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- /*
- * Copyright (C) 2009 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef ANDROID_RS_PROGRAM_VERTEX_H
- #define ANDROID_RS_PROGRAM_VERTEX_H
- #include "rsProgram.h"
- // ---------------------------------------------------------------------------
- namespace android {
- namespace renderscript {
- class ProgramVertexState;
- class ProgramVertex : public Program {
- public:
- ProgramVertex(Context *,const char * shaderText, size_t shaderLength,
- const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
- const uintptr_t * params, size_t paramLength);
- virtual ~ProgramVertex();
- virtual void setup(Context *rsc, ProgramVertexState *state);
- void setProjectionMatrix(Context *, const rsc_Matrix *) const;
- void getProjectionMatrix(Context *, rsc_Matrix *) const;
- void setModelviewMatrix(Context *, const rsc_Matrix *) const;
- void setTextureMatrix(Context *, const rsc_Matrix *) const;
- void transformToScreen(Context *, float *v4out, const float *v3in) const;
- virtual void serialize(Context *rsc, OStream *stream) const;
- virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_VERTEX; }
- static ProgramVertex *createFromStream(Context *rsc, IStream *stream);
- };
- class ProgramVertexState {
- public:
- ProgramVertexState();
- ~ProgramVertexState();
- void init(Context *rsc);
- void deinit(Context *rsc);
- void updateSize(Context *rsc);
- ObjectBaseRef<ProgramVertex> mDefault;
- ObjectBaseRef<ProgramVertex> mLast;
- ObjectBaseRef<Allocation> mDefaultAlloc;
- };
- } // namespace renderscript
- } // namespace android
- #endif
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