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- /*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef ANDROID_LAYER_H
- #define ANDROID_LAYER_H
- #include <compositionengine/LayerFE.h>
- #include <gui/BufferQueue.h>
- #include <gui/ISurfaceComposerClient.h>
- #include <gui/LayerState.h>
- #include <input/InputWindow.h>
- #include <layerproto/LayerProtoHeader.h>
- #include <math/vec4.h>
- #include <renderengine/Mesh.h>
- #include <renderengine/Texture.h>
- #include <sys/types.h>
- #include <ui/FloatRect.h>
- #include <ui/FrameStats.h>
- #include <ui/GraphicBuffer.h>
- #include <ui/PixelFormat.h>
- #include <ui/Region.h>
- #include <ui/Transform.h>
- #include <utils/RefBase.h>
- #include <utils/String8.h>
- #include <utils/Timers.h>
- #include <cstdint>
- #include <list>
- #include <optional>
- #include <vector>
- #include "Client.h"
- #include "ClientCache.h"
- #include "DisplayHardware/ComposerHal.h"
- #include "DisplayHardware/HWComposer.h"
- #include "FrameTracker.h"
- #include "LayerVector.h"
- #include "MonitoredProducer.h"
- #include "RenderArea.h"
- #include "SurfaceFlinger.h"
- #include "TransactionCompletedThread.h"
- using namespace android::surfaceflinger;
- namespace android {
- // ---------------------------------------------------------------------------
- class Client;
- class Colorizer;
- class DisplayDevice;
- class GraphicBuffer;
- class SurfaceFlinger;
- class LayerDebugInfo;
- namespace compositionengine {
- class Layer;
- class OutputLayer;
- struct LayerFECompositionState;
- }
- namespace impl {
- class SurfaceInterceptor;
- }
- // ---------------------------------------------------------------------------
- struct LayerCreationArgs {
- LayerCreationArgs(SurfaceFlinger* flinger, const sp<Client>& client, const String8& name, const String8& systemname,
- uint32_t w, uint32_t h, uint32_t flags, LayerMetadata metadata)
- : flinger(flinger), client(client), name(name), systemname(systemname), w(w), h(h), flags(flags),
- metadata(std::move(metadata)) {}
- SurfaceFlinger* flinger;
- const sp<Client>& client;
- const String8& name;
- const String8& systemname;
- uint32_t w;
- uint32_t h;
- uint32_t flags;
- LayerMetadata metadata;
- };
- class Layer : public virtual compositionengine::LayerFE {
- static std::atomic<int32_t> sSequence;
- public:
- mutable bool contentDirty{false};
- // regions below are in window-manager space
- Region visibleRegion;
- Region coveredRegion;
- Region visibleNonTransparentRegion;
- Region surfaceDamageRegion;
- // Layer serial number. This gives layers an explicit ordering, so we
- // have a stable sort order when their layer stack and Z-order are
- // the same.
- int32_t sequence{sSequence++};
- enum { // flags for doTransaction()
- eDontUpdateGeometryState = 0x00000001,
- eVisibleRegion = 0x00000002,
- eInputInfoChanged = 0x00000004
- };
- struct Geometry {
- uint32_t w;
- uint32_t h;
- ui::Transform transform;
- inline bool operator==(const Geometry& rhs) const {
- return (w == rhs.w && h == rhs.h) && (transform.tx() == rhs.transform.tx()) &&
- (transform.ty() == rhs.transform.ty());
- }
- inline bool operator!=(const Geometry& rhs) const { return !operator==(rhs); }
- };
- struct RoundedCornerState {
- RoundedCornerState() = default;
- RoundedCornerState(FloatRect cropRect, float radius)
- : cropRect(cropRect), radius(radius) {}
- // Rounded rectangle in local layer coordinate space.
- FloatRect cropRect = FloatRect();
- // Radius of the rounded rectangle.
- float radius = 0.0f;
- };
- struct State {
- Geometry active_legacy;
- Geometry requested_legacy;
- int32_t z;
- // The identifier of the layer stack this layer belongs to. A layer can
- // only be associated to a single layer stack. A layer stack is a
- // z-ordered group of layers which can be associated to one or more
- // displays. Using the same layer stack on different displays is a way
- // to achieve mirroring.
- uint32_t layerStack;
- uint8_t flags;
- uint8_t reserved[2];
- int32_t sequence; // changes when visible regions can change
- bool modified;
- // Crop is expressed in layer space coordinate.
- Rect crop_legacy;
- Rect requestedCrop_legacy;
- // If set, defers this state update until the identified Layer
- // receives a frame with the given frameNumber
- wp<Layer> barrierLayer_legacy;
- uint64_t frameNumber_legacy;
- // the transparentRegion hint is a bit special, it's latched only
- // when we receive a buffer -- this is because it's "content"
- // dependent.
- Region activeTransparentRegion_legacy;
- Region requestedTransparentRegion_legacy;
- LayerMetadata metadata;
- // If non-null, a Surface this Surface's Z-order is interpreted relative to.
- wp<Layer> zOrderRelativeOf;
- // A list of surfaces whose Z-order is interpreted relative to ours.
- SortedVector<wp<Layer>> zOrderRelatives;
- half4 color;
- float cornerRadius;
- bool inputInfoChanged;
- InputWindowInfo inputInfo;
- wp<Layer> touchableRegionCrop;
- // dataspace is only used by BufferStateLayer and ColorLayer
- ui::Dataspace dataspace;
- // The fields below this point are only used by BufferStateLayer
- Geometry active;
- uint32_t transform;
- bool transformToDisplayInverse;
- Rect crop;
- Region transparentRegionHint;
- sp<GraphicBuffer> buffer;
- client_cache_t clientCacheId;
- sp<Fence> acquireFence;
- HdrMetadata hdrMetadata;
- Region surfaceDamageRegion;
- int32_t api;
- sp<NativeHandle> sidebandStream;
- mat4 colorTransform;
- bool hasColorTransform;
- // pointer to background color layer that, if set, appears below the buffer state layer
- // and the buffer state layer's children. Z order will be set to
- // INT_MIN
- sp<Layer> bgColorLayer;
- // The deque of callback handles for this frame. The back of the deque contains the most
- // recent callback handle.
- std::deque<sp<CallbackHandle>> callbackHandles;
- bool colorSpaceAgnostic;
- };
- explicit Layer(const LayerCreationArgs& args);
- virtual ~Layer();
- void setPrimaryDisplayOnly() { mPrimaryDisplayOnly = true; }
- bool getPrimaryDisplayOnly() const { return mPrimaryDisplayOnly; }
- // ------------------------------------------------------------------------
- // Geometry setting functions.
- //
- // The following group of functions are used to specify the layers
- // bounds, and the mapping of the texture on to those bounds. According
- // to various settings changes to them may apply immediately, or be delayed until
- // a pending resize is completed by the producer submitting a buffer. For example
- // if we were to change the buffer size, and update the matrix ahead of the
- // new buffer arriving, then we would be stretching the buffer to a different
- // aspect before and after the buffer arriving, which probably isn't what we wanted.
- //
- // The first set of geometry functions are controlled by the scaling mode, described
- // in window.h. The scaling mode may be set by the client, as it submits buffers.
- // This value may be overriden through SurfaceControl, with setOverrideScalingMode.
- //
- // Put simply, if our scaling mode is SCALING_MODE_FREEZE, then
- // matrix updates will not be applied while a resize is pending
- // and the size and transform will remain in their previous state
- // until a new buffer is submitted. If the scaling mode is another value
- // then the old-buffer will immediately be scaled to the pending size
- // and the new matrix will be immediately applied following this scaling
- // transformation.
- // Set the default buffer size for the assosciated Producer, in pixels. This is
- // also the rendered size of the layer prior to any transformations. Parent
- // or local matrix transformations will not affect the size of the buffer,
- // but may affect it's on-screen size or clipping.
- virtual bool setSize(uint32_t w, uint32_t h);
- // Set a 2x2 transformation matrix on the layer. This transform
- // will be applied after parent transforms, but before any final
- // producer specified transform.
- virtual bool setMatrix(const layer_state_t::matrix22_t& matrix,
- bool allowNonRectPreservingTransforms);
- // This second set of geometry attributes are controlled by
- // setGeometryAppliesWithResize, and their default mode is to be
- // immediate. If setGeometryAppliesWithResize is specified
- // while a resize is pending, then update of these attributes will
- // be delayed until the resize completes.
- // setPosition operates in parent buffer space (pre parent-transform) or display
- // space for top-level layers.
- virtual bool setPosition(float x, float y, bool immediate);
- // Buffer space
- virtual bool setCrop_legacy(const Rect& crop, bool immediate);
- // TODO(b/38182121): Could we eliminate the various latching modes by
- // using the layer hierarchy?
- // -----------------------------------------------------------------------
- virtual bool setLayer(int32_t z);
- virtual bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ);
- virtual bool setAlpha(float alpha);
- virtual bool setColor(const half3& /*color*/) { return false; };
- // Set rounded corner radius for this layer and its children.
- //
- // We only support 1 radius per layer in the hierarchy, where parent layers have precedence.
- // The shape of the rounded corner rectangle is specified by the crop rectangle of the layer
- // from which we inferred the rounded corner radius.
- virtual bool setCornerRadius(float cornerRadius);
- virtual bool setTransparentRegionHint(const Region& transparent);
- virtual bool setFlags(uint8_t flags, uint8_t mask);
- virtual bool setLayerStack(uint32_t layerStack);
- virtual uint32_t getLayerStack() const;
- virtual void deferTransactionUntil_legacy(const sp<IBinder>& barrierHandle,
- uint64_t frameNumber);
- virtual void deferTransactionUntil_legacy(const sp<Layer>& barrierLayer, uint64_t frameNumber);
- virtual bool setOverrideScalingMode(int32_t overrideScalingMode);
- virtual bool setMetadata(const LayerMetadata& data);
- virtual bool reparentChildren(const sp<IBinder>& layer);
- virtual void setChildrenDrawingParent(const sp<Layer>& layer);
- virtual bool reparent(const sp<IBinder>& newParentHandle);
- virtual bool detachChildren();
- bool attachChildren();
- bool isLayerDetached() const { return mLayerDetached; }
- virtual bool setColorTransform(const mat4& matrix);
- virtual mat4 getColorTransform() const;
- virtual bool hasColorTransform() const;
- virtual bool isColorSpaceAgnostic() const { return mDrawingState.colorSpaceAgnostic; }
- // Used only to set BufferStateLayer state
- virtual bool setTransform(uint32_t /*transform*/) { return false; };
- virtual bool setTransformToDisplayInverse(bool /*transformToDisplayInverse*/) { return false; };
- virtual bool setCrop(const Rect& /*crop*/) { return false; };
- virtual bool setFrame(const Rect& /*frame*/) { return false; };
- virtual bool setBuffer(const sp<GraphicBuffer>& /*buffer*/, nsecs_t /*postTime*/,
- nsecs_t /*desiredPresentTime*/,
- const client_cache_t& /*clientCacheId*/) {
- return false;
- };
- virtual bool setAcquireFence(const sp<Fence>& /*fence*/) { return false; };
- virtual bool setDataspace(ui::Dataspace /*dataspace*/) { return false; };
- virtual bool setHdrMetadata(const HdrMetadata& /*hdrMetadata*/) { return false; };
- virtual bool setSurfaceDamageRegion(const Region& /*surfaceDamage*/) { return false; };
- virtual bool setApi(int32_t /*api*/) { return false; };
- virtual bool setSidebandStream(const sp<NativeHandle>& /*sidebandStream*/) { return false; };
- virtual bool setTransactionCompletedListeners(
- const std::vector<sp<CallbackHandle>>& /*handles*/) {
- return false;
- };
- virtual bool setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace);
- virtual bool setColorSpaceAgnostic(const bool agnostic);
- ui::Dataspace getDataSpace() const { return mCurrentDataSpace; }
- // Before color management is introduced, contents on Android have to be
- // desaturated in order to match what they appears like visually.
- // With color management, these contents will appear desaturated, thus
- // needed to be saturated so that they match what they are designed for
- // visually.
- bool isLegacyDataSpace() const;
- virtual std::shared_ptr<compositionengine::Layer> getCompositionLayer() const;
- // If we have received a new buffer this frame, we will pass its surface
- // damage down to hardware composer. Otherwise, we must send a region with
- // one empty rect.
- virtual void useSurfaceDamage() {}
- virtual void useEmptyDamage() {}
- uint32_t getTransactionFlags() const { return mTransactionFlags; }
- uint32_t getTransactionFlags(uint32_t flags);
- uint32_t setTransactionFlags(uint32_t flags);
- // Deprecated, please use compositionengine::Output::belongsInOutput()
- // instead.
- // TODO(lpique): Move the remaining callers (screencap) to the new function.
- bool belongsToDisplay(uint32_t layerStack, const String8& activesystemname, bool isPrimaryDisplay) const {
- return getLayerStack() == layerStack && getSystemName() == activesystemname && (!mPrimaryDisplayOnly || isPrimaryDisplay);
- }
- void computeGeometry(const RenderArea& renderArea, renderengine::Mesh& mesh,
- bool useIdentityTransform) const;
- FloatRect getBounds(const Region& activeTransparentRegion) const;
- FloatRect getBounds() const;
- // Compute bounds for the layer and cache the results.
- void computeBounds(FloatRect parentBounds, ui::Transform parentTransform);
- // Returns the buffer scale transform if a scaling mode is set.
- ui::Transform getBufferScaleTransform() const;
- // Get effective layer transform, taking into account all its parent transform with any
- // scaling if the parent scaling more is not NATIVE_WINDOW_SCALING_MODE_FREEZE.
- ui::Transform getTransformWithScale(const ui::Transform& bufferScaleTransform) const;
- // Returns the bounds of the layer without any buffer scaling.
- FloatRect getBoundsPreScaling(const ui::Transform& bufferScaleTransform) const;
- int32_t getSequence() const { return sequence; }
- // -----------------------------------------------------------------------
- // Virtuals
- virtual const char* getTypeId() const = 0;
- /*
- * isOpaque - true if this surface is opaque
- *
- * This takes into account the buffer format (i.e. whether or not the
- * pixel format includes an alpha channel) and the "opaque" flag set
- * on the layer. It does not examine the current plane alpha value.
- */
- virtual bool isOpaque(const Layer::State&) const { return false; }
- /*
- * isSecure - true if this surface is secure, that is if it prevents
- * screenshots or VNC servers.
- */
- bool isSecure() const;
- /*
- * isVisible - true if this layer is visible, false otherwise
- */
- virtual bool isVisible() const = 0;
- /*
- * isHiddenByPolicy - true if this layer has been forced invisible.
- * just because this is false, doesn't mean isVisible() is true.
- * For example if this layer has no active buffer, it may not be hidden by
- * policy, but it still can not be visible.
- */
- bool isHiddenByPolicy() const;
- /*
- * Returns whether this layer can receive input.
- */
- virtual bool canReceiveInput() const;
- /*
- * isProtected - true if the layer may contain protected content in the
- * GRALLOC_USAGE_PROTECTED sense.
- */
- virtual bool isProtected() const { return false; }
- /*
- * isFixedSize - true if content has a fixed size
- */
- virtual bool isFixedSize() const { return true; }
- /*
- * usesSourceCrop - true if content should use a source crop
- */
- virtual bool usesSourceCrop() const { return false; }
- // Most layers aren't created from the main thread, and therefore need to
- // grab the SF state lock to access HWC, but ContainerLayer does, so we need
- // to avoid grabbing the lock again to avoid deadlock
- virtual bool isCreatedFromMainThread() const { return false; }
- bool isRemovedFromCurrentState() const;
- void writeToProto(LayerProto* layerInfo, LayerVector::StateSet stateSet,
- uint32_t traceFlags = SurfaceTracing::TRACE_ALL);
- void writeToProto(LayerProto* layerInfo, const sp<DisplayDevice>& displayDevice,
- uint32_t traceFlags = SurfaceTracing::TRACE_ALL);
- virtual Geometry getActiveGeometry(const Layer::State& s) const { return s.active_legacy; }
- virtual uint32_t getActiveWidth(const Layer::State& s) const { return s.active_legacy.w; }
- virtual uint32_t getActiveHeight(const Layer::State& s) const { return s.active_legacy.h; }
- virtual ui::Transform getActiveTransform(const Layer::State& s) const {
- return s.active_legacy.transform;
- }
- virtual Region getActiveTransparentRegion(const Layer::State& s) const {
- return s.activeTransparentRegion_legacy;
- }
- virtual Rect getCrop(const Layer::State& s) const { return s.crop_legacy; }
- protected:
- virtual bool prepareClientLayer(const RenderArea& renderArea, const Region& clip,
- bool useIdentityTransform, Region& clearRegion,
- const bool supportProtectedContent,
- renderengine::LayerSettings& layer);
- public:
- /*
- * compositionengine::LayerFE overrides
- */
- void latchCompositionState(compositionengine::LayerFECompositionState&,
- bool includeGeometry) const override;
- void onLayerDisplayed(const sp<Fence>& releaseFence) override;
- const char* getDebugName() const override;
- protected:
- void latchGeometry(compositionengine::LayerFECompositionState& outState) const;
- public:
- virtual void setDefaultBufferSize(uint32_t /*w*/, uint32_t /*h*/) {}
- virtual bool isHdrY410() const { return false; }
- void forceClientComposition(const sp<DisplayDevice>& display);
- bool getForceClientComposition(const sp<DisplayDevice>& display);
- virtual void setPerFrameData(const sp<const DisplayDevice>& display,
- const ui::Transform& transform, const Rect& viewport,
- int32_t supportedPerFrameMetadata,
- const ui::Dataspace targetDataspace) = 0;
- // callIntoHwc exists so we can update our local state and call
- // acceptDisplayChanges without unnecessarily updating the device's state
- void setCompositionType(const sp<const DisplayDevice>& display,
- Hwc2::IComposerClient::Composition type);
- Hwc2::IComposerClient::Composition getCompositionType(
- const sp<const DisplayDevice>& display) const;
- bool getClearClientTarget(const sp<const DisplayDevice>& display) const;
- void updateCursorPosition(const sp<const DisplayDevice>& display);
- virtual bool shouldPresentNow(nsecs_t /*expectedPresentTime*/) const { return false; }
- virtual void setTransformHint(uint32_t /*orientation*/) const { }
- /*
- * called before composition.
- * returns true if the layer has pending updates.
- */
- virtual bool onPreComposition(nsecs_t refreshStartTime) = 0;
- /*
- * called after composition.
- * returns true if the layer latched a new buffer this frame.
- */
- virtual bool onPostComposition(const std::optional<DisplayId>& /*displayId*/,
- const std::shared_ptr<FenceTime>& /*glDoneFence*/,
- const std::shared_ptr<FenceTime>& /*presentFence*/,
- const CompositorTiming& /*compositorTiming*/) {
- return false;
- }
- // If a buffer was replaced this frame, release the former buffer
- virtual void releasePendingBuffer(nsecs_t /*dequeueReadyTime*/) { }
- /*
- * prepareClientLayer - populates a renderengine::LayerSettings to passed to
- * RenderEngine::drawLayers. Returns true if the layer can be used, and
- * false otherwise.
- */
- bool prepareClientLayer(const RenderArea& renderArea, const Region& clip, Region& clearRegion,
- const bool supportProtectedContent, renderengine::LayerSettings& layer);
- bool prepareClientLayer(const RenderArea& renderArea, bool useIdentityTransform,
- Region& clearRegion, const bool supportProtectedContent,
- renderengine::LayerSettings& layer);
- /*
- * doTransaction - process the transaction. This is a good place to figure
- * out which attributes of the surface have changed.
- */
- uint32_t doTransaction(uint32_t transactionFlags);
- /*
- * setVisibleRegion - called to set the new visible region. This gives
- * a chance to update the new visible region or record the fact it changed.
- */
- void setVisibleRegion(const Region& visibleRegion);
- /*
- * setCoveredRegion - called when the covered region changes. The covered
- * region corresponds to any area of the surface that is covered
- * (transparently or not) by another surface.
- */
- void setCoveredRegion(const Region& coveredRegion);
- /*
- * setVisibleNonTransparentRegion - called when the visible and
- * non-transparent region changes.
- */
- void setVisibleNonTransparentRegion(const Region& visibleNonTransparentRegion);
- /*
- * Clear the visible, covered, and non-transparent regions.
- */
- void clearVisibilityRegions();
- /*
- * latchBuffer - called each time the screen is redrawn and returns whether
- * the visible regions need to be recomputed (this is a fairly heavy
- * operation, so this should be set only if needed). Typically this is used
- * to figure out if the content or size of a surface has changed.
- */
- virtual bool latchBuffer(bool& /*recomputeVisibleRegions*/, nsecs_t /*latchTime*/) {
- return {};
- }
- virtual bool isBufferLatched() const { return false; }
- /*
- * Remove relative z for the layer if its relative parent is not part of the
- * provided layer tree.
- */
- void removeRelativeZ(const std::vector<Layer*>& layersInTree);
- /*
- * Remove from current state and mark for removal.
- */
- void removeFromCurrentState();
- /*
- * called with the state lock from a binder thread when the layer is
- * removed from the current list to the pending removal list
- */
- void onRemovedFromCurrentState();
- /*
- * Called when the layer is added back to the current state list.
- */
- void addToCurrentState();
- // Updates the transform hint in our SurfaceFlingerConsumer to match
- // the current orientation of the display device.
- void updateTransformHint(const sp<const DisplayDevice>& display) const;
- /*
- * returns the rectangle that crops the content of the layer and scales it
- * to the layer's size.
- */
- Rect getContentCrop() const;
- /*
- * Returns if a frame is ready
- */
- virtual bool hasReadyFrame() const { return false; }
- virtual int32_t getQueuedFrameCount() const { return 0; }
- // -----------------------------------------------------------------------
- bool hasHwcLayer(const sp<const DisplayDevice>& displayDevice);
- HWC2::Layer* getHwcLayer(const sp<const DisplayDevice>& displayDevice);
- inline const State& getDrawingState() const { return mDrawingState; }
- inline const State& getCurrentState() const { return mCurrentState; }
- inline State& getCurrentState() { return mCurrentState; }
- LayerDebugInfo getLayerDebugInfo() const;
- /* always call base class first */
- static void miniDumpHeader(std::string& result);
- void miniDump(std::string& result, const sp<DisplayDevice>& display) const;
- void dumpFrameStats(std::string& result) const;
- void dumpFrameEvents(std::string& result);
- void clearFrameStats();
- void logFrameStats();
- void getFrameStats(FrameStats* outStats) const;
- virtual std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool /*forceFlush*/) {
- return {};
- }
- void onDisconnect();
- void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry,
- FrameEventHistoryDelta* outDelta);
- virtual bool getTransformToDisplayInverse() const { return false; }
- ui::Transform getTransform() const;
- // Returns the Alpha of the Surface, accounting for the Alpha
- // of parent Surfaces in the hierarchy (alpha's will be multiplied
- // down the hierarchy).
- half getAlpha() const;
- half4 getColor() const;
- // Returns how rounded corners should be drawn for this layer.
- // This will traverse the hierarchy until it reaches its root, finding topmost rounded
- // corner definition and converting it into current layer's coordinates.
- // As of now, only 1 corner radius per display list is supported. Subsequent ones will be
- // ignored.
- RoundedCornerState getRoundedCornerState() const;
- void traverseInReverseZOrder(LayerVector::StateSet stateSet,
- const LayerVector::Visitor& visitor);
- void traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor);
- /**
- * Traverse only children in z order, ignoring relative layers that are not children of the
- * parent.
- */
- void traverseChildrenInZOrder(LayerVector::StateSet stateSet,
- const LayerVector::Visitor& visitor);
- size_t getChildrenCount() const;
- void addChild(const sp<Layer>& layer);
- // Returns index if removed, or negative value otherwise
- // for symmetry with Vector::remove
- ssize_t removeChild(const sp<Layer>& layer);
- sp<Layer> getParent() const { return mCurrentParent.promote(); }
- bool hasParent() const { return getParent() != nullptr; }
- Rect getScreenBounds(bool reduceTransparentRegion = true) const;
- bool setChildLayer(const sp<Layer>& childLayer, int32_t z);
- bool setChildRelativeLayer(const sp<Layer>& childLayer,
- const sp<IBinder>& relativeToHandle, int32_t relativeZ);
- // Copy the current list of children to the drawing state. Called by
- // SurfaceFlinger to complete a transaction.
- void commitChildList();
- int32_t getZ() const;
- virtual void pushPendingState();
- /**
- * Returns active buffer size in the correct orientation. Buffer size is determined by undoing
- * any buffer transformations. If the layer has no buffer then return INVALID_RECT.
- */
- virtual Rect getBufferSize(const Layer::State&) const { return Rect::INVALID_RECT; }
- /**
- * Returns the source bounds. If the bounds are not defined, it is inferred from the
- * buffer size. Failing that, the bounds are determined from the passed in parent bounds.
- * For the root layer, this is the display viewport size.
- */
- virtual FloatRect computeSourceBounds(const FloatRect& parentBounds) const {
- return parentBounds;
- }
- compositionengine::OutputLayer* findOutputLayerForDisplay(
- const sp<const DisplayDevice>& display) const;
- protected:
- // constant
- sp<SurfaceFlinger> mFlinger;
- /*
- * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
- * is called.
- */
- class LayerCleaner {
- sp<SurfaceFlinger> mFlinger;
- sp<Layer> mLayer;
- protected:
- ~LayerCleaner() {
- // destroy client resources
- mFlinger->onHandleDestroyed(mLayer);
- }
- public:
- LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
- : mFlinger(flinger), mLayer(layer) {}
- };
- friend class impl::SurfaceInterceptor;
- // For unit tests
- friend class TestableSurfaceFlinger;
- virtual void commitTransaction(const State& stateToCommit);
- uint32_t getEffectiveUsage(uint32_t usage) const;
- /**
- * Setup rounded corners coordinates of this layer, taking into account the layer bounds and
- * crop coordinates, transforming them into layer space.
- */
- void setupRoundedCornersCropCoordinates(Rect win, const FloatRect& roundedCornersCrop) const;
- void setParent(const sp<Layer>& layer);
- LayerVector makeTraversalList(LayerVector::StateSet stateSet, bool* outSkipRelativeZUsers);
- void addZOrderRelative(const wp<Layer>& relative);
- void removeZOrderRelative(const wp<Layer>& relative);
- class SyncPoint {
- public:
- explicit SyncPoint(uint64_t frameNumber, wp<Layer> requestedSyncLayer)
- : mFrameNumber(frameNumber),
- mFrameIsAvailable(false),
- mTransactionIsApplied(false),
- mRequestedSyncLayer(requestedSyncLayer) {}
- uint64_t getFrameNumber() const { return mFrameNumber; }
- bool frameIsAvailable() const { return mFrameIsAvailable; }
- void setFrameAvailable() { mFrameIsAvailable = true; }
- bool transactionIsApplied() const { return mTransactionIsApplied; }
- void setTransactionApplied() { mTransactionIsApplied = true; }
- sp<Layer> getRequestedSyncLayer() { return mRequestedSyncLayer.promote(); }
- private:
- const uint64_t mFrameNumber;
- std::atomic<bool> mFrameIsAvailable;
- std::atomic<bool> mTransactionIsApplied;
- wp<Layer> mRequestedSyncLayer;
- };
- // SyncPoints which will be signaled when the correct frame is at the head
- // of the queue and dropped after the frame has been latched. Protected by
- // mLocalSyncPointMutex.
- Mutex mLocalSyncPointMutex;
- std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints;
- // SyncPoints which will be signaled and then dropped when the transaction
- // is applied
- std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints;
- // Returns false if the relevant frame has already been latched
- bool addSyncPoint(const std::shared_ptr<SyncPoint>& point);
- void popPendingState(State* stateToCommit);
- virtual bool applyPendingStates(State* stateToCommit);
- virtual uint32_t doTransactionResize(uint32_t flags, Layer::State* stateToCommit);
- // Returns mCurrentScaling mode (originating from the
- // Client) or mOverrideScalingMode mode (originating from
- // the Surface Controller) if set.
- virtual uint32_t getEffectiveScalingMode() const { return 0; }
- public:
- /*
- * The layer handle is just a BBinder object passed to the client
- * (remote process) -- we don't keep any reference on our side such that
- * the dtor is called when the remote side let go of its reference.
- *
- * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for
- * this layer when the handle is destroyed.
- */
- class Handle : public BBinder, public LayerCleaner {
- public:
- Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
- : LayerCleaner(flinger, layer), owner(layer) {}
- wp<Layer> owner;
- };
- // Creates a new handle each time, so we only expect
- // this to be called once.
- sp<IBinder> getHandle();
- const String8& getName() const;
- const String8& getSystemName() const;
- const char* systemName() const;
- virtual void notifyAvailableFrames() {}
- virtual PixelFormat getPixelFormat() const { return PIXEL_FORMAT_NONE; }
- bool getPremultipledAlpha() const;
- bool mPendingHWCDestroy{false};
- void setInputInfo(const InputWindowInfo& info);
- InputWindowInfo fillInputInfo();
- bool hasInput() const;
- protected:
- // -----------------------------------------------------------------------
- bool usingRelativeZ(LayerVector::StateSet stateSet) const;
- bool mPremultipliedAlpha{true};
- String8 mName;
- String8 mSystemName;
- String8 mTransactionName; // A cached version of "TX - " + mName for systraces
- bool mPrimaryDisplayOnly = false;
- // these are protected by an external lock
- State mCurrentState;
- State mDrawingState;
- std::atomic<uint32_t> mTransactionFlags{0};
- // Accessed from main thread and binder threads
- Mutex mPendingStateMutex;
- Vector<State> mPendingStates;
- // Timestamp history for UIAutomation. Thread safe.
- FrameTracker mFrameTracker;
- // Timestamp history for the consumer to query.
- // Accessed by both consumer and producer on main and binder threads.
- Mutex mFrameEventHistoryMutex;
- ConsumerFrameEventHistory mFrameEventHistory;
- FenceTimeline mAcquireTimeline;
- FenceTimeline mReleaseTimeline;
- // main thread
- sp<NativeHandle> mSidebandStream;
- // Active buffer fields
- sp<GraphicBuffer> mActiveBuffer;
- sp<Fence> mActiveBufferFence;
- // False if the buffer and its contents have been previously used for GPU
- // composition, true otherwise.
- bool mIsActiveBufferUpdatedForGpu = true;
- ui::Dataspace mCurrentDataSpace = ui::Dataspace::UNKNOWN;
- Rect mCurrentCrop;
- uint32_t mCurrentTransform{0};
- // We encode unset as -1.
- int32_t mOverrideScalingMode{-1};
- std::atomic<uint64_t> mCurrentFrameNumber{0};
- bool mFrameLatencyNeeded{false};
- // Whether filtering is needed b/c of the drawingstate
- bool mNeedsFiltering{false};
- std::atomic<bool> mRemovedFromCurrentState{false};
- // page-flip thread (currently main thread)
- bool mProtectedByApp{false}; // application requires protected path to external sink
- // protected by mLock
- mutable Mutex mLock;
- const wp<Client> mClientRef;
- // This layer can be a cursor on some displays.
- bool mPotentialCursor{false};
- bool mFreezeGeometryUpdates{false};
- // Child list about to be committed/used for editing.
- LayerVector mCurrentChildren{LayerVector::StateSet::Current};
- // Child list used for rendering.
- LayerVector mDrawingChildren{LayerVector::StateSet::Drawing};
- wp<Layer> mCurrentParent;
- wp<Layer> mDrawingParent;
- // Can only be accessed with the SF state lock held.
- bool mLayerDetached{false};
- // Can only be accessed with the SF state lock held.
- bool mChildrenChanged{false};
- // Window types from WindowManager.LayoutParams
- const int mWindowType;
- // This is populated if the layer is registered with Scheduler for tracking purposes.
- std::unique_ptr<scheduler::LayerHistory::LayerHandle> mSchedulerLayerHandle;
- private:
- /**
- * Returns an unsorted vector of all layers that are part of this tree.
- * That includes the current layer and all its descendants.
- */
- std::vector<Layer*> getLayersInTree(LayerVector::StateSet stateSet);
- /**
- * Traverses layers that are part of this tree in the correct z order.
- * layersInTree must be sorted before calling this method.
- */
- void traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree,
- LayerVector::StateSet stateSet,
- const LayerVector::Visitor& visitor);
- LayerVector makeChildrenTraversalList(LayerVector::StateSet stateSet,
- const std::vector<Layer*>& layersInTree);
- /**
- * Returns the cropped buffer size or the layer crop if the layer has no buffer. Return
- * INVALID_RECT if the layer has no buffer and no crop.
- * A layer with an invalid buffer size and no crop is considered to be boundless. The layer
- * bounds are constrained by its parent bounds.
- */
- Rect getCroppedBufferSize(const Layer::State& s) const;
- // Cached properties computed from drawing state
- // Effective transform taking into account parent transforms and any parent scaling.
- ui::Transform mEffectiveTransform;
- // Bounds of the layer before any transformation is applied and before it has been cropped
- // by its parents.
- FloatRect mSourceBounds;
- // Bounds of the layer in layer space. This is the mSourceBounds cropped by its layer crop and
- // its parent bounds.
- FloatRect mBounds;
- // Layer bounds in screen space.
- FloatRect mScreenBounds;
- void setZOrderRelativeOf(const wp<Layer>& relativeOf);
- bool mGetHandleCalled = false;
- void removeRemoteSyncPoints();
- };
- } // namespace android
- #define RETURN_IF_NO_HWC_LAYER(displayDevice, ...) \
- do { \
- if (!hasHwcLayer(displayDevice)) { \
- ALOGE("[%s] %s failed: no HWC layer found for display %s", mName.string(), \
- __FUNCTION__, displayDevice->getDebugName().c_str()); \
- return __VA_ARGS__; \
- } \
- } while (false)
- #endif // ANDROID_LAYER_H
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