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- /* libs/pixelflinger/buffer.cpp
- **
- ** Copyright 2006, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
- #include <assert.h>
- #include <android-base/macros.h>
- #include "buffer.h"
- namespace android {
- // ----------------------------------------------------------------------------
- static void read_pixel(const surface_t* s, context_t* c,
- uint32_t x, uint32_t y, pixel_t* pixel);
- static void write_pixel(const surface_t* s, context_t* c,
- uint32_t x, uint32_t y, const pixel_t* pixel);
- static void readRGB565(const surface_t* s, context_t* c,
- uint32_t x, uint32_t y, pixel_t* pixel);
- static void readABGR8888(const surface_t* s, context_t* c,
- uint32_t x, uint32_t y, pixel_t* pixel);
- static uint32_t logic_op(int op, uint32_t s, uint32_t d);
- static uint32_t extract(uint32_t v, int h, int l, int bits);
- static uint32_t expand(uint32_t v, int sbits, int dbits);
- static uint32_t downshift_component(uint32_t in, uint32_t v,
- int sh, int sl, int dh, int dl, int ch, int cl, int dither);
- // ----------------------------------------------------------------------------
- void ggl_init_texture(context_t* c)
- {
- for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
- texture_t& t = c->state.texture[i];
- t.s_coord = GGL_ONE_TO_ONE;
- t.t_coord = GGL_ONE_TO_ONE;
- t.s_wrap = GGL_REPEAT;
- t.t_wrap = GGL_REPEAT;
- t.min_filter = GGL_NEAREST;
- t.mag_filter = GGL_NEAREST;
- t.env = GGL_MODULATE;
- }
- c->activeTMU = &(c->state.texture[0]);
- }
- void ggl_set_surface(context_t* c, surface_t* dst, const GGLSurface* src)
- {
- dst->width = src->width;
- dst->height = src->height;
- dst->stride = src->stride;
- dst->data = src->data;
- dst->format = src->format;
- dst->dirty = 1;
- if (__builtin_expect(dst->stride < 0, false)) {
- const GGLFormat& pixelFormat(c->formats[dst->format]);
- const int32_t bpr = -dst->stride * pixelFormat.size;
- dst->data += bpr * (dst->height-1);
- }
- }
- static void pick_read_write(surface_t* s)
- {
- // Choose best reader/writers.
- switch (s->format) {
- case GGL_PIXEL_FORMAT_RGBA_8888: s->read = readABGR8888; break;
- case GGL_PIXEL_FORMAT_RGB_565: s->read = readRGB565; break;
- default: s->read = read_pixel; break;
- }
- s->write = write_pixel;
- }
- void ggl_pick_texture(context_t* c)
- {
- for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
- surface_t& s = c->state.texture[i].surface;
- if ((!c->state.texture[i].enable) || (!s.dirty))
- continue;
- s.dirty = 0;
- pick_read_write(&s);
- generated_tex_vars_t& gen = c->generated_vars.texture[i];
- gen.width = s.width;
- gen.height = s.height;
- gen.stride = s.stride;
- gen.data = uintptr_t(s.data);
- }
- }
- void ggl_pick_cb(context_t* c)
- {
- surface_t& s = c->state.buffers.color;
- if (s.dirty) {
- s.dirty = 0;
- pick_read_write(&s);
- }
- }
- // ----------------------------------------------------------------------------
- void read_pixel(const surface_t* s, context_t* c,
- uint32_t x, uint32_t y, pixel_t* pixel)
- {
- assert((x < s->width) && (y < s->height));
- const GGLFormat* f = &(c->formats[s->format]);
- int32_t index = x + (s->stride * y);
- uint8_t* const data = s->data + index * f->size;
- uint32_t v = 0;
- switch (f->size) {
- case 1: v = *data; break;
- case 2: v = *(uint16_t*)data; break;
- case 3: v = (data[2]<<16)|(data[1]<<8)|data[0]; break;
- case 4: v = GGL_RGBA_TO_HOST(*(uint32_t*)data); break;
- }
- for (int i=0 ; i<4 ; i++) {
- pixel->s[i] = f->c[i].h - f->c[i].l;
- if (pixel->s[i])
- pixel->c[i] = extract(v, f->c[i].h, f->c[i].l, f->size*8);
- }
- }
- void readRGB565(const surface_t* s, context_t* /*c*/,
- uint32_t x, uint32_t y, pixel_t* pixel)
- {
- uint16_t v = *(reinterpret_cast<uint16_t*>(s->data) + (x + (s->stride * y)));
- pixel->c[0] = 0;
- pixel->c[1] = v>>11;
- pixel->c[2] = (v>>5)&0x3F;
- pixel->c[3] = v&0x1F;
- pixel->s[0] = 0;
- pixel->s[1] = 5;
- pixel->s[2] = 6;
- pixel->s[3] = 5;
- }
- void readABGR8888(const surface_t* s, context_t* /*c*/,
- uint32_t x, uint32_t y, pixel_t* pixel)
- {
- uint32_t v = *(reinterpret_cast<uint32_t*>(s->data) + (x + (s->stride * y)));
- v = GGL_RGBA_TO_HOST(v);
- pixel->c[0] = v>>24; // A
- pixel->c[1] = v&0xFF; // R
- pixel->c[2] = (v>>8)&0xFF; // G
- pixel->c[3] = (v>>16)&0xFF; // B
- pixel->s[0] =
- pixel->s[1] =
- pixel->s[2] =
- pixel->s[3] = 8;
- }
- void write_pixel(const surface_t* s, context_t* c,
- uint32_t x, uint32_t y, const pixel_t* pixel)
- {
- assert((x < s->width) && (y < s->height));
- int dither = -1;
- if (c->state.enables & GGL_ENABLE_DITHER) {
- dither = c->ditherMatrix[ (x & GGL_DITHER_MASK) +
- ((y & GGL_DITHER_MASK)<<GGL_DITHER_ORDER_SHIFT) ];
- }
- const GGLFormat* f = &(c->formats[s->format]);
- int32_t index = x + (s->stride * y);
- uint8_t* const data = s->data + index * f->size;
-
- uint32_t mask = 0;
- uint32_t v = 0;
- for (int i=0 ; i<4 ; i++) {
- const int component_mask = 1 << i;
- if (f->components>=GGL_LUMINANCE &&
- (i==GGLFormat::GREEN || i==GGLFormat::BLUE)) {
- // destinations L formats don't have G or B
- continue;
- }
- const int l = f->c[i].l;
- const int h = f->c[i].h;
- if (h && (c->state.mask.color & component_mask)) {
- mask |= (((1<<(h-l))-1)<<l);
- uint32_t u = pixel->c[i];
- int32_t pixelSize = pixel->s[i];
- if (pixelSize < (h-l)) {
- u = expand(u, pixelSize, h-l);
- pixelSize = h-l;
- }
- v = downshift_component(v, u, pixelSize, 0, h, l, 0, 0, dither);
- }
- }
- if ((c->state.mask.color != 0xF) ||
- (c->state.enables & GGL_ENABLE_LOGIC_OP)) {
- uint32_t d = 0;
- switch (f->size) {
- case 1: d = *data; break;
- case 2: d = *(uint16_t*)data; break;
- case 3: d = (data[2]<<16)|(data[1]<<8)|data[0]; break;
- case 4: d = GGL_RGBA_TO_HOST(*(uint32_t*)data); break;
- }
- if (c->state.enables & GGL_ENABLE_LOGIC_OP) {
- v = logic_op(c->state.logic_op.opcode, v, d);
- v &= mask;
- }
- v |= (d & ~mask);
- }
- switch (f->size) {
- case 1: *data = v; break;
- case 2: *(uint16_t*)data = v; break;
- case 3:
- data[0] = v;
- data[1] = v>>8;
- data[2] = v>>16;
- break;
- case 4: *(uint32_t*)data = GGL_HOST_TO_RGBA(v); break;
- }
- }
- static uint32_t logic_op(int op, uint32_t s, uint32_t d)
- {
- switch(op) {
- case GGL_CLEAR: return 0;
- case GGL_AND: return s & d;
- case GGL_AND_REVERSE: return s & ~d;
- case GGL_COPY: return s;
- case GGL_AND_INVERTED: return ~s & d;
- case GGL_NOOP: return d;
- case GGL_XOR: return s ^ d;
- case GGL_OR: return s | d;
- case GGL_NOR: return ~(s | d);
- case GGL_EQUIV: return ~(s ^ d);
- case GGL_INVERT: return ~d;
- case GGL_OR_REVERSE: return s | ~d;
- case GGL_COPY_INVERTED: return ~s;
- case GGL_OR_INVERTED: return ~s | d;
- case GGL_NAND: return ~(s & d);
- case GGL_SET: return ~0;
- };
- return s;
- }
- uint32_t ggl_expand(uint32_t v, int sbits, int dbits)
- {
- return expand(v, sbits, dbits);
- }
- uint32_t ggl_pack_color(context_t* c, int32_t format,
- GGLcolor r, GGLcolor g, GGLcolor b, GGLcolor a)
- {
- const GGLFormat* f = &(c->formats[format]);
- uint32_t p = 0;
- const int32_t hbits = GGL_COLOR_BITS;
- const int32_t lbits = GGL_COLOR_BITS - 8;
- p = downshift_component(p, r, hbits, lbits, f->rh, f->rl, 0, 1, -1);
- p = downshift_component(p, g, hbits, lbits, f->gh, f->gl, 0, 1, -1);
- p = downshift_component(p, b, hbits, lbits, f->bh, f->bl, 0, 1, -1);
- p = downshift_component(p, a, hbits, lbits, f->ah, f->al, 0, 1, -1);
- switch (f->size) {
- case 1:
- p |= p << 8;
- FALLTHROUGH_INTENDED;
- case 2:
- p |= p << 16;
- }
- return p;
- }
- // ----------------------------------------------------------------------------
- // extract a component from a word
- uint32_t extract(uint32_t v, int h, int l, int bits)
- {
- assert(h);
- if (l) {
- v >>= l;
- }
- if (h != bits) {
- v &= (1<<(h-l))-1;
- }
- return v;
- }
- // expand a component from sbits to dbits
- uint32_t expand(uint32_t v, int sbits, int dbits)
- {
- if (dbits > sbits) {
- assert(sbits);
- if (sbits==1) {
- v = (v<<dbits) - v;
- } else {
- if (dbits % sbits) {
- v <<= (dbits-sbits);
- dbits -= sbits;
- do {
- v |= v>>sbits;
- dbits -= sbits;
- sbits *= 2;
- } while (dbits>0);
- } else {
- dbits -= sbits;
- do {
- v |= v<<sbits;
- dbits -= sbits;
- if (sbits*2 < dbits) {
- sbits *= 2;
- }
- } while (dbits > 0);
- }
- }
- }
- return v;
- }
- // downsample a component from sbits to dbits
- // and shift / construct the pixel
- uint32_t downshift_component( uint32_t in, uint32_t v,
- int sh, int sl, // src
- int dh, int dl, // dst
- int ch, int cl, // clear
- int dither)
- {
- const int sbits = sh-sl;
- const int dbits = dh-dl;
-
- assert(sbits>=dbits);
- if (sbits>dbits) {
- if (dither>=0) {
- v -= (v>>dbits); // fix up
- const int shift = (GGL_DITHER_BITS - (sbits-dbits));
- if (shift >= 0) v += (dither >> shift) << sl;
- else v += (dither << (-shift)) << sl;
- } else {
- // don't do that right now, so we can reproduce the same
- // artifacts we get on ARM (Where we don't do this)
- // -> this is not really needed if we don't dither
- //if (dBits > 1) { // result already OK if dBits==1
- // v -= (v>>dbits); // fix up
- // v += 1 << ((sbits-dbits)-1); // rounding
- //}
- }
- }
- // we need to clear the high bits of the source
- if (ch) {
- v <<= 32-sh;
- sl += 32-sh;
- sh = 32;
- }
-
- if (dl) {
- if (cl || (sbits>dbits)) {
- v >>= sh-dbits;
- sl = 0;
- sh = dbits;
- in |= v<<dl;
- } else {
- // sbits==dbits and we don't need to clean the lower bits
- // so we just have to shift the component to the right location
- int shift = dh-sh;
- in |= v<<shift;
- }
- } else {
- // destination starts at bit 0
- // ie: sh-dh == sh-dbits
- int shift = sh-dh;
- if (shift > 0) in |= v>>shift;
- else if (shift < 0) in |= v<<shift;
- else in |= v;
- }
- return in;
- }
- // ----------------------------------------------------------------------------
- }; // namespace android
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