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- #ifndef __LP64__
- #include "rs_core.rsh"
- #include "rs_graphics.rsh"
- #include "rs_structs.h"
- /**
- * Mesh
- */
- extern uint32_t __attribute__((overloadable))
- rsgMeshGetVertexAllocationCount(rs_mesh m) {
- Mesh_t *mesh = (Mesh_t *)m.p;
- if (mesh == NULL) {
- return 0;
- }
- return mesh->mHal.state.vertexBuffersCount;
- }
- extern uint32_t __attribute__((overloadable))
- rsgMeshGetPrimitiveCount(rs_mesh m) {
- Mesh_t *mesh = (Mesh_t *)m.p;
- if (mesh == NULL) {
- return 0;
- }
- return mesh->mHal.state.primitivesCount;
- }
- extern rs_allocation __attribute__((overloadable))
- rsgMeshGetVertexAllocation(rs_mesh m, uint32_t index) {
- Mesh_t *mesh = (Mesh_t *)m.p;
- if (mesh == NULL || index >= mesh->mHal.state.vertexBuffersCount) {
- rs_allocation nullAlloc = RS_NULL_OBJ;
- return nullAlloc;
- }
- rs_allocation returnAlloc = {mesh->mHal.state.vertexBuffers[index]};
- rs_allocation rs_retval = RS_NULL_OBJ;
- rsSetObject(&rs_retval, returnAlloc);
- return rs_retval;
- }
- extern rs_allocation __attribute__((overloadable))
- rsgMeshGetIndexAllocation(rs_mesh m, uint32_t index) {
- Mesh_t *mesh = (Mesh_t *)m.p;
- if (mesh == NULL || index >= mesh->mHal.state.primitivesCount) {
- rs_allocation nullAlloc = RS_NULL_OBJ;
- return nullAlloc;
- }
- rs_allocation returnAlloc = {mesh->mHal.state.indexBuffers[index]};
- rs_allocation rs_retval = RS_NULL_OBJ;
- rsSetObject(&rs_retval, returnAlloc);
- return rs_retval;
- }
- extern rs_primitive __attribute__((overloadable))
- rsgMeshGetPrimitive(rs_mesh m, uint32_t index) {
- Mesh_t *mesh = (Mesh_t *)m.p;
- if (mesh == NULL || index >= mesh->mHal.state.primitivesCount) {
- return RS_PRIMITIVE_INVALID;
- }
- return mesh->mHal.state.primitives[index];
- }
- #endif
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