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- /*
- * Copyright 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "NativeWindowSurface.h"
- #include <gui/IGraphicBufferProducer.h>
- #include <gui/Surface.h>
- namespace android::surfaceflinger {
- NativeWindowSurface::~NativeWindowSurface() = default;
- namespace impl {
- std::unique_ptr<surfaceflinger::NativeWindowSurface> createNativeWindowSurface(
- const sp<IGraphicBufferProducer>& producer) {
- class NativeWindowSurface final : public surfaceflinger::NativeWindowSurface {
- public:
- explicit NativeWindowSurface(const sp<IGraphicBufferProducer>& producer)
- : mSurface(new Surface(producer, /* controlledByApp */ false)) {}
- ~NativeWindowSurface() override = default;
- sp<ANativeWindow> getNativeWindow() const override { return mSurface; }
- void preallocateBuffers() override { mSurface->allocateBuffers(); }
- private:
- sp<Surface> mSurface;
- };
- return std::make_unique<NativeWindowSurface>(producer);
- }
- } // namespace impl
- } // namespace android::surfaceflinger
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