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- /*
- * Copyright (C) 2015 The Android Open Source Project
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
- * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
- * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
- * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
- * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
- * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
- #include <cutils/sockets.h>
- // https://msdn.microsoft.com/en-us/library/windows/desktop/ms741549(v=vs.85).aspx
- // claims WSACleanup() should be called before program exit, but general
- // consensus seems to be that it hasn't actually been necessary for a long time,
- // likely since Windows 3.1. Additionally, trying to properly use WSACleanup()
- // can be extremely tricky and cause deadlock when using threads or atexit().
- //
- // Both adb (1) and Chrome (2) purposefully avoid WSACleanup() with no issues.
- // (1) https://android.googlesource.com/platform/system/core.git/+/master/adb/sysdeps_win32.cpp
- // (2) https://code.google.com/p/chromium/codesearch#chromium/src/net/base/winsock_init.cc
- bool initialize_windows_sockets() {
- // There's no harm in calling WSAStartup() multiple times but no benefit
- // either, we may as well skip it after the first.
- static bool init_success = false;
- if (!init_success) {
- WSADATA wsaData;
- init_success = (WSAStartup(MAKEWORD(2, 2), &wsaData) == 0);
- }
- return init_success;
- }
- int socket_close(cutils_socket_t sock) {
- return closesocket(sock);
- }
- int socket_set_receive_timeout(cutils_socket_t sock, int timeout_ms) {
- return setsockopt(sock, SOL_SOCKET, SO_RCVTIMEO,
- reinterpret_cast<char*>(&timeout_ms), sizeof(timeout_ms));
- }
- ssize_t socket_send_buffers(cutils_socket_t sock,
- const cutils_socket_buffer_t* buffers,
- size_t num_buffers) {
- if (num_buffers > SOCKET_SEND_BUFFERS_MAX_BUFFERS) {
- return -1;
- }
- WSABUF wsa_buffers[SOCKET_SEND_BUFFERS_MAX_BUFFERS];
- for (size_t i = 0; i < num_buffers; ++i) {
- // It's safe to cast away const here; WSABUF declares non-const
- // void* because it's used for both send and receive, but since
- // we're only sending, the data won't be modified.
- wsa_buffers[i].buf =
- reinterpret_cast<char*>(const_cast<void*>(buffers[i].data));
- wsa_buffers[i].len = buffers[i].length;
- }
- DWORD bytes_sent = 0;
- if (WSASend(sock, wsa_buffers, num_buffers, &bytes_sent, 0, nullptr,
- nullptr) != SOCKET_ERROR) {
- return bytes_sent;
- }
- return -1;
- }
- int android_get_control_socket(const char*) {
- return -1;
- }
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