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- /*
- * Copyright (C) 2009 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "rsContext.h"
- #include "rsScriptC.h"
- #include <time.h>
- namespace android {
- namespace renderscript {
- //////////////////////////////////////////////////////////////////////////////
- // Context
- //////////////////////////////////////////////////////////////////////////////
- void rsrAllocationSyncAll(Context *, Script *, Allocation *);
- #ifndef RS_COMPATIBILITY_LIB
- void rsrBindTexture(Context *, ProgramFragment *, uint32_t slot, Allocation *);
- void rsrBindConstant(Context *, ProgramFragment *, uint32_t slot, Allocation *);
- void rsrBindConstant(Context *, ProgramVertex*, uint32_t slot, Allocation *);
- void rsrBindSampler(Context *, ProgramFragment *, uint32_t slot, Sampler *);
- void rsrBindProgramStore(Context *, ProgramStore *);
- void rsrBindProgramFragment(Context *, ProgramFragment *);
- void rsrBindProgramVertex(Context *, ProgramVertex *);
- void rsrBindProgramRaster(Context *, ProgramRaster *);
- void rsrBindFrameBufferObjectColorTarget(Context *, Allocation *, uint32_t slot);
- void rsrBindFrameBufferObjectDepthTarget(Context *, Allocation *);
- void rsrClearFrameBufferObjectColorTarget(Context *, uint32_t slot);
- void rsrClearFrameBufferObjectDepthTarget(Context *);
- void rsrClearFrameBufferObjectTargets(Context *);
- //////////////////////////////////////////////////////////////////////////////
- // VP
- //////////////////////////////////////////////////////////////////////////////
- void rsrVpLoadProjectionMatrix(Context *, const rsc_Matrix *m);
- void rsrVpLoadModelMatrix(Context *, const rsc_Matrix *m);
- void rsrVpLoadTextureMatrix(Context *, const rsc_Matrix *m);
- void rsrPfConstantColor(Context *, ProgramFragment *, float r, float g, float b, float a);
- void rsrVpGetProjectionMatrix(Context *, rsc_Matrix *m);
- //////////////////////////////////////////////////////////////////////////////
- // Drawing
- //////////////////////////////////////////////////////////////////////////////
- void rsrDrawPath(Context *, Path *);
- void rsrDrawMesh(Context *, Mesh *);
- void rsrDrawMeshPrimitive(Context *, Mesh *, uint32_t primIndex);
- void rsrDrawMeshPrimitiveRange(Context *, Mesh *,
- uint32_t primIndex, uint32_t start, uint32_t len);
- void rsrMeshComputeBoundingBox(Context *, Mesh *,
- float *minX, float *minY, float *minZ,
- float *maxX, float *maxY, float *maxZ);
- //////////////////////////////////////////////////////////////////////////////
- //
- //////////////////////////////////////////////////////////////////////////////
- void rsrColor(Context *, float r, float g, float b, float a);
- #endif
- void rsrAllocationCopy1DRange(Context *, Allocation *dstAlloc,
- uint32_t dstOff,
- uint32_t dstMip,
- uint32_t count,
- Allocation *srcAlloc,
- uint32_t srcOff, uint32_t srcMip);
- void rsrAllocationCopy2DRange(Context *, Allocation *dstAlloc,
- uint32_t dstXoff, uint32_t dstYoff,
- uint32_t dstMip, uint32_t dstFace,
- uint32_t width, uint32_t height,
- Allocation *srcAlloc,
- uint32_t srcXoff, uint32_t srcYoff,
- uint32_t srcMip, uint32_t srcFace);
- #ifndef RS_COMPATIBILITY_LIB
- void rsrPrepareClear(Context *);
- uint32_t rsrGetWidth(Context *);
- uint32_t rsrGetHeight(Context *);
- void rsrDrawTextAlloc(Context *, Allocation *, int x, int y);
- void rsrDrawText(Context *, const char *text, int x, int y);
- void rsrSetMetrics(Context *, Font::Rect *metrics,
- int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
- void rsrMeasureTextAlloc(Context *, Allocation *,
- int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
- void rsrMeasureText(Context *, const char *text,
- int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
- void rsrBindFont(Context *, Font *);
- void rsrFontColor(Context *, float r, float g, float b, float a);
- #endif
- void rsrAllocationIoSend(Context *, Allocation *);
- void rsrAllocationIoReceive(Context *, Allocation *);
- //////////////////////////////////////////////////////////////////////////////
- // Time routines
- //////////////////////////////////////////////////////////////////////////////
- float rsrGetDt(Context *, const Script *sc);
- time_t rsrTime(Context *, time_t *timer);
- tm* rsrLocalTime(Context *, tm *local, time_t *timer);
- int64_t rsrUptimeMillis(Context *);
- int64_t rsrUptimeNanos(Context *);
- //////////////////////////////////////////////////////////////////////////////
- // Message routines
- //////////////////////////////////////////////////////////////////////////////
- // Keep existing routines to not break current GPU drivers.
- uint32_t __attribute((used)) rsrToClient(Context *, int cmdID, void *data, int len);
- uint32_t __attribute((used)) rsrToClientBlocking(Context *, int cmdID, void *data, int len);
- uint32_t rsrToClient(Context *, int cmdID, const void *data, int len);
- uint32_t rsrToClientBlocking(Context *, int cmdID, const void *data, int len);
- //////////////////////////////////////////////////////////////////////////////
- //
- //////////////////////////////////////////////////////////////////////////////
- void rsrSetObject(const Context *, rs_object_base *dst, const ObjectBase *src);
- void rsrClearObject(rs_object_base *dst);
- bool rsrIsObject(const Context *, rs_object_base src);
- bool rsrIsObject(const Context *, ObjectBase* src);
- void rsrAllocationIncRefs(const Context *, const Allocation *, void *ptr,
- size_t elementCount, size_t startOffset);
- void rsrAllocationDecRefs(const Context *, const Allocation *, void *ptr,
- size_t elementCount, size_t startOffset);
- void rsrAllocationSyncAll(Context *, Allocation *a, RsAllocationUsageType source);
- void rsrForEach(Context *, Script *target,
- uint32_t slot,
- uint32_t numInputs,
- Allocation **in,
- Allocation *out,
- const void *usr,
- uint32_t usrBytes,
- const RsScriptCall *call);
- RsElement rsrElementCreate(Context *rsc, RsDataType dt, RsDataKind dk,
- bool norm, uint32_t vecSize);
- RsType rsrTypeCreate(Context *, const RsElement element, uint32_t dimX,
- uint32_t dimY, uint32_t dimZ, bool mipmaps, bool faces,
- uint32_t yuv);
- RsAllocation rsrAllocationCreateTyped(Context *, const RsType type,
- RsAllocationMipmapControl mipmaps,
- uint32_t usages, uintptr_t ptr);
- //////////////////////////////////////////////////////////////////////////////
- // Heavy math functions
- //////////////////////////////////////////////////////////////////////////////
- void rsrMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v);
- float rsrMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col);
- void rsrMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v);
- float rsrMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col);
- void rsrMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v);
- float rsrMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col);
- void rsrMatrixLoadIdentity_4x4(rs_matrix4x4 *m);
- void rsrMatrixLoadIdentity_3x3(rs_matrix3x3 *m);
- void rsrMatrixLoadIdentity_2x2(rs_matrix2x2 *m);
- void rsrMatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v);
- void rsrMatrixLoad_3x3_f(rs_matrix3x3 *m, const float *v);
- void rsrMatrixLoad_2x2_f(rs_matrix2x2 *m, const float *v);
- void rsrMatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v);
- void rsrMatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v);
- void rsrMatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v);
- void rsrMatrixLoad_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *v);
- void rsrMatrixLoad_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *v);
- void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
- void rsrMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z);
- void rsrMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z);
- void rsrMatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs,
- const rs_matrix4x4 *rhs);
- void rsrMatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs);
- void rsrMatrixLoadMultiply_3x3_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *lhs,
- const rs_matrix3x3 *rhs);
- void rsrMatrixMultiply_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *rhs);
- void rsrMatrixLoadMultiply_2x2_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *lhs,
- const rs_matrix2x2 *rhs);
- void rsrMatrixMultiply_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *rhs);
- void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
- void rsrMatrixScale(rs_matrix4x4 *m, float x, float y, float z);
- void rsrMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z);
- void rsrMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right,
- float bottom, float top, float near, float far);
- void rsrMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right,
- float bottom, float top, float near, float far);
- void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
- // Returns true if the matrix was successfully inversed
- bool rsrMatrixInverse_4x4(rs_matrix4x4 *m);
- // Returns true if the matrix was successfully inversed
- bool rsrMatrixInverseTranspose_4x4(rs_matrix4x4 *m);
- void rsrMatrixTranspose_4x4(rs_matrix4x4 *m);
- void rsrMatrixTranspose_3x3(rs_matrix3x3 *m);
- void rsrMatrixTranspose_2x2(rs_matrix2x2 *m);
- } // namespace renderscript
- } // namespace android
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