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- /*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "rsContext.h"
- #include "rsProgram.h"
- #include <inttypes.h>
- namespace android {
- namespace renderscript {
- Program::Program(Context *rsc, const char * shaderText, size_t shaderLength,
- const uintptr_t * params, size_t paramLength)
- : ProgramBase(rsc) {
- initMemberVars();
- for (uint32_t ct=0; ct < paramLength; ct+=2) {
- if (params[ct] == RS_PROGRAM_PARAM_INPUT) {
- mHal.state.inputElementsCount++;
- }
- if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) {
- mHal.state.constantsCount++;
- }
- if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) {
- mHal.state.texturesCount++;
- }
- }
- mTextures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount];
- mSamplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount];
- mInputElements = new ObjectBaseRef<Element>[mHal.state.inputElementsCount];
- mConstantTypes = new ObjectBaseRef<Type>[mHal.state.constantsCount];
- mConstants = new ObjectBaseRef<Allocation>[mHal.state.constantsCount];
- mHal.state.textures = new Allocation*[mHal.state.texturesCount];
- mHal.state.samplers = new Sampler*[mHal.state.texturesCount];
- mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount];
- mHal.state.inputElements = new Element*[mHal.state.inputElementsCount];
- mHal.state.constantTypes = new Type*[mHal.state.constantsCount];
- mHal.state.constants = new Allocation*[mHal.state.constantsCount];
- // Will initialize everything
- freeChildren();
- uint32_t input = 0;
- uint32_t constant = 0;
- uint32_t texture = 0;
- for (uint32_t ct=0; ct < paramLength; ct+=2) {
- if (params[ct] == RS_PROGRAM_PARAM_INPUT) {
- mInputElements[input].set(reinterpret_cast<Element *>(params[ct+1]));
- mHal.state.inputElements[input++] = reinterpret_cast<Element *>(params[ct+1]);
- }
- if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) {
- mConstantTypes[constant].set(reinterpret_cast<Type *>(params[ct+1]));
- mHal.state.constantTypes[constant++] = reinterpret_cast<Type *>(params[ct+1]);
- }
- if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) {
- mHal.state.textureTargets[texture++] = (RsTextureTarget)params[ct+1];
- }
- }
- mIsInternal = false;
- uint32_t internalTokenLen = strlen(RS_SHADER_INTERNAL);
- if (shaderLength > internalTokenLen &&
- strncmp(RS_SHADER_INTERNAL, shaderText, internalTokenLen) == 0) {
- mIsInternal = true;
- shaderText += internalTokenLen;
- shaderLength -= internalTokenLen;
- }
- mUserShader = rsuCopyString(shaderText, shaderLength);
- mUserShaderLen = shaderLength;
- }
- Program::~Program() {
- freeChildren();
- delete[] mTextures;
- delete[] mSamplers;
- delete[] mInputElements;
- delete[] mConstantTypes;
- delete[] mConstants;
- delete[] mHal.state.textures;
- delete[] mHal.state.samplers;
- delete[] mHal.state.textureTargets;
- delete[] mHal.state.inputElements;
- delete[] mHal.state.constantTypes;
- delete[] mHal.state.constants;
- mHal.state.inputElementsCount = 0;
- mHal.state.constantsCount = 0;
- mHal.state.texturesCount = 0;
- if (mUserShader != nullptr) {
- delete[] mUserShader;
- mUserShader = nullptr;
- }
- mUserShaderLen = 0;
- }
- bool Program::freeChildren() {
- for (uint32_t ct=0; ct < mHal.state.constantsCount; ct++) {
- bindAllocation(nullptr, nullptr, ct);
- }
- for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) {
- bindTexture(nullptr, ct, nullptr);
- bindSampler(nullptr, ct, nullptr);
- }
- return false;
- }
- void Program::initMemberVars() {
- mDirty = true;
- mHal.drv = nullptr;
- mHal.state.textures = nullptr;
- mHal.state.samplers = nullptr;
- mHal.state.textureTargets = nullptr;
- mHal.state.inputElements = nullptr;
- mHal.state.constantTypes = nullptr;
- mHal.state.constants = nullptr;
- mHal.state.inputElementsCount = 0;
- mHal.state.constantsCount = 0;
- mHal.state.texturesCount = 0;
- mTextures = nullptr;
- mSamplers = nullptr;
- mInputElements = nullptr;
- mConstantTypes = nullptr;
- mConstants = nullptr;
- mIsInternal = false;
- mUserShader = nullptr;
- mUserShaderLen = 0;
- }
- void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) {
- if (alloc != nullptr) {
- if (slot >= mHal.state.constantsCount) {
- ALOGE("Attempt to bind alloc at slot %u, on shader id %" PRIuPTR ", but const count is %u",
- slot, (uintptr_t)this, mHal.state.constantsCount);
- rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
- return;
- }
- if (alloc->getType() != mConstantTypes[slot].get()) {
- ALOGE("Attempt to bind alloc at slot %u, on shader id %" PRIuPTR ", but types mismatch",
- slot, (uintptr_t)this);
- rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
- return;
- }
- }
- if (mConstants[slot].get() == alloc) {
- return;
- }
- if (mConstants[slot].get()) {
- mConstants[slot]->removeProgramToDirty(this);
- }
- mConstants[slot].set(alloc);
- mHal.state.constants[slot] = alloc;
- if (alloc) {
- alloc->addProgramToDirty(this);
- }
- mDirty = true;
- }
- void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) {
- if (slot >= mHal.state.texturesCount) {
- ALOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount);
- rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind texture");
- return;
- }
- if (a && a->getType()->getDimFaces() && mHal.state.textureTargets[slot] != RS_TEXTURE_CUBE) {
- ALOGE("Attempt to bind cubemap to slot %u but 2d texture needed", slot);
- rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind cubemap to 2d texture slot");
- return;
- }
- mTextures[slot].set(a);
- mHal.state.textures[slot] = a;
- mDirty = true;
- }
- void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) {
- if (slot >= mHal.state.texturesCount) {
- ALOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount);
- rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind sampler");
- return;
- }
- mSamplers[slot].set(s);
- mHal.state.samplers[slot] = s;
- mDirty = true;
- }
- void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants) {
- Program *p = static_cast<Program *>(vp);
- p->bindAllocation(rsc, static_cast<Allocation *>(constants), slot);
- }
- void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a) {
- Program *p = static_cast<Program *>(vpf);
- p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
- }
- void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s) {
- Program *p = static_cast<Program *>(vpf);
- p->bindSampler(rsc, slot, static_cast<Sampler *>(s));
- }
- } // namespace renderscript
- } // namespace android
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