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- /*
- * Copyright (C) 2015 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include <gtest/gtest.h>
- #include "Action.h"
- #include "Pointers.h"
- #include "Thread.h"
- #include "Threads.h"
- TEST(ThreadsTest, single_thread) {
- Pointers pointers(2);
- Threads threads(&pointers, 1);
- Thread* thread = threads.CreateThread(900);
- ASSERT_TRUE(thread != nullptr);
- ASSERT_EQ(1U, threads.num_threads());
- Thread* found_thread = threads.FindThread(900);
- ASSERT_EQ(thread, found_thread);
- thread->CreateAction(0x1234, "thread_done", "");
- thread->SetPending();
- threads.Finish(thread);
- ASSERT_EQ(0U, threads.num_threads());
- }
- TEST(ThreadsTest, multiple_threads) {
- Pointers pointers(4);
- Threads threads(&pointers, 1);
- Thread* thread1 = threads.CreateThread(900);
- ASSERT_TRUE(thread1 != nullptr);
- ASSERT_EQ(1U, threads.num_threads());
- Thread* thread2 = threads.CreateThread(901);
- ASSERT_TRUE(thread2 != nullptr);
- ASSERT_EQ(2U, threads.num_threads());
- Thread* thread3 = threads.CreateThread(902);
- ASSERT_TRUE(thread3 != nullptr);
- ASSERT_EQ(3U, threads.num_threads());
- Thread* found_thread1 = threads.FindThread(900);
- ASSERT_EQ(thread1, found_thread1);
- Thread* found_thread2 = threads.FindThread(901);
- ASSERT_EQ(thread2, found_thread2);
- Thread* found_thread3 = threads.FindThread(902);
- ASSERT_EQ(thread3, found_thread3);
- thread1->CreateAction(0x1234, "thread_done", "");
- thread2->CreateAction(0x1235, "thread_done", "");
- thread3->CreateAction(0x1236, "thread_done", "");
- thread1->SetPending();
- threads.Finish(thread1);
- ASSERT_EQ(2U, threads.num_threads());
- thread3->SetPending();
- threads.Finish(thread3);
- ASSERT_EQ(1U, threads.num_threads());
- thread2->SetPending();
- threads.Finish(thread2);
- ASSERT_EQ(0U, threads.num_threads());
- }
- TEST(ThreadsTest, verify_quiesce) {
- Pointers pointers(4);
- Threads threads(&pointers, 1);
- Thread* thread = threads.CreateThread(900);
- ASSERT_TRUE(thread != nullptr);
- ASSERT_EQ(1U, threads.num_threads());
- // If WaitForAllToQuiesce is not correct, then this should provoke an error
- // since we are overwriting the action data while it's being used.
- for (size_t i = 0; i < 512; i++) {
- thread->CreateAction(0x1234 + i, "malloc", "100");
- thread->SetPending();
- threads.WaitForAllToQuiesce();
- thread->CreateAction(0x1234 + i, "free", "");
- thread->SetPending();
- threads.WaitForAllToQuiesce();
- }
- thread->CreateAction(0x1236, "thread_done", "");
- thread->SetPending();
- threads.Finish(thread);
- ASSERT_EQ(0U, threads.num_threads());
- }
- static void TestTooManyThreads() {
- Pointers pointers(4);
- Threads threads(&pointers, 1);
- for (size_t i = 0; i <= threads.max_threads(); i++) {
- Thread* thread = threads.CreateThread(900+i);
- ASSERT_EQ(thread, threads.FindThread(900+i));
- }
- }
- TEST(ThreadsTest, too_many_threads) {
- ASSERT_EXIT(TestTooManyThreads(), ::testing::ExitedWithCode(1), "");
- }
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