123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467 |
- /*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include <stdlib.h>
- #include <stdio.h>
- #include <time.h>
- #include <sched.h>
- #include <sys/resource.h>
- #include <EGL/egl.h>
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
- #include <utils/Timers.h>
- #include <WindowSurface.h>
- #include <EGLUtils.h>
- using namespace android;
- static void printGLString(const char *name, GLenum s) {
- // fprintf(stderr, "printGLString %s, %d\n", name, s);
- const char *v = (const char *) glGetString(s);
- // int error = glGetError();
- // fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error,
- // (unsigned int) v);
- // if ((v < (const char*) 0) || (v > (const char*) 0x10000))
- // fprintf(stderr, "GL %s = %s\n", name, v);
- // else
- // fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v);
- fprintf(stderr, "GL %s = %s\n", name, v);
- }
- static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
- if (returnVal != EGL_TRUE) {
- fprintf(stderr, "%s() returned %d\n", op, returnVal);
- }
- for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
- = eglGetError()) {
- fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
- error);
- }
- }
- static void checkGlError(const char* op) {
- for (GLint error = glGetError(); error; error
- = glGetError()) {
- fprintf(stderr, "after %s() glError (0x%x)\n", op, error);
- }
- }
- static const char gVertexShader[] = "attribute vec4 vPosition;\n"
- "void main() {\n"
- " gl_Position = vPosition;\n"
- "}\n";
- static const char gFragmentShader[] = "precision mediump float;\n"
- "void main() {\n"
- " gl_FragColor = vec4(0.0, 1.0, 0.0, 0.5);\n"
- "}\n";
- GLuint loadShader(GLenum shaderType, const char* pSource) {
- GLuint shader = glCreateShader(shaderType);
- if (shader) {
- glShaderSource(shader, 1, &pSource, NULL);
- glCompileShader(shader);
- GLint compiled = 0;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
- if (!compiled) {
- GLint infoLen = 0;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
- if (infoLen) {
- char* buf = (char*) malloc(infoLen);
- if (buf) {
- glGetShaderInfoLog(shader, infoLen, NULL, buf);
- fprintf(stderr, "Could not compile shader %d:\n%s\n",
- shaderType, buf);
- free(buf);
- }
- glDeleteShader(shader);
- shader = 0;
- }
- }
- }
- return shader;
- }
- GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
- GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
- if (!vertexShader) {
- return 0;
- }
- GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
- if (!pixelShader) {
- return 0;
- }
- GLuint program = glCreateProgram();
- if (program) {
- glAttachShader(program, vertexShader);
- checkGlError("glAttachShader");
- glAttachShader(program, pixelShader);
- checkGlError("glAttachShader");
- glLinkProgram(program);
- GLint linkStatus = GL_FALSE;
- glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
- if (linkStatus != GL_TRUE) {
- GLint bufLength = 0;
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
- if (bufLength) {
- char* buf = (char*) malloc(bufLength);
- if (buf) {
- glGetProgramInfoLog(program, bufLength, NULL, buf);
- fprintf(stderr, "Could not link program:\n%s\n", buf);
- free(buf);
- }
- }
- glDeleteProgram(program);
- program = 0;
- }
- }
- return program;
- }
- GLuint gProgram;
- GLuint gTextureProgram;
- GLuint gvPositionHandle;
- GLuint gvTexturePositionHandle;
- GLuint gvTextureTexCoordsHandle;
- GLuint gvTextureSamplerHandle;
- GLuint gFbo;
- GLuint gTexture;
- GLuint gBufferTexture;
- static const char gSimpleVS[] =
- "attribute vec4 position;\n"
- "attribute vec2 texCoords;\n"
- "varying vec2 outTexCoords;\n"
- "\nvoid main(void) {\n"
- " outTexCoords = texCoords;\n"
- " gl_Position = position;\n"
- "}\n\n";
- static const char gSimpleFS[] =
- "precision mediump float;\n\n"
- "varying vec2 outTexCoords;\n"
- "uniform sampler2D texture;\n"
- "\nvoid main(void) {\n"
- " gl_FragColor = texture2D(texture, outTexCoords);\n"
- "}\n\n";
- bool setupGraphics(int w, int h) {
- gProgram = createProgram(gVertexShader, gFragmentShader);
- if (!gProgram) {
- return false;
- }
- gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
- checkGlError("glGetAttribLocation");
- fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n", gvPositionHandle);
- gTextureProgram = createProgram(gSimpleVS, gSimpleFS);
- if (!gTextureProgram) {
- return false;
- }
- gvTexturePositionHandle = glGetAttribLocation(gTextureProgram, "position");
- checkGlError("glGetAttribLocation");
- gvTextureTexCoordsHandle = glGetAttribLocation(gTextureProgram, "texCoords");
- checkGlError("glGetAttribLocation");
- gvTextureSamplerHandle = glGetUniformLocation(gTextureProgram, "texture");
- checkGlError("glGetAttribLocation");
- glActiveTexture(GL_TEXTURE0);
- glGenTextures(1, &gTexture);
- glBindTexture(GL_TEXTURE_2D, gTexture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glGenTextures(1, &gBufferTexture);
- glBindTexture(GL_TEXTURE_2D, gBufferTexture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glGenFramebuffers(1, &gFbo);
- glBindFramebuffer(GL_FRAMEBUFFER, gFbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gTexture, 0);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glViewport(0, 0, w, h);
- checkGlError("glViewport");
- return true;
- }
- const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
- 0.5f, -0.5f };
- const GLint FLOAT_SIZE_BYTES = 4;
- const GLint TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
- const GLfloat gTriangleVerticesData[] = {
- // X, Y, Z, U, V
- -1.0f, -1.0f, 0, 0.f, 0.f,
- 1.0f, -1.0f, 0, 1.f, 0.f,
- -1.0f, 1.0f, 0, 0.f, 1.f,
- 1.0f, 1.0f, 0, 1.f, 1.f,
- };
- void renderFrame(GLint w, GLint h) {
- glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
- checkGlError("glClearColor");
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
- checkGlError("glClear");
- // Bind FBO and draw into it
- glBindFramebuffer(GL_FRAMEBUFFER, gFbo);
- checkGlError("glBindFramebuffer");
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- checkGlError("glClearColor");
- glClear(GL_COLOR_BUFFER_BIT);
- checkGlError("glClear");
- glUseProgram(gProgram);
- checkGlError("glUseProgram");
- glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
- checkGlError("glVertexAttribPointer");
- glEnableVertexAttribArray(gvPositionHandle);
- checkGlError("glEnableVertexAttribArray");
- glDrawArrays(GL_TRIANGLES, 0, 3);
- checkGlError("glDrawArrays");
- // Copy content of FBO into a texture
- glBindTexture(GL_TEXTURE_2D, gBufferTexture);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, w / 2, h / 2);
- checkGlError("glCopyTexSubImage2D");
- // Back to the display
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- checkGlError("glBindFramebuffer");
- // Draw copied content on the screen
- glUseProgram(gTextureProgram);
- checkGlError("glUseProgram");
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- glVertexAttribPointer(gvTexturePositionHandle, 3, GL_FLOAT, GL_FALSE,
- TRIANGLE_VERTICES_DATA_STRIDE_BYTES, gTriangleVerticesData);
- checkGlError("glVertexAttribPointer");
- glVertexAttribPointer(gvTextureTexCoordsHandle, 2, GL_FLOAT, GL_FALSE,
- TRIANGLE_VERTICES_DATA_STRIDE_BYTES, &gTriangleVerticesData[3]);
- checkGlError("glVertexAttribPointer");
- glEnableVertexAttribArray(gvTexturePositionHandle);
- glEnableVertexAttribArray(gvTextureTexCoordsHandle);
- checkGlError("glEnableVertexAttribArray");
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- checkGlError("glDrawArrays");
- }
- void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
- #define X(VAL) {VAL, #VAL}
- struct {EGLint attribute; const char* name;} names[] = {
- X(EGL_BUFFER_SIZE),
- X(EGL_ALPHA_SIZE),
- X(EGL_BLUE_SIZE),
- X(EGL_GREEN_SIZE),
- X(EGL_RED_SIZE),
- X(EGL_DEPTH_SIZE),
- X(EGL_STENCIL_SIZE),
- X(EGL_CONFIG_CAVEAT),
- X(EGL_CONFIG_ID),
- X(EGL_LEVEL),
- X(EGL_MAX_PBUFFER_HEIGHT),
- X(EGL_MAX_PBUFFER_PIXELS),
- X(EGL_MAX_PBUFFER_WIDTH),
- X(EGL_NATIVE_RENDERABLE),
- X(EGL_NATIVE_VISUAL_ID),
- X(EGL_NATIVE_VISUAL_TYPE),
- X(EGL_SAMPLES),
- X(EGL_SAMPLE_BUFFERS),
- X(EGL_SURFACE_TYPE),
- X(EGL_TRANSPARENT_TYPE),
- X(EGL_TRANSPARENT_RED_VALUE),
- X(EGL_TRANSPARENT_GREEN_VALUE),
- X(EGL_TRANSPARENT_BLUE_VALUE),
- X(EGL_BIND_TO_TEXTURE_RGB),
- X(EGL_BIND_TO_TEXTURE_RGBA),
- X(EGL_MIN_SWAP_INTERVAL),
- X(EGL_MAX_SWAP_INTERVAL),
- X(EGL_LUMINANCE_SIZE),
- X(EGL_ALPHA_MASK_SIZE),
- X(EGL_COLOR_BUFFER_TYPE),
- X(EGL_RENDERABLE_TYPE),
- X(EGL_CONFORMANT),
- };
- #undef X
- for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
- EGLint value = -1;
- EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
- EGLint error = eglGetError();
- if (returnVal && error == EGL_SUCCESS) {
- printf(" %s: ", names[j].name);
- printf("%d (0x%x)", value, value);
- }
- }
- printf("\n");
- }
- int printEGLConfigurations(EGLDisplay dpy) {
- EGLint numConfig = 0;
- EGLint returnVal = eglGetConfigs(dpy, NULL, 0, &numConfig);
- checkEglError("eglGetConfigs", returnVal);
- if (!returnVal) {
- return false;
- }
- printf("Number of EGL configuration: %d\n", numConfig);
- EGLConfig* configs = (EGLConfig*) malloc(sizeof(EGLConfig) * numConfig);
- if (! configs) {
- printf("Could not allocate configs.\n");
- return false;
- }
- returnVal = eglGetConfigs(dpy, configs, numConfig, &numConfig);
- checkEglError("eglGetConfigs", returnVal);
- if (!returnVal) {
- free(configs);
- return false;
- }
- for(int i = 0; i < numConfig; i++) {
- printf("Configuration %d\n", i);
- printEGLConfiguration(dpy, configs[i]);
- }
- free(configs);
- return true;
- }
- int main(int /*argc*/, char** /*argv*/) {
- EGLBoolean returnValue;
- EGLConfig myConfig = {0};
- EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
- EGLint s_configAttribs[] = {
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 8,
- EGL_NONE };
- EGLint majorVersion;
- EGLint minorVersion;
- EGLContext context;
- EGLSurface surface;
- EGLint w, h;
- EGLDisplay dpy;
- checkEglError("<init>");
- dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- checkEglError("eglGetDisplay");
- if (dpy == EGL_NO_DISPLAY) {
- printf("eglGetDisplay returned EGL_NO_DISPLAY.\n");
- return 0;
- }
- returnValue = eglInitialize(dpy, &majorVersion, &minorVersion);
- checkEglError("eglInitialize", returnValue);
- fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion);
- if (returnValue != EGL_TRUE) {
- printf("eglInitialize failed\n");
- return 0;
- }
- if (!printEGLConfigurations(dpy)) {
- printf("printEGLConfigurations failed\n");
- return 0;
- }
- checkEglError("printEGLConfigurations");
- WindowSurface windowSurface;
- EGLNativeWindowType window = windowSurface.getSurface();
- EGLint numConfigs = -1, n = 0;
- eglChooseConfig(dpy, s_configAttribs, 0, 0, &numConfigs);
- if (numConfigs) {
- EGLConfig* const configs = new EGLConfig[numConfigs];
- eglChooseConfig(dpy, s_configAttribs, configs, numConfigs, &n);
- myConfig = configs[0];
- delete[] configs;
- }
- checkEglError("EGLUtils::selectConfigForNativeWindow");
- printf("Chose this configuration:\n");
- printEGLConfiguration(dpy, myConfig);
- surface = eglCreateWindowSurface(dpy, myConfig, window, NULL);
- checkEglError("eglCreateWindowSurface");
- if (surface == EGL_NO_SURFACE) {
- printf("gelCreateWindowSurface failed.\n");
- return 0;
- }
- context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs);
- checkEglError("eglCreateContext");
- if (context == EGL_NO_CONTEXT) {
- printf("eglCreateContext failed\n");
- return 0;
- }
- returnValue = eglMakeCurrent(dpy, surface, surface, context);
- checkEglError("eglMakeCurrent", returnValue);
- if (returnValue != EGL_TRUE) {
- return 0;
- }
- eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
- checkEglError("eglQuerySurface");
- eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
- checkEglError("eglQuerySurface");
- fprintf(stderr, "Window dimensions: %d x %d\n", w, h);
- printGLString("Version", GL_VERSION);
- printGLString("Vendor", GL_VENDOR);
- printGLString("Renderer", GL_RENDERER);
- printGLString("Extensions", GL_EXTENSIONS);
- if(!setupGraphics(w, h)) {
- fprintf(stderr, "Could not set up graphics.\n");
- return 0;
- }
- for (;;) {
- renderFrame(w, h);
- eglSwapBuffers(dpy, surface);
- checkEglError("eglSwapBuffers");
- }
- return 0;
- }
|