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- /*
- * Copyright (C) 2017 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include <layerproto/LayerProtoHeader.h>
- #include <Layer.h>
- #include <input/InputWindow.h>
- #include <math/vec4.h>
- #include <ui/GraphicBuffer.h>
- #include <ui/Rect.h>
- #include <ui/Region.h>
- #include <ui/Transform.h>
- namespace android {
- namespace surfaceflinger {
- class LayerProtoHelper {
- public:
- static void writePositionToProto(const float x, const float y,
- std::function<PositionProto*()> getPositionProto);
- static void writeSizeToProto(const uint32_t w, const uint32_t h,
- std::function<SizeProto*()> getSizeProto);
- static void writeToProto(const Rect& rect, std::function<RectProto*()> getRectProto);
- static void writeToProto(const FloatRect& rect,
- std::function<FloatRectProto*()> getFloatRectProto);
- static void writeToProto(const Region& region, std::function<RegionProto*()> getRegionProto);
- static void writeToProto(const half4 color, std::function<ColorProto*()> getColorProto);
- static void writeToProto(const ui::Transform& transform, TransformProto* transformProto);
- static void writeToProto(const sp<GraphicBuffer>& buffer,
- std::function<ActiveBufferProto*()> getActiveBufferProto);
- static void writeToProto(const InputWindowInfo& inputInfo,
- const wp<Layer>& touchableRegionBounds,
- std::function<InputWindowInfoProto*()> getInputWindowInfoProto);
- };
- } // namespace surfaceflinger
- } // namespace android
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