sockets_windows.cpp 3.6 KB

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  1. /*
  2. * Copyright (C) 2015 The Android Open Source Project
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions
  7. * are met:
  8. * * Redistributions of source code must retain the above copyright
  9. * notice, this list of conditions and the following disclaimer.
  10. * * Redistributions in binary form must reproduce the above copyright
  11. * notice, this list of conditions and the following disclaimer in
  12. * the documentation and/or other materials provided with the
  13. * distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  16. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  17. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
  18. * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
  19. * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
  20. * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
  21. * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
  22. * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
  23. * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  24. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
  25. * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
  26. * SUCH DAMAGE.
  27. */
  28. #include <cutils/sockets.h>
  29. // https://msdn.microsoft.com/en-us/library/windows/desktop/ms741549(v=vs.85).aspx
  30. // claims WSACleanup() should be called before program exit, but general
  31. // consensus seems to be that it hasn't actually been necessary for a long time,
  32. // likely since Windows 3.1. Additionally, trying to properly use WSACleanup()
  33. // can be extremely tricky and cause deadlock when using threads or atexit().
  34. //
  35. // Both adb (1) and Chrome (2) purposefully avoid WSACleanup() with no issues.
  36. // (1) https://android.googlesource.com/platform/system/core.git/+/master/adb/sysdeps_win32.cpp
  37. // (2) https://code.google.com/p/chromium/codesearch#chromium/src/net/base/winsock_init.cc
  38. bool initialize_windows_sockets() {
  39. // There's no harm in calling WSAStartup() multiple times but no benefit
  40. // either, we may as well skip it after the first.
  41. static bool init_success = false;
  42. if (!init_success) {
  43. WSADATA wsaData;
  44. init_success = (WSAStartup(MAKEWORD(2, 2), &wsaData) == 0);
  45. }
  46. return init_success;
  47. }
  48. int socket_close(cutils_socket_t sock) {
  49. return closesocket(sock);
  50. }
  51. int socket_set_receive_timeout(cutils_socket_t sock, int timeout_ms) {
  52. return setsockopt(sock, SOL_SOCKET, SO_RCVTIMEO,
  53. reinterpret_cast<char*>(&timeout_ms), sizeof(timeout_ms));
  54. }
  55. ssize_t socket_send_buffers(cutils_socket_t sock,
  56. const cutils_socket_buffer_t* buffers,
  57. size_t num_buffers) {
  58. if (num_buffers > SOCKET_SEND_BUFFERS_MAX_BUFFERS) {
  59. return -1;
  60. }
  61. WSABUF wsa_buffers[SOCKET_SEND_BUFFERS_MAX_BUFFERS];
  62. for (size_t i = 0; i < num_buffers; ++i) {
  63. // It's safe to cast away const here; WSABUF declares non-const
  64. // void* because it's used for both send and receive, but since
  65. // we're only sending, the data won't be modified.
  66. wsa_buffers[i].buf =
  67. reinterpret_cast<char*>(const_cast<void*>(buffers[i].data));
  68. wsa_buffers[i].len = buffers[i].length;
  69. }
  70. DWORD bytes_sent = 0;
  71. if (WSASend(sock, wsa_buffers, num_buffers, &bytes_sent, 0, nullptr,
  72. nullptr) != SOCKET_ERROR) {
  73. return bytes_sent;
  74. }
  75. return -1;
  76. }
  77. int android_get_control_socket(const char*) {
  78. return -1;
  79. }