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- /*
- * Copyright (C) 2011-2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef ANDROID_RS_MATRIX_3x3_H
- #define ANDROID_RS_MATRIX_3x3_H
- #include "rsType.h"
- // ---------------------------------------------------------------------------
- namespace android {
- namespace renderscript {
- struct Matrix3x3 : public rs_matrix3x3 {
- inline float get(uint32_t col, uint32_t row) const {
- return m[col*3 + row];
- }
- inline void set(uint32_t col, uint32_t row, float v) {
- m[col*3 + row] = v;
- }
- void loadIdentity();
- void load(const float *);
- void load(const rs_matrix3x3 *);
- void loadMultiply(const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs);
- void transpose();
- void multiply(const rs_matrix3x3 *rhs) {
- loadMultiply(this, rhs);
- }
- };
- } // namespace renderscript
- } // namespace android
- #endif // ANDROID_RS_MATRIX_3x3_H
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