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- #ifndef ANDROID_GGL_TEXTURE_H
- #define ANDROID_GGL_TEXTURE_H
- #include <private/pixelflinger/ggl_context.h>
- namespace android {
- void ggl_init_texture(context_t* c);
- void ggl_set_surface(context_t* c, surface_t* dst, const GGLSurface* src);
- void ggl_pick_texture(context_t* c);
- void ggl_pick_cb(context_t* c);
- uint32_t ggl_expand(uint32_t v, int sbits, int dbits);
- uint32_t ggl_pack_color(context_t* c, int32_t format,
- GGLcolor r, GGLcolor g, GGLcolor b, GGLcolor a);
- };
- #endif
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