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- /*
- * Copyright (C) 2009 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "rsContext.h"
- #include "rsProgramFragment.h"
- #include <inttypes.h>
- namespace android {
- namespace renderscript {
- ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, size_t shaderLength,
- const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
- const uintptr_t * params, size_t paramLength)
- : Program(rsc, shaderText, shaderLength, params, paramLength) {
- mConstantColor[0] = 1.f;
- mConstantColor[1] = 1.f;
- mConstantColor[2] = 1.f;
- mConstantColor[3] = 1.f;
- mRSC->mHal.funcs.fragment.init(mRSC, this, mUserShader, mUserShaderLen,
- textureNames, textureNamesCount, textureNamesLength);
- }
- ProgramFragment::~ProgramFragment() {
- mRSC->mHal.funcs.fragment.destroy(mRSC, this);
- }
- void ProgramFragment::setConstantColor(Context *rsc, float r, float g, float b, float a) {
- if (isUserProgram()) {
- ALOGE("Attempting to set fixed function emulation color on user program");
- rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set fixed function emulation color on user program");
- return;
- }
- if (mHal.state.constants[0] == nullptr) {
- ALOGE("Unable to set fixed function emulation color because allocation is missing");
- rsc->setError(RS_ERROR_BAD_SHADER, "Unable to set fixed function emulation color because allocation is missing");
- return;
- }
- mConstantColor[0] = r;
- mConstantColor[1] = g;
- mConstantColor[2] = b;
- mConstantColor[3] = a;
- void *p = rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]);
- memcpy(p, mConstantColor, 4*sizeof(float));
- mDirty = true;
- rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
- }
- void ProgramFragment::setup(Context *rsc, ProgramFragmentState *state) {
- if ((state->mLast.get() == this) && !mDirty) {
- return;
- }
- state->mLast.set(this);
- for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) {
- if (!mHal.state.textures[ct]) {
- ALOGE("No texture bound for shader id %" PRIuPTR ", texture unit %u", (uintptr_t)this, ct);
- rsc->setError(RS_ERROR_BAD_SHADER, "No texture bound");
- continue;
- }
- }
- rsc->mHal.funcs.fragment.setActive(rsc, this);
- }
- void ProgramFragment::serialize(Context *rsc, OStream *stream) const {
- }
- ProgramFragment *ProgramFragment::createFromStream(Context *rsc, IStream *stream) {
- return nullptr;
- }
- ProgramFragmentState::ProgramFragmentState() {
- mPF = nullptr;
- }
- ProgramFragmentState::~ProgramFragmentState() {
- ObjectBase::checkDelete(mPF);
- mPF = nullptr;
- }
- void ProgramFragmentState::init(Context *rsc) {
- const char *shaderString =
- RS_SHADER_INTERNAL
- "varying lowp vec4 varColor;\n"
- "varying vec2 varTex0;\n"
- "void main() {\n"
- " lowp vec4 col = UNI_Color;\n"
- " gl_FragColor = col;\n"
- "}\n";
- ObjectBaseRef<const Element> colorElem = Element::createRef(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4);
- const char *enames[] = { "Color" };
- const Element *eins[] = {colorElem.get()};
- ObjectBaseRef<const Element> constInput = Element::create(rsc, 1, eins, enames);
- ObjectBaseRef<Type> inputType = Type::getTypeRef(rsc, constInput.get(), 1);
- uintptr_t tmp[2];
- tmp[0] = RS_PROGRAM_PARAM_CONSTANT;
- tmp[1] = (uintptr_t)inputType.get();
- Allocation *constAlloc = Allocation::createAllocation(rsc, inputType.get(),
- RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
- ProgramFragment *pf = new ProgramFragment(rsc, shaderString, strlen(shaderString),
- nullptr, 0, nullptr, tmp, 2);
- pf->bindAllocation(rsc, constAlloc, 0);
- pf->setConstantColor(rsc, 1.0f, 1.0f, 1.0f, 1.0f);
- mDefault.set(pf);
- }
- void ProgramFragmentState::deinit(Context *rsc) {
- mDefault.clear();
- mLast.clear();
- }
- RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, const char * shaderText,
- size_t shaderLength,
- const char** textureNames,
- size_t textureNamesCount,
- const size_t *textureNamesLength,
- const uintptr_t * params, size_t paramLength) {
- ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength,
- textureNames, textureNamesCount, textureNamesLength,
- params, paramLength);
- pf->incUserRef();
- //ALOGE("rsi_ProgramFragmentCreate %p", pf);
- return pf;
- }
- } // namespace renderscript
- } // namespace android
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