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- /*
- * Copyright (C) 2009-2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef ANDROID_RS_MATRIX_4x4_H
- #define ANDROID_RS_MATRIX_4x4_H
- #include "rsType.h"
- // ---------------------------------------------------------------------------
- namespace android {
- namespace renderscript {
- struct Matrix4x4 : public rs_matrix4x4 {
- float get(uint32_t col, uint32_t row) const {
- return m[col*4 + row];
- }
- void set(uint32_t col, uint32_t row, float v) {
- m[col*4 + row] = v;
- }
- void loadIdentity();
- void load(const float *);
- void load(const rs_matrix4x4 *);
- void load(const rs_matrix3x3 *);
- void load(const rs_matrix2x2 *);
- void loadRotate(float rot, float x, float y, float z);
- void loadScale(float x, float y, float z);
- void loadTranslate(float x, float y, float z);
- void loadMultiply(const rs_matrix4x4 *lhs, const rs_matrix4x4 *rhs);
- void loadOrtho(float l, float r, float b, float t, float n, float f);
- void loadFrustum(float l, float r, float b, float t, float n, float f);
- void loadPerspective(float fovy, float aspect, float near, float far);
- // Note: This assumes that the input vector (in) is of length 3.
- void vectorMultiply(float *v4out, const float *v3in) const;
- bool inverse();
- bool inverseTranspose();
- void transpose();
- void logv(const char *s) const;
- void multiply(const rs_matrix4x4 *rhs) {
- loadMultiply(this, rhs);
- }
- void rotate(float rot, float x, float y, float z) {
- Matrix4x4 tmp;
- tmp.loadRotate(rot, x, y, z);
- multiply(&tmp);
- }
- void scale(float x, float y, float z) {
- Matrix4x4 tmp;
- tmp.loadScale(x, y, z);
- multiply(&tmp);
- }
- void translate(float x, float y, float z) {
- Matrix4x4 tmp;
- tmp.loadTranslate(x, y, z);
- multiply(&tmp);
- }
- };
- } // namespace renderscript
- } // namespace android
- #endif // ANDROID_RS_MATRIX_4x4_H
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