123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149 |
- //
- // Copyright (C) 2011 The Android Open Source Project
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- //
- #ifndef UPDATE_ENGINE_COMMON_ACTION_PROCESSOR_H_
- #define UPDATE_ENGINE_COMMON_ACTION_PROCESSOR_H_
- #include <deque>
- #include <memory>
- #include <vector>
- #include <base/macros.h>
- #include <brillo/errors/error.h>
- #include "update_engine/common/error_code.h"
- #include <gtest/gtest_prod.h>
- // The structure of these classes (Action, ActionPipe, ActionProcessor, etc.)
- // is based on the KSAction* classes from the Google Update Engine code at
- // http://code.google.com/p/update-engine/ . The author of this file sends
- // a big thanks to that team for their high quality design, implementation,
- // and documentation.
- // See action.h for an overview of this class and other Action* classes.
- // An ActionProcessor keeps a queue of Actions and processes them in order.
- namespace chromeos_update_engine {
- class AbstractAction;
- class ActionProcessorDelegate;
- class ActionProcessor {
- public:
- ActionProcessor() = default;
- virtual ~ActionProcessor();
- // Starts processing the first Action in the queue. If there's a delegate,
- // when all processing is complete, ProcessingDone() will be called on the
- // delegate.
- virtual void StartProcessing();
- // Aborts processing. If an Action is running, it will have
- // TerminateProcessing() called on it. The Action that was running and all the
- // remaining actions will be lost and must be re-enqueued if this Processor is
- // to use it.
- void StopProcessing();
- // Suspend the processing. If an Action is running, it will have the
- // SuspendProcessing() called on it, and it should suspend operations until
- // ResumeProcessing() is called on this class to continue. While suspended,
- // no new actions will be started. Calling SuspendProcessing while the
- // processing is suspended or not running this method performs no action.
- void SuspendProcessing();
- // Resume the suspended processing. If the ActionProcessor is not suspended
- // or not running in the first place this method performs no action.
- void ResumeProcessing();
- // Returns true iff the processing was started but not yet completed nor
- // stopped.
- bool IsRunning() const;
- // Adds another Action to the end of the queue.
- virtual void EnqueueAction(std::unique_ptr<AbstractAction> action);
- // Sets/gets the current delegate. Set to null to remove a delegate.
- ActionProcessorDelegate* delegate() const { return delegate_; }
- void set_delegate(ActionProcessorDelegate* delegate) { delegate_ = delegate; }
- // Returns a pointer to the current Action that's processing.
- AbstractAction* current_action() const { return current_action_.get(); }
- // Called by an action to notify processor that it's done. Caller passes self.
- // But this call deletes the action if there no other object has a reference
- // to it, so in that case, the caller should not try to access any of its
- // member variables after this call.
- void ActionComplete(AbstractAction* actionptr, ErrorCode code);
- private:
- FRIEND_TEST(ActionProcessorTest, ChainActionsTest);
- // Continue processing actions (if any) after the last action terminated with
- // the passed error code. If there are no more actions to process, the
- // processing will terminate.
- void StartNextActionOrFinish(ErrorCode code);
- // Actions that have not yet begun processing, in the order in which
- // they'll be processed.
- std::deque<std::unique_ptr<AbstractAction>> actions_;
- // A pointer to the currently processing Action, if any.
- std::unique_ptr<AbstractAction> current_action_;
- // The ErrorCode reported by an action that was suspended but finished while
- // being suspended. This error code is stored here to be reported back to the
- // delegate once the processor is resumed.
- ErrorCode suspended_error_code_{ErrorCode::kSuccess};
- // Whether the action processor is or should be suspended.
- bool suspended_{false};
- // A pointer to the delegate, or null if none.
- ActionProcessorDelegate* delegate_{nullptr};
- DISALLOW_COPY_AND_ASSIGN(ActionProcessor);
- };
- // A delegate object can be used to be notified of events that happen
- // in an ActionProcessor. An instance of this class can be passed to an
- // ActionProcessor to register itself.
- class ActionProcessorDelegate {
- public:
- virtual ~ActionProcessorDelegate() = default;
- // Called when all processing in an ActionProcessor has completed. A pointer
- // to the ActionProcessor is passed. |code| is set to the exit code of the
- // last completed action.
- virtual void ProcessingDone(const ActionProcessor* processor,
- ErrorCode code) {}
- // Called when processing has stopped. Does not mean that all Actions have
- // completed. If/when all Actions complete, ProcessingDone() will be called.
- virtual void ProcessingStopped(const ActionProcessor* processor) {}
- // Called whenever an action has finished processing, either successfully
- // or otherwise.
- virtual void ActionCompleted(ActionProcessor* processor,
- AbstractAction* action,
- ErrorCode code) {}
- };
- } // namespace chromeos_update_engine
- #endif // UPDATE_ENGINE_COMMON_ACTION_PROCESSOR_H_
|