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- /*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef ANDROID_RS_MESH_H
- #define ANDROID_RS_MESH_H
- #include "rsObjectBase.h"
- // ---------------------------------------------------------------------------
- namespace android {
- namespace renderscript {
- /*****************************************************************************
- * CAUTION
- *
- * Any layout changes for this class may require a corresponding change to be
- * made to frameworks/compile/libbcc/lib/ScriptCRT/rs_core.c, which contains
- * a partial copy of the information below.
- *
- *****************************************************************************/
- // An element is a group of Components that occupies one cell in a structure.
- class Mesh : public ObjectBase {
- public:
- struct Hal {
- mutable void *drv;
- struct State {
- // Contains vertex data
- // Position, normal, texcoord, etc could either be strided in one allocation
- // of provided separetely in multiple ones
- Allocation **vertexBuffers;
- uint32_t vertexBuffersCount;
- // indexBuffers[i] could be nullptr, in which case only primitives[i] is used
- Allocation **indexBuffers;
- uint32_t indexBuffersCount;
- RsPrimitive *primitives;
- uint32_t primitivesCount;
- };
- State state;
- };
- Hal mHal;
- explicit Mesh(Context *);
- Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
- ~Mesh();
- virtual void serialize(Context *rsc, OStream *stream) const;
- virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_MESH; }
- static Mesh *createFromStream(Context *rsc, IStream *stream);
- void init();
- void setVertexBuffer(Allocation *vb, uint32_t index) {
- mVertexBuffers[index].set(vb);
- mHal.state.vertexBuffers[index] = vb;
- }
- void setPrimitive(Allocation *idx, RsPrimitive prim, uint32_t index) {
- mIndexBuffers[index].set(idx);
- mHal.state.indexBuffers[index] = idx;
- mHal.state.primitives[index] = prim;
- }
- void render(Context *) const;
- void renderPrimitive(Context *, uint32_t primIndex) const;
- void renderPrimitiveRange(Context *, uint32_t primIndex, uint32_t start, uint32_t len) const;
- void uploadAll(Context *);
- // Bounding volumes
- float mBBoxMin[3];
- float mBBoxMax[3];
- void computeBBox(Context *rsc);
- protected:
- ObjectBaseRef<Allocation> *mVertexBuffers;
- ObjectBaseRef<Allocation> *mIndexBuffers;
- bool mInitialized;
- };
- class MeshContext {
- public:
- MeshContext() {
- }
- ~MeshContext() {
- }
- };
- } // namespace renderscript
- } // namespace android
- #endif //ANDROID_RS_MESH_H
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