jianglin 1c85872cc8 create repository | %!s(int64=4) %!d(string=hai) anos | |
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bcinfo | %!s(int64=4) %!d(string=hai) anos | |
gdb_plugin | %!s(int64=4) %!d(string=hai) anos | |
include | %!s(int64=4) %!d(string=hai) anos | |
lib | %!s(int64=4) %!d(string=hai) anos | |
tests | %!s(int64=4) %!d(string=hai) anos | |
tools | %!s(int64=4) %!d(string=hai) anos | |
Android.bp | %!s(int64=4) %!d(string=hai) anos | |
CleanSpec.mk | %!s(int64=4) %!d(string=hai) anos | |
NOTICE | %!s(int64=4) %!d(string=hai) anos | |
OWNERS | %!s(int64=4) %!d(string=hai) anos | |
README.html | %!s(int64=4) %!d(string=hai) anos | |
README.rst | %!s(int64=4) %!d(string=hai) anos | |
libbcc-targets.mk | %!s(int64=4) %!d(string=hai) anos |
libbcc is an LLVM bitcode execution engine that compiles the bitcode
to an in-memory executable. libbcc is versatile because:
libbcc provides:
Highlights of libbcc are:
libbcc supports bitcode from various language frontends, such as
Renderscript, GLSL (pixelflinger2).
libbcc strives to balance between library size, launch time and
steady-state performance:
The size of libbcc is aggressively reduced for mobile devices. We
customize and improve upon the default Execution Engine from
upstream. Otherwise, libbcc's execution engine can easily become
at least 2 times bigger.
To reduce launch time, we support caching of
binaries. Just-in-Time compilation are oftentimes Just-too-Late,
if the given apps are performance-sensitive. Thus, we implemented
AOT to get the best of both worlds: Fast launch time and high
steady-state performance.
AOT is also important for projects such as NDK on LLVM with
portability enhancement. Launch time reduction after we
implemented AOT is signficant:
Apps libbcc without AOT libbcc with AOT
launch time in libbcc launch time in libbcc
App_1 1218ms 9ms
App_2 842ms 4ms
Wallpaper:
MagicSmoke 182ms 3ms
Halo 127ms 3ms
Balls 149ms 3ms
SceneGraph 146ms 90ms
Model 104ms 4ms
Fountain 57ms 3ms
AOT also masks the launching time overhead of on-device linking
and helps it become reality.
For steady-state performance, we enable VFP3 and aggressive
optimizations.
Currently we disable Lazy JITting.
Basic:
Reflection:
Debug:
A cache file (denoted as *.oBCC) for libbcc consists of several sections:
header, string pool, dependencies table, relocation table, exported
variable list, exported function list, pragma list, function information
table, and bcc context. Every section should be aligned to a word size.
Here is the brief description of each sections:
For furthur information, you may read bcc_cache.h,
CacheReader.cpp, and
CacheWriter.cpp for details.
Calls from Execution Environment or from/to within script:
On ARM, the first 4 arguments will go into r0, r1, r2, and r3, in that order.
The remaining (if any) will go through stack.
For ext_vec_types such as float2, a set of registers will be used. In the case
of float2, a register pair will be used. Specifically, if float2 is the first
argument in the function prototype, float2.x will go into r0, and float2.y,
r1.
Note: stack will be aligned to the coarsest-grained argument. In the case of
float2 above as an argument, parameter stack will be aligned to an 8-byte
boundary (if the sizes of other arguments are no greater than 8.)
Calls from/to a separate compilation unit: (E.g., calls to Execution
Environment if those runtime library callees are not compiled using LLVM.)
On ARM, we use hardfp. Note that double will be placed in a register pair.