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- /*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "rsdFrameBufferObj.h"
- #include "rsdAllocation.h"
- #include "rsdGL.h"
- #include "rsdCore.h"
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
- using android::renderscript::Context;
- RsdFrameBufferObj::RsdFrameBufferObj() {
- mFBOId = 0;
- mWidth = 0;
- mHeight = 0;
- mColorTargetsCount = 1;
- mColorTargets = new DrvAllocation*[mColorTargetsCount];
- for (uint32_t i = 0; i < mColorTargetsCount; i ++) {
- mColorTargets[i] = 0;
- }
- mDepthTarget = nullptr;
- mDirty = true;
- }
- RsdFrameBufferObj::~RsdFrameBufferObj() {
- if(mFBOId != 0) {
- glDeleteFramebuffers(1, &mFBOId);
- }
- delete [] mColorTargets;
- }
- void RsdFrameBufferObj::checkError(const Context *rsc) {
- GLenum status;
- status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- switch (status) {
- case GL_FRAMEBUFFER_COMPLETE:
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
- rsc->setError(RS_ERROR_BAD_VALUE,
- "Unable to set up render Target: RFRAMEBUFFER_INCOMPLETE_ATTACHMENT");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
- rsc->setError(RS_ERROR_BAD_VALUE,
- "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
- rsc->setError(RS_ERROR_BAD_VALUE,
- "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
- break;
- case GL_FRAMEBUFFER_UNSUPPORTED:
- rsc->setError(RS_ERROR_BAD_VALUE,
- "Unable to set up render Target: GL_FRAMEBUFFER_UNSUPPORTED");
- break;
- }
- }
- void RsdFrameBufferObj::setDepthAttachment() {
- if (mDepthTarget != nullptr) {
- if (mDepthTarget->textureID) {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_TEXTURE_2D, mDepthTarget->textureID, 0);
- } else {
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_RENDERBUFFER, mDepthTarget->renderTargetID);
- }
- } else {
- // Reset last attachment
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
- }
- }
- void RsdFrameBufferObj::setColorAttachment() {
- // Now attach color targets
- for (uint32_t i = 0; i < mColorTargetsCount; i ++) {
- if (mColorTargets[i] != nullptr) {
- if (mColorTargets[i]->textureID) {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
- GL_TEXTURE_2D, mColorTargets[i]->textureID, 0);
- } else {
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
- GL_RENDERBUFFER, mColorTargets[i]->renderTargetID);
- }
- } else {
- // Reset last attachment
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
- GL_RENDERBUFFER, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
- GL_TEXTURE_2D, 0, 0);
- }
- }
- }
- bool RsdFrameBufferObj::renderToFramebuffer() {
- if (mDepthTarget != nullptr) {
- return false;
- }
- for (uint32_t i = 0; i < mColorTargetsCount; i ++) {
- if (mColorTargets[i] != nullptr) {
- return false;
- }
- }
- return true;
- }
- void RsdFrameBufferObj::setActive(const Context *rsc) {
- RsdHal *dc = (RsdHal *)rsc->mHal.drv;
- bool framebuffer = renderToFramebuffer();
- if(mColorTargets[0] && mColorTargets[0]->wnd) {
- rsdGLSetInternalSurface(rsc, mColorTargets[0]->wnd);
- EGLint width, height;
- eglQuerySurface(dc->gl.egl.display, dc->gl.egl.surface, EGL_WIDTH, &width);
- eglQuerySurface(dc->gl.egl.display, dc->gl.egl.surface, EGL_HEIGHT, &height);
- RSD_CALL_GL(glViewport, 0, 0, width, height);
- } else {
- if (!framebuffer) {
- if(mFBOId == 0) {
- RSD_CALL_GL(glGenFramebuffers, 1, &mFBOId);
- }
- RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, mFBOId);
- if (mDirty) {
- setDepthAttachment();
- setColorAttachment();
- mDirty = false;
- }
- RSD_CALL_GL(glViewport, 0, 0, mWidth, mHeight);
- checkError(rsc);
- } else {
- if(dc->gl.wndSurface != dc->gl.currentWndSurface) {
- rsdGLSetInternalSurface(rsc, dc->gl.wndSurface);
- } else {
- RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, 0);
- }
- RSD_CALL_GL(glViewport, 0, 0, rsc->getWidth(), rsc->getHeight());
- }
- }
- }
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