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- /* libs/pixelflinger/clear.cpp
- **
- ** Copyright 2006, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
- #include <cutils/memory.h>
- #include "clear.h"
- #include "buffer.h"
- namespace android {
- // ----------------------------------------------------------------------------
- static void ggl_clear(void* c, GGLbitfield mask);
- static void ggl_clearColorx(void* c,
- GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a);
- static void ggl_clearDepthx(void* c, GGLclampx depth);
- static void ggl_clearStencil(void* c, GGLint s);
- // ----------------------------------------------------------------------------
- void ggl_init_clear(context_t* c)
- {
- GGLContext& procs = *(GGLContext*)c;
- GGL_INIT_PROC(procs, clear);
- GGL_INIT_PROC(procs, clearColorx);
- GGL_INIT_PROC(procs, clearDepthx);
- GGL_INIT_PROC(procs, clearStencil);
- c->state.clear.dirty = GGL_STENCIL_BUFFER_BIT |
- GGL_COLOR_BUFFER_BIT |
- GGL_DEPTH_BUFFER_BIT;
- c->state.clear.depth = FIXED_ONE;
- }
- // ----------------------------------------------------------------------------
- static void memset2d(context_t* c, const surface_t& s, uint32_t packed,
- uint32_t l, uint32_t t, uint32_t w, uint32_t h)
- {
- const uint32_t size = c->formats[s.format].size;
- const int32_t stride = s.stride * size;
- uint8_t* dst = (uint8_t*)s.data + (l + t*s.stride)*size;
- w *= size;
- if (ggl_likely(int32_t(w) == stride)) {
- // clear the whole thing in one call
- w *= h;
- h = 1;
- }
- switch (size) {
- case 1:
- do {
- memset(dst, packed, w);
- dst += stride;
- } while(--h);
- break;
- case 2:
- do {
- android_memset16((uint16_t*)dst, packed, w);
- dst += stride;
- } while(--h);
- break;
- case 3: // XXX: 24-bit clear.
- break;
- case 4:
- do {
- android_memset32((uint32_t*)dst, packed, w);
- dst += stride;
- } while(--h);
- break;
- }
- }
- static inline GGLfixed fixedToZ(GGLfixed z) {
- return GGLfixed(((int64_t(z) << 16) - z) >> 16);
- }
- static void ggl_clear(void* con, GGLbitfield mask)
- {
- GGL_CONTEXT(c, con);
- // XXX: rgba-dithering, rgba-masking
- // XXX: handle all formats of Z and S
- const uint32_t l = c->state.scissor.left;
- const uint32_t t = c->state.scissor.top;
- uint32_t w = c->state.scissor.right - l;
- uint32_t h = c->state.scissor.bottom - t;
- if (!w || !h)
- return;
- // unexsiting buffers have no effect...
- if (c->state.buffers.color.format == 0)
- mask &= ~GGL_COLOR_BUFFER_BIT;
- if (c->state.buffers.depth.format == 0)
- mask &= ~GGL_DEPTH_BUFFER_BIT;
- if (c->state.buffers.stencil.format == 0)
- mask &= ~GGL_STENCIL_BUFFER_BIT;
- if (mask & GGL_COLOR_BUFFER_BIT) {
- if (c->state.clear.dirty & GGL_COLOR_BUFFER_BIT) {
- c->state.clear.dirty &= ~GGL_COLOR_BUFFER_BIT;
- uint32_t colorPacked = ggl_pack_color(c,
- c->state.buffers.color.format,
- gglFixedToIteratedColor(c->state.clear.r),
- gglFixedToIteratedColor(c->state.clear.g),
- gglFixedToIteratedColor(c->state.clear.b),
- gglFixedToIteratedColor(c->state.clear.a));
- c->state.clear.colorPacked = GGL_HOST_TO_RGBA(colorPacked);
- }
- const uint32_t packed = c->state.clear.colorPacked;
- memset2d(c, c->state.buffers.color, packed, l, t, w, h);
- }
- if (mask & GGL_DEPTH_BUFFER_BIT) {
- if (c->state.clear.dirty & GGL_DEPTH_BUFFER_BIT) {
- c->state.clear.dirty &= ~GGL_DEPTH_BUFFER_BIT;
- uint32_t depth = fixedToZ(c->state.clear.depth);
- c->state.clear.depthPacked = (depth<<16)|depth;
- }
- const uint32_t packed = c->state.clear.depthPacked;
- memset2d(c, c->state.buffers.depth, packed, l, t, w, h);
- }
- // XXX: do stencil buffer
- }
- static void ggl_clearColorx(void* con,
- GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a)
- {
- GGL_CONTEXT(c, con);
- c->state.clear.r = gglClampx(r);
- c->state.clear.g = gglClampx(g);
- c->state.clear.b = gglClampx(b);
- c->state.clear.a = gglClampx(a);
- c->state.clear.dirty |= GGL_COLOR_BUFFER_BIT;
- }
- static void ggl_clearDepthx(void* con, GGLclampx depth)
- {
- GGL_CONTEXT(c, con);
- c->state.clear.depth = gglClampx(depth);
- c->state.clear.dirty |= GGL_DEPTH_BUFFER_BIT;
- }
- static void ggl_clearStencil(void* con, GGLint s)
- {
- GGL_CONTEXT(c, con);
- c->state.clear.stencil = s;
- c->state.clear.dirty |= GGL_STENCIL_BUFFER_BIT;
- }
- }; // namespace android
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