NativeWindowSurface.h 1.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950
  1. /*
  2. * Copyright 2018 The Android Open Source Project
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #pragma once
  17. #include <memory>
  18. #include <utils/StrongPointer.h>
  19. struct ANativeWindow;
  20. namespace android {
  21. class IGraphicBufferProducer;
  22. namespace surfaceflinger {
  23. // A thin interface to abstract creating instances of Surface (gui/Surface.h) to
  24. // use as a NativeWindow.
  25. class NativeWindowSurface {
  26. public:
  27. virtual ~NativeWindowSurface();
  28. // Gets the NativeWindow to use for the surface.
  29. virtual sp<ANativeWindow> getNativeWindow() const = 0;
  30. // Indicates that the surface should allocate its buffers now.
  31. virtual void preallocateBuffers() = 0;
  32. };
  33. namespace impl {
  34. std::unique_ptr<NativeWindowSurface> createNativeWindowSurface(const sp<IGraphicBufferProducer>&);
  35. } // namespace impl
  36. } // namespace surfaceflinger
  37. } // namespace android