbackKHR; # introduced=21
- glDebugMessageControl; # introduced=24
- glDebugMessageControlKHR; # introduced=21
- glDebugMessageInsert; # introduced=24
- glDebugMessageInsertKHR; # introduced=21
- glDeleteBuffers;
- glDeleteFramebuffers;
- glDeleteProgram;
- glDeleteProgramPipelines; # introduced=21
- glDeleteQueries;
- glDeleteRenderbuffers;
- glDeleteSamplers;
- glDeleteShader;
- glDeleteSync;
- glDeleteTextures;
- glDeleteTransformFeedbacks;
- glDeleteVertexArrays;
- glDeleteVertexArraysOES;
- glDepthFunc;
- glDepthMask;
- glDepthRangef;
- glDetachShader;
- glDisable;
- glDisableVertexAttribArray;
- glDisablei; # introduced=24
- glDisableiEXT; # introduced=21
- glDispatchCompute; # introduced=21
- glDispatchComputeIndirect; # introduced=21
- glDrawArrays;
- glDrawArraysIndirect; # introduced=21
- glDrawArraysInstanced;
- glDrawBuffers;
- glDrawElements;
- glDrawElementsBaseVertex; # introduced=24
- glDrawElementsIndirect; # introduced=21
- glDrawElementsInstanced;
- glDrawElementsInstancedBaseVertex; # introduced=24
- glDrawRangeElements;
- glDrawRangeElementsBaseVertex; # introduced=24
- glEGLImageTargetRenderbufferStorageOES;
- glEGLImageTargetTexture2DOES;
- glEGLImageTargetTexStorageEXT; # introduced=28
- glEnable;
- glEnableVertexAttribArray;
- glEnablei; # introduced=24
- glEnableiEXT; # introduced=21
- glEndQuery;
- glEndTransformFeedback;
- glFenceSync;
- glFinish;
- glFlush;
- glFlushMappedBufferRange;
- glFramebufferParameteri; # introduced=21
- glFramebufferRenderbuffer;
- glFramebufferTexture; # introduced=24
- glFramebufferTexture2D;
- glFramebufferTexture2DMultisampleEXT; # introduced=28
- glFramebufferTexture3DOES;
- glFramebufferTextureEXT; # introduced=21
- glFramebufferTextureLayer;
- glFramebufferTextureMultisampleMultiviewOVR; # introduced=28
- glFramebufferTextureMultiviewOVR; # introduced=28
- glFrontFace;
- glGenBuffers;
- glGenFramebuffers;
- glGenProgramPipelines; # introduced=21
- glGenQueries;
- glGenRenderbuffers;
- glGenSamplers;
- glGenTextures;
- glGenTransformFeedbacks;
- glGenVertexArrays;
- glGenVertexArraysOES;
- glGenerateMipmap;
- glGetActiveAttrib;
- glGetActiveUniform;
- glGetActiveUniformBlockName;
- glGetActiveUniformBlockiv;
- glGetActiveUniformsiv;
- glGetAttachedShaders;
- glGetAttribLocation;
- glGetBooleani_v; # introduced=21
- glGetBooleanv;
- glGetBufferParameteri64v;
- glGetBufferParameteriv;
- glGetBufferPointerv;
- glGetBufferPointervOES;
- glGetDebugMessageLog; # introduced=24
- glGetDebugMessageLogKHR; # introduced=21
- glGetError;
- glGetFloatv;
- glGetFragDataLocation;
- glGetFramebufferAttachmentParameteriv;
- glGetFramebufferParameteriv; # introduced=21
- glGetGraphicsResetStatus; # introduced=24
- glGetInteger64i_v;
- glGetInteger64v;
- glGetIntegeri_v;
- glGetIntegerv;
- glGetInternalformativ;
- glGetMultisamplefv; # introduced=21
- glGetObjectLabel; # introduced=24
- glGetObjectLabelKHR; # introduced=21
- glGetObjectPtrLabel; # introduced=24
- glGetObjectPtrLabelKHR; # introduced=21
- glGetPointerv; # introduced=24
- glGetPointervKHR; # introduced=21
- glGetProgramBinary;
- glGetProgramBinaryOES;
- glGetProgramInfoLog;
- glGetProgramInterfaceiv; # introduced=21
- glGetProgramPipelineInfoLog; # introduced=21
- glGetProgramPipelineiv; # introduced=21
- glGetProgramResourceIndex; # introduced=21
- glGetProgramResourceLocation; # introduced=21
- glGetProgramResourceName; # introduced=21
- glGetProgramResourceiv; # introduced=21
- glGetProgramiv;
- glGetQueryObjectuiv;
- glGetQueryiv;
- glGetRenderbufferParameteriv;
- glGetSamplerParameterIiv; # introduced=24
- glGetSamplerParameterIivEXT; # introduced=21
- glGetSamplerParameterIuiv; # introduced=24
- glGetSamplerParameterIuivEXT; # introduced=21
- glGetSamplerParameterfv;
- glGetSamplerParameteriv;
- glGetShaderInfoLog;
- glGetShaderPrecisionFormat;
- glGetShaderSource;
- glGetShaderiv;
- glGetString;
- glGetStringi;
- glGetSynciv;
- glGetTexLevelParameterfv; # introduced=21
- glGetTexLevelParameteriv; # introduced=21
- glGetTexParameterIiv; # introduced=24
- glGetTexParameterIivEXT; # introduced=21
- glGetTexParameterIuiv; # introduced=24
- glGetTexParameterIuivEXT; # introduced=21
- glGetTexParameterfv;
- glGetTexParameteriv;
- glGetTransformFeedbackVarying;
- glGetUniformBlockIndex;
- glGetUniformIndices;
- glGetUniformLocation;
- glGetUniformfv;
- glGetUniformiv;
- glGetUniformuiv;
- glGetVertexAttribIiv;
- glGetVertexAttribIuiv;
- glGetVertexAttribPointerv;
- glGetVertexAttribfv;
- glGetVertexAttribiv;
- glGetnUniformfv; # introduced=24
- glGetnUniformiv; # introduced=24
- glGetnUniformuiv; # introduced=24
- glHint;
- glInvalidateFramebuffer;
- glInvalidateSubFramebuffer;
- glIsBuffer;
- glIsEnabled;
- glIsEnabledi; # introduced=24
- glIsEnablediEXT; # introduced=21
- glIsFramebuffer;
- glIsProgram;
- glIsProgramPipeline; # introduced=21
- glIsQuery;
- glIsRenderbuffer;
- glIsSampler;
- glIsShader;
- glIsSync;
- glIsTexture;
- glIsTransformFeedback;
- glIsVertexArray;
- glIsVertexArrayOES;
- glLineWidth;
- glLinkProgram;
- glMapBufferOES;
- glMapBufferRange;
- glMemoryBarrier; # introduced=21
- glMemoryBarrierByRegion; # introduced=21
- glMinSampleShading; # introduced=24
- glMinSampleShadingOES; # introduced=21
- glObjectLabel; # introduced=24
- glObjectLabelKHR; # introduced=21
- glObjectPtrLabel; # introduced=24
- glObjectPtrLabelKHR; # introduced=21
- glPatchParameteri; # introduced=24
- glPatchParameteriEXT; # introduced=21
- glPauseTransformFeedback;
- glPixelStorei;
- glPolygonOffset;
- glPopDebugGroup; # introduced=24
- glPopDebugGroupKHR; # introduced=21
- glPrimitiveBoundingBox; # introduced=24
- glPrimitiveBoundingBoxEXT; # introduced=21
- glProgramBinary;
- glProgramBinaryOES;
- glProgramParameteri;
- glProgramUniform1f; # introduced=21
- glProgramUniform1fv; # introduced=21
- glProgramUniform1i; # introduced=21
- glProgramUniform1iv; # introduced=21
- glProgramUniform1ui; # introduced=21
- glProgramUniform1uiv; # introduced=21
- glProgramUniform2f; # introduced=21
- glProgramUniform2fv; # introduced=21
- glProgramUniform2i; # introduced=21
- glProgramUniform2iv; # introduced=21
- glProgramUniform2ui; # introduced=21
- glProgramUniform2uiv; # introduced=21
- glProgramUniform3f; # introduced=21
- glProgramUniform3fv; # introduced=21
- glProgramUniform3i; # introduced=21
- glProgramUniform3iv; # introduced=21
- glProgramUniform3ui; # introduced=21
- glProgramUniform3uiv; # introduced=21
- glProgramUniform4f; # introduced=21
- glProgramUniform4fv; # introduced=21
- glProgramUniform4i; # introduced=21
- glProgramUniform4iv; # introduced=21
- glProgramUniform4ui; # introduced=21
- glProgramUniform4uiv; # introduced=21
- glProgramUniformMatrix2fv; # introduced=21
- glProgramUniformMatrix2x3fv; # introduced=21
- glProgramUniformMatrix2x4fv; # introduced=21
- glProgramUniformMatrix3fv; # introduced=21
- glProgramUniformMatrix3x2fv; # introduced=21
- glProgramUniformMatrix3x4fv; # introduced=21
- glProgramUniformMatrix4fv; # introduced=21
- glProgramUniformMatrix4x2fv; # introduced=21
- glProgramUniformMatrix4x3fv; # introduced=21
- glPushDebugGroup; # introduced=24
- glPushDebugGroupKHR; # introduced=21
- glReadBuffer;
- glReadPixels;
- glReadnPixels; # introduced=24
- glReleaseShaderCompiler;
- glRenderbufferStorage;
- glRenderbufferStorageMultisample;
- glRenderbufferStorageMultisampleEXT; # introduced=28
- glResumeTransformFeedback;
- glSampleCoverage;
- glSampleMaski; # introduced=21
- glSamplerParameterIiv; # introduced=24
- glSamplerParameterIivEXT; # introduced=21
- glSamplerParameterIuiv; # introduced=24
- glSamplerParameterIuivEXT; # introduced=21
- glSamplerParameterf;
- glSamplerParameterfv;
- glSamplerParameteri;
- glSamplerParameteriv;
- glScissor;
- glShaderBinary;
- glShaderSource;
- glStencilFunc;
- glStencilFuncSeparate;
- glStencilMask;
- glStencilMaskSeparate;
- glStencilOp;
- glStencilOpSeparate;
- glTexBuffer; # introduced=24
- glTexBufferEXT; # introduced=21
- glTexBufferRange; # introduced=24
- glTexBufferRangeEXT; # introduced=21
- glTexImage2D;
- glTexImage3D;
- glTexImage3DOES;
- glTexParameterIiv; # introduced=24
- glTexParameterIivEXT; # introduced=21
- glTexParameterIuiv; # introduced=24
- glTexParameterIuivEXT; # introduced=21
- glTexParameterf;
- glTexParameterfv;
- glTexParameteri;
- glTexParameteriv;
- glTexStorage2D;
- glTexStorage2DMultisample; # introduced=21
- glTexStorage3D;
- glTexStorage3DMultisample; # introduced=24
- glTexStorage3DMultisampleOES; # introduced=21
- glTexSubImage2D;
- glTexSubImage3D;
- glTexSubImage3DOES;
- glTransformFeedbackVaryings;
- glUniform1f;
- glUniform1fv;
- glUniform1i;
- glUniform1iv;
- glUniform1ui;
- glUniform1uiv;
- glUniform2f;
- glUniform2fv;
- glUniform2i;
- glUniform2iv;
- glUniform2ui;
- glUniform2uiv;
- glUniform3f;
- glUniform3fv;
- glUniform3i;
- glUniform3iv;
- glUniform3ui;
- glUniform3uiv;
- glUniform4f;
- glUniform4fv;
- glUniform4i;
- glUniform4iv;
- glUniform4ui;
- glUniform4uiv;
- glUniformBlockBinding;
- glUniformMatrix2fv;
- glUniformMatrix2x3fv;
- glUniformMatrix2x4fv;
- glUniformMatrix3fv;
- glUniformMatrix3x2fv;
- glUniformMatrix3x4fv;
- glUniformMatrix4fv;
- glUniformMatrix4x2fv;
- glUniformMatrix4x3fv;
- glUnmapBuffer;
- glUnmapBufferOES;
- glUseProgram;
- glUseProgramStages; # introduced=21
- glValidateProgram;
- glValidateProgramPipeline; # introduced=21
- glVertexAttrib1f;
- glVertexAttrib1fv;
- glVertexAttrib2f;
- glVertexAttrib2fv;
- glVertexAttrib3f;
- glVertexAttrib3fv;
- glVertexAttrib4f;
- glVertexAttrib4fv;
- glVertexAttribBinding; # introduced=21
- glVertexAttribDivisor;
- glVertexAttribFormat; # introduced=21
- glVertexAttribI4i;
- glVertexAttribI4iv;
- glVertexAttribI4ui;
- glVertexAttribI4uiv;
- glVertexAttribIFormat; # introduced=21
- glVertexAttribIPointer;
- glVertexAttribPointer;
- glVertexBindingDivisor; # introduced=21
- glViewport;
- glWaitSync;
- local:
- *;
- };
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