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- /*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef ANDROID_RS_PROGRAM_H
- #define ANDROID_RS_PROGRAM_H
- #include "rsProgramBase.h"
- #include "rsElement.h"
- // ---------------------------------------------------------------------------
- namespace android {
- namespace renderscript {
- #define RS_SHADER_INTERNAL "//rs_shader_internal\n"
- #define RS_SHADER_ATTR "ATTRIB_"
- #define RS_SHADER_UNI "UNI_"
- class Program : public ProgramBase {
- public:
- struct Hal {
- mutable void *drv;
- struct State {
- // The difference between Textures and Constants is how they are accessed
- // Texture lookups go though a sampler which in effect converts normalized
- // coordinates into type specific. Multiple samples may also be taken
- // and filtered.
- //
- // Constants are strictly accessed by the shader code
- Allocation **textures;
- RsTextureTarget *textureTargets;
- uint32_t texturesCount;
- Sampler **samplers;
- uint32_t samplersCount;
- Allocation **constants;
- Type **constantTypes;
- uint32_t constantsCount;
- Element **inputElements;
- uint32_t inputElementsCount;
- };
- State state;
- };
- Hal mHal;
- Program(Context *, const char * shaderText, size_t shaderLength,
- const uintptr_t * params, size_t paramLength);
- virtual ~Program();
- virtual bool freeChildren();
- void bindAllocation(Context *, Allocation *, uint32_t slot);
- bool isUserProgram() const {return !mIsInternal;}
- void bindTexture(Context *, uint32_t slot, Allocation *);
- void bindSampler(Context *, uint32_t slot, Sampler *);
- protected:
- ObjectBaseRef<Allocation> *mTextures;
- ObjectBaseRef<Sampler> *mSamplers;
- ObjectBaseRef<Allocation> *mConstants;
- ObjectBaseRef<Type> *mConstantTypes;
- ObjectBaseRef<Element> *mInputElements;
- bool mIsInternal;
- const char *mUserShader;
- size_t mUserShaderLen;
- void initMemberVars();
- };
- } // namespace renderscript
- } // namespace android
- #endif // ANDROID_RS_PROGRAM_H
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