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- /*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- //#define LOG_NDEBUG 0
- #undef LOG_TAG
- #define LOG_TAG "Layer"
- #define ATRACE_TAG ATRACE_TAG_GRAPHICS
- #include "Layer.h"
- #include <android-base/stringprintf.h>
- #include <compositionengine/Display.h>
- #include <compositionengine/Layer.h>
- #include <compositionengine/LayerFECompositionState.h>
- #include <compositionengine/OutputLayer.h>
- #include <compositionengine/impl/LayerCompositionState.h>
- #include <compositionengine/impl/OutputLayerCompositionState.h>
- #include <cutils/compiler.h>
- #include <cutils/native_handle.h>
- #include <cutils/properties.h>
- #include <gui/BufferItem.h>
- #include <gui/LayerDebugInfo.h>
- #include <gui/Surface.h>
- #include <math.h>
- #include <renderengine/RenderEngine.h>
- #include <stdint.h>
- #include <stdlib.h>
- #include <sys/types.h>
- #include <ui/DebugUtils.h>
- #include <ui/GraphicBuffer.h>
- #include <ui/PixelFormat.h>
- #include <utils/Errors.h>
- #include <utils/Log.h>
- #include <utils/NativeHandle.h>
- #include <utils/StopWatch.h>
- #include <utils/Trace.h>
- #include <algorithm>
- #include <mutex>
- #include <sstream>
- #include "BufferLayer.h"
- #include "ColorLayer.h"
- #include "Colorizer.h"
- #include "DisplayDevice.h"
- #include "DisplayHardware/HWComposer.h"
- #include "LayerProtoHelper.h"
- #include "LayerRejecter.h"
- #include "MonitoredProducer.h"
- #include "SurfaceFlinger.h"
- #include "TimeStats/TimeStats.h"
- #define DEBUG_RESIZE 0
- namespace android {
- using base::StringAppendF;
- std::atomic<int32_t> Layer::sSequence{1};
- Layer::Layer(const LayerCreationArgs& args)
- : mFlinger(args.flinger),
- mName(args.name),
- mSystemName(args.systemname),
- mClientRef(args.client),
- mWindowType(args.metadata.getInt32(METADATA_WINDOW_TYPE, 0)) {
- mCurrentCrop.makeInvalid();
- uint32_t layerFlags = 0;
- if (args.flags & ISurfaceComposerClient::eHidden) layerFlags |= layer_state_t::eLayerHidden;
- if (args.flags & ISurfaceComposerClient::eOpaque) layerFlags |= layer_state_t::eLayerOpaque;
- if (args.flags & ISurfaceComposerClient::eSecure) layerFlags |= layer_state_t::eLayerSecure;
- mTransactionName = String8("TX - ") + mName;
- mCurrentState.active_legacy.w = args.w;
- mCurrentState.active_legacy.h = args.h;
- mCurrentState.flags = layerFlags;
- mCurrentState.active_legacy.transform.set(0, 0);
- mCurrentState.crop_legacy.makeInvalid();
- mCurrentState.requestedCrop_legacy = mCurrentState.crop_legacy;
- mCurrentState.z = 0;
- mCurrentState.color.a = 1.0f;
- mCurrentState.layerStack = 0;
- mCurrentState.sequence = 0;
- mCurrentState.requested_legacy = mCurrentState.active_legacy;
- mCurrentState.active.w = UINT32_MAX;
- mCurrentState.active.h = UINT32_MAX;
- mCurrentState.active.transform.set(0, 0);
- mCurrentState.transform = 0;
- mCurrentState.transformToDisplayInverse = false;
- mCurrentState.crop.makeInvalid();
- mCurrentState.acquireFence = new Fence(-1);
- mCurrentState.dataspace = ui::Dataspace::UNKNOWN;
- mCurrentState.hdrMetadata.validTypes = 0;
- mCurrentState.surfaceDamageRegion.clear();
- mCurrentState.cornerRadius = 0.0f;
- mCurrentState.api = -1;
- mCurrentState.hasColorTransform = false;
- mCurrentState.colorSpaceAgnostic = false;
- mCurrentState.metadata = args.metadata;
- // drawing state & current state are identical
- mDrawingState = mCurrentState;
- CompositorTiming compositorTiming;
- args.flinger->getCompositorTiming(&compositorTiming);
- mFrameEventHistory.initializeCompositorTiming(compositorTiming);
- mFrameTracker.setDisplayRefreshPeriod(compositorTiming.interval);
- mSchedulerLayerHandle = mFlinger->mScheduler->registerLayer(mName.c_str(), mWindowType);
- mFlinger->onLayerCreated();
- }
- Layer::~Layer() {
- sp<Client> c(mClientRef.promote());
- if (c != 0) {
- c->detachLayer(this);
- }
- mFrameTracker.logAndResetStats(mName);
- mFlinger->onLayerDestroyed(this);
- }
- // ---------------------------------------------------------------------------
- // callbacks
- // ---------------------------------------------------------------------------
- /*
- * onLayerDisplayed is only meaningful for BufferLayer, but, is called through
- * Layer. So, the implementation is done in BufferLayer. When called on a
- * ColorLayer object, it's essentially a NOP.
- */
- void Layer::onLayerDisplayed(const sp<Fence>& /*releaseFence*/) {}
- void Layer::removeRemoteSyncPoints() {
- for (auto& point : mRemoteSyncPoints) {
- point->setTransactionApplied();
- }
- mRemoteSyncPoints.clear();
- {
- Mutex::Autolock pendingStateLock(mPendingStateMutex);
- for (State pendingState : mPendingStates) {
- pendingState.barrierLayer_legacy = nullptr;
- }
- }
- }
- void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) {
- if (mCurrentState.zOrderRelativeOf == nullptr) {
- return;
- }
- sp<Layer> strongRelative = mCurrentState.zOrderRelativeOf.promote();
- if (strongRelative == nullptr) {
- setZOrderRelativeOf(nullptr);
- return;
- }
- if (!std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) {
- strongRelative->removeZOrderRelative(this);
- mFlinger->setTransactionFlags(eTraversalNeeded);
- setZOrderRelativeOf(nullptr);
- }
- }
- void Layer::removeFromCurrentState() {
- mRemovedFromCurrentState = true;
- // Since we are no longer reachable from CurrentState SurfaceFlinger
- // will no longer invoke doTransaction for us, and so we will
- // never finish applying transactions. We signal the sync point
- // now so that another layer will not become indefinitely
- // blocked.
- removeRemoteSyncPoints();
- {
- Mutex::Autolock syncLock(mLocalSyncPointMutex);
- for (auto& point : mLocalSyncPoints) {
- point->setFrameAvailable();
- }
- mLocalSyncPoints.clear();
- }
- mFlinger->markLayerPendingRemovalLocked(this);
- }
- void Layer::onRemovedFromCurrentState() {
- auto layersInTree = getLayersInTree(LayerVector::StateSet::Current);
- std::sort(layersInTree.begin(), layersInTree.end());
- for (const auto& layer : layersInTree) {
- layer->removeFromCurrentState();
- layer->removeRelativeZ(layersInTree);
- }
- }
- void Layer::addToCurrentState() {
- mRemovedFromCurrentState = false;
- for (const auto& child : mCurrentChildren) {
- child->addToCurrentState();
- }
- }
- // ---------------------------------------------------------------------------
- // set-up
- // ---------------------------------------------------------------------------
- const String8& Layer::getName() const {
- return mName;
- }
- bool Layer::getPremultipledAlpha() const {
- return mPremultipliedAlpha;
- }
- sp<IBinder> Layer::getHandle() {
- Mutex::Autolock _l(mLock);
- if (mGetHandleCalled) {
- ALOGE("Get handle called twice" );
- return nullptr;
- }
- mGetHandleCalled = true;
- return new Handle(mFlinger, this);
- }
- // ---------------------------------------------------------------------------
- // h/w composer set-up
- // ---------------------------------------------------------------------------
- bool Layer::hasHwcLayer(const sp<const DisplayDevice>& displayDevice) {
- auto outputLayer = findOutputLayerForDisplay(displayDevice);
- LOG_FATAL_IF(!outputLayer);
- return outputLayer->getState().hwc && (*outputLayer->getState().hwc).hwcLayer != nullptr;
- }
- HWC2::Layer* Layer::getHwcLayer(const sp<const DisplayDevice>& displayDevice) {
- auto outputLayer = findOutputLayerForDisplay(displayDevice);
- if (!outputLayer || !outputLayer->getState().hwc) {
- return nullptr;
- }
- return (*outputLayer->getState().hwc).hwcLayer.get();
- }
- Rect Layer::getContentCrop() const {
- // this is the crop rectangle that applies to the buffer
- // itself (as opposed to the window)
- Rect crop;
- if (!mCurrentCrop.isEmpty()) {
- // if the buffer crop is defined, we use that
- crop = mCurrentCrop;
- } else if (mActiveBuffer != nullptr) {
- // otherwise we use the whole buffer
- crop = mActiveBuffer->getBounds();
- } else {
- // if we don't have a buffer yet, we use an empty/invalid crop
- crop.makeInvalid();
- }
- return crop;
- }
- static Rect reduce(const Rect& win, const Region& exclude) {
- if (CC_LIKELY(exclude.isEmpty())) {
- return win;
- }
- if (exclude.isRect()) {
- return win.reduce(exclude.getBounds());
- }
- return Region(win).subtract(exclude).getBounds();
- }
- static FloatRect reduce(const FloatRect& win, const Region& exclude) {
- if (CC_LIKELY(exclude.isEmpty())) {
- return win;
- }
- // Convert through Rect (by rounding) for lack of FloatRegion
- return Region(Rect{win}).subtract(exclude).getBounds().toFloatRect();
- }
- Rect Layer::getScreenBounds(bool reduceTransparentRegion) const {
- if (!reduceTransparentRegion) {
- return Rect{mScreenBounds};
- }
- FloatRect bounds = getBounds();
- ui::Transform t = getTransform();
- // Transform to screen space.
- bounds = t.transform(bounds);
- return Rect{bounds};
- }
- FloatRect Layer::getBounds() const {
- const State& s(getDrawingState());
- return getBounds(getActiveTransparentRegion(s));
- }
- FloatRect Layer::getBounds(const Region& activeTransparentRegion) const {
- // Subtract the transparent region and snap to the bounds.
- return reduce(mBounds, activeTransparentRegion);
- }
- ui::Transform Layer::getBufferScaleTransform() const {
- // If the layer is not using NATIVE_WINDOW_SCALING_MODE_FREEZE (e.g.
- // it isFixedSize) then there may be additional scaling not accounted
- // for in the layer transform.
- if (!isFixedSize() || !mActiveBuffer) {
- return {};
- }
- // If the layer is a buffer state layer, the active width and height
- // could be infinite. In that case, return the effective transform.
- const uint32_t activeWidth = getActiveWidth(getDrawingState());
- const uint32_t activeHeight = getActiveHeight(getDrawingState());
- if (activeWidth >= UINT32_MAX && activeHeight >= UINT32_MAX) {
- return {};
- }
- int bufferWidth = mActiveBuffer->getWidth();
- int bufferHeight = mActiveBuffer->getHeight();
- if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
- std::swap(bufferWidth, bufferHeight);
- }
- float sx = activeWidth / static_cast<float>(bufferWidth);
- float sy = activeHeight / static_cast<float>(bufferHeight);
- ui::Transform extraParentScaling;
- extraParentScaling.set(sx, 0, 0, sy);
- return extraParentScaling;
- }
- ui::Transform Layer::getTransformWithScale(const ui::Transform& bufferScaleTransform) const {
- // We need to mirror this scaling to child surfaces or we will break the contract where WM can
- // treat child surfaces as pixels in the parent surface.
- if (!isFixedSize() || !mActiveBuffer) {
- return mEffectiveTransform;
- }
- return mEffectiveTransform * bufferScaleTransform;
- }
- FloatRect Layer::getBoundsPreScaling(const ui::Transform& bufferScaleTransform) const {
- // We need the pre scaled layer bounds when computing child bounds to make sure the child is
- // cropped to its parent layer after any buffer transform scaling is applied.
- if (!isFixedSize() || !mActiveBuffer) {
- return mBounds;
- }
- return bufferScaleTransform.inverse().transform(mBounds);
- }
- void Layer::computeBounds(FloatRect parentBounds, ui::Transform parentTransform) {
- const State& s(getDrawingState());
- // Calculate effective layer transform
- mEffectiveTransform = parentTransform * getActiveTransform(s);
- // Transform parent bounds to layer space
- parentBounds = getActiveTransform(s).inverse().transform(parentBounds);
- // Calculate source bounds
- mSourceBounds = computeSourceBounds(parentBounds);
- // Calculate bounds by croping diplay frame with layer crop and parent bounds
- FloatRect bounds = mSourceBounds;
- const Rect layerCrop = getCrop(s);
- if (!layerCrop.isEmpty()) {
- bounds = mSourceBounds.intersect(layerCrop.toFloatRect());
- }
- bounds = bounds.intersect(parentBounds);
- mBounds = bounds;
- mScreenBounds = mEffectiveTransform.transform(mBounds);
- // Add any buffer scaling to the layer's children.
- ui::Transform bufferScaleTransform = getBufferScaleTransform();
- for (const sp<Layer>& child : mDrawingChildren) {
- child->computeBounds(getBoundsPreScaling(bufferScaleTransform),
- getTransformWithScale(bufferScaleTransform));
- }
- }
- Rect Layer::getCroppedBufferSize(const State& s) const {
- Rect size = getBufferSize(s);
- Rect crop = getCrop(s);
- if (!crop.isEmpty() && size.isValid()) {
- size.intersect(crop, &size);
- } else if (!crop.isEmpty()) {
- size = crop;
- }
- return size;
- }
- void Layer::setupRoundedCornersCropCoordinates(Rect win,
- const FloatRect& roundedCornersCrop) const {
- // Translate win by the rounded corners rect coordinates, to have all values in
- // layer coordinate space.
- win.left -= roundedCornersCrop.left;
- win.right -= roundedCornersCrop.left;
- win.top -= roundedCornersCrop.top;
- win.bottom -= roundedCornersCrop.top;
- }
- void Layer::latchGeometry(compositionengine::LayerFECompositionState& compositionState) const {
- const auto& drawingState{getDrawingState()};
- auto alpha = static_cast<float>(getAlpha());
- auto blendMode = HWC2::BlendMode::None;
- if (!isOpaque(drawingState) || alpha != 1.0f) {
- blendMode =
- mPremultipliedAlpha ? HWC2::BlendMode::Premultiplied : HWC2::BlendMode::Coverage;
- }
- int type = drawingState.metadata.getInt32(METADATA_WINDOW_TYPE, 0);
- int appId = drawingState.metadata.getInt32(METADATA_OWNER_UID, 0);
- sp<Layer> parent = mDrawingParent.promote();
- if (parent.get()) {
- auto& parentState = parent->getDrawingState();
- const int parentType = parentState.metadata.getInt32(METADATA_WINDOW_TYPE, 0);
- const int parentAppId = parentState.metadata.getInt32(METADATA_OWNER_UID, 0);
- if (parentType >= 0 || parentAppId >= 0) {
- type = parentType;
- appId = parentAppId;
- }
- }
- compositionState.geomLayerTransform = getTransform();
- compositionState.geomInverseLayerTransform = compositionState.geomLayerTransform.inverse();
- compositionState.geomBufferSize = getBufferSize(drawingState);
- compositionState.geomContentCrop = getContentCrop();
- compositionState.geomCrop = getCrop(drawingState);
- compositionState.geomBufferTransform = mCurrentTransform;
- compositionState.geomBufferUsesDisplayInverseTransform = getTransformToDisplayInverse();
- compositionState.geomActiveTransparentRegion = getActiveTransparentRegion(drawingState);
- compositionState.geomLayerBounds = mBounds;
- compositionState.geomUsesSourceCrop = usesSourceCrop();
- compositionState.isSecure = isSecure();
- compositionState.blendMode = static_cast<Hwc2::IComposerClient::BlendMode>(blendMode);
- compositionState.alpha = alpha;
- compositionState.type = type;
- compositionState.appId = appId;
- }
- void Layer::latchCompositionState(compositionengine::LayerFECompositionState& compositionState,
- bool includeGeometry) const {
- if (includeGeometry) {
- latchGeometry(compositionState);
- }
- }
- const char* Layer::getDebugName() const {
- return mName.string();
- }
- void Layer::forceClientComposition(const sp<DisplayDevice>& display) {
- const auto outputLayer = findOutputLayerForDisplay(display);
- LOG_FATAL_IF(!outputLayer);
- outputLayer->editState().forceClientComposition = true;
- }
- bool Layer::getForceClientComposition(const sp<DisplayDevice>& display) {
- const auto outputLayer = findOutputLayerForDisplay(display);
- LOG_FATAL_IF(!outputLayer);
- return outputLayer->getState().forceClientComposition;
- }
- void Layer::updateCursorPosition(const sp<const DisplayDevice>& display) {
- const auto outputLayer = findOutputLayerForDisplay(display);
- LOG_FATAL_IF(!outputLayer);
- if (!outputLayer->getState().hwc ||
- (*outputLayer->getState().hwc).hwcCompositionType !=
- Hwc2::IComposerClient::Composition::CURSOR) {
- return;
- }
- // This gives us only the "orientation" component of the transform
- const State& s(getDrawingState());
- // Apply the layer's transform, followed by the display's global transform
- // Here we're guaranteed that the layer's transform preserves rects
- Rect win = getCroppedBufferSize(s);
- // Subtract the transparent region and snap to the bounds
- Rect bounds = reduce(win, getActiveTransparentRegion(s));
- Rect frame(getTransform().transform(bounds));
- frame.intersect(display->getViewport(), &frame);
- auto& displayTransform = display->getTransform();
- auto position = displayTransform.transform(frame);
- auto error =
- (*outputLayer->getState().hwc).hwcLayer->setCursorPosition(position.left, position.top);
- ALOGE_IF(error != HWC2::Error::None,
- "[%s] Failed to set cursor position "
- "to (%d, %d): %s (%d)",
- mName.string(), position.left, position.top, to_string(error).c_str(),
- static_cast<int32_t>(error));
- }
- // ---------------------------------------------------------------------------
- // drawing...
- // ---------------------------------------------------------------------------
- bool Layer::prepareClientLayer(const RenderArea& renderArea, const Region& clip,
- Region& clearRegion, const bool supportProtectedContent,
- renderengine::LayerSettings& layer) {
- return prepareClientLayer(renderArea, clip, false, clearRegion, supportProtectedContent, layer);
- }
- bool Layer::prepareClientLayer(const RenderArea& renderArea, bool useIdentityTransform,
- Region& clearRegion, const bool supportProtectedContent,
- renderengine::LayerSettings& layer) {
- return prepareClientLayer(renderArea, Region(renderArea.getBounds()), useIdentityTransform,
- clearRegion, supportProtectedContent, layer);
- }
- bool Layer::prepareClientLayer(const RenderArea& /*renderArea*/, const Region& /*clip*/,
- bool useIdentityTransform, Region& /*clearRegion*/,
- const bool /*supportProtectedContent*/,
- renderengine::LayerSettings& layer) {
- FloatRect bounds = getBounds();
- half alpha = getAlpha();
- layer.geometry.boundaries = bounds;
- if (useIdentityTransform) {
- layer.geometry.positionTransform = mat4();
- } else {
- const ui::Transform transform = getTransform();
- mat4 m;
- m[0][0] = transform[0][0];
- m[0][1] = transform[0][1];
- m[0][3] = transform[0][2];
- m[1][0] = transform[1][0];
- m[1][1] = transform[1][1];
- m[1][3] = transform[1][2];
- m[3][0] = transform[2][0];
- m[3][1] = transform[2][1];
- m[3][3] = transform[2][2];
- layer.geometry.positionTransform = m;
- }
- if (hasColorTransform()) {
- layer.colorTransform = getColorTransform();
- }
- const auto roundedCornerState = getRoundedCornerState();
- layer.geometry.roundedCornersRadius = roundedCornerState.radius;
- layer.geometry.roundedCornersCrop = roundedCornerState.cropRect;
- layer.alpha = alpha;
- layer.sourceDataspace = mCurrentDataSpace;
- return true;
- }
- void Layer::setCompositionType(const sp<const DisplayDevice>& display,
- Hwc2::IComposerClient::Composition type) {
- const auto outputLayer = findOutputLayerForDisplay(display);
- LOG_FATAL_IF(!outputLayer);
- LOG_FATAL_IF(!outputLayer->getState().hwc);
- auto& compositionState = outputLayer->editState();
- ALOGV("setCompositionType(%" PRIx64 ", %s, %d)", ((*compositionState.hwc).hwcLayer)->getId(),
- toString(type).c_str(), 1);
- if ((*compositionState.hwc).hwcCompositionType != type) {
- ALOGV(" actually setting");
- (*compositionState.hwc).hwcCompositionType = type;
- auto error = (*compositionState.hwc)
- .hwcLayer->setCompositionType(static_cast<HWC2::Composition>(type));
- ALOGE_IF(error != HWC2::Error::None,
- "[%s] Failed to set "
- "composition type %s: %s (%d)",
- mName.string(), toString(type).c_str(), to_string(error).c_str(),
- static_cast<int32_t>(error));
- }
- }
- Hwc2::IComposerClient::Composition Layer::getCompositionType(
- const sp<const DisplayDevice>& display) const {
- const auto outputLayer = findOutputLayerForDisplay(display);
- LOG_FATAL_IF(!outputLayer);
- return outputLayer->getState().hwc ? (*outputLayer->getState().hwc).hwcCompositionType
- : Hwc2::IComposerClient::Composition::CLIENT;
- }
- bool Layer::getClearClientTarget(const sp<const DisplayDevice>& display) const {
- const auto outputLayer = findOutputLayerForDisplay(display);
- LOG_FATAL_IF(!outputLayer);
- return outputLayer->getState().clearClientTarget;
- }
- bool Layer::addSyncPoint(const std::shared_ptr<SyncPoint>& point) {
- if (point->getFrameNumber() <= mCurrentFrameNumber) {
- // Don't bother with a SyncPoint, since we've already latched the
- // relevant frame
- return false;
- }
- if (isRemovedFromCurrentState()) {
- return false;
- }
- Mutex::Autolock lock(mLocalSyncPointMutex);
- mLocalSyncPoints.push_back(point);
- return true;
- }
- // ----------------------------------------------------------------------------
- // local state
- // ----------------------------------------------------------------------------
- void Layer::computeGeometry(const RenderArea& renderArea,
- renderengine::Mesh& mesh,
- bool useIdentityTransform) const {
- const ui::Transform renderAreaTransform(renderArea.getTransform());
- FloatRect win = getBounds();
- vec2 lt = vec2(win.left, win.top);
- vec2 lb = vec2(win.left, win.bottom);
- vec2 rb = vec2(win.right, win.bottom);
- vec2 rt = vec2(win.right, win.top);
- ui::Transform layerTransform = getTransform();
- if (!useIdentityTransform) {
- lt = layerTransform.transform(lt);
- lb = layerTransform.transform(lb);
- rb = layerTransform.transform(rb);
- rt = layerTransform.transform(rt);
- }
- renderengine::Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
- position[0] = renderAreaTransform.transform(lt);
- position[1] = renderAreaTransform.transform(lb);
- position[2] = renderAreaTransform.transform(rb);
- position[3] = renderAreaTransform.transform(rt);
- }
- bool Layer::isSecure() const {
- const State& s(mDrawingState);
- return (s.flags & layer_state_t::eLayerSecure);
- }
- void Layer::setVisibleRegion(const Region& visibleRegion) {
- // always called from main thread
- this->visibleRegion = visibleRegion;
- }
- void Layer::setCoveredRegion(const Region& coveredRegion) {
- // always called from main thread
- this->coveredRegion = coveredRegion;
- }
- void Layer::setVisibleNonTransparentRegion(const Region& setVisibleNonTransparentRegion) {
- // always called from main thread
- this->visibleNonTransparentRegion = setVisibleNonTransparentRegion;
- }
- void Layer::clearVisibilityRegions() {
- visibleRegion.clear();
- visibleNonTransparentRegion.clear();
- coveredRegion.clear();
- }
- // ----------------------------------------------------------------------------
- // transaction
- // ----------------------------------------------------------------------------
- void Layer::pushPendingState() {
- if (!mCurrentState.modified) {
- return;
- }
- ATRACE_CALL();
- // If this transaction is waiting on the receipt of a frame, generate a sync
- // point and send it to the remote layer.
- // We don't allow installing sync points after we are removed from the current state
- // as we won't be able to signal our end.
- if (mCurrentState.barrierLayer_legacy != nullptr && !isRemovedFromCurrentState()) {
- sp<Layer> barrierLayer = mCurrentState.barrierLayer_legacy.promote();
- if (barrierLayer == nullptr) {
- ALOGE("[%s] Unable to promote barrier Layer.", mName.string());
- // If we can't promote the layer we are intended to wait on,
- // then it is expired or otherwise invalid. Allow this transaction
- // to be applied as per normal (no synchronization).
- mCurrentState.barrierLayer_legacy = nullptr;
- } else {
- auto syncPoint = std::make_shared<SyncPoint>(mCurrentState.frameNumber_legacy, this);
- if (barrierLayer->addSyncPoint(syncPoint)) {
- std::stringstream ss;
- ss << "Adding sync point " << mCurrentState.frameNumber_legacy;
- ATRACE_NAME(ss.str().c_str());
- mRemoteSyncPoints.push_back(std::move(syncPoint));
- } else {
- // We already missed the frame we're supposed to synchronize
- // on, so go ahead and apply the state update
- mCurrentState.barrierLayer_legacy = nullptr;
- }
- }
- // Wake us up to check if the frame has been received
- setTransactionFlags(eTransactionNeeded);
- mFlinger->setTransactionFlags(eTraversalNeeded);
- }
- mPendingStates.push_back(mCurrentState);
- ATRACE_INT(mTransactionName.string(), mPendingStates.size());
- }
- void Layer::popPendingState(State* stateToCommit) {
- ATRACE_CALL();
- *stateToCommit = mPendingStates[0];
- mPendingStates.removeAt(0);
- ATRACE_INT(mTransactionName.string(), mPendingStates.size());
- }
- bool Layer::applyPendingStates(State* stateToCommit) {
- bool stateUpdateAvailable = false;
- while (!mPendingStates.empty()) {
- if (mPendingStates[0].barrierLayer_legacy != nullptr) {
- if (mRemoteSyncPoints.empty()) {
- // If we don't have a sync point for this, apply it anyway. It
- // will be visually wrong, but it should keep us from getting
- // into too much trouble.
- ALOGE("[%s] No local sync point found", mName.string());
- popPendingState(stateToCommit);
- stateUpdateAvailable = true;
- continue;
- }
- if (mRemoteSyncPoints.front()->getFrameNumber() !=
- mPendingStates[0].frameNumber_legacy) {
- ALOGE("[%s] Unexpected sync point frame number found", mName.string());
- // Signal our end of the sync point and then dispose of it
- mRemoteSyncPoints.front()->setTransactionApplied();
- mRemoteSyncPoints.pop_front();
- continue;
- }
- if (mRemoteSyncPoints.front()->frameIsAvailable()) {
- ATRACE_NAME("frameIsAvailable");
- // Apply the state update
- popPendingState(stateToCommit);
- stateUpdateAvailable = true;
- // Signal our end of the sync point and then dispose of it
- mRemoteSyncPoints.front()->setTransactionApplied();
- mRemoteSyncPoints.pop_front();
- } else {
- ATRACE_NAME("!frameIsAvailable");
- break;
- }
- } else {
- popPendingState(stateToCommit);
- stateUpdateAvailable = true;
- }
- }
- // If we still have pending updates, wake SurfaceFlinger back up and point
- // it at this layer so we can process them
- if (!mPendingStates.empty()) {
- setTransactionFlags(eTransactionNeeded);
- mFlinger->setTransactionFlags(eTraversalNeeded);
- }
- mCurrentState.modified = false;
- return stateUpdateAvailable;
- }
- uint32_t Layer::doTransactionResize(uint32_t flags, State* stateToCommit) {
- const State& s(getDrawingState());
- const bool sizeChanged = (stateToCommit->requested_legacy.w != s.requested_legacy.w) ||
- (stateToCommit->requested_legacy.h != s.requested_legacy.h);
- if (sizeChanged) {
- // the size changed, we need to ask our client to request a new buffer
- ALOGD_IF(DEBUG_RESIZE,
- "doTransaction: geometry (layer=%p '%s'), tr=%02x, scalingMode=%d\n"
- " current={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
- " requested={ wh={%4u,%4u} }}\n"
- " drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
- " requested={ wh={%4u,%4u} }}\n",
- this, getName().string(), mCurrentTransform, getEffectiveScalingMode(),
- stateToCommit->active_legacy.w, stateToCommit->active_legacy.h,
- stateToCommit->crop_legacy.left, stateToCommit->crop_legacy.top,
- stateToCommit->crop_legacy.right, stateToCommit->crop_legacy.bottom,
- stateToCommit->crop_legacy.getWidth(), stateToCommit->crop_legacy.getHeight(),
- stateToCommit->requested_legacy.w, stateToCommit->requested_legacy.h,
- s.active_legacy.w, s.active_legacy.h, s.crop_legacy.left, s.crop_legacy.top,
- s.crop_legacy.right, s.crop_legacy.bottom, s.crop_legacy.getWidth(),
- s.crop_legacy.getHeight(), s.requested_legacy.w, s.requested_legacy.h);
- }
- // Don't let Layer::doTransaction update the drawing state
- // if we have a pending resize, unless we are in fixed-size mode.
- // the drawing state will be updated only once we receive a buffer
- // with the correct size.
- //
- // In particular, we want to make sure the clip (which is part
- // of the geometry state) is latched together with the size but is
- // latched immediately when no resizing is involved.
- //
- // If a sideband stream is attached, however, we want to skip this
- // optimization so that transactions aren't missed when a buffer
- // never arrives
- //
- // In the case that we don't have a buffer we ignore other factors
- // and avoid entering the resizePending state. At a high level the
- // resizePending state is to avoid applying the state of the new buffer
- // to the old buffer. However in the state where we don't have an old buffer
- // there is no such concern but we may still be being used as a parent layer.
- const bool resizePending =
- ((stateToCommit->requested_legacy.w != stateToCommit->active_legacy.w) ||
- (stateToCommit->requested_legacy.h != stateToCommit->active_legacy.h)) &&
- (mActiveBuffer != nullptr);
- if (!isFixedSize()) {
- if (resizePending && mSidebandStream == nullptr) {
- flags |= eDontUpdateGeometryState;
- }
- }
- // Here we apply various requested geometry states, depending on our
- // latching configuration. See Layer.h for a detailed discussion of
- // how geometry latching is controlled.
- if (!(flags & eDontUpdateGeometryState)) {
- State& editCurrentState(getCurrentState());
- // If mFreezeGeometryUpdates is true we are in the setGeometryAppliesWithResize
- // mode, which causes attributes which normally latch regardless of scaling mode,
- // to be delayed. We copy the requested state to the active state making sure
- // to respect these rules (again see Layer.h for a detailed discussion).
- //
- // There is an awkward asymmetry in the handling of the crop states in the position
- // states, as can be seen below. Largely this arises from position and transform
- // being stored in the same data structure while having different latching rules.
- // b/38182305
- //
- // Careful that "stateToCommit" and editCurrentState may not begin as equivalent due to
- // applyPendingStates in the presence of deferred transactions.
- if (mFreezeGeometryUpdates) {
- float tx = stateToCommit->active_legacy.transform.tx();
- float ty = stateToCommit->active_legacy.transform.ty();
- stateToCommit->active_legacy = stateToCommit->requested_legacy;
- stateToCommit->active_legacy.transform.set(tx, ty);
- editCurrentState.active_legacy = stateToCommit->active_legacy;
- } else {
- editCurrentState.active_legacy = editCurrentState.requested_legacy;
- stateToCommit->active_legacy = stateToCommit->requested_legacy;
- }
- }
- return flags;
- }
- uint32_t Layer::doTransaction(uint32_t flags) {
- ATRACE_CALL();
- if (mLayerDetached) {
- return flags;
- }
- if (mChildrenChanged) {
- flags |= eVisibleRegion;
- mChildrenChanged = false;
- }
- pushPendingState();
- State c = getCurrentState();
- if (!applyPendingStates(&c)) {
- return flags;
- }
- flags = doTransactionResize(flags, &c);
- const State& s(getDrawingState());
- if (getActiveGeometry(c) != getActiveGeometry(s)) {
- // invalidate and recompute the visible regions if needed
- flags |= Layer::eVisibleRegion;
- }
- if (c.sequence != s.sequence) {
- // invalidate and recompute the visible regions if needed
- flags |= eVisibleRegion;
- this->contentDirty = true;
- // we may use linear filtering, if the matrix scales us
- const uint8_t type = getActiveTransform(c).getType();
- mNeedsFiltering = (!getActiveTransform(c).preserveRects() || type >= ui::Transform::SCALE);
- }
- if (mCurrentState.inputInfoChanged) {
- flags |= eInputInfoChanged;
- mCurrentState.inputInfoChanged = false;
- }
- // Commit the transaction
- commitTransaction(c);
- mCurrentState.callbackHandles = {};
- return flags;
- }
- void Layer::commitTransaction(const State& stateToCommit) {
- mDrawingState = stateToCommit;
- }
- uint32_t Layer::getTransactionFlags(uint32_t flags) {
- return mTransactionFlags.fetch_and(~flags) & flags;
- }
- uint32_t Layer::setTransactionFlags(uint32_t flags) {
- return mTransactionFlags.fetch_or(flags);
- }
- bool Layer::setPosition(float x, float y, bool immediate) {
- if (mCurrentState.requested_legacy.transform.tx() == x &&
- mCurrentState.requested_legacy.transform.ty() == y)
- return false;
- mCurrentState.sequence++;
- // We update the requested and active position simultaneously because
- // we want to apply the position portion of the transform matrix immediately,
- // but still delay scaling when resizing a SCALING_MODE_FREEZE layer.
- mCurrentState.requested_legacy.transform.set(x, y);
- if (immediate && !mFreezeGeometryUpdates) {
- // Here we directly update the active state
- // unlike other setters, because we store it within
- // the transform, but use different latching rules.
- // b/38182305
- mCurrentState.active_legacy.transform.set(x, y);
- }
- mFreezeGeometryUpdates = mFreezeGeometryUpdates || !immediate;
- mCurrentState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- bool Layer::setChildLayer(const sp<Layer>& childLayer, int32_t z) {
- ssize_t idx = mCurrentChildren.indexOf(childLayer);
- if (idx < 0) {
- return false;
- }
- if (childLayer->setLayer(z)) {
- mCurrentChildren.removeAt(idx);
- mCurrentChildren.add(childLayer);
- return true;
- }
- return false;
- }
- bool Layer::setChildRelativeLayer(const sp<Layer>& childLayer,
- const sp<IBinder>& relativeToHandle, int32_t relativeZ) {
- ssize_t idx = mCurrentChildren.indexOf(childLayer);
- if (idx < 0) {
- return false;
- }
- if (childLayer->setRelativeLayer(relativeToHandle, relativeZ)) {
- mCurrentChildren.removeAt(idx);
- mCurrentChildren.add(childLayer);
- return true;
- }
- return false;
- }
- bool Layer::setLayer(int32_t z) {
- if (mCurrentState.z == z && !usingRelativeZ(LayerVector::StateSet::Current)) return false;
- mCurrentState.sequence++;
- mCurrentState.z = z;
- mCurrentState.modified = true;
- // Discard all relative layering.
- if (mCurrentState.zOrderRelativeOf != nullptr) {
- sp<Layer> strongRelative = mCurrentState.zOrderRelativeOf.promote();
- if (strongRelative != nullptr) {
- strongRelative->removeZOrderRelative(this);
- }
- setZOrderRelativeOf(nullptr);
- }
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- void Layer::removeZOrderRelative(const wp<Layer>& relative) {
- mCurrentState.zOrderRelatives.remove(relative);
- mCurrentState.sequence++;
- mCurrentState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- }
- void Layer::addZOrderRelative(const wp<Layer>& relative) {
- mCurrentState.zOrderRelatives.add(relative);
- mCurrentState.modified = true;
- mCurrentState.sequence++;
- setTransactionFlags(eTransactionNeeded);
- }
- void Layer::setZOrderRelativeOf(const wp<Layer>& relativeOf) {
- mCurrentState.zOrderRelativeOf = relativeOf;
- mCurrentState.sequence++;
- mCurrentState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- }
- bool Layer::setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ) {
- sp<Handle> handle = static_cast<Handle*>(relativeToHandle.get());
- if (handle == nullptr) {
- return false;
- }
- sp<Layer> relative = handle->owner.promote();
- if (relative == nullptr) {
- return false;
- }
- if (mCurrentState.z == relativeZ && usingRelativeZ(LayerVector::StateSet::Current) &&
- mCurrentState.zOrderRelativeOf == relative) {
- return false;
- }
- mCurrentState.sequence++;
- mCurrentState.modified = true;
- mCurrentState.z = relativeZ;
- auto oldZOrderRelativeOf = mCurrentState.zOrderRelativeOf.promote();
- if (oldZOrderRelativeOf != nullptr) {
- oldZOrderRelativeOf->removeZOrderRelative(this);
- }
- setZOrderRelativeOf(relative);
- relative->addZOrderRelative(this);
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- bool Layer::setSize(uint32_t w, uint32_t h) {
- if (mCurrentState.requested_legacy.w == w && mCurrentState.requested_legacy.h == h)
- return false;
- mCurrentState.requested_legacy.w = w;
- mCurrentState.requested_legacy.h = h;
- mCurrentState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- // record the new size, from this point on, when the client request
- // a buffer, it'll get the new size.
- setDefaultBufferSize(mCurrentState.requested_legacy.w, mCurrentState.requested_legacy.h);
- return true;
- }
- bool Layer::setAlpha(float alpha) {
- if (mCurrentState.color.a == alpha) return false;
- mCurrentState.sequence++;
- mCurrentState.color.a = alpha;
- mCurrentState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- bool Layer::setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace) {
- if (!mCurrentState.bgColorLayer && alpha == 0) {
- return false;
- }
- mCurrentState.sequence++;
- mCurrentState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- if (!mCurrentState.bgColorLayer && alpha != 0) {
- // create background color layer if one does not yet exist
- uint32_t flags = ISurfaceComposerClient::eFXSurfaceColor;
- const String8& name = mName + "BackgroundColorLayer";
- mCurrentState.bgColorLayer = new ColorLayer(
- LayerCreationArgs(mFlinger.get(), nullptr, name, mSystemName, 0, 0, flags, LayerMetadata()));
- // add to child list
- addChild(mCurrentState.bgColorLayer);
- mFlinger->mLayersAdded = true;
- // set up SF to handle added color layer
- if (isRemovedFromCurrentState()) {
- mCurrentState.bgColorLayer->onRemovedFromCurrentState();
- }
- mFlinger->setTransactionFlags(eTransactionNeeded);
- } else if (mCurrentState.bgColorLayer && alpha == 0) {
- mCurrentState.bgColorLayer->reparent(nullptr);
- mCurrentState.bgColorLayer = nullptr;
- return true;
- }
- mCurrentState.bgColorLayer->setColor(color);
- mCurrentState.bgColorLayer->setLayer(std::numeric_limits<int32_t>::min());
- mCurrentState.bgColorLayer->setAlpha(alpha);
- mCurrentState.bgColorLayer->setDataspace(dataspace);
- return true;
- }
- bool Layer::setCornerRadius(float cornerRadius) {
- if (mCurrentState.cornerRadius == cornerRadius) return false;
- mCurrentState.sequence++;
- mCurrentState.cornerRadius = cornerRadius;
- mCurrentState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix,
- bool allowNonRectPreservingTransforms) {
- ui::Transform t;
- t.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
- if (!allowNonRectPreservingTransforms && !t.preserveRects()) {
- ALOGW("Attempt to set rotation matrix without permission ACCESS_SURFACE_FLINGER ignored");
- return false;
- }
- mCurrentState.sequence++;
- mCurrentState.requested_legacy.transform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx,
- matrix.dsdy);
- mCurrentState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- bool Layer::setTransparentRegionHint(const Region& transparent) {
- mCurrentState.requestedTransparentRegion_legacy = transparent;
- mCurrentState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- bool Layer::setFlags(uint8_t flags, uint8_t mask) {
- const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask);
- if (mCurrentState.flags == newFlags) return false;
- mCurrentState.sequence++;
- mCurrentState.flags = newFlags;
- mCurrentState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- bool Layer::setCrop_legacy(const Rect& crop, bool immediate) {
- if (mCurrentState.requestedCrop_legacy == crop) return false;
- mCurrentState.sequence++;
- mCurrentState.requestedCrop_legacy = crop;
- if (immediate && !mFreezeGeometryUpdates) {
- mCurrentState.crop_legacy = crop;
- }
- mFreezeGeometryUpdates = mFreezeGeometryUpdates || !immediate;
- mCurrentState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- bool Layer::setOverrideScalingMode(int32_t scalingMode) {
- if (scalingMode == mOverrideScalingMode) return false;
- mOverrideScalingMode = scalingMode;
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- bool Layer::setMetadata(const LayerMetadata& data) {
- if (!mCurrentState.metadata.merge(data, true /* eraseEmpty */)) return false;
- mCurrentState.sequence++;
- mCurrentState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- bool Layer::setLayerStack(uint32_t layerStack) {
- if (mCurrentState.layerStack == layerStack) return false;
- mCurrentState.sequence++;
- mCurrentState.layerStack = layerStack;
- mCurrentState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- bool Layer::setColorSpaceAgnostic(const bool agnostic) {
- if (mCurrentState.colorSpaceAgnostic == agnostic) {
- return false;
- }
- mCurrentState.sequence++;
- mCurrentState.colorSpaceAgnostic = agnostic;
- mCurrentState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- uint32_t Layer::getLayerStack() const {
- auto p = mDrawingParent.promote();
- if (p == nullptr) {
- return getDrawingState().layerStack;
- }
- return p->getLayerStack();
- }
- void Layer::deferTransactionUntil_legacy(const sp<Layer>& barrierLayer, uint64_t frameNumber) {
- ATRACE_CALL();
- mCurrentState.barrierLayer_legacy = barrierLayer;
- mCurrentState.frameNumber_legacy = frameNumber;
- // We don't set eTransactionNeeded, because just receiving a deferral
- // request without any other state updates shouldn't actually induce a delay
- mCurrentState.modified = true;
- pushPendingState();
- mCurrentState.barrierLayer_legacy = nullptr;
- mCurrentState.frameNumber_legacy = 0;
- mCurrentState.modified = false;
- }
- void Layer::deferTransactionUntil_legacy(const sp<IBinder>& barrierHandle, uint64_t frameNumber) {
- sp<Handle> handle = static_cast<Handle*>(barrierHandle.get());
- deferTransactionUntil_legacy(handle->owner.promote(), frameNumber);
- }
- // ----------------------------------------------------------------------------
- // pageflip handling...
- // ----------------------------------------------------------------------------
- bool Layer::isHiddenByPolicy() const {
- const State& s(mDrawingState);
- const auto& parent = mDrawingParent.promote();
- if (parent != nullptr && parent->isHiddenByPolicy()) {
- return true;
- }
- if (usingRelativeZ(LayerVector::StateSet::Drawing)) {
- auto zOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote();
- if (zOrderRelativeOf != nullptr) {
- if (zOrderRelativeOf->isHiddenByPolicy()) {
- return true;
- }
- }
- }
- return s.flags & layer_state_t::eLayerHidden;
- }
- uint32_t Layer::getEffectiveUsage(uint32_t usage) const {
- // TODO: should we do something special if mSecure is set?
- if (mProtectedByApp) {
- // need a hardware-protected path to external video sink
- usage |= GraphicBuffer::USAGE_PROTECTED;
- }
- if (mPotentialCursor) {
- usage |= GraphicBuffer::USAGE_CURSOR;
- }
- usage |= GraphicBuffer::USAGE_HW_COMPOSER;
- return usage;
- }
- void Layer::updateTransformHint(const sp<const DisplayDevice>& display) const {
- uint32_t orientation = 0;
- // Disable setting transform hint if the debug flag is set.
- if (!mFlinger->mDebugDisableTransformHint) {
- // The transform hint is used to improve performance, but we can
- // only have a single transform hint, it cannot
- // apply to all displays.
- const ui::Transform& planeTransform = display->getTransform();
- orientation = planeTransform.getOrientation();
- if (orientation & ui::Transform::ROT_INVALID) {
- orientation = 0;
- }
- }
- setTransformHint(orientation);
- }
- // ----------------------------------------------------------------------------
- // debugging
- // ----------------------------------------------------------------------------
- // TODO(marissaw): add new layer state info to layer debugging
- LayerDebugInfo Layer::getLayerDebugInfo() const {
- LayerDebugInfo info;
- const State& ds = getDrawingState();
- info.mName = getName();
- sp<Layer> parent = getParent();
- info.mParentName = (parent == nullptr ? std::string("none") : parent->getName().string());
- info.mType = std::string(getTypeId());
- info.mTransparentRegion = ds.activeTransparentRegion_legacy;
- info.mVisibleRegion = visibleRegion;
- info.mSurfaceDamageRegion = surfaceDamageRegion;
- info.mLayerStack = getLayerStack();
- info.mX = ds.active_legacy.transform.tx();
- info.mY = ds.active_legacy.transform.ty();
- info.mZ = ds.z;
- info.mWidth = ds.active_legacy.w;
- info.mHeight = ds.active_legacy.h;
- info.mCrop = ds.crop_legacy;
- info.mColor = ds.color;
- info.mFlags = ds.flags;
- info.mPixelFormat = getPixelFormat();
- info.mDataSpace = static_cast<android_dataspace>(mCurrentDataSpace);
- info.mMatrix[0][0] = ds.active_legacy.transform[0][0];
- info.mMatrix[0][1] = ds.active_legacy.transform[0][1];
- info.mMatrix[1][0] = ds.active_legacy.transform[1][0];
- info.mMatrix[1][1] = ds.active_legacy.transform[1][1];
- {
- sp<const GraphicBuffer> buffer = mActiveBuffer;
- if (buffer != 0) {
- info.mActiveBufferWidth = buffer->getWidth();
- info.mActiveBufferHeight = buffer->getHeight();
- info.mActiveBufferStride = buffer->getStride();
- info.mActiveBufferFormat = buffer->format;
- } else {
- info.mActiveBufferWidth = 0;
- info.mActiveBufferHeight = 0;
- info.mActiveBufferStride = 0;
- info.mActiveBufferFormat = 0;
- }
- }
- info.mNumQueuedFrames = getQueuedFrameCount();
- info.mRefreshPending = isBufferLatched();
- info.mIsOpaque = isOpaque(ds);
- info.mContentDirty = contentDirty;
- return info;
- }
- void Layer::miniDumpHeader(std::string& result) {
- result.append("-------------------------------");
- result.append("-------------------------------");
- result.append("-----------------------------\n");
- result.append(" Layer name\n");
- result.append(" System name\n");
- result.append(" Z | ");
- result.append(" Window Type | ");
- result.append(" Comp Type | ");
- result.append(" Transform | ");
- result.append(" Disp Frame (LTRB) | ");
- result.append(" Source Crop (LTRB)\n");
- result.append("-------------------------------");
- result.append("-------------------------------");
- result.append("-----------------------------\n");
- }
- void Layer::miniDump(std::string& result, const sp<DisplayDevice>& displayDevice) const {
- auto outputLayer = findOutputLayerForDisplay(displayDevice);
- if (!outputLayer) {
- return;
- }
- std::string name;
- if (mName.length() > 77) {
- std::string shortened;
- shortened.append(mName.string(), 36);
- shortened.append("[...]");
- shortened.append(mName.string() + (mName.length() - 36), 36);
- name = shortened;
- } else {
- name = std::string(mName.string(), mName.size());
- }
- StringAppendF(&result, " %s\n", name.c_str());
- StringAppendF(&result, " %s\n", mSystemName.c_str());
- const State& layerState(getDrawingState());
- const auto& compositionState = outputLayer->getState();
- if (layerState.zOrderRelativeOf != nullptr || mDrawingParent != nullptr) {
- StringAppendF(&result, " rel %6d | ", layerState.z);
- } else {
- StringAppendF(&result, " %10d | ", layerState.z);
- }
- StringAppendF(&result, " %10d | ", mWindowType);
- StringAppendF(&result, "%10s | ", toString(getCompositionType(displayDevice)).c_str());
- StringAppendF(&result, "%10s | ",
- toString(getCompositionLayer() ? compositionState.bufferTransform
- : static_cast<Hwc2::Transform>(0))
- .c_str());
- const Rect& frame = compositionState.displayFrame;
- StringAppendF(&result, "%4d %4d %4d %4d | ", frame.left, frame.top, frame.right, frame.bottom);
- const FloatRect& crop = compositionState.sourceCrop;
- StringAppendF(&result, "%6.1f %6.1f %6.1f %6.1f\n", crop.left, crop.top, crop.right,
- crop.bottom);
- result.append("- - - - - - - - - - - - - - - -");
- result.append("- - - - - - - - - - - - - - - -");
- result.append("- - - - - - - - - - - - - - -\n");
- }
- void Layer::dumpFrameStats(std::string& result) const {
- mFrameTracker.dumpStats(result);
- }
- void Layer::clearFrameStats() {
- mFrameTracker.clearStats();
- }
- void Layer::logFrameStats() {
- mFrameTracker.logAndResetStats(mName);
- }
- void Layer::getFrameStats(FrameStats* outStats) const {
- mFrameTracker.getStats(outStats);
- }
- const char* Layer::systemName() const{
- return mSystemName.string();
- }
- const String8& Layer::getSystemName() const{
- return mSystemName;
- }
- void Layer::dumpFrameEvents(std::string& result) {
- StringAppendF(&result, "- Layer %s (%s, %p)\n", getName().string(), getTypeId(), this);
- Mutex::Autolock lock(mFrameEventHistoryMutex);
- mFrameEventHistory.checkFencesForCompletion();
- mFrameEventHistory.dump(result);
- }
- void Layer::onDisconnect() {
- Mutex::Autolock lock(mFrameEventHistoryMutex);
- mFrameEventHistory.onDisconnect();
- mFlinger->mTimeStats->onDestroy(getSequence());
- }
- void Layer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps,
- FrameEventHistoryDelta* outDelta) {
- if (newTimestamps) {
- mFlinger->mTimeStats->setPostTime(getSequence(), newTimestamps->frameNumber,
- getName().c_str(), newTimestamps->postedTime);
- }
- Mutex::Autolock lock(mFrameEventHistoryMutex);
- if (newTimestamps) {
- // If there are any unsignaled fences in the aquire timeline at this
- // point, the previously queued frame hasn't been latched yet. Go ahead
- // and try to get the signal time here so the syscall is taken out of
- // the main thread's critical path.
- mAcquireTimeline.updateSignalTimes();
- // Push the new fence after updating since it's likely still pending.
- mAcquireTimeline.push(newTimestamps->acquireFence);
- mFrameEventHistory.addQueue(*newTimestamps);
- }
- if (outDelta) {
- mFrameEventHistory.getAndResetDelta(outDelta);
- }
- }
- size_t Layer::getChildrenCount() const {
- size_t count = 0;
- for (const sp<Layer>& child : mCurrentChildren) {
- count += 1 + child->getChildrenCount();
- }
- return count;
- }
- void Layer::addChild(const sp<Layer>& layer) {
- mChildrenChanged = true;
- setTransactionFlags(eTransactionNeeded);
- mCurrentChildren.add(layer);
- layer->setParent(this);
- }
- ssize_t Layer::removeChild(const sp<Layer>& layer) {
- mChildrenChanged = true;
- setTransactionFlags(eTransactionNeeded);
- layer->setParent(nullptr);
- return mCurrentChildren.remove(layer);
- }
- bool Layer::reparentChildren(const sp<IBinder>& newParentHandle) {
- sp<Handle> handle = nullptr;
- sp<Layer> newParent = nullptr;
- if (newParentHandle == nullptr) {
- return false;
- }
- handle = static_cast<Handle*>(newParentHandle.get());
- newParent = handle->owner.promote();
- if (newParent == nullptr) {
- ALOGE("Unable to promote Layer handle");
- return false;
- }
- if (attachChildren()) {
- setTransactionFlags(eTransactionNeeded);
- }
- for (const sp<Layer>& child : mCurrentChildren) {
- newParent->addChild(child);
- }
- mCurrentChildren.clear();
- return true;
- }
- void Layer::setChildrenDrawingParent(const sp<Layer>& newParent) {
- for (const sp<Layer>& child : mDrawingChildren) {
- child->mDrawingParent = newParent;
- child->computeBounds(newParent->mBounds,
- newParent->getTransformWithScale(
- newParent->getBufferScaleTransform()));
- }
- }
- bool Layer::reparent(const sp<IBinder>& newParentHandle) {
- bool callSetTransactionFlags = false;
- // While layers are detached, we allow most operations
- // and simply halt performing the actual transaction. However
- // for reparent != null we would enter the mRemovedFromCurrentState
- // state, regardless of whether doTransaction was called, and
- // so we need to prevent the update here.
- if (mLayerDetached && newParentHandle == nullptr) {
- return false;
- }
- sp<Layer> newParent;
- if (newParentHandle != nullptr) {
- auto handle = static_cast<Handle*>(newParentHandle.get());
- newParent = handle->owner.promote();
- if (newParent == nullptr) {
- ALOGE("Unable to promote Layer handle");
- return false;
- }
- if (newParent == this) {
- ALOGE("Invalid attempt to reparent Layer (%s) to itself", getName().c_str());
- return false;
- }
- }
- sp<Layer> parent = getParent();
- if (parent != nullptr) {
- parent->removeChild(this);
- }
- if (newParentHandle != nullptr) {
- newParent->addChild(this);
- if (!newParent->isRemovedFromCurrentState()) {
- addToCurrentState();
- } else {
- onRemovedFromCurrentState();
- }
- if (mLayerDetached) {
- mLayerDetached = false;
- callSetTransactionFlags = true;
- }
- } else {
- onRemovedFromCurrentState();
- }
- if (callSetTransactionFlags || attachChildren()) {
- setTransactionFlags(eTransactionNeeded);
- }
- return true;
- }
- bool Layer::detachChildren() {
- for (const sp<Layer>& child : mCurrentChildren) {
- sp<Client> parentClient = mClientRef.promote();
- sp<Client> client(child->mClientRef.promote());
- if (client != nullptr && parentClient != client) {
- child->mLayerDetached = true;
- child->detachChildren();
- child->removeRemoteSyncPoints();
- }
- }
- return true;
- }
- bool Layer::attachChildren() {
- bool changed = false;
- for (const sp<Layer>& child : mCurrentChildren) {
- sp<Client> parentClient = mClientRef.promote();
- sp<Client> client(child->mClientRef.promote());
- if (client != nullptr && parentClient != client) {
- if (child->mLayerDetached) {
- child->mLayerDetached = false;
- changed = true;
- }
- changed |= child->attachChildren();
- }
- }
- return changed;
- }
- bool Layer::setColorTransform(const mat4& matrix) {
- static const mat4 identityMatrix = mat4();
- if (mCurrentState.colorTransform == matrix) {
- return false;
- }
- ++mCurrentState.sequence;
- mCurrentState.colorTransform = matrix;
- mCurrentState.hasColorTransform = matrix != identityMatrix;
- mCurrentState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
- }
- mat4 Layer::getColorTransform() const {
- mat4 colorTransform = mat4(getDrawingState().colorTransform);
- if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) {
- colorTransform = parent->getColorTransform() * colorTransform;
- }
- return colorTransform;
- }
- bool Layer::hasColorTransform() const {
- bool hasColorTransform = getDrawingState().hasColorTransform;
- if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) {
- hasColorTransform = hasColorTransform || parent->hasColorTransform();
- }
- return hasColorTransform;
- }
- bool Layer::isLegacyDataSpace() const {
- // return true when no higher bits are set
- return !(mCurrentDataSpace & (ui::Dataspace::STANDARD_MASK |
- ui::Dataspace::TRANSFER_MASK | ui::Dataspace::RANGE_MASK));
- }
- void Layer::setParent(const sp<Layer>& layer) {
- mCurrentParent = layer;
- }
- int32_t Layer::getZ() const {
- return mDrawingState.z;
- }
- bool Layer::usingRelativeZ(LayerVector::StateSet stateSet) const {
- const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
- const State& state = useDrawing ? mDrawingState : mCurrentState;
- return state.zOrderRelativeOf != nullptr;
- }
- __attribute__((no_sanitize("unsigned-integer-overflow"))) LayerVector Layer::makeTraversalList(
- LayerVector::StateSet stateSet, bool* outSkipRelativeZUsers) {
- LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid,
- "makeTraversalList received invalid stateSet");
- const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
- const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
- const State& state = useDrawing ? mDrawingState : mCurrentState;
- if (state.zOrderRelatives.size() == 0) {
- *outSkipRelativeZUsers = true;
- return children;
- }
- LayerVector traverse(stateSet);
- for (const wp<Layer>& weakRelative : state.zOrderRelatives) {
- sp<Layer> strongRelative = weakRelative.promote();
- if (strongRelative != nullptr) {
- traverse.add(strongRelative);
- }
- }
- for (const sp<Layer>& child : children) {
- const State& childState = useDrawing ? child->mDrawingState : child->mCurrentState;
- if (childState.zOrderRelativeOf != nullptr) {
- continue;
- }
- traverse.add(child);
- }
- return traverse;
- }
- /**
- * Negatively signed relatives are before 'this' in Z-order.
- */
- void Layer::traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor) {
- // In the case we have other layers who are using a relative Z to us, makeTraversalList will
- // produce a new list for traversing, including our relatives, and not including our children
- // who are relatives of another surface. In the case that there are no relative Z,
- // makeTraversalList returns our children directly to avoid significant overhead.
- // However in this case we need to take the responsibility for filtering children which
- // are relatives of another surface here.
- bool skipRelativeZUsers = false;
- const LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers);
- size_t i = 0;
- for (; i < list.size(); i++) {
- const auto& relative = list[i];
- if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
- continue;
- }
- if (relative->getZ() >= 0) {
- break;
- }
- relative->traverseInZOrder(stateSet, visitor);
- }
- visitor(this);
- for (; i < list.size(); i++) {
- const auto& relative = list[i];
- if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
- continue;
- }
- relative->traverseInZOrder(stateSet, visitor);
- }
- }
- /**
- * Positively signed relatives are before 'this' in reverse Z-order.
- */
- void Layer::traverseInReverseZOrder(LayerVector::StateSet stateSet,
- const LayerVector::Visitor& visitor) {
- // See traverseInZOrder for documentation.
- bool skipRelativeZUsers = false;
- LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers);
- int32_t i = 0;
- for (i = int32_t(list.size()) - 1; i >= 0; i--) {
- const auto& relative = list[i];
- if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
- continue;
- }
- if (relative->getZ() < 0) {
- break;
- }
- relative->traverseInReverseZOrder(stateSet, visitor);
- }
- visitor(this);
- for (; i >= 0; i--) {
- const auto& relative = list[i];
- if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
- continue;
- }
- relative->traverseInReverseZOrder(stateSet, visitor);
- }
- }
- LayerVector Layer::makeChildrenTraversalList(LayerVector::StateSet stateSet,
- const std::vector<Layer*>& layersInTree) {
- LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid,
- "makeTraversalList received invalid stateSet");
- const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
- const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
- const State& state = useDrawing ? mDrawingState : mCurrentState;
- LayerVector traverse(stateSet);
- for (const wp<Layer>& weakRelative : state.zOrderRelatives) {
- sp<Layer> strongRelative = weakRelative.promote();
- // Only add relative layers that are also descendents of the top most parent of the tree.
- // If a relative layer is not a descendent, then it should be ignored.
- if (std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) {
- traverse.add(strongRelative);
- }
- }
- for (const sp<Layer>& child : children) {
- const State& childState = useDrawing ? child->mDrawingState : child->mCurrentState;
- // If a layer has a relativeOf layer, only ignore if the layer it's relative to is a
- // descendent of the top most parent of the tree. If it's not a descendent, then just add
- // the child here since it won't be added later as a relative.
- if (std::binary_search(layersInTree.begin(), layersInTree.end(),
- childState.zOrderRelativeOf.promote().get())) {
- continue;
- }
- traverse.add(child);
- }
- return traverse;
- }
- void Layer::traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree,
- LayerVector::StateSet stateSet,
- const LayerVector::Visitor& visitor) {
- const LayerVector list = makeChildrenTraversalList(stateSet, layersInTree);
- size_t i = 0;
- for (; i < list.size(); i++) {
- const auto& relative = list[i];
- if (relative->getZ() >= 0) {
- break;
- }
- relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
- }
- visitor(this);
- for (; i < list.size(); i++) {
- const auto& relative = list[i];
- relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
- }
- }
- std::vector<Layer*> Layer::getLayersInTree(LayerVector::StateSet stateSet) {
- const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
- const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
- std::vector<Layer*> layersInTree = {this};
- for (size_t i = 0; i < children.size(); i++) {
- const auto& child = children[i];
- std::vector<Layer*> childLayers = child->getLayersInTree(stateSet);
- layersInTree.insert(layersInTree.end(), childLayers.cbegin(), childLayers.cend());
- }
- return layersInTree;
- }
- void Layer::traverseChildrenInZOrder(LayerVector::StateSet stateSet,
- const LayerVector::Visitor& visitor) {
- std::vector<Layer*> layersInTree = getLayersInTree(stateSet);
- std::sort(layersInTree.begin(), layersInTree.end());
- traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
- }
- ui::Transform Layer::getTransform() const {
- return mEffectiveTransform;
- }
- half Layer::getAlpha() const {
- const auto& p = mDrawingParent.promote();
- half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf;
- return parentAlpha * getDrawingState().color.a;
- }
- half4 Layer::getColor() const {
- const half4 color(getDrawingState().color);
- return half4(color.r, color.g, color.b, getAlpha());
- }
- Layer::RoundedCornerState Layer::getRoundedCornerState() const {
- const auto& p = mDrawingParent.promote();
- if (p != nullptr) {
- RoundedCornerState parentState = p->getRoundedCornerState();
- if (parentState.radius > 0) {
- ui::Transform t = getActiveTransform(getDrawingState());
- t = t.inverse();
- parentState.cropRect = t.transform(parentState.cropRect);
- // The rounded corners shader only accepts 1 corner radius for performance reasons,
- // but a transform matrix can define horizontal and vertical scales.
- // Let's take the average between both of them and pass into the shader, practically we
- // never do this type of transformation on windows anyway.
- parentState.radius *= (t[0][0] + t[1][1]) / 2.0f;
- return parentState;
- }
- }
- const float radius = getDrawingState().cornerRadius;
- return radius > 0 && getCrop(getDrawingState()).isValid()
- ? RoundedCornerState(getCrop(getDrawingState()).toFloatRect(), radius)
- : RoundedCornerState();
- }
- void Layer::commitChildList() {
- for (size_t i = 0; i < mCurrentChildren.size(); i++) {
- const auto& child = mCurrentChildren[i];
- child->commitChildList();
- }
- mDrawingChildren = mCurrentChildren;
- mDrawingParent = mCurrentParent;
- }
- static wp<Layer> extractLayerFromBinder(const wp<IBinder>& weakBinderHandle) {
- if (weakBinderHandle == nullptr) {
- return nullptr;
- }
- sp<IBinder> binderHandle = weakBinderHandle.promote();
- if (binderHandle == nullptr) {
- return nullptr;
- }
- sp<Layer::Handle> handle = static_cast<Layer::Handle*>(binderHandle.get());
- if (handle == nullptr) {
- return nullptr;
- }
- return handle->owner;
- }
- void Layer::setInputInfo(const InputWindowInfo& info) {
- mCurrentState.inputInfo = info;
- mCurrentState.touchableRegionCrop = extractLayerFromBinder(info.touchableRegionCropHandle);
- mCurrentState.modified = true;
- mCurrentState.inputInfoChanged = true;
- setTransactionFlags(eTransactionNeeded);
- }
- void Layer::writeToProto(LayerProto* layerInfo, LayerVector::StateSet stateSet,
- uint32_t traceFlags) {
- const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
- const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
- const State& state = useDrawing ? mDrawingState : mCurrentState;
- ui::Transform requestedTransform = state.active_legacy.transform;
- ui::Transform transform = getTransform();
- if (traceFlags & SurfaceTracing::TRACE_CRITICAL) {
- layerInfo->set_id(sequence);
- layerInfo->set_name(getName().c_str());
- layerInfo->set_type(String8(getTypeId()));
- for (const auto& child : children) {
- layerInfo->add_children(child->sequence);
- }
- for (const wp<Layer>& weakRelative : state.zOrderRelatives) {
- sp<Layer> strongRelative = weakRelative.promote();
- if (strongRelative != nullptr) {
- layerInfo->add_relatives(strongRelative->sequence);
- }
- }
- LayerProtoHelper::writeToProto(state.activeTransparentRegion_legacy,
- [&]() { return layerInfo->mutable_transparent_region(); });
- LayerProtoHelper::writeToProto(visibleRegion,
- [&]() { return layerInfo->mutable_visible_region(); });
- LayerProtoHelper::writeToProto(surfaceDamageRegion,
- [&]() { return layerInfo->mutable_damage_region(); });
- layerInfo->set_layer_stack(getLayerStack());
- layerInfo->set_z(state.z);
- LayerProtoHelper::writePositionToProto(transform.tx(), transform.ty(),
- [&]() { return layerInfo->mutable_position(); });
- LayerProtoHelper::writePositionToProto(requestedTransform.tx(), requestedTransform.ty(),
- [&]() {
- return layerInfo->mutable_requested_position();
- });
- LayerProtoHelper::writeSizeToProto(state.active_legacy.w, state.active_legacy.h,
- [&]() { return layerInfo->mutable_size(); });
- LayerProtoHelper::writeToProto(state.crop_legacy,
- [&]() { return layerInfo->mutable_crop(); });
- layerInfo->set_corner_radius(getRoundedCornerState().radius);
- layerInfo->set_is_opaque(isOpaque(state));
- layerInfo->set_invalidate(contentDirty);
- layerInfo->set_is_protected(isProtected());
- // XXX (b/79210409) mCurrentDataSpace is not protected
- layerInfo->set_dataspace(
- dataspaceDetails(static_cast<android_dataspace>(mCurrentDataSpace)));
- layerInfo->set_pixel_format(decodePixelFormat(getPixelFormat()));
- LayerProtoHelper::writeToProto(getColor(), [&]() { return layerInfo->mutable_color(); });
- LayerProtoHelper::writeToProto(state.color,
- [&]() { return layerInfo->mutable_requested_color(); });
- layerInfo->set_flags(state.flags);
- LayerProtoHelper::writeToProto(transform, layerInfo->mutable_transform());
- LayerProtoHelper::writeToProto(requestedTransform,
- layerInfo->mutable_requested_transform());
- auto parent = useDrawing ? mDrawingParent.promote() : mCurrentParent.promote();
- if (parent != nullptr) {
- layerInfo->set_parent(parent->sequence);
- } else {
- layerInfo->set_parent(-1);
- }
- auto zOrderRelativeOf = state.zOrderRelativeOf.promote();
- if (zOrderRelativeOf != nullptr) {
- layerInfo->set_z_order_relative_of(zOrderRelativeOf->sequence);
- } else {
- layerInfo->set_z_order_relative_of(-1);
- }
- auto buffer = mActiveBuffer;
- if (buffer != nullptr) {
- LayerProtoHelper::writeToProto(buffer,
- [&]() { return layerInfo->mutable_active_buffer(); });
- LayerProtoHelper::writeToProto(ui::Transform(mCurrentTransform),
- layerInfo->mutable_buffer_transform());
- }
- layerInfo->set_queued_frames(getQueuedFrameCount());
- layerInfo->set_refresh_pending(isBufferLatched());
- layerInfo->set_curr_frame(mCurrentFrameNumber);
- layerInfo->set_effective_scaling_mode(getEffectiveScalingMode());
- for (const auto& pendingState : mPendingStates) {
- auto barrierLayer = pendingState.barrierLayer_legacy.promote();
- if (barrierLayer != nullptr) {
- BarrierLayerProto* barrierLayerProto = layerInfo->add_barrier_layer();
- barrierLayerProto->set_id(barrierLayer->sequence);
- barrierLayerProto->set_frame_number(pendingState.frameNumber_legacy);
- }
- }
- LayerProtoHelper::writeToProto(mBounds, [&]() { return layerInfo->mutable_bounds(); });
- }
- if (traceFlags & SurfaceTracing::TRACE_INPUT) {
- LayerProtoHelper::writeToProto(state.inputInfo, state.touchableRegionCrop,
- [&]() { return layerInfo->mutable_input_window_info(); });
- }
- if (traceFlags & SurfaceTracing::TRACE_EXTRA) {
- auto protoMap = layerInfo->mutable_metadata();
- for (const auto& entry : state.metadata.mMap) {
- (*protoMap)[entry.first] = std::string(entry.second.cbegin(), entry.second.cend());
- }
- LayerProtoHelper::writeToProto(mEffectiveTransform,
- layerInfo->mutable_effective_transform());
- LayerProtoHelper::writeToProto(mSourceBounds,
- [&]() { return layerInfo->mutable_source_bounds(); });
- LayerProtoHelper::writeToProto(mScreenBounds,
- [&]() { return layerInfo->mutable_screen_bounds(); });
- }
- }
- void Layer::writeToProto(LayerProto* layerInfo, const sp<DisplayDevice>& displayDevice,
- uint32_t traceFlags) {
- auto outputLayer = findOutputLayerForDisplay(displayDevice);
- if (!outputLayer) {
- return;
- }
- writeToProto(layerInfo, LayerVector::StateSet::Drawing, traceFlags);
- const auto& compositionState = outputLayer->getState();
- const Rect& frame = compositionState.displayFrame;
- LayerProtoHelper::writeToProto(frame, [&]() { return layerInfo->mutable_hwc_frame(); });
- const FloatRect& crop = compositionState.sourceCrop;
- LayerProtoHelper::writeToProto(crop, [&]() { return layerInfo->mutable_hwc_crop(); });
- const int32_t transform =
- getCompositionLayer() ? static_cast<int32_t>(compositionState.bufferTransform) : 0;
- layerInfo->set_hwc_transform(transform);
- const int32_t compositionType =
- static_cast<int32_t>(compositionState.hwc ? (*compositionState.hwc).hwcCompositionType
- : Hwc2::IComposerClient::Composition::CLIENT);
- layerInfo->set_hwc_composition_type(compositionType);
- if (std::strcmp(getTypeId(), "BufferLayer") == 0 &&
- static_cast<BufferLayer*>(this)->isProtected()) {
- layerInfo->set_is_protected(true);
- } else {
- layerInfo->set_is_protected(false);
- }
- }
- bool Layer::isRemovedFromCurrentState() const {
- return mRemovedFromCurrentState;
- }
- // Debug helper for b/137560795
- #define INT32_MIGHT_OVERFLOW(n) (((n) >= INT32_MAX / 2) || ((n) <= INT32_MIN / 2))
- #define RECT_BOUNDS_INVALID(rect) \
- (INT32_MIGHT_OVERFLOW((rect).left) || INT32_MIGHT_OVERFLOW((rect).right) || \
- INT32_MIGHT_OVERFLOW((rect).bottom) || INT32_MIGHT_OVERFLOW((rect).top))
- InputWindowInfo Layer::fillInputInfo() {
- InputWindowInfo info = mDrawingState.inputInfo;
- if (info.displayId == ADISPLAY_ID_NONE) {
- info.displayId = getLayerStack();
- }
- ui::Transform t = getTransform();
- const float xScale = t.sx();
- const float yScale = t.sy();
- float xSurfaceInset = info.surfaceInset;
- float ySurfaceInset = info.surfaceInset;
- if (xScale != 1.0f || yScale != 1.0f) {
- info.windowXScale *= 1.0f / xScale;
- info.windowYScale *= 1.0f / yScale;
- info.touchableRegion.scaleSelf(xScale, yScale);
- xSurfaceInset *= xScale;
- ySurfaceInset *= yScale;
- }
- // Transform layer size to screen space and inset it by surface insets.
- // If this is a portal window, set the touchableRegion to the layerBounds.
- Rect layerBounds = info.portalToDisplayId == ADISPLAY_ID_NONE
- ? getBufferSize(getDrawingState())
- : info.touchableRegion.getBounds();
- if (!layerBounds.isValid()) {
- layerBounds = getCroppedBufferSize(getDrawingState());
- }
- layerBounds = t.transform(layerBounds);
- // debug check for b/137560795
- {
- if (RECT_BOUNDS_INVALID(layerBounds)) {
- ALOGE("layer %s bounds are invalid (%" PRIi32 ", %" PRIi32 ", %" PRIi32 ", %" PRIi32
- ")",
- mName.c_str(), layerBounds.left, layerBounds.top, layerBounds.right,
- layerBounds.bottom);
- std::string out;
- getTransform().dump(out, "Transform");
- ALOGE("%s", out.c_str());
- layerBounds.left = layerBounds.top = layerBounds.right = layerBounds.bottom = 0;
- }
- if (INT32_MIGHT_OVERFLOW(xSurfaceInset) || INT32_MIGHT_OVERFLOW(ySurfaceInset)) {
- ALOGE("layer %s surface inset are invalid (%" PRIi32 ", %" PRIi32 ")", mName.c_str(),
- int32_t(xSurfaceInset), int32_t(ySurfaceInset));
- xSurfaceInset = ySurfaceInset = 0;
- }
- }
- layerBounds.inset(xSurfaceInset, ySurfaceInset, xSurfaceInset, ySurfaceInset);
- // Input coordinate should match the layer bounds.
- info.frameLeft = layerBounds.left;
- info.frameTop = layerBounds.top;
- info.frameRight = layerBounds.right;
- info.frameBottom = layerBounds.bottom;
- // Position the touchable region relative to frame screen location and restrict it to frame
- // bounds.
- info.touchableRegion = info.touchableRegion.translate(info.frameLeft, info.frameTop);
- info.visible = canReceiveInput();
- auto cropLayer = mDrawingState.touchableRegionCrop.promote();
- if (info.replaceTouchableRegionWithCrop) {
- if (cropLayer == nullptr) {
- info.touchableRegion = Region(Rect{mScreenBounds});
- } else {
- info.touchableRegion = Region(Rect{cropLayer->mScreenBounds});
- }
- } else if (cropLayer != nullptr) {
- info.touchableRegion = info.touchableRegion.intersect(Rect{cropLayer->mScreenBounds});
- }
- return info;
- }
- bool Layer::hasInput() const {
- return mDrawingState.inputInfo.token != nullptr;
- }
- std::shared_ptr<compositionengine::Layer> Layer::getCompositionLayer() const {
- return nullptr;
- }
- bool Layer::canReceiveInput() const {
- return !isHiddenByPolicy();
- }
- compositionengine::OutputLayer* Layer::findOutputLayerForDisplay(
- const sp<const DisplayDevice>& display) const {
- return display->getCompositionDisplay()->getOutputLayerForLayer(getCompositionLayer().get());
- }
- // ---------------------------------------------------------------------------
- }; // namespace android
- #if defined(__gl_h_)
- #error "don't include gl/gl.h in this file"
- #endif
- #if defined(__gl2_h_)
- #error "don't include gl2/gl2.h in this file"
- #endif
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