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- /* libs/pixelflinger/picker.cpp
- **
- ** Copyright 2006, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
- #include <stdio.h>
- #include "buffer.h"
- #include "scanline.h"
- #include "picker.h"
- namespace android {
- // ----------------------------------------------------------------------------
- void ggl_init_picker(context_t* /*c*/)
- {
- }
- void ggl_pick(context_t* c)
- {
- if (ggl_likely(!c->dirty))
- return;
-
- // compute needs, see if they changed...
- const uint32_t enables = c->state.enables;
- needs_t new_needs(c->state.needs);
- if (c->dirty & GGL_CB_STATE) {
- new_needs.n &= ~GGL_NEEDS_CB_FORMAT_MASK;
- new_needs.n |= GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT);
- if (enables & GGL_ENABLE_BLENDING)
- c->dirty |= GGL_PIXEL_PIPELINE_STATE;
- }
- if (c->dirty & GGL_PIXEL_PIPELINE_STATE) {
- uint32_t n = GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT);
- uint32_t p = 0;
- if (enables & GGL_ENABLE_BLENDING) {
- uint32_t src = c->state.blend.src;
- uint32_t dst = c->state.blend.dst;
- uint32_t src_alpha = c->state.blend.src_alpha;
- uint32_t dst_alpha = c->state.blend.dst_alpha;
- const GGLFormat& cbf = c->formats[ c->state.buffers.color.format ];
- if (!cbf.c[GGLFormat::ALPHA].h) {
- if ((src == GGL_ONE_MINUS_DST_ALPHA) ||
- (src == GGL_DST_ALPHA)) {
- src = GGL_ONE;
- }
- if ((src_alpha == GGL_ONE_MINUS_DST_ALPHA) ||
- (src_alpha == GGL_DST_ALPHA)) {
- src_alpha = GGL_ONE;
- }
- if ((dst == GGL_ONE_MINUS_DST_ALPHA) ||
- (dst == GGL_DST_ALPHA)) {
- dst = GGL_ONE;
- }
- if ((dst_alpha == GGL_ONE_MINUS_DST_ALPHA) ||
- (dst_alpha == GGL_DST_ALPHA)) {
- dst_alpha = GGL_ONE;
- }
- }
- src = ggl_blendfactor_to_needs(src);
- dst = ggl_blendfactor_to_needs(dst);
- src_alpha = ggl_blendfactor_to_needs(src_alpha);
- dst_alpha = ggl_blendfactor_to_needs(dst_alpha);
-
- n |= GGL_BUILD_NEEDS( src, BLEND_SRC );
- n |= GGL_BUILD_NEEDS( dst, BLEND_DST );
- if (c->state.blend.alpha_separate) {
- n |= GGL_BUILD_NEEDS( src_alpha, BLEND_SRCA );
- n |= GGL_BUILD_NEEDS( dst_alpha, BLEND_DSTA );
- } else {
- n |= GGL_BUILD_NEEDS( src, BLEND_SRCA );
- n |= GGL_BUILD_NEEDS( dst, BLEND_DSTA );
- }
- } else {
- n |= GGL_BUILD_NEEDS( GGL_ONE, BLEND_SRC );
- n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DST );
- n |= GGL_BUILD_NEEDS( GGL_ONE, BLEND_SRCA );
- n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DSTA );
- }
- n |= GGL_BUILD_NEEDS(c->state.mask.color^0xF, MASK_ARGB);
- n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_SMOOTH) ?1:0, SHADE);
- if (enables & GGL_ENABLE_TMUS) {
- n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_W) ?1:0, W);
- }
- p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_DITHER) ?1:0, P_DITHER);
- p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_AA) ?1:0, P_AA);
- p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_FOG) ?1:0, P_FOG);
- if (enables & GGL_ENABLE_LOGIC_OP) {
- n |= GGL_BUILD_NEEDS(c->state.logic_op.opcode, LOGIC_OP);
- } else {
- n |= GGL_BUILD_NEEDS(GGL_COPY, LOGIC_OP);
- }
- if (enables & GGL_ENABLE_ALPHA_TEST) {
- p |= GGL_BUILD_NEEDS(c->state.alpha_test.func, P_ALPHA_TEST);
- } else {
- p |= GGL_BUILD_NEEDS(GGL_ALWAYS, P_ALPHA_TEST);
- }
- if (enables & GGL_ENABLE_DEPTH_TEST) {
- p |= GGL_BUILD_NEEDS(c->state.depth_test.func, P_DEPTH_TEST);
- p |= GGL_BUILD_NEEDS(c->state.mask.depth&1, P_MASK_Z);
- } else {
- p |= GGL_BUILD_NEEDS(GGL_ALWAYS, P_DEPTH_TEST);
- // writing to the z-buffer is always disabled if depth-test
- // is disabled.
- }
- new_needs.n = n;
- new_needs.p = p;
- }
- if (c->dirty & GGL_TMU_STATE) {
- int idx = 0;
- for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
- const texture_t& tx = c->state.texture[i];
- if (tx.enable) {
- uint32_t t = 0;
- t |= GGL_BUILD_NEEDS(tx.surface.format, T_FORMAT);
- t |= GGL_BUILD_NEEDS(ggl_env_to_needs(tx.env), T_ENV);
- t |= GGL_BUILD_NEEDS(0, T_POT); // XXX: not used yet
- if (tx.s_coord==GGL_ONE_TO_ONE && tx.t_coord==GGL_ONE_TO_ONE) {
- // we encode 1-to-1 into the wrap mode
- t |= GGL_BUILD_NEEDS(GGL_NEEDS_WRAP_11, T_S_WRAP);
- t |= GGL_BUILD_NEEDS(GGL_NEEDS_WRAP_11, T_T_WRAP);
- } else {
- t |= GGL_BUILD_NEEDS(ggl_wrap_to_needs(tx.s_wrap), T_S_WRAP);
- t |= GGL_BUILD_NEEDS(ggl_wrap_to_needs(tx.t_wrap), T_T_WRAP);
- }
- if (tx.mag_filter == GGL_LINEAR) {
- t |= GGL_BUILD_NEEDS(1, T_LINEAR);
- }
- if (tx.min_filter == GGL_LINEAR) {
- t |= GGL_BUILD_NEEDS(1, T_LINEAR);
- }
- new_needs.t[idx++] = t;
- } else {
- new_needs.t[i] = 0;
- }
- }
- }
- if (new_needs != c->state.needs) {
- c->state.needs = new_needs;
- ggl_pick_texture(c);
- ggl_pick_cb(c);
- ggl_pick_scanline(c);
- }
- c->dirty = 0;
- }
- // ----------------------------------------------------------------------------
- }; // namespace android
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