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- /*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "rsContext.h"
- #include "rsProgramVertex.h"
- #include "rsMatrix4x4.h"
- using android::renderscript::ProgramVertex;
- using android::renderscript::ProgramVertexState;
- ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, size_t shaderLength,
- const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
- const uintptr_t * params, size_t paramLength)
- : Program(rsc, shaderText, shaderLength, params, paramLength) {
- mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader, mUserShaderLen,
- textureNames, textureNamesCount, textureNamesLength);
- }
- ProgramVertex::~ProgramVertex() {
- mRSC->mHal.funcs.vertex.destroy(mRSC, this);
- }
- void ProgramVertex::setup(Context *rsc, ProgramVertexState *state) {
- if ((state->mLast.get() == this) && !mDirty) {
- return;
- }
- if (!isUserProgram()) {
- if (mHal.state.constants[0] == nullptr) {
- rsc->setError(RS_ERROR_FATAL_UNKNOWN,
- "Unable to set fixed function emulation matrices because allocation is missing");
- return;
- }
- float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
- rsc, mHal.state.constants[0]));
- Matrix4x4 mvp;
- mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
- Matrix4x4 t;
- t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
- mvp.multiply(&t);
- for (uint32_t i = 0; i < 16; i ++) {
- f[RS_PROGRAM_VERTEX_MVP_OFFSET + i] = mvp.m[i];
- }
- rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
- }
- state->mLast.set(this);
- rsc->mHal.funcs.vertex.setActive(rsc, this);
- }
- void ProgramVertex::setProjectionMatrix(Context *rsc, const rsc_Matrix *m) const {
- if (isUserProgram()) {
- rsc->setError(RS_ERROR_FATAL_UNKNOWN,
- "Attempting to set fixed function emulation matrix projection on user program");
- return;
- }
- if (mHal.state.constants[0] == nullptr) {
- rsc->setError(RS_ERROR_FATAL_UNKNOWN,
- "Unable to set fixed function emulation matrix projection because allocation is missing");
- return;
- }
- float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
- rsc, mHal.state.constants[0]));
- memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix));
- mDirty = true;
- rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
- }
- void ProgramVertex::setModelviewMatrix(Context *rsc, const rsc_Matrix *m) const {
- if (isUserProgram()) {
- rsc->setError(RS_ERROR_FATAL_UNKNOWN,
- "Attempting to set fixed function emulation matrix modelview on user program");
- return;
- }
- if (mHal.state.constants[0] == nullptr) {
- rsc->setError(RS_ERROR_FATAL_UNKNOWN,
- "Unable to set fixed function emulation matrix modelview because allocation is missing");
- return;
- }
- float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
- rsc, mHal.state.constants[0]));
- memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix));
- mDirty = true;
- rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
- }
- void ProgramVertex::setTextureMatrix(Context *rsc, const rsc_Matrix *m) const {
- if (isUserProgram()) {
- rsc->setError(RS_ERROR_FATAL_UNKNOWN,
- "Attempting to set fixed function emulation matrix texture on user program");
- return;
- }
- if (mHal.state.constants[0] == nullptr) {
- rsc->setError(RS_ERROR_FATAL_UNKNOWN,
- "Unable to set fixed function emulation matrix texture because allocation is missing");
- return;
- }
- float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
- rsc, mHal.state.constants[0]));
- memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix));
- mDirty = true;
- rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
- }
- void ProgramVertex::getProjectionMatrix(Context *rsc, rsc_Matrix *m) const {
- if (isUserProgram()) {
- rsc->setError(RS_ERROR_FATAL_UNKNOWN,
- "Attempting to get fixed function emulation matrix projection on user program");
- return;
- }
- if (mHal.state.constants[0] == nullptr) {
- rsc->setError(RS_ERROR_FATAL_UNKNOWN,
- "Unable to get fixed function emulation matrix projection because allocation is missing");
- return;
- }
- float *f = static_cast<float *>(
- rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]));
- memcpy(m, &f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], sizeof(rsc_Matrix));
- rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
- }
- void ProgramVertex::transformToScreen(Context *rsc, float *v4out, const float *v3in) const {
- if (isUserProgram()) {
- return;
- }
- float *f = static_cast<float *>(
- rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]));
- Matrix4x4 mvp;
- mvp.loadMultiply((Matrix4x4 *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET],
- (Matrix4x4 *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
- mvp.vectorMultiply(v4out, v3in);
- rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
- }
- void ProgramVertex::serialize(Context *rsc, OStream *stream) const {
- }
- ProgramVertex *ProgramVertex::createFromStream(Context *rsc, IStream *stream) {
- return nullptr;
- }
- ///////////////////////////////////////////////////////////////////////
- ProgramVertexState::ProgramVertexState() {
- }
- ProgramVertexState::~ProgramVertexState() {
- }
- void ProgramVertexState::init(Context *rsc) {
- ObjectBaseRef<const Element> matrixElem = Element::createRef(rsc, RS_TYPE_MATRIX_4X4,
- RS_KIND_USER, false, 1);
- ObjectBaseRef<const Element> f2Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32,
- RS_KIND_USER, false, 2);
- ObjectBaseRef<const Element> f3Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32,
- RS_KIND_USER, false, 3);
- ObjectBaseRef<const Element> f4Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32,
- RS_KIND_USER, false, 4);
- const char *ebn1[] = { "MV", "P", "TexMatrix", "MVP" };
- const Element *ebe1[] = {matrixElem.get(), matrixElem.get(),
- matrixElem.get(), matrixElem.get()};
- ObjectBaseRef<const Element> constInput = Element::create(rsc, 4, ebe1, ebn1);
- const char *ebn2[] = { "position", "color", "normal", "texture0" };
- const Element *ebe2[] = {f4Elem.get(), f4Elem.get(), f3Elem.get(), f2Elem.get()};
- ObjectBaseRef<const Element> attrElem = Element::create(rsc, 4, ebe2, ebn2);
- ObjectBaseRef<Type> inputType = Type::getTypeRef(rsc, constInput.get(), 1);
- const char *shaderString =
- RS_SHADER_INTERNAL
- "varying vec4 varColor;\n"
- "varying vec2 varTex0;\n"
- "void main() {\n"
- " gl_Position = UNI_MVP * ATTRIB_position;\n"
- " gl_PointSize = 1.0;\n"
- " varColor = ATTRIB_color;\n"
- " varTex0 = ATTRIB_texture0;\n"
- "}\n";
- uintptr_t tmp[4];
- tmp[0] = RS_PROGRAM_PARAM_CONSTANT;
- tmp[1] = (uintptr_t)inputType.get();
- tmp[2] = RS_PROGRAM_PARAM_INPUT;
- tmp[3] = (uintptr_t)attrElem.get();
- ProgramVertex *pv = new ProgramVertex(rsc, shaderString, strlen(shaderString),
- nullptr, 0, nullptr, tmp, 4);
- Allocation *alloc = Allocation::createAllocation(rsc, inputType.get(),
- RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
- pv->bindAllocation(rsc, alloc, 0);
- mDefaultAlloc.set(alloc);
- mDefault.set(pv);
- updateSize(rsc);
- }
- void ProgramVertexState::updateSize(Context *rsc) {
- float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(rsc, mDefaultAlloc.get()));
- float surfaceWidth = (float)rsc->getCurrentSurfaceWidth();
- float surfaceHeight = (float)rsc->getCurrentSurfaceHeight();
- Matrix4x4 m;
- m.loadOrtho(0, surfaceWidth, surfaceHeight, 0, -1, 1);
- memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m.m, sizeof(m));
- memcpy(&f[RS_PROGRAM_VERTEX_MVP_OFFSET], m.m, sizeof(m));
- m.loadIdentity();
- memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m.m, sizeof(m));
- memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m.m, sizeof(m));
- rsc->mHal.funcs.allocation.unlock1D(rsc, mDefaultAlloc.get());
- }
- void ProgramVertexState::deinit(Context *rsc) {
- mDefaultAlloc.clear();
- mDefault.clear();
- mLast.clear();
- }
- namespace android {
- namespace renderscript {
- RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, const char * shaderText, size_t shaderLength,
- const char** textureNames, size_t textureNamesCount,
- const size_t *textureNamesLength,
- const uintptr_t * params, size_t paramLength) {
- ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength,
- textureNames, textureNamesCount, textureNamesLength,
- params, paramLength);
- pv->incUserRef();
- return pv;
- }
- } // namespace renderscript
- } // namespace android
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