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- /* libs/pixelflinger/raster.cpp
- **
- ** Copyright 2006, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
- #include <string.h>
- #include "raster.h"
- #include "trap.h"
- namespace android {
- static void ggl_rasterPos2x(void* con, GGLfixed x, GGLfixed y);
- static void ggl_rasterPos2i(void* con, GGLint x, GGLint y);
- static void ggl_copyPixels(void* con, GGLint xs, GGLint ys,
- GGLsizei width, GGLsizei height, GGLenum type);
- void ggl_init_raster(context_t* c)
- {
- GGLContext& procs = *(GGLContext*)c;
- GGL_INIT_PROC(procs, copyPixels);
- GGL_INIT_PROC(procs, rasterPos2x);
- GGL_INIT_PROC(procs, rasterPos2i);
- }
- void ggl_rasterPos2x(void* con, GGLfixed x, GGLfixed y)
- {
- GGL_CONTEXT(c, con);
- // raster pos should be processed just like glVertex
- c->state.raster.x = x;
- c->state.raster.y = y;
- }
- void ggl_rasterPos2i(void* con, GGLint x, GGLint y)
- {
- ggl_rasterPos2x(con, gglIntToFixed(x), gglIntToFixed(y));
- }
- void ggl_copyPixels(void* con, GGLint xs, GGLint ys,
- GGLsizei width, GGLsizei height, GGLenum /*type*/)
- {
- GGL_CONTEXT(c, con);
- // color-buffer
- surface_t* cb = &(c->state.buffers.color);
- // undefined behaviour if we try to copy from outside the surface
- if (uint32_t(xs) > cb->width)
- return;
- if (uint32_t(ys) > cb->height)
- return;
- if (uint32_t(xs + width) > cb->width)
- return;
- if (uint32_t(ys + height) > cb->height)
- return;
- // copy to current raster position
- GGLint xd = gglFixedToIntRound(c->state.raster.x);
- GGLint yd = gglFixedToIntRound(c->state.raster.y);
- // clip to scissor
- if (xd < GGLint(c->state.scissor.left)) {
- GGLint offset = GGLint(c->state.scissor.left) - xd;
- xd = GGLint(c->state.scissor.left);
- xs += offset;
- width -= offset;
- }
- if (yd < GGLint(c->state.scissor.top)) {
- GGLint offset = GGLint(c->state.scissor.top) - yd;
- yd = GGLint(c->state.scissor.top);
- ys += offset;
- height -= offset;
- }
- if ((xd + width) > GGLint(c->state.scissor.right)) {
- width = GGLint(c->state.scissor.right) - xd;
- }
- if ((yd + height) > GGLint(c->state.scissor.bottom)) {
- height = GGLint(c->state.scissor.bottom) - yd;
- }
- if (width<=0 || height<=0) {
- return; // nothing to copy
- }
- if (xs==xd && ys==yd) {
- // nothing to do, but be careful, this might not be true when we support
- // gglPixelTransfer, gglPixelMap and gglPixelZoom
- return;
- }
- const GGLFormat* fp = &(c->formats[cb->format]);
- uint8_t* src = reinterpret_cast<uint8_t*>(cb->data)
- + (xs + (cb->stride * ys)) * fp->size;
- uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data)
- + (xd + (cb->stride * yd)) * fp->size;
- const size_t bpr = cb->stride * fp->size;
- const size_t rowsize = width * fp->size;
- size_t yc = height;
- if (ys < yd) {
- // bottom to top
- src += height * bpr;
- dst += height * bpr;
- do {
- dst -= bpr;
- src -= bpr;
- memcpy(dst, src, rowsize);
- } while (--yc);
- } else {
- if (ys == yd) {
- // might be right to left
- do {
- memmove(dst, src, rowsize);
- dst += bpr;
- src += bpr;
- } while (--yc);
- } else {
- // top to bottom
- do {
- memcpy(dst, src, rowsize);
- dst += bpr;
- src += bpr;
- } while (--yc);
- }
- }
- }
- }; // namespace android
- using namespace android;
- GGLint gglBitBlit(GGLContext* con, int tmu, GGLint crop[4], GGLint where[4])
- {
- GGL_CONTEXT(c, (void*)con);
- GGLint x = where[0];
- GGLint y = where[1];
- GGLint w = where[2];
- GGLint h = where[3];
- // exclsively enable this tmu
- c->procs.activeTexture(c, tmu);
- c->procs.disable(c, GGL_W_LERP);
- uint32_t tmus = 1UL<<tmu;
- if (c->state.enabled_tmu != tmus) {
- c->activeTMU->enable = 1;
- c->state.enabled_tmu = tmus;
- c->state.enables |= GGL_ENABLE_TMUS;
- ggl_state_changed(c, GGL_TMU_STATE);
- }
- const GGLint Wcr = crop[2];
- const GGLint Hcr = crop[3];
- if ((w == Wcr) && (h == Hcr)) {
- c->procs.texGeni(c, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
- c->procs.texGeni(c, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
- const GGLint Ucr = crop[0];
- const GGLint Vcr = crop[1];
- const GGLint s0 = Ucr - x;
- const GGLint t0 = Vcr - y;
- c->procs.texCoord2i(c, s0, t0);
- c->procs.recti(c, x, y, x+w, y+h);
- } else {
- int32_t texcoords[8];
- x = gglIntToFixed(x);
- y = gglIntToFixed(y);
-
- // we CLAMP here, which works with premultiplied (s,t)
- c->procs.texParameteri(c, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_S, GGL_CLAMP);
- c->procs.texParameteri(c, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_T, GGL_CLAMP);
- c->procs.texGeni(c, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);
- c->procs.texGeni(c, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);
-
- const GGLint Ucr = crop[0] << 16;
- const GGLint Vcr = crop[1] << 16;
- const GGLint Wcr = crop[2] << 16;
- const GGLint Hcr = crop[3] << 16;
-
- // computes texture coordinates (pre-multiplied)
- int32_t dsdx = Wcr / w; // dsdx = ((Wcr/w)/Wt)*Wt
- int32_t dtdy = Hcr / h; // dtdy = ((Hcr/h)/Ht)*Ht
- int32_t s0 = Ucr - gglMulx(dsdx, x); // s0 = Ucr - x * dsdx
- int32_t t0 = Vcr - gglMulx(dtdy, y); // t0 = Vcr - y * dtdy
- texcoords[0] = s0;
- texcoords[1] = dsdx;
- texcoords[2] = 0;
- texcoords[3] = t0;
- texcoords[4] = 0;
- texcoords[5] = dtdy;
- texcoords[6] = 0;
- texcoords[7] = 0;
- c->procs.texCoordGradScale8xv(c, tmu, texcoords);
- c->procs.recti(c,
- gglFixedToIntRound(x),
- gglFixedToIntRound(y),
- gglFixedToIntRound(x)+w,
- gglFixedToIntRound(y)+h);
- }
- return 0;
- }
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