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- GL_ENTRY(void, glActiveShaderProgram, GLuint pipeline, GLuint program)
- GL_ENTRY(void, glActiveShaderProgramEXT, GLuint pipeline, GLuint program)
- GL_ENTRY(void, glActiveTexture, GLenum texture)
- GL_ENTRY(void, glAlphaFunc, GLenum func, GLfloat ref)
- GL_ENTRY(void, glAlphaFuncQCOM, GLenum func, GLclampf ref)
- GL_ENTRY(void, glAlphaFuncx, GLenum func, GLfixed ref)
- GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLfixed ref)
- GL_ENTRY(void, glApplyFramebufferAttachmentCMAAINTEL, void)
- GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
- GL_ENTRY(void, glBeginConditionalRenderNV, GLuint id, GLenum mode)
- GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor)
- GL_ENTRY(void, glBeginPerfQueryINTEL, GLuint queryHandle)
- GL_ENTRY(void, glBeginQuery, GLenum target, GLuint id)
- GL_ENTRY(void, glBeginQueryEXT, GLenum target, GLuint id)
- GL_ENTRY(void, glBeginTransformFeedback, GLenum primitiveMode)
- GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar *name)
- GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
- GL_ENTRY(void, glBindBufferBase, GLenum target, GLuint index, GLuint buffer)
- GL_ENTRY(void, glBindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
- GL_ENTRY(void, glBindFragDataLocationEXT, GLuint program, GLuint color, const GLchar *name)
- GL_ENTRY(void, glBindFragDataLocationIndexedEXT, GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
- GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
- GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
- GL_ENTRY(void, glBindImageTexture, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
- GL_ENTRY(void, glBindProgramPipeline, GLuint pipeline)
- GL_ENTRY(void, glBindProgramPipelineEXT, GLuint pipeline)
- GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
- GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
- GL_ENTRY(void, glBindSampler, GLuint unit, GLuint sampler)
- GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
- GL_ENTRY(void, glBindTransformFeedback, GLenum target, GLuint id)
- GL_ENTRY(void, glBindVertexArray, GLuint array)
- GL_ENTRY(void, glBindVertexArrayOES, GLuint array)
- GL_ENTRY(void, glBindVertexBuffer, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
- GL_ENTRY(void, glBlendBarrier, void)
- GL_ENTRY(void, glBlendBarrierKHR, void)
- GL_ENTRY(void, glBlendBarrierNV, void)
- GL_ENTRY(void, glBlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
- GL_ENTRY(void, glBlendEquation, GLenum mode)
- GL_ENTRY(void, glBlendEquationOES, GLenum mode)
- GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
- GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
- GL_ENTRY(void, glBlendEquationSeparatei, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
- GL_ENTRY(void, glBlendEquationSeparateiEXT, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
- GL_ENTRY(void, glBlendEquationSeparateiOES, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
- GL_ENTRY(void, glBlendEquationi, GLuint buf, GLenum mode)
- GL_ENTRY(void, glBlendEquationiEXT, GLuint buf, GLenum mode)
- GL_ENTRY(void, glBlendEquationiOES, GLuint buf, GLenum mode)
- GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
- GL_ENTRY(void, glBlendFuncSeparate, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
- GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
- GL_ENTRY(void, glBlendFuncSeparatei, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
- GL_ENTRY(void, glBlendFuncSeparateiEXT, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
- GL_ENTRY(void, glBlendFuncSeparateiOES, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
- GL_ENTRY(void, glBlendFunci, GLuint buf, GLenum src, GLenum dst)
- GL_ENTRY(void, glBlendFunciEXT, GLuint buf, GLenum src, GLenum dst)
- GL_ENTRY(void, glBlendFunciOES, GLuint buf, GLenum src, GLenum dst)
- GL_ENTRY(void, glBlendParameteriNV, GLenum pname, GLint value)
- GL_ENTRY(void, glBlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
- GL_ENTRY(void, glBlitFramebufferANGLE, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
- GL_ENTRY(void, glBlitFramebufferNV, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
- GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const void *data, GLenum usage)
- GL_ENTRY(void, glBufferStorageEXT, GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
- GL_ENTRY(void, glBufferStorageExternalEXT, GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags)
- GL_ENTRY(void, glBufferStorageMemEXT, GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset)
- GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
- GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
- GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
- GL_ENTRY(void, glClear, GLbitfield mask)
- GL_ENTRY(void, glClearBufferfi, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
- GL_ENTRY(void, glClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat *value)
- GL_ENTRY(void, glClearBufferiv, GLenum buffer, GLint drawbuffer, const GLint *value)
- GL_ENTRY(void, glClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint *value)
- GL_ENTRY(void, glClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
- GL_ENTRY(void, glClearColorx, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
- GL_ENTRY(void, glClearColorxOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
- GL_ENTRY(void, glClearDepthf, GLfloat d)
- GL_ENTRY(void, glClearDepthfOES, GLclampf depth)
- GL_ENTRY(void, glClearDepthx, GLfixed depth)
- GL_ENTRY(void, glClearDepthxOES, GLfixed depth)
- GL_ENTRY(void, glClearPixelLocalStorageuiEXT, GLsizei offset, GLsizei n, const GLuint *values)
- GL_ENTRY(void, glClearStencil, GLint s)
- GL_ENTRY(void, glClearTexImageEXT, GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
- GL_ENTRY(void, glClearTexSubImageEXT, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
- GL_ENTRY(void, glClientActiveTexture, GLenum texture)
- GL_ENTRY(GLenum, glClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
- GL_ENTRY(GLenum, glClientWaitSyncAPPLE, GLsync sync, GLbitfield flags, GLuint64 timeout)
- GL_ENTRY(void, glClipControlEXT, GLenum origin, GLenum depth)
- GL_ENTRY(void, glClipPlanef, GLenum p, const GLfloat *eqn)
- GL_ENTRY(void, glClipPlanefIMG, GLenum p, const GLfloat *eqn)
- GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
- GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation)
- GL_ENTRY(void, glClipPlanexIMG, GLenum p, const GLfixed *eqn)
- GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation)
- GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
- GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
- GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
- GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
- GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
- GL_ENTRY(void, glColorMaski, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
- GL_ENTRY(void, glColorMaskiEXT, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
- GL_ENTRY(void, glColorMaskiOES, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
- GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const void *pointer)
- GL_ENTRY(void, glCompileShader, GLuint shader)
- GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
- GL_ENTRY(void, glCompressedTexImage3D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
- GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
- GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
- GL_ENTRY(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
- GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
- GL_ENTRY(void, glConservativeRasterParameteriNV, GLenum pname, GLint param)
- GL_ENTRY(void, glCopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
- GL_ENTRY(void, glCopyBufferSubDataNV, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
- GL_ENTRY(void, glCopyImageSubData, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
- GL_ENTRY(void, glCopyImageSubDataEXT, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
- GL_ENTRY(void, glCopyImageSubDataOES, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
- GL_ENTRY(void, glCopyPathNV, GLuint resultPath, GLuint srcPath)
- GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
- GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
- GL_ENTRY(void, glCopyTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
- GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
- GL_ENTRY(void, glCopyTextureLevelsAPPLE, GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount)
- GL_ENTRY(void, glCoverFillPathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
- GL_ENTRY(void, glCoverFillPathNV, GLuint path, GLenum coverMode)
- GL_ENTRY(void, glCoverStrokePathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
- GL_ENTRY(void, glCoverStrokePathNV, GLuint path, GLenum coverMode)
- GL_ENTRY(void, glCoverageMaskNV, GLboolean mask)
- GL_ENTRY(void, glCoverageModulationNV, GLenum components)
- GL_ENTRY(void, glCoverageModulationTableNV, GLsizei n, const GLfloat *v)
- GL_ENTRY(void, glCoverageOperationNV, GLenum operation)
- GL_ENTRY(void, glCreateMemoryObjectsEXT, GLsizei n, GLuint *memoryObjects)
- GL_ENTRY(void, glCreatePerfQueryINTEL, GLuint queryId, GLuint *queryHandle)
- GL_ENTRY(GLuint, glCreateProgram, void)
- GL_ENTRY(GLuint, glCreateShader, GLenum type)
- GL_ENTRY(GLuint, glCreateShaderProgramv, GLenum type, GLsizei count, const GLchar *const*strings)
- GL_ENTRY(GLuint, glCreateShaderProgramvEXT, GLenum type, GLsizei count, const GLchar **strings)
- GL_ENTRY(void, glCullFace, GLenum mode)
- GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex)
- GL_ENTRY(void, glDebugMessageCallback, GLDEBUGPROC callback, const void *userParam)
- GL_ENTRY(void, glDebugMessageCallbackKHR, GLDEBUGPROCKHR callback, const void *userParam)
- GL_ENTRY(void, glDebugMessageControl, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
- GL_ENTRY(void, glDebugMessageControlKHR, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
- GL_ENTRY(void, glDebugMessageInsert, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
- GL_ENTRY(void, glDebugMessageInsertKHR, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
- GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
- GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
- GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint *framebuffers)
- GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint *framebuffers)
- GL_ENTRY(void, glDeleteMemoryObjectsEXT, GLsizei n, const GLuint *memoryObjects)
- GL_ENTRY(void, glDeletePathsNV, GLuint path, GLsizei range)
- GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors)
- GL_ENTRY(void, glDeletePerfQueryINTEL, GLuint queryHandle)
- GL_ENTRY(void, glDeleteProgram, GLuint program)
- GL_ENTRY(void, glDeleteProgramPipelines, GLsizei n, const GLuint *pipelines)
- GL_ENTRY(void, glDeleteProgramPipelinesEXT, GLsizei n, const GLuint *pipelines)
- GL_ENTRY(void, glDeleteQueries, GLsizei n, const GLuint *ids)
- GL_ENTRY(void, glDeleteQueriesEXT, GLsizei n, const GLuint *ids)
- GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers)
- GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint *renderbuffers)
- GL_ENTRY(void, glDeleteSamplers, GLsizei count, const GLuint *samplers)
- GL_ENTRY(void, glDeleteSemaphoresEXT, GLsizei n, const GLuint *semaphores)
- GL_ENTRY(void, glDeleteShader, GLuint shader)
- GL_ENTRY(void, glDeleteSync, GLsync sync)
- GL_ENTRY(void, glDeleteSyncAPPLE, GLsync sync)
- GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
- GL_ENTRY(void, glDeleteTransformFeedbacks, GLsizei n, const GLuint *ids)
- GL_ENTRY(void, glDeleteVertexArrays, GLsizei n, const GLuint *arrays)
- GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
- GL_ENTRY(void, glDepthFunc, GLenum func)
- GL_ENTRY(void, glDepthMask, GLboolean flag)
- GL_ENTRY(void, glDepthRangeArrayfvNV, GLuint first, GLsizei count, const GLfloat *v)
- GL_ENTRY(void, glDepthRangeArrayfvOES, GLuint first, GLsizei count, const GLfloat *v)
- GL_ENTRY(void, glDepthRangeIndexedfNV, GLuint index, GLfloat n, GLfloat f)
- GL_ENTRY(void, glDepthRangeIndexedfOES, GLuint index, GLfloat n, GLfloat f)
- GL_ENTRY(void, glDepthRangef, GLfloat n, GLfloat f)
- GL_ENTRY(void, glDepthRangefOES, GLclampf n, GLclampf f)
- GL_ENTRY(void, glDepthRangex, GLfixed n, GLfixed f)
- GL_ENTRY(void, glDepthRangexOES, GLfixed n, GLfixed f)
- GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
- GL_ENTRY(void, glDisable, GLenum cap)
- GL_ENTRY(void, glDisableClientState, GLenum array)
- GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
- GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
- GL_ENTRY(void, glDisablei, GLenum target, GLuint index)
- GL_ENTRY(void, glDisableiEXT, GLenum target, GLuint index)
- GL_ENTRY(void, glDisableiNV, GLenum target, GLuint index)
- GL_ENTRY(void, glDisableiOES, GLenum target, GLuint index)
- GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments)
- GL_ENTRY(void, glDispatchCompute, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
- GL_ENTRY(void, glDispatchComputeIndirect, GLintptr indirect)
- GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
- GL_ENTRY(void, glDrawArraysIndirect, GLenum mode, const void *indirect)
- GL_ENTRY(void, glDrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
- GL_ENTRY(void, glDrawArraysInstancedANGLE, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
- GL_ENTRY(void, glDrawArraysInstancedBaseInstanceEXT, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
- GL_ENTRY(void, glDrawArraysInstancedEXT, GLenum mode, GLint start, GLsizei count, GLsizei primcount)
- GL_ENTRY(void, glDrawArraysInstancedNV, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
- GL_ENTRY(void, glDrawBuffers, GLsizei n, const GLenum *bufs)
- GL_ENTRY(void, glDrawBuffersEXT, GLsizei n, const GLenum *bufs)
- GL_ENTRY(void, glDrawBuffersIndexedEXT, GLint n, const GLenum *location, const GLint *indices)
- GL_ENTRY(void, glDrawBuffersNV, GLsizei n, const GLenum *bufs)
- GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void *indices)
- GL_ENTRY(void, glDrawElementsBaseVertex, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
- GL_ENTRY(void, glDrawElementsBaseVertexEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
- GL_ENTRY(void, glDrawElementsBaseVertexOES, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
- GL_ENTRY(void, glDrawElementsIndirect, GLenum mode, GLenum type, const void *indirect)
- GL_ENTRY(void, glDrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
- GL_ENTRY(void, glDrawElementsInstancedANGLE, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
- GL_ENTRY(void, glDrawElementsInstancedBaseInstanceEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
- GL_ENTRY(void, glDrawElementsInstancedBaseVertex, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
- GL_ENTRY(void, glDrawElementsInstancedBaseVertexBaseInstanceEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
- GL_ENTRY(void, glDrawElementsInstancedBaseVertexEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
- GL_ENTRY(void, glDrawElementsInstancedBaseVertexOES, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
- GL_ENTRY(void, glDrawElementsInstancedEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
- GL_ENTRY(void, glDrawElementsInstancedNV, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
- GL_ENTRY(void, glDrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
- GL_ENTRY(void, glDrawRangeElementsBaseVertex, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
- GL_ENTRY(void, glDrawRangeElementsBaseVertexEXT, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
- GL_ENTRY(void, glDrawRangeElementsBaseVertexOES, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
- GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
- GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)
- GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
- GL_ENTRY(void, glDrawTexivOES, const GLint *coords)
- GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
- GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
- GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
- GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
- GL_ENTRY(void, glDrawTransformFeedbackEXT, GLenum mode, GLuint id)
- GL_ENTRY(void, glDrawTransformFeedbackInstancedEXT, GLenum mode, GLuint id, GLsizei instancecount)
- GL_ENTRY(void, glDrawVkImageNV, GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1)
- GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
- GL_ENTRY(void, glEGLImageTargetTexStorageEXT, GLenum target, GLeglImageOES image, const GLint* attrib_list)
- GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
- GL_ENTRY(void, glEGLImageTargetTextureStorageEXT, GLuint texture, GLeglImageOES image, const GLint* attrib_list)
- GL_ENTRY(void, glEnable, GLenum cap)
- GL_ENTRY(void, glEnableClientState, GLenum array)
- GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
- GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
- GL_ENTRY(void, glEnablei, GLenum target, GLuint index)
- GL_ENTRY(void, glEnableiEXT, GLenum target, GLuint index)
- GL_ENTRY(void, glEnableiNV, GLenum target, GLuint index)
- GL_ENTRY(void, glEnableiOES, GLenum target, GLuint index)
- GL_ENTRY(void, glEndConditionalRenderNV, void)
- GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor)
- GL_ENTRY(void, glEndPerfQueryINTEL, GLuint queryHandle)
- GL_ENTRY(void, glEndQuery, GLenum target)
- GL_ENTRY(void, glEndQueryEXT, GLenum target)
- GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask)
- GL_ENTRY(void, glEndTransformFeedback, void)
- GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, void **params)
- GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
- GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
- GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length)
- GL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms)
- GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
- GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
- GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
- GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels)
- GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures)
- GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
- GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param)
- GL_ENTRY(GLsync, glFenceSync, GLenum condition, GLbitfield flags)
- GL_ENTRY(GLsync, glFenceSyncAPPLE, GLenum condition, GLbitfield flags)
- GL_ENTRY(void, glFinish, void)
- GL_ENTRY(void, glFinishFenceNV, GLuint fence)
- GL_ENTRY(void, glFlush, void)
- GL_ENTRY(void, glFlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length)
- GL_ENTRY(void, glFlushMappedBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length)
- GL_ENTRY(void, glFogf, GLenum pname, GLfloat param)
- GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)
- GL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
- GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param)
- GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *param)
- GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *param)
- GL_ENTRY(void, glFragmentCoverageColorNV, GLuint color)
- GL_ENTRY(void, glFramebufferFetchBarrierEXT, void)
- GL_ENTRY(void, glFramebufferFetchBarrierQCOM, void)
- GL_ENTRY(void, glFramebufferFoveationConfigQCOM, GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures)
- GL_ENTRY(void, glFramebufferFoveationParametersQCOM, GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea)
- GL_ENTRY(void, glFramebufferParameteri, GLenum target, GLenum pname, GLint param)
- GL_ENTRY(void, glFramebufferPixelLocalStorageSizeEXT, GLuint target, GLsizei size)
- GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
- GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
- GL_ENTRY(void, glFramebufferSampleLocationsfvNV, GLenum target, GLuint start, GLsizei count, const GLfloat *v)
- GL_ENTRY(void, glFramebufferTexture, GLenum target, GLenum attachment, GLuint texture, GLint level)
- GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
- GL_ENTRY(void, glFramebufferTexture2DDownsampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale)
- GL_ENTRY(void, glFramebufferTexture2DMultisampleEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
- GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
- GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
- GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
- GL_ENTRY(void, glFramebufferTextureEXT, GLenum target, GLenum attachment, GLuint texture, GLint level)
- GL_ENTRY(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
- GL_ENTRY(void, glFramebufferTextureLayerDownsampleIMG, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale)
- GL_ENTRY(void, glFramebufferTextureMultisampleMultiviewOVR, GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews)
- GL_ENTRY(void, glFramebufferTextureMultiviewOVR, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews)
- GL_ENTRY(void, glFramebufferTextureOES, GLenum target, GLenum attachment, GLuint texture, GLint level)
- GL_ENTRY(void, glFrontFace, GLenum mode)
- GL_ENTRY(void, glFrustumf, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
- GL_ENTRY(void, glFrustumfOES, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
- GL_ENTRY(void, glFrustumx, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
- GL_ENTRY(void, glFrustumxOES, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
- GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
- GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
- GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint *framebuffers)
- GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint *framebuffers)
- GL_ENTRY(GLuint, glGenPathsNV, GLsizei range)
- GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors)
- GL_ENTRY(void, glGenProgramPipelines, GLsizei n, GLuint *pipelines)
- GL_ENTRY(void, glGenProgramPipelinesEXT, GLsizei n, GLuint *pipelines)
- GL_ENTRY(void, glGenQueries, GLsizei n, GLuint *ids)
- GL_ENTRY(void, glGenQueriesEXT, GLsizei n, GLuint *ids)
- GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint *renderbuffers)
- GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint *renderbuffers)
- GL_ENTRY(void, glGenSamplers, GLsizei count, GLuint *samplers)
- GL_ENTRY(void, glGenSemaphoresEXT, GLsizei n, GLuint *semaphores)
- GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
- GL_ENTRY(void, glGenTransformFeedbacks, GLsizei n, GLuint *ids)
- GL_ENTRY(void, glGenVertexArrays, GLsizei n, GLuint *arrays)
- GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
- GL_ENTRY(void, glGenerateMipmap, GLenum target)
- GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
- GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
- GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
- GL_ENTRY(void, glGetActiveUniformBlockName, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
- GL_ENTRY(void, glGetActiveUniformBlockiv, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
- GL_ENTRY(GLint, glGetAttribLocation, GLuint program, const GLchar *name)
- GL_ENTRY(void, glGetBooleani_v, GLenum target, GLuint index, GLboolean *data)
- GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *data)
- GL_ENTRY(void, glGetBufferParameteri64v, GLenum target, GLenum pname, GLint64 *params)
- GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetBufferPointerv, GLenum target, GLenum pname, void **params)
- GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void **params)
- GL_ENTRY(void, glGetClipPlanef, GLenum plane, GLfloat *equation)
- GL_ENTRY(void, glGetClipPlanefOES, GLenum plane, GLfloat *equation)
- GL_ENTRY(void, glGetClipPlanex, GLenum plane, GLfixed *equation)
- GL_ENTRY(void, glGetClipPlanexOES, GLenum plane, GLfixed *equation)
- GL_ENTRY(void, glGetCoverageModulationTableNV, GLsizei bufsize, GLfloat *v)
- GL_ENTRY(GLuint, glGetDebugMessageLog, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
- GL_ENTRY(GLuint, glGetDebugMessageLogKHR, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
- GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
- GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
- GL_ENTRY(GLenum, glGetError, void)
- GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetFirstPerfQueryIdINTEL, GLuint *queryId)
- GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
- GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
- GL_ENTRY(void, glGetFloati_vNV, GLenum target, GLuint index, GLfloat *data)
- GL_ENTRY(void, glGetFloati_vOES, GLenum target, GLuint index, GLfloat *data)
- GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *data)
- GL_ENTRY(GLint, glGetFragDataIndexEXT, GLuint program, const GLchar *name)
- GL_ENTRY(GLint, glGetFragDataLocation, GLuint program, const GLchar *name)
- GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetFramebufferParameteriv, GLenum target, GLenum pname, GLint *params)
- GL_ENTRY(GLsizei, glGetFramebufferPixelLocalStorageSizeEXT, GLuint target)
- GL_ENTRY(GLenum, glGetGraphicsResetStatus, void)
- GL_ENTRY(GLenum, glGetGraphicsResetStatusEXT, void)
- GL_ENTRY(GLenum, glGetGraphicsResetStatusKHR, void)
- GL_ENTRY(GLuint64, glGetImageHandleNV, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format)
- GL_ENTRY(void, glGetInteger64i_v, GLenum target, GLuint index, GLint64 *data)
- GL_ENTRY(void, glGetInteger64v, GLenum pname, GLint64 *data)
- GL_ENTRY(void, glGetInteger64vAPPLE, GLenum pname, GLint64 *params)
- GL_ENTRY(void, glGetIntegeri_v, GLenum target, GLuint index, GLint *data)
- GL_ENTRY(void, glGetIntegeri_vEXT, GLenum target, GLuint index, GLint *data)
- GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *data)
- GL_ENTRY(void, glGetInternalformatSampleivNV, GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params)
- GL_ENTRY(void, glGetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
- GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)
- GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params)
- GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params)
- GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
- GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
- GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
- GL_ENTRY(void, glGetMemoryObjectParameterivEXT, GLuint memoryObject, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetMultisamplefv, GLenum pname, GLuint index, GLfloat *val)
- GL_ENTRY(void, glGetNextPerfQueryIdINTEL, GLuint queryId, GLuint *nextQueryId)
- GL_ENTRY(void, glGetObjectLabel, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
- GL_ENTRY(void, glGetObjectLabelEXT, GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label)
- GL_ENTRY(void, glGetObjectLabelKHR, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
- GL_ENTRY(void, glGetObjectPtrLabel, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
- GL_ENTRY(void, glGetObjectPtrLabelKHR, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
- GL_ENTRY(void, glGetPathCommandsNV, GLuint path, GLubyte *commands)
- GL_ENTRY(void, glGetPathCoordsNV, GLuint path, GLfloat *coords)
- GL_ENTRY(void, glGetPathDashArrayNV, GLuint path, GLfloat *dashArray)
- GL_ENTRY(GLfloat, glGetPathLengthNV, GLuint path, GLsizei startSegment, GLsizei numSegments)
- GL_ENTRY(void, glGetPathMetricRangeNV, GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics)
- GL_ENTRY(void, glGetPathMetricsNV, GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics)
- GL_ENTRY(void, glGetPathParameterfvNV, GLuint path, GLenum pname, GLfloat *value)
- GL_ENTRY(void, glGetPathParameterivNV, GLuint path, GLenum pname, GLint *value)
- GL_ENTRY(void, glGetPathSpacingNV, GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing)
- GL_ENTRY(void, glGetPerfCounterInfoINTEL, GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue)
- GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
- GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, void *data)
- GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString)
- GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
- GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
- GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups)
- GL_ENTRY(void, glGetPerfQueryDataINTEL, GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten)
- GL_ENTRY(void, glGetPerfQueryIdByNameINTEL, GLchar *queryName, GLuint *queryId)
- GL_ENTRY(void, glGetPerfQueryInfoINTEL, GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask)
- GL_ENTRY(void, glGetPointerv, GLenum pname, void **params)
- GL_ENTRY(void, glGetPointervKHR, GLenum pname, void **params)
- GL_ENTRY(void, glGetProgramBinary, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
- GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
- GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
- GL_ENTRY(void, glGetProgramInterfaceiv, GLuint program, GLenum programInterface, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetProgramPipelineInfoLog, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
- GL_ENTRY(void, glGetProgramPipelineInfoLogEXT, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
- GL_ENTRY(void, glGetProgramPipelineiv, GLuint pipeline, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetProgramPipelineivEXT, GLuint pipeline, GLenum pname, GLint *params)
- GL_ENTRY(GLuint, glGetProgramResourceIndex, GLuint program, GLenum programInterface, const GLchar *name)
- GL_ENTRY(GLint, glGetProgramResourceLocation, GLuint program, GLenum programInterface, const GLchar *name)
- GL_ENTRY(GLint, glGetProgramResourceLocationIndexEXT, GLuint program, GLenum programInterface, const GLchar *name)
- GL_ENTRY(void, glGetProgramResourceName, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
- GL_ENTRY(void, glGetProgramResourcefvNV, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params)
- GL_ENTRY(void, glGetProgramResourceiv, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
- GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetQueryObjecti64vEXT, GLuint id, GLenum pname, GLint64 *params)
- GL_ENTRY(void, glGetQueryObjectivEXT, GLuint id, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetQueryObjectui64vEXT, GLuint id, GLenum pname, GLuint64 *params)
- GL_ENTRY(void, glGetQueryObjectuiv, GLuint id, GLenum pname, GLuint *params)
- GL_ENTRY(void, glGetQueryObjectuivEXT, GLuint id, GLenum pname, GLuint *params)
- GL_ENTRY(void, glGetQueryiv, GLenum target, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetQueryivEXT, GLenum target, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetSamplerParameterIiv, GLuint sampler, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetSamplerParameterIivEXT, GLuint sampler, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetSamplerParameterIivOES, GLuint sampler, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetSamplerParameterIuiv, GLuint sampler, GLenum pname, GLuint *params)
- GL_ENTRY(void, glGetSamplerParameterIuivEXT, GLuint sampler, GLenum pname, GLuint *params)
- GL_ENTRY(void, glGetSamplerParameterIuivOES, GLuint sampler, GLenum pname, GLuint *params)
- GL_ENTRY(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat *params)
- GL_ENTRY(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetSemaphoreParameterui64vEXT, GLuint semaphore, GLenum pname, GLuint64 *params)
- GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
- GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
- GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
- GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint *params)
- GL_ENTRY(const GLubyte *, glGetString, GLenum name)
- GL_ENTRY(const GLubyte *, glGetStringi, GLenum name, GLuint index)
- GL_ENTRY(void, glGetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
- GL_ENTRY(void, glGetSyncivAPPLE, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
- GL_ENTRY(void, glGetTexEnvfv, GLenum target, GLenum pname, GLfloat *params)
- GL_ENTRY(void, glGetTexEnviv, GLenum target, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetTexEnvxv, GLenum target, GLenum pname, GLfixed *params)
- GL_ENTRY(void, glGetTexEnvxvOES, GLenum target, GLenum pname, GLfixed *params)
- GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params)
- GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params)
- GL_ENTRY(void, glGetTexLevelParameterfv, GLenum target, GLint level, GLenum pname, GLfloat *params)
- GL_ENTRY(void, glGetTexLevelParameteriv, GLenum target, GLint level, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetTexParameterIiv, GLenum target, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetTexParameterIivEXT, GLenum target, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetTexParameterIivOES, GLenum target, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetTexParameterIuiv, GLenum target, GLenum pname, GLuint *params)
- GL_ENTRY(void, glGetTexParameterIuivEXT, GLenum target, GLenum pname, GLuint *params)
- GL_ENTRY(void, glGetTexParameterIuivOES, GLenum target, GLenum pname, GLuint *params)
- GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
- GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
- GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
- GL_ENTRY(GLuint64, glGetTextureHandleIMG, GLuint texture)
- GL_ENTRY(GLuint64, glGetTextureHandleNV, GLuint texture)
- GL_ENTRY(GLuint64, glGetTextureSamplerHandleIMG, GLuint texture, GLuint sampler)
- GL_ENTRY(GLuint64, glGetTextureSamplerHandleNV, GLuint texture, GLuint sampler)
- GL_ENTRY(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
- GL_ENTRY(void, glGetTranslatedShaderSourceANGLE, GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
- GL_ENTRY(GLuint, glGetUniformBlockIndex, GLuint program, const GLchar *uniformBlockName)
- GL_ENTRY(void, glGetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices)
- GL_ENTRY(GLint, glGetUniformLocation, GLuint program, const GLchar *name)
- GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat *params)
- GL_ENTRY(void, glGetUniformi64vNV, GLuint program, GLint location, GLint64EXT *params)
- GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint *params)
- GL_ENTRY(void, glGetUniformuiv, GLuint program, GLint location, GLuint *params)
- GL_ENTRY(void, glGetUnsignedBytei_vEXT, GLenum target, GLuint index, GLubyte *data)
- GL_ENTRY(void, glGetUnsignedBytevEXT, GLenum pname, GLubyte *data)
- GL_ENTRY(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint *params)
- GL_ENTRY(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint *params)
- GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void **pointer)
- GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat *params)
- GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint *params)
- GL_ENTRY(GLVULKANPROCNV, glGetVkProcAddrNV, const GLchar *name)
- GL_ENTRY(void, glGetnUniformfv, GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
- GL_ENTRY(void, glGetnUniformfvEXT, GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
- GL_ENTRY(void, glGetnUniformfvKHR, GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
- GL_ENTRY(void, glGetnUniformiv, GLuint program, GLint location, GLsizei bufSize, GLint *params)
- GL_ENTRY(void, glGetnUniformivEXT, GLuint program, GLint location, GLsizei bufSize, GLint *params)
- GL_ENTRY(void, glGetnUniformivKHR, GLuint program, GLint location, GLsizei bufSize, GLint *params)
- GL_ENTRY(void, glGetnUniformuiv, GLuint program, GLint location, GLsizei bufSize, GLuint *params)
- GL_ENTRY(void, glGetnUniformuivKHR, GLuint program, GLint location, GLsizei bufSize, GLuint *params)
- GL_ENTRY(void, glHint, GLenum target, GLenum mode)
- GL_ENTRY(void, glImportMemoryFdEXT, GLuint memory, GLuint64 size, GLenum handleType, GLint fd)
- GL_ENTRY(void, glImportSemaphoreFdEXT, GLuint semaphore, GLenum handleType, GLint fd)
- GL_ENTRY(void, glInsertEventMarkerEXT, GLsizei length, const GLchar *marker)
- GL_ENTRY(void, glInterpolatePathsNV, GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight)
- GL_ENTRY(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments)
- GL_ENTRY(void, glInvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
- GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
- GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
- GL_ENTRY(GLboolean, glIsEnabledi, GLenum target, GLuint index)
- GL_ENTRY(GLboolean, glIsEnablediEXT, GLenum target, GLuint index)
- GL_ENTRY(GLboolean, glIsEnablediNV, GLenum target, GLuint index)
- GL_ENTRY(GLboolean, glIsEnablediOES, GLenum target, GLuint index)
- GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
- GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
- GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
- GL_ENTRY(GLboolean, glIsImageHandleResidentNV, GLuint64 handle)
- GL_ENTRY(GLboolean, glIsMemoryObjectEXT, GLuint memoryObject)
- GL_ENTRY(GLboolean, glIsPathNV, GLuint path)
- GL_ENTRY(GLboolean, glIsPointInFillPathNV, GLuint path, GLuint mask, GLfloat x, GLfloat y)
- GL_ENTRY(GLboolean, glIsPointInStrokePathNV, GLuint path, GLfloat x, GLfloat y)
- GL_ENTRY(GLboolean, glIsProgram, GLuint program)
- GL_ENTRY(GLboolean, glIsProgramPipeline, GLuint pipeline)
- GL_ENTRY(GLboolean, glIsProgramPipelineEXT, GLuint pipeline)
- GL_ENTRY(GLboolean, glIsQuery, GLuint id)
- GL_ENTRY(GLboolean, glIsQueryEXT, GLuint id)
- GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
- GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
- GL_ENTRY(GLboolean, glIsSampler, GLuint sampler)
- GL_ENTRY(GLboolean, glIsSemaphoreEXT, GLuint semaphore)
- GL_ENTRY(GLboolean, glIsShader, GLuint shader)
- GL_ENTRY(GLboolean, glIsSync, GLsync sync)
- GL_ENTRY(GLboolean, glIsSyncAPPLE, GLsync sync)
- GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
- GL_ENTRY(GLboolean, glIsTextureHandleResidentNV, GLuint64 handle)
- GL_ENTRY(GLboolean, glIsTransformFeedback, GLuint id)
- GL_ENTRY(GLboolean, glIsVertexArray, GLuint array)
- GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
- GL_ENTRY(void, glLabelObjectEXT, GLenum type, GLuint object, GLsizei length, const GLchar *label)
- GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
- GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
- GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
- GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param)
- GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *param)
- GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *param)
- GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param)
- GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params)
- GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param)
- GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param)
- GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params)
- GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params)
- GL_ENTRY(void, glLineWidth, GLfloat width)
- GL_ENTRY(void, glLineWidthx, GLfixed width)
- GL_ENTRY(void, glLineWidthxOES, GLfixed width)
- GL_ENTRY(void, glLinkProgram, GLuint program)
- GL_ENTRY(void, glLoadIdentity, void)
- GL_ENTRY(void, glLoadMatrixf, const GLfloat *m)
- GL_ENTRY(void, glLoadMatrixx, const GLfixed *m)
- GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m)
- GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
- GL_ENTRY(void, glLogicOp, GLenum opcode)
- GL_ENTRY(void, glMakeImageHandleNonResidentNV, GLuint64 handle)
- GL_ENTRY(void, glMakeImageHandleResidentNV, GLuint64 handle, GLenum access)
- GL_ENTRY(void, glMakeTextureHandleNonResidentNV, GLuint64 handle)
- GL_ENTRY(void, glMakeTextureHandleResidentNV, GLuint64 handle)
- GL_ENTRY(void *, glMapBufferOES, GLenum target, GLenum access)
- GL_ENTRY(void *, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
- GL_ENTRY(void *, glMapBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
- GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param)
- GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params)
- GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param)
- GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
- GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *param)
- GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *param)
- GL_ENTRY(void, glMatrixFrustumEXT, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
- GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const void *pointer)
- GL_ENTRY(void, glMatrixLoad3x2fNV, GLenum matrixMode, const GLfloat *m)
- GL_ENTRY(void, glMatrixLoad3x3fNV, GLenum matrixMode, const GLfloat *m)
- GL_ENTRY(void, glMatrixLoadIdentityEXT, GLenum mode)
- GL_ENTRY(void, glMatrixLoadTranspose3x3fNV, GLenum matrixMode, const GLfloat *m)
- GL_ENTRY(void, glMatrixLoadTransposedEXT, GLenum mode, const GLdouble *m)
- GL_ENTRY(void, glMatrixLoadTransposefEXT, GLenum mode, const GLfloat *m)
- GL_ENTRY(void, glMatrixLoaddEXT, GLenum mode, const GLdouble *m)
- GL_ENTRY(void, glMatrixLoadfEXT, GLenum mode, const GLfloat *m)
- GL_ENTRY(void, glMatrixMode, GLenum mode)
- GL_ENTRY(void, glMatrixMult3x2fNV, GLenum matrixMode, const GLfloat *m)
- GL_ENTRY(void, glMatrixMult3x3fNV, GLenum matrixMode, const GLfloat *m)
- GL_ENTRY(void, glMatrixMultTranspose3x3fNV, GLenum matrixMode, const GLfloat *m)
- GL_ENTRY(void, glMatrixMultTransposedEXT, GLenum mode, const GLdouble *m)
- GL_ENTRY(void, glMatrixMultTransposefEXT, GLenum mode, const GLfloat *m)
- GL_ENTRY(void, glMatrixMultdEXT, GLenum mode, const GLdouble *m)
- GL_ENTRY(void, glMatrixMultfEXT, GLenum mode, const GLfloat *m)
- GL_ENTRY(void, glMatrixOrthoEXT, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
- GL_ENTRY(void, glMatrixPopEXT, GLenum mode)
- GL_ENTRY(void, glMatrixPushEXT, GLenum mode)
- GL_ENTRY(void, glMatrixRotatedEXT, GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
- GL_ENTRY(void, glMatrixRotatefEXT, GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
- GL_ENTRY(void, glMatrixScaledEXT, GLenum mode, GLdouble x, GLdouble y, GLdouble z)
- GL_ENTRY(void, glMatrixScalefEXT, GLenum mode, GLfloat x, GLfloat y, GLfloat z)
- GL_ENTRY(void, glMatrixTranslatedEXT, GLenum mode, GLdouble x, GLdouble y, GLdouble z)
- GL_ENTRY(void, glMatrixTranslatefEXT, GLenum mode, GLfloat x, GLfloat y, GLfloat z)
- GL_ENTRY(void, glMaxShaderCompilerThreadsKHR, GLuint count)
- GL_ENTRY(void, glMemoryBarrier, GLbitfield barriers)
- GL_ENTRY(void, glMemoryBarrierByRegion, GLbitfield barriers)
- GL_ENTRY(void, glMemoryObjectParameterivEXT, GLuint memoryObject, GLenum pname, const GLint *params)
- GL_ENTRY(void, glMinSampleShading, GLfloat value)
- GL_ENTRY(void, glMinSampleShadingOES, GLfloat value)
- GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
- GL_ENTRY(void, glMultMatrixx, const GLfixed *m)
- GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
- GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
- GL_ENTRY(void, glMultiDrawArraysIndirectEXT, GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
- GL_ENTRY(void, glMultiDrawElementsBaseVertexEXT, GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex)
- GL_ENTRY(void, glMultiDrawElementsBaseVertexOES, GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex)
- GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount)
- GL_ENTRY(void, glMultiDrawElementsIndirectEXT, GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
- GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
- GL_ENTRY(void, glMultiTexCoord4x, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
- GL_ENTRY(void, glMultiTexCoord4xOES, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
- GL_ENTRY(void, glNamedBufferStorageExternalEXT, GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags)
- GL_ENTRY(void, glNamedBufferStorageMemEXT, GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset)
- GL_ENTRY(void, glNamedFramebufferSampleLocationsfvNV, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v)
- GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
- GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
- GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz)
- GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const void *pointer)
- GL_ENTRY(void, glObjectLabel, GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
- GL_ENTRY(void, glObjectLabelKHR, GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
- GL_ENTRY(void, glObjectPtrLabel, const void *ptr, GLsizei length, const GLchar *label)
- GL_ENTRY(void, glObjectPtrLabelKHR, const void *ptr, GLsizei length, const GLchar *label)
- GL_ENTRY(void, glOrthof, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
- GL_ENTRY(void, glOrthofOES, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
- GL_ENTRY(void, glOrthox, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
- GL_ENTRY(void, glOrthoxOES, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
- GL_ENTRY(void, glPatchParameteri, GLenum pname, GLint value)
- GL_ENTRY(void, glPatchParameteriEXT, GLenum pname, GLint value)
- GL_ENTRY(void, glPatchParameteriOES, GLenum pname, GLint value)
- GL_ENTRY(void, glPathCommandsNV, GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords)
- GL_ENTRY(void, glPathCoordsNV, GLuint path, GLsizei numCoords, GLenum coordType, const void *coords)
- GL_ENTRY(void, glPathCoverDepthFuncNV, GLenum func)
- GL_ENTRY(void, glPathDashArrayNV, GLuint path, GLsizei dashCount, const GLfloat *dashArray)
- GL_ENTRY(GLenum, glPathGlyphIndexArrayNV, GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
- GL_ENTRY(GLenum, glPathGlyphIndexRangeNV, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2])
- GL_ENTRY(void, glPathGlyphRangeNV, GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
- GL_ENTRY(void, glPathGlyphsNV, GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
- GL_ENTRY(GLenum, glPathMemoryGlyphIndexArrayNV, GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
- GL_ENTRY(void, glPathParameterfNV, GLuint path, GLenum pname, GLfloat value)
- GL_ENTRY(void, glPathParameterfvNV, GLuint path, GLenum pname, const GLfloat *value)
- GL_ENTRY(void, glPathParameteriNV, GLuint path, GLenum pname, GLint value)
- GL_ENTRY(void, glPathParameterivNV, GLuint path, GLenum pname, const GLint *value)
- GL_ENTRY(void, glPathStencilDepthOffsetNV, GLfloat factor, GLfloat units)
- GL_ENTRY(void, glPathStencilFuncNV, GLenum func, GLint ref, GLuint mask)
- GL_ENTRY(void, glPathStringNV, GLuint path, GLenum format, GLsizei length, const void *pathString)
- GL_ENTRY(void, glPathSubCommandsNV, GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords)
- GL_ENTRY(void, glPathSubCoordsNV, GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords)
- GL_ENTRY(void, glPauseTransformFeedback, void)
- GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
- GL_ENTRY(GLboolean, glPointAlongPathNV, GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY)
- GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
- GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params)
- GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param)
- GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param)
- GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params)
- GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params)
- GL_ENTRY(void, glPointSize, GLfloat size)
- GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const void *pointer)
- GL_ENTRY(void, glPointSizex, GLfixed size)
- GL_ENTRY(void, glPointSizexOES, GLfixed size)
- GL_ENTRY(void, glPolygonModeNV, GLenum face, GLenum mode)
- GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
- GL_ENTRY(void, glPolygonOffsetClampEXT, GLfloat factor, GLfloat units, GLfloat clamp)
- GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
- GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
- GL_ENTRY(void, glPopDebugGroup, void)
- GL_ENTRY(void, glPopDebugGroupKHR, void)
- GL_ENTRY(void, glPopGroupMarkerEXT, void)
- GL_ENTRY(void, glPopMatrix, void)
- GL_ENTRY(void, glPrimitiveBoundingBox, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
- GL_ENTRY(void, glPrimitiveBoundingBoxEXT, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
- GL_ENTRY(void, glPrimitiveBoundingBoxOES, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
- GL_ENTRY(void, glProgramBinary, GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
- GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const void *binary, GLint length)
- GL_ENTRY(void, glProgramParameteri, GLuint program, GLenum pname, GLint value)
- GL_ENTRY(void, glProgramParameteriEXT, GLuint program, GLenum pname, GLint value)
- GL_ENTRY(void, glProgramPathFragmentInputGenNV, GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs)
- GL_ENTRY(void, glProgramUniform1f, GLuint program, GLint location, GLfloat v0)
- GL_ENTRY(void, glProgramUniform1fEXT, GLuint program, GLint location, GLfloat v0)
- GL_ENTRY(void, glProgramUniform1fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
- GL_ENTRY(void, glProgramUniform1fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
- GL_ENTRY(void, glProgramUniform1i, GLuint program, GLint location, GLint v0)
- GL_ENTRY(void, glProgramUniform1i64NV, GLuint program, GLint location, GLint64EXT x)
- GL_ENTRY(void, glProgramUniform1i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
- GL_ENTRY(void, glProgramUniform1iEXT, GLuint program, GLint location, GLint v0)
- GL_ENTRY(void, glProgramUniform1iv, GLuint program, GLint location, GLsizei count, const GLint *value)
- GL_ENTRY(void, glProgramUniform1ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
- GL_ENTRY(void, glProgramUniform1ui, GLuint program, GLint location, GLuint v0)
- GL_ENTRY(void, glProgramUniform1ui64NV, GLuint program, GLint location, GLuint64EXT x)
- GL_ENTRY(void, glProgramUniform1ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
- GL_ENTRY(void, glProgramUniform1uiEXT, GLuint program, GLint location, GLuint v0)
- GL_ENTRY(void, glProgramUniform1uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
- GL_ENTRY(void, glProgramUniform1uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
- GL_ENTRY(void, glProgramUniform2f, GLuint program, GLint location, GLfloat v0, GLfloat v1)
- GL_ENTRY(void, glProgramUniform2fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1)
- GL_ENTRY(void, glProgramUniform2fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
- GL_ENTRY(void, glProgramUniform2fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
- GL_ENTRY(void, glProgramUniform2i, GLuint program, GLint location, GLint v0, GLint v1)
- GL_ENTRY(void, glProgramUniform2i64NV, GLuint program, GLint location, GLint64EXT x, GLint64EXT y)
- GL_ENTRY(void, glProgramUniform2i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
- GL_ENTRY(void, glProgramUniform2iEXT, GLuint program, GLint location, GLint v0, GLint v1)
- GL_ENTRY(void, glProgramUniform2iv, GLuint program, GLint location, GLsizei count, const GLint *value)
- GL_ENTRY(void, glProgramUniform2ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
- GL_ENTRY(void, glProgramUniform2ui, GLuint program, GLint location, GLuint v0, GLuint v1)
- GL_ENTRY(void, glProgramUniform2ui64NV, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y)
- GL_ENTRY(void, glProgramUniform2ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
- GL_ENTRY(void, glProgramUniform2uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1)
- GL_ENTRY(void, glProgramUniform2uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
- GL_ENTRY(void, glProgramUniform2uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
- GL_ENTRY(void, glProgramUniform3f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
- GL_ENTRY(void, glProgramUniform3fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
- GL_ENTRY(void, glProgramUniform3fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
- GL_ENTRY(void, glProgramUniform3fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
- GL_ENTRY(void, glProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
- GL_ENTRY(void, glProgramUniform3i64NV, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
- GL_ENTRY(void, glProgramUniform3i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
- GL_ENTRY(void, glProgramUniform3iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
- GL_ENTRY(void, glProgramUniform3iv, GLuint program, GLint location, GLsizei count, const GLint *value)
- GL_ENTRY(void, glProgramUniform3ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
- GL_ENTRY(void, glProgramUniform3ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
- GL_ENTRY(void, glProgramUniform3ui64NV, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
- GL_ENTRY(void, glProgramUniform3ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
- GL_ENTRY(void, glProgramUniform3uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
- GL_ENTRY(void, glProgramUniform3uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
- GL_ENTRY(void, glProgramUniform3uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
- GL_ENTRY(void, glProgramUniform4f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
- GL_ENTRY(void, glProgramUniform4fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
- GL_ENTRY(void, glProgramUniform4fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
- GL_ENTRY(void, glProgramUniform4fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
- GL_ENTRY(void, glProgramUniform4i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
- GL_ENTRY(void, glProgramUniform4i64NV, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
- GL_ENTRY(void, glProgramUniform4i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
- GL_ENTRY(void, glProgramUniform4iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
- GL_ENTRY(void, glProgramUniform4iv, GLuint program, GLint location, GLsizei count, const GLint *value)
- GL_ENTRY(void, glProgramUniform4ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
- GL_ENTRY(void, glProgramUniform4ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
- GL_ENTRY(void, glProgramUniform4ui64NV, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
- GL_ENTRY(void, glProgramUniform4ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
- GL_ENTRY(void, glProgramUniform4uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
- GL_ENTRY(void, glProgramUniform4uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
- GL_ENTRY(void, glProgramUniform4uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
- GL_ENTRY(void, glProgramUniformHandleui64IMG, GLuint program, GLint location, GLuint64 value)
- GL_ENTRY(void, glProgramUniformHandleui64NV, GLuint program, GLint location, GLuint64 value)
- GL_ENTRY(void, glProgramUniformHandleui64vIMG, GLuint program, GLint location, GLsizei count, const GLuint64 *values)
- GL_ENTRY(void, glProgramUniformHandleui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64 *values)
- GL_ENTRY(void, glProgramUniformMatrix2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glProgramUniformMatrix2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glProgramUniformMatrix2x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glProgramUniformMatrix2x3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glProgramUniformMatrix2x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glProgramUniformMatrix2x4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glProgramUniformMatrix3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glProgramUniformMatrix3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glProgramUniformMatrix3x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glProgramUniformMatrix3x2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glProgramUniformMatrix3x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glProgramUniformMatrix3x4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glProgramUniformMatrix4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glProgramUniformMatrix4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glProgramUniformMatrix4x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glProgramUniformMatrix4x2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glProgramUniformMatrix4x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glProgramUniformMatrix4x3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glPushDebugGroup, GLenum source, GLuint id, GLsizei length, const GLchar *message)
- GL_ENTRY(void, glPushDebugGroupKHR, GLenum source, GLuint id, GLsizei length, const GLchar *message)
- GL_ENTRY(void, glPushGroupMarkerEXT, GLsizei length, const GLchar *marker)
- GL_ENTRY(void, glPushMatrix, void)
- GL_ENTRY(void, glQueryCounterEXT, GLuint id, GLenum target)
- GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed *mantissa, GLint *exponent)
- GL_ENTRY(void, glRasterSamplesEXT, GLuint samples, GLboolean fixedsamplelocations)
- GL_ENTRY(void, glReadBuffer, GLenum src)
- GL_ENTRY(void, glReadBufferIndexedEXT, GLenum src, GLint index)
- GL_ENTRY(void, glReadBufferNV, GLenum mode)
- GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
- GL_ENTRY(void, glReadnPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
- GL_ENTRY(void, glReadnPixelsEXT, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
- GL_ENTRY(void, glReadnPixelsKHR, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
- GL_ENTRY(void, glReleaseShaderCompiler, void)
- GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
- GL_ENTRY(void, glRenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
- GL_ENTRY(void, glRenderbufferStorageMultisampleANGLE, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
- GL_ENTRY(void, glRenderbufferStorageMultisampleAPPLE, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
- GL_ENTRY(void, glRenderbufferStorageMultisampleEXT, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
- GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
- GL_ENTRY(void, glRenderbufferStorageMultisampleNV, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
- GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
- GL_ENTRY(void, glResolveDepthValuesNV, void)
- GL_ENTRY(void, glResolveMultisampleFramebufferAPPLE, void)
- GL_ENTRY(void, glResumeTransformFeedback, void)
- GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
- GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
- GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
- GL_ENTRY(void, glSampleCoverage, GLfloat value, GLboolean invert)
- GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
- GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
- GL_ENTRY(void, glSampleMaski, GLuint maskNumber, GLbitfield mask)
- GL_ENTRY(void, glSamplerParameterIiv, GLuint sampler, GLenum pname, const GLint *param)
- GL_ENTRY(void, glSamplerParameterIivEXT, GLuint sampler, GLenum pname, const GLint *param)
- GL_ENTRY(void, glSamplerParameterIivOES, GLuint sampler, GLenum pname, const GLint *param)
- GL_ENTRY(void, glSamplerParameterIuiv, GLuint sampler, GLenum pname, const GLuint *param)
- GL_ENTRY(void, glSamplerParameterIuivEXT, GLuint sampler, GLenum pname, const GLuint *param)
- GL_ENTRY(void, glSamplerParameterIuivOES, GLuint sampler, GLenum pname, const GLuint *param)
- GL_ENTRY(void, glSamplerParameterf, GLuint sampler, GLenum pname, GLfloat param)
- GL_ENTRY(void, glSamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat *param)
- GL_ENTRY(void, glSamplerParameteri, GLuint sampler, GLenum pname, GLint param)
- GL_ENTRY(void, glSamplerParameteriv, GLuint sampler, GLenum pname, const GLint *param)
- GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z)
- GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z)
- GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
- GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
- GL_ENTRY(void, glScissorArrayvNV, GLuint first, GLsizei count, const GLint *v)
- GL_ENTRY(void, glScissorArrayvOES, GLuint first, GLsizei count, const GLint *v)
- GL_ENTRY(void, glScissorIndexedNV, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
- GL_ENTRY(void, glScissorIndexedOES, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
- GL_ENTRY(void, glScissorIndexedvNV, GLuint index, const GLint *v)
- GL_ENTRY(void, glScissorIndexedvOES, GLuint index, const GLint *v)
- GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList)
- GL_ENTRY(void, glSemaphoreParameterui64vEXT, GLuint semaphore, GLenum pname, const GLuint64 *params)
- GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
- GL_ENTRY(void, glShadeModel, GLenum mode)
- GL_ENTRY(void, glShaderBinary, GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
- GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length)
- GL_ENTRY(void, glSignalSemaphoreEXT, GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts)
- GL_ENTRY(void, glSignalVkFenceNV, GLuint64 vkFence)
- GL_ENTRY(void, glSignalVkSemaphoreNV, GLuint64 vkSemaphore)
- GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
- GL_ENTRY(void, glStencilFillPathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues)
- GL_ENTRY(void, glStencilFillPathNV, GLuint path, GLenum fillMode, GLuint mask)
- GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
- GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
- GL_ENTRY(void, glStencilMask, GLuint mask)
- GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
- GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
- GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
- GL_ENTRY(void, glStencilStrokePathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues)
- GL_ENTRY(void, glStencilStrokePathNV, GLuint path, GLint reference, GLuint mask)
- GL_ENTRY(void, glStencilThenCoverFillPathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
- GL_ENTRY(void, glStencilThenCoverFillPathNV, GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode)
- GL_ENTRY(void, glStencilThenCoverStrokePathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
- GL_ENTRY(void, glStencilThenCoverStrokePathNV, GLuint path, GLint reference, GLuint mask, GLenum coverMode)
- GL_ENTRY(void, glSubpixelPrecisionBiasNV, GLuint xbits, GLuint ybits)
- GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
- GL_ENTRY(void, glTexBuffer, GLenum target, GLenum internalformat, GLuint buffer)
- GL_ENTRY(void, glTexBufferEXT, GLenum target, GLenum internalformat, GLuint buffer)
- GL_ENTRY(void, glTexBufferOES, GLenum target, GLenum internalformat, GLuint buffer)
- GL_ENTRY(void, glTexBufferRange, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
- GL_ENTRY(void, glTexBufferRangeEXT, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
- GL_ENTRY(void, glTexBufferRangeOES, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
- GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const void *pointer)
- GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param)
- GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params)
- GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param)
- GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params)
- GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param)
- GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param)
- GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params)
- GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params)
- GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param)
- GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params)
- GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param)
- GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
- GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
- GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
- GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
- GL_ENTRY(void, glTexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
- GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
- GL_ENTRY(void, glTexPageCommitmentEXT, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
- GL_ENTRY(void, glTexParameterIiv, GLenum target, GLenum pname, const GLint *params)
- GL_ENTRY(void, glTexParameterIivEXT, GLenum target, GLenum pname, const GLint *params)
- GL_ENTRY(void, glTexParameterIivOES, GLenum target, GLenum pname, const GLint *params)
- GL_ENTRY(void, glTexParameterIuiv, GLenum target, GLenum pname, const GLuint *params)
- GL_ENTRY(void, glTexParameterIuivEXT, GLenum target, GLenum pname, const GLuint *params)
- GL_ENTRY(void, glTexParameterIuivOES, GLenum target, GLenum pname, const GLuint *params)
- GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
- GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
- GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
- GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
- GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param)
- GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param)
- GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
- GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
- GL_ENTRY(void, glTexStorage1DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
- GL_ENTRY(void, glTexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
- GL_ENTRY(void, glTexStorage2DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
- GL_ENTRY(void, glTexStorage2DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
- GL_ENTRY(void, glTexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
- GL_ENTRY(void, glTexStorage3DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
- GL_ENTRY(void, glTexStorage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
- GL_ENTRY(void, glTexStorage3DMultisampleOES, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
- GL_ENTRY(void, glTexStorageMem2DEXT, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset)
- GL_ENTRY(void, glTexStorageMem2DMultisampleEXT, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
- GL_ENTRY(void, glTexStorageMem3DEXT, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset)
- GL_ENTRY(void, glTexStorageMem3DMultisampleEXT, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
- GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
- GL_ENTRY(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
- GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
- GL_ENTRY(void, glTextureFoveationParametersQCOM, GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea)
- GL_ENTRY(void, glTextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
- GL_ENTRY(void, glTextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
- GL_ENTRY(void, glTextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
- GL_ENTRY(void, glTextureStorageMem2DEXT, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset)
- GL_ENTRY(void, glTextureStorageMem2DMultisampleEXT, GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
- GL_ENTRY(void, glTextureStorageMem3DEXT, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset)
- GL_ENTRY(void, glTextureStorageMem3DMultisampleEXT, GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
- GL_ENTRY(void, glTextureViewEXT, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
- GL_ENTRY(void, glTextureViewOES, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
- GL_ENTRY(void, glTransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode)
- GL_ENTRY(void, glTransformPathNV, GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues)
- GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
- GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
- GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
- GL_ENTRY(void, glUniform1f, GLint location, GLfloat v0)
- GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat *value)
- GL_ENTRY(void, glUniform1i, GLint location, GLint v0)
- GL_ENTRY(void, glUniform1i64NV, GLint location, GLint64EXT x)
- GL_ENTRY(void, glUniform1i64vNV, GLint location, GLsizei count, const GLint64EXT *value)
- GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint *value)
- GL_ENTRY(void, glUniform1ui, GLint location, GLuint v0)
- GL_ENTRY(void, glUniform1ui64NV, GLint location, GLuint64EXT x)
- GL_ENTRY(void, glUniform1ui64vNV, GLint location, GLsizei count, const GLuint64EXT *value)
- GL_ENTRY(void, glUniform1uiv, GLint location, GLsizei count, const GLuint *value)
- GL_ENTRY(void, glUniform2f, GLint location, GLfloat v0, GLfloat v1)
- GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat *value)
- GL_ENTRY(void, glUniform2i, GLint location, GLint v0, GLint v1)
- GL_ENTRY(void, glUniform2i64NV, GLint location, GLint64EXT x, GLint64EXT y)
- GL_ENTRY(void, glUniform2i64vNV, GLint location, GLsizei count, const GLint64EXT *value)
- GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint *value)
- GL_ENTRY(void, glUniform2ui, GLint location, GLuint v0, GLuint v1)
- GL_ENTRY(void, glUniform2ui64NV, GLint location, GLuint64EXT x, GLuint64EXT y)
- GL_ENTRY(void, glUniform2ui64vNV, GLint location, GLsizei count, const GLuint64EXT *value)
- GL_ENTRY(void, glUniform2uiv, GLint location, GLsizei count, const GLuint *value)
- GL_ENTRY(void, glUniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
- GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat *value)
- GL_ENTRY(void, glUniform3i, GLint location, GLint v0, GLint v1, GLint v2)
- GL_ENTRY(void, glUniform3i64NV, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
- GL_ENTRY(void, glUniform3i64vNV, GLint location, GLsizei count, const GLint64EXT *value)
- GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint *value)
- GL_ENTRY(void, glUniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2)
- GL_ENTRY(void, glUniform3ui64NV, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
- GL_ENTRY(void, glUniform3ui64vNV, GLint location, GLsizei count, const GLuint64EXT *value)
- GL_ENTRY(void, glUniform3uiv, GLint location, GLsizei count, const GLuint *value)
- GL_ENTRY(void, glUniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
- GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat *value)
- GL_ENTRY(void, glUniform4i, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
- GL_ENTRY(void, glUniform4i64NV, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
- GL_ENTRY(void, glUniform4i64vNV, GLint location, GLsizei count, const GLint64EXT *value)
- GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint *value)
- GL_ENTRY(void, glUniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
- GL_ENTRY(void, glUniform4ui64NV, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
- GL_ENTRY(void, glUniform4ui64vNV, GLint location, GLsizei count, const GLuint64EXT *value)
- GL_ENTRY(void, glUniform4uiv, GLint location, GLsizei count, const GLuint *value)
- GL_ENTRY(void, glUniformBlockBinding, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
- GL_ENTRY(void, glUniformHandleui64IMG, GLint location, GLuint64 value)
- GL_ENTRY(void, glUniformHandleui64NV, GLint location, GLuint64 value)
- GL_ENTRY(void, glUniformHandleui64vIMG, GLint location, GLsizei count, const GLuint64 *value)
- GL_ENTRY(void, glUniformHandleui64vNV, GLint location, GLsizei count, const GLuint64 *value)
- GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glUniformMatrix2x3fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glUniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glUniformMatrix2x4fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glUniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glUniformMatrix3x2fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glUniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glUniformMatrix3x4fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glUniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glUniformMatrix4x2fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glUniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(void, glUniformMatrix4x3fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- GL_ENTRY(GLboolean, glUnmapBuffer, GLenum target)
- GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
- GL_ENTRY(void, glUseProgram, GLuint program)
- GL_ENTRY(void, glUseProgramStages, GLuint pipeline, GLbitfield stages, GLuint program)
- GL_ENTRY(void, glUseProgramStagesEXT, GLuint pipeline, GLbitfield stages, GLuint program)
- GL_ENTRY(void, glValidateProgram, GLuint program)
- GL_ENTRY(void, glValidateProgramPipeline, GLuint pipeline)
- GL_ENTRY(void, glValidateProgramPipelineEXT, GLuint pipeline)
- GL_ENTRY(void, glVertexAttrib1f, GLuint index, GLfloat x)
- GL_ENTRY(void, glVertexAttrib1fv, GLuint index, const GLfloat *v)
- GL_ENTRY(void, glVertexAttrib2f, GLuint index, GLfloat x, GLfloat y)
- GL_ENTRY(void, glVertexAttrib2fv, GLuint index, const GLfloat *v)
- GL_ENTRY(void, glVertexAttrib3f, GLuint index, GLfloat x, GLfloat y, GLfloat z)
- GL_ENTRY(void, glVertexAttrib3fv, GLuint index, const GLfloat *v)
- GL_ENTRY(void, glVertexAttrib4f, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
- GL_ENTRY(void, glVertexAttrib4fv, GLuint index, const GLfloat *v)
- GL_ENTRY(void, glVertexAttribBinding, GLuint attribindex, GLuint bindingindex)
- GL_ENTRY(void, glVertexAttribDivisor, GLuint index, GLuint divisor)
- GL_ENTRY(void, glVertexAttribDivisorANGLE, GLuint index, GLuint divisor)
- GL_ENTRY(void, glVertexAttribDivisorEXT, GLuint index, GLuint divisor)
- GL_ENTRY(void, glVertexAttribDivisorNV, GLuint index, GLuint divisor)
- GL_ENTRY(void, glVertexAttribFormat, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
- GL_ENTRY(void, glVertexAttribI4i, GLuint index, GLint x, GLint y, GLint z, GLint w)
- GL_ENTRY(void, glVertexAttribI4iv, GLuint index, const GLint *v)
- GL_ENTRY(void, glVertexAttribI4ui, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
- GL_ENTRY(void, glVertexAttribI4uiv, GLuint index, const GLuint *v)
- GL_ENTRY(void, glVertexAttribIFormat, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
- GL_ENTRY(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
- GL_ENTRY(void, glVertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
- GL_ENTRY(void, glVertexBindingDivisor, GLuint bindingindex, GLuint divisor)
- GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const void *pointer)
- GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
- GL_ENTRY(void, glViewportArrayvNV, GLuint first, GLsizei count, const GLfloat *v)
- GL_ENTRY(void, glViewportArrayvOES, GLuint first, GLsizei count, const GLfloat *v)
- GL_ENTRY(void, glViewportIndexedfNV, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
- GL_ENTRY(void, glViewportIndexedfOES, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
- GL_ENTRY(void, glViewportIndexedfvNV, GLuint index, const GLfloat *v)
- GL_ENTRY(void, glViewportIndexedfvOES, GLuint index, const GLfloat *v)
- GL_ENTRY(void, glViewportPositionWScaleNV, GLuint index, GLfloat xcoeff, GLfloat ycoeff)
- GL_ENTRY(void, glViewportSwizzleNV, GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew)
- GL_ENTRY(void, glWaitSemaphoreEXT, GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts)
- GL_ENTRY(void, glWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
- GL_ENTRY(void, glWaitSyncAPPLE, GLsync sync, GLbitfield flags, GLuint64 timeout)
- GL_ENTRY(void, glWaitVkSemaphoreNV, GLuint64 vkSemaphore)
- GL_ENTRY(void, glWeightPathsNV, GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights)
- GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const void *pointer)
- GL_ENTRY(void, glWindowRectanglesEXT, GLenum mode, GLsizei count, const GLint *box)
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