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- /*
- * Copyright (C) 2016 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "rsDevice.h"
- #include "rsContext.h"
- #include "rsThreadIO.h"
- #include "rsgApiStructs.h"
- #include "rsgApiFuncDecl.h"
- #include "rsFifo.h"
- namespace android {
- namespace renderscript {
- extern "C" RsDevice rsDeviceCreate() {
- Device * d = new Device();
- return d;
- }
- extern "C" void rsDeviceDestroy(RsDevice dev) {
- // A Device should be destroyed in the destructor of the associated Context.
- // Keep this empty function here even after calls to nDeviceDestroy() in
- // RenderScript.helpDestroy() have been removed. This is necessary to keep
- // existing apps running.
- }
- extern "C" void rsDeviceSetConfig(RsDevice dev, RsDeviceParam p, int32_t value) {
- Device * d = static_cast<Device *>(dev);
- if (p == RS_DEVICE_PARAM_FORCE_SOFTWARE_GL) {
- d->mForceSW = value != 0;
- return;
- }
- rsAssert(0);
- }
- } // namespace renderscript
- } // namespace android
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